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Missions & Complexes

 
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I haven't seen a Clouds topic in a while. Let's talk about Clouds.

First post
Author
Invisusira
Escalated.
OnlyFleets.
#1 - 2012-11-28 04:20:19 UTC
CCP, can we please do something about the clouds in deadspace/mission/plex pockets? These things have been the bane of my, and many other, pilot's existence for a long, long time now. There are a few that actually look pretty bitchin', and a few situations in which you can capture a really nice looking screenshot.

But in real-time? In motion? In practice? Guys, these things are just hideous.

Whether it's the way the clip through objects, creating hard edges seemly at random that move around with your camera; their bizarre layering effects on top of glow effects like engines and laser beams that leads to some truly unnatural and unnerving visual glitches; or just the way they totally and completely dominate the screen with their massive clusterfuck of a presence, these clouds honestly make me embarrassed to show off EVE online's otherwise gorgeous visuals to friends. Especially considering how fantastic the new nebulae look, these clouds are just an absolute eyesore.

And let's not forget one of their main problems - framerate hits. Most anyone who's using HDR or AA knows what I'm talking about - on many machines, we get our framerates murdered by clouds, and typically have to disable these otherwise perfectly stable graphic options just to play the game.

So, can we please have an option to turn these off? Or down? Or (even better yet) perhaps you guys could set aside some time to really re-work clouds so they're up to par with the rest of the game? Would be absolutely fantastic. Thanks for reading.
Mara Rinn
Cosmic Goo Convertor
#2 - 2012-11-28 05:45:31 UTC
Changes to clouds can not come soon enough. I have to pan the camera the other way, since the near-meltdown due to being zoomed in on my ship is easier to handle than the utter meltdown due to the presence of any clouds. My worst is blockade versus Sanshas, which has six of those glowing lenticular clouds stacked like the sides of a cube around the mission area.
Sister Lumi
Doomheim
#3 - 2012-11-28 10:06:06 UTC
How about we just delete them and not talk about them anymore

The clouds make the gfx card fans to spin which is mildly annoying, but more importantly many clouds are just so damn bright you can't see anything.

+1
CCP Affinity
C C P
C C P Alliance
#4 - 2012-11-28 10:55:30 UTC
Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Invisusira
Escalated.
OnlyFleets.
#5 - 2012-11-28 11:21:42 UTC
Thanks, Affinity, glad to hear it! Here's hoping the improved performance stability addresses some of the visual issues as well. The layering glitch where clouds are drawn over the top of any glow effect (engines, laser, etc; see previous post) is particularly jarring and unpleasant to look at. I had submitted a bug report about it some months ago.
MainDrain
University of Caille
Gallente Federation
#6 - 2012-11-28 11:23:18 UTC
CCP Affinity wrote:
Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.


Could you not just replace them with gas harvestable clouds, its would introduce new players/mission runners to gas harvesting. They could just be the lowest of low end clouds
Daniel Plain
Doomheim
#7 - 2012-11-28 12:10:58 UTC
CCP Affinity wrote:
Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.

while they're at it, can they pretty please make the clouds three-dimensional? volumetric fog has been around since quake 3, so it can't be that hard to build...

I should buy an Ishtar.

Federally
Ministry of War
Amarr Empire
#8 - 2012-11-28 12:23:25 UTC
Thank god something will be done to improve the clouds. Even if it isn't enough of a change, every little bit helps as they are abysmal.
Lady Godwynn
Lady Godwynn Corporation
#9 - 2012-11-28 12:33:36 UTC
CCP Affinity wrote:
Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.


+1
I pray for an option to allow us to remove them in the settings.
Mara Rinn
Cosmic Goo Convertor
#10 - 2012-11-28 15:18:39 UTC
CCP Affinity wrote:
Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons...


Awesome!
CCP Paradox
#11 - 2012-11-28 15:31:40 UTC  |  Edited by: CCP Paradox
Just to add a couple of little bits of info to this. Team Trilambda's aim was to refactor the cloud system so that in the future they could work with it easier and be able to progress that system technically. Meaning newer effects, more awesome looking clouds, and a lot of other surprises there. Maybe you'll see something at Fanfest. Blink

Of course the benefits of refactoring, included increased performance gains. Not only the cloud system, but they also managed to alter performance hits for a lot of other areas in the game's graphic engine too.
You know those spotlights on some ships? Those used to be pretty expensive in terms of performance, now less so!

