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Dev Blog: Happy Safe Fun Time!

First post First post
Author
J3ssica Alba
Federal Navy Academy
Gallente Federation
#21 - 2012-11-27 14:34:37 UTC
Tetsel wrote:
And when will Mr Greyscale stop spending his time on un-EVEish / useless feature ? Roll
Kinda fed up of CCP thinking EvE player should be treated like stupid childrens.....


children is a plural already and does not need an S added at the end .. Mr Greyscale might be right about the stupid part Roll
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Vincent Athena
Photosynth
#22 - 2012-11-27 14:35:04 UTC
Yuri Wayfare wrote:
Louis deGuerre wrote:
This is nice for the new players but will make canflippers cry.
I am in two minds about it to be honest. What?


Canflippers are already screwed by Crimewatch 2.0 as it will become legal to steal from a suspect's can.

Fortunately the safety switches do nothing to prevent fools from shooting at ninjas or canflippers. If anything they'll just feel more protected by the reassuring green light. "Safety's on, so nothing I do can hurt me!" Twisted

The trick is the can flipper needs to make his can BEFORE becoming a suspect. That way it is not a "free to take" can.

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Utremi Fasolasi
La Dolce Vita
#23 - 2012-11-27 14:35:27 UTC
DexterShark wrote:
Say I live 100% in Nullsec, can I have the option to hide the saftey button please?

(On the test server, it is there showing green / yellow / red all the time).

So you'd right click on the HUD options and click "Hide Saftey Indicator". Kind of like how you can "Hide Passive Modules" etc.

Other than that, I approve 100%.


Just think of the red button as a badassometer.
T RAYRAY
Echelon Research
Goonswarm Federation
#24 - 2012-11-27 14:39:15 UTC
http://www.youtube.com/watch?v=bTalnzcO0xk

^this

the other work to simplify aggro mechanics and flagging were a huge step to making your mouse finger all the safety you need.

Set up your overview correctly in highsec for your given activity and there's no need for extra restrictions on how people play the game. the safety is taking away one of my favorite parts of the game which is the emotional reaction.

Sometimes life gets you down, and when it does, just shoot the closest thing in space. having an extra safety switch step in there will eliminate oh-so-many of those instant gratifications, the extra emo-check saying "you can't do that unless you turn your safety switch off" will allow cooler heads to prevail and in general, make eve a little less eveish.


but on a more serious note --- help me understand what is in place to prevent the nullbear botters from using the safe loggoff timer to the detriment of the antibots. many of us were drooling over the botageddon that would happen 12/4 when the aggro mechanics change, but now CCP is giving them all a nice yellow countdown that they can use to make their gutless logoffski mannerisms function nearly foolproof.
Sturmwolke
#25 - 2012-11-27 14:39:23 UTC  |  Edited by: Sturmwolke
So .... safe logoff timer is set at EXACTLY 45.6 secs, thats exactly 45600 milisecond or to be precise - 45,600,000 microsecond, correct?
I don't see any other numbers .... unless someone, ah umm ... forgot something ...
Tavarus Excavar
Obsidian Firelance Technologies
#26 - 2012-11-27 14:41:34 UTC
I'd rather a safety work on disabling popups in null and lowsec. people still need to be able to make stupid mistakes. seriously how hard is it to turn auto target off and not press f1
Tetsel
House Amamake
#27 - 2012-11-27 14:49:12 UTC
J3ssica Alba wrote:
Tetsel wrote:
And when will Mr Greyscale stop spending his time on un-EVEish / useless feature ? Roll
Kinda fed up of CCP thinking EvE player should be treated like stupid childrens.....


children is a plural already and does not need an S added at the end .. Mr Greyscale might be right about the stupid part Roll


Thank you Captain English !

Loyal servent to Mother Amamake. @EVE_Tetsel

Another Bittervet Please Ignore

Nex apparatu5
GoonWaffe
Goonswarm Federation
#28 - 2012-11-27 15:04:10 UTC  |  Edited by: Nex apparatu5
Sturmwolke wrote:
So .... safe logoff timer is set at EXACTLY 45.6 secs, thats exactly 45600 milisecond or to be precise - 45,600,000 microsecond, correct?
I don't see any other numbers .... unless someone, ah umm ... forgot something ...


It's a minute, that timer is counting down. I thought that was obvious.
Ra Jackson
Aliastra
Gallente Federation
#29 - 2012-11-27 15:06:35 UTC
So will smartbombs be completely blocked from activation in hisec? Or will they miraculously shut down when a player comes into range? /edit: With the high security setting ofc.
WisdomLikeSilence
BurgerkingTM
#30 - 2012-11-27 15:10:18 UTC
How is "safe logoff" safer than say... logging off - apart from the requirement to sit visibly in space with no active modules, which I can assure you, is far from safe.

