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Cost of War Dec?

Author
Dalketh
DRRUSSEL
#1 - 2012-11-28 01:39:53 UTC
Sorry if this information is readily available, I did google and never found anything clear enough for my little brain to make sense of.... Lol

I am looking for a clear answer on war dec cost if its on an alliance.

1) I read 50mill plus 500k per person in the alliance? Is this correct?

2) Does the number of corps in the alliance make a difference?

3) If war is just corp on corp is it still 50mill plus 500K per person or just 50 mill or? (I saw 2 mill total mentioned also?)

Thanks in advance!
Roll Sizzle Beef
Space Mutiny
#2 - 2012-11-28 01:49:15 UTC  |  Edited by: Roll Sizzle Beef
Dalketh wrote:
Sorry if this information is readily available, I did google and never found anything clear enough for my little brain to make sense of.... Lol

I am looking for a clear answer on war dec cost if its on an alliance.

1) I read 50mill plus 500k per person in the alliance? Is this correct?

2) Does the number of corps in the alliance make a difference?

3) If war is just corp on corp is it still 50mill plus 500K per person or just 50 mill or? (I saw 2 mill total mentioned also?)

Thanks in advance!


Original war changes http://community.eveonline.com/devblog.asp?a=blog&nbid=42269
50m is the beginning amount for corp and alliance. Cost increases with amount of players.
2m was the old war cost for corporations.

New Retribution changes:
http://community.eveonline.com/devblog.asp?a=blog&nbid=73578 wrote:
The other story is a bit of refactoring of the war declaration cost. We’ve removed the cost multiplier based on number of wars you’re in, as this was causing issues when wars are being copied around, plus it’s much more severe to be multiplying the base cost now compared to before (50 million and 2 million respectively).

Also, we’ve changed a little bit how the cost scales depending on number of characters in defender corp/alliance. The cost now starts ramping up faster than before and thus hits the ceiling of 500 million sooner. Before the cost started scaling up around the 128 character mark and hit the ceiling at ca. 7200. After the change, the cost starts ramping up with the 51st character and hits the ceiling at the 2000 character mark.