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Sarmatiko
#12 - 2012-11-28 15:32:15 UTC
CCP Affinity wrote:
Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.

Framerate improvements are nice, but will they still look overbrightly painfully unpleasant?
It was so bad sometimes: http://i.imgur.com/XvbKL.jpg Shocked
Tarsas Phage
Sniggerdly
#13 - 2012-11-28 15:43:11 UTC
Great to hear that clouds have been looked at.

The #1 gripe I have about some of them is their ever-dominating glare.... vast patches of blinding whiteness which completely wash out white celestial icons in space. An example which immediately comes to mind is the blue/purple/white nebula that exists on the Gruistas/Sansha side of the first room in Worlds Collide.

The clipping is the other one... causing one to spend inordinate amounts of time panning the camera around in a frustrated fit to be able to see anything that's nearby.

Daniel Plain
Doomheim
#14 - 2012-11-28 15:43:35 UTC
CCP Paradox wrote:
Just to add a couple of little bits of info to this. Team Trilambda's aim was to refactor the cloud system so that in the future they could work with it easier and be able to progress that system technically. Meaning newer effects, more awesome looking clouds, and a lot of other surprises there. Maybe you'll see something at Fanfest. Blink

Of course the benefits of refactoring, included increased performance gains. Not only the cloud system, but they also managed to alter performance hits for a lot of other areas in the game's graphic engine too.
You know those spotlights on some ships? Those used to be pretty expensive in terms of performance, now less so!

yay for refactoring

I should buy an Ishtar.

Warde Guildencrantz
Caldari Provisions
Caldari State
#15 - 2012-11-28 16:15:34 UTC
CCP Affinity wrote:
dungeons...



nooooooooooooooooooooooooooooooooooooooooooooooooooo!

Mission pockets/Deadspace beacons.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

CCP Paradox
#16 - 2012-11-28 16:25:15 UTC
Warde Guildencrantz wrote:
CCP Affinity wrote:
dungeons...



nooooooooooooooooooooooooooooooooooooooooooooooooooo!

Mission pockets/Deadspace beacons.


When we referenced dungeons, we mean clouds everywhere. Including in all missions, in DED sites etc.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Tanaka Aiko
Ministry of War
Amarr Empire
#17 - 2012-11-28 16:35:14 UTC
CCP Paradox wrote:

You know those spotlights on some ships? Those used to be pretty expensive in terms of performance, now less so!

You mean the blinking things like on the amarr shuttle ? I would really like if we could turn them off, as it's kill my eyes, I didn't board these shuttle anymore since months, maybe years, and even stopped using the splendid minmatar one for the same reason, I HATE things that blinks often. On a big ship you don't really see it, but on a small things like a shuttle... it's a pain.

Pretty good know for the clouds, these were putting my old computer at like 5 fps on sleepers site, and even with my current machine I clearly see when they are here.
CCP Affinity
C C P
C C P Alliance
#18 - 2012-11-28 17:05:35 UTC
CCP Paradox wrote:
Warde Guildencrantz wrote:
CCP Affinity wrote:
dungeons...



nooooooooooooooooooooooooooooooooooooooooooooooooooo!

Mission pockets/Deadspace beacons.


When we referenced dungeons, we mean clouds everywhere. Including in all missions, in DED sites etc.


yeh sorry, I was just using internal words :) Thankfully Paradox is awake today

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Warde Guildencrantz
Caldari Provisions
Caldari State
#19 - 2012-11-28 17:29:35 UTC
CCP Paradox wrote:
Warde Guildencrantz wrote:
CCP Affinity wrote:
dungeons...



nooooooooooooooooooooooooooooooooooooooooooooooooooo!

Mission pockets/Deadspace beacons.


When we referenced dungeons, we mean clouds everywhere. Including in all missions, in DED sites etc.


the word dungeon hurts my eve pride though :P

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Sarmatiko
#20 - 2012-11-28 20:35:52 UTC  |  Edited by: Sarmatiko
Warde Guildencrantz wrote:
the word dungeon hurts my eve pride though :P

Dungeons been there officially since Exodus (2004) or even earlier.
Quote:
Multi-Level Scenarios
They are more commonly knowns as dungeons, that consist of many scenarios tied together, are not surrounded by walls and do not have undead space rats. So we call them Complexes.

Sorry if I ruined your fantasy-denying sci-fi world P
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