Does 'safe logoff ' invalidate aggro timers or something?
Nex apparatu5
GoonWaffe
Goonswarm Federation
#31 - 2012-11-27 15:12:55 UTC
WisdomLikeSilence wrote:
How is "safe logoff" safer than say... logging off - apart from the requirement to sit visibly in space with no active modules, which I can assure you, is far from safe.

Does 'safe logoff ' invalidate aggro timers or something?


It let's you know that your ship actually despawned when you log off, as opposed to just having to bet it's not just floating in space defenseless.
Sturmwolke
#32 - 2012-11-27 15:16:00 UTC
Nex apparatu5 wrote:
Sturmwolke wrote:
So .... safe logoff timer is set at EXACTLY 45.6 secs, thats exactly 45600 milisecond or to be precise - 45,600,000 microsecond, correct?
I don't see any other numbers .... unless someone, ah umm ... forgot something ...

It's a minute, that timer is counting down. I thought that was obvious.

Well, sir, you need to prove it. I can equally say it's counting down from 3 minutes without blinking.
Lecom
School of Applied Knowledge
Caldari State
#33 - 2012-11-27 15:16:54 UTC
Wow talk about extreme carebear mode. The nanny state is coming to eve.
Danny theDog
Sheldon's Fan Club
#34 - 2012-11-27 15:16:55 UTC
Seems cool but still alot of 'major' issues that could've been looked at instead of this, like cloaky campers (fair enough they exist blah blah but they shouldn't be allowed to do it afk) how boring mining is, how ICE should've been removed from highsec, to make titans useful again ect ect

and also like to mention why is it razor got a bunch of carriers back when they lost them to the exploit of spam chats, when they lost them before it was classed as an exploit?? that sir is BS guarantee any other alliance not friendly to goons would off got the 'we show no errors in our logs'

meh im gonna go cry in a corner and listen to skrillex
Nex apparatu5
GoonWaffe
Goonswarm Federation
#35 - 2012-11-27 15:18:18 UTC
Sturmwolke wrote:
Nex apparatu5 wrote:
Sturmwolke wrote:
So .... safe logoff timer is set at EXACTLY 45.6 secs, thats exactly 45600 milisecond or to be precise - 45,600,000 microsecond, correct?
I don't see any other numbers .... unless someone, ah umm ... forgot something ...

It's a minute, that timer is counting down. I thought that was obvious.

Well, sir, you need to prove it. I can equally say it's counting down from 3 minutes without blinking.


OK. The current logout timer is one minute. They have not announced any changes the duration of the timer. Therefore the logout timer is 1 minute.
Carol Krabit
School of Applied Knowledge
Caldari State
#36 - 2012-11-27 15:20:33 UTC
I would want an action that is not permitted under the current safety level to open a popup similar to the ones on TQ atm. "This action is not permitted because your safety level is blabla. Do you want to make an exception?". This way you still have the option to do some impulsive gcc'ing and so on. That would make the safety toggle be more like a confirmation toggle, but yeah. With it switched off, you have disabled all warnings and confirmations, excellent for eebil piwates and low sec dwellers. Me and most casual pvpers have all confirmation dialogs still on in case of misclicks, and to be able to turn them off temporarily (without having to go through the options menu) would be nice. Coupled with some confirmation pop up clarifications with clear consequences, it would go a long way.

TL;DR: Turning the safety toggle into a confirmation toggle would be nice although it won't happen.
Lecom
School of Applied Knowledge
Caldari State
#37 - 2012-11-27 15:20:58 UTC
Danny theDog wrote:
Seems cool but still alot of 'major' issues that could've been looked at instead of this, like cloaky campers (fair enough they exist blah blah but they shouldn't be allowed to do it afk) how boring mining is, how ICE should've been removed from highsec, to make titans useful again ect ect

and also like to mention why is it razor got a bunch of carriers back when they lost them to the exploit of spam chats, when they lost them before it was classed as an exploit?? that sir is BS guarantee any other alliance not friendly to goons would off got the 'we show no errors in our logs'

meh im gonna go cry in a corner and listen to skrillex



this
Shaishi Otichoda
Science and Trade Institute
Caldari State
#38 - 2012-11-27 15:30:44 UTC
If you have safety switched on, can you still engage legal war targets?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#39 - 2012-11-27 15:31:07 UTC
WisdomLikeSilence wrote:
How is "safe logoff" safer than say... logging off - apart from the requirement to sit visibly in space with no active modules, which I can assure you, is far from safe.

Does 'safe logoff ' invalidate aggro timers or something?




With Safe logoff:
Someone's turned up and started shooting me! abort and retaliate!

Without Safe logoff:
Where's my ship gone? It was there when I logged out?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#40 - 2012-11-27 15:32:02 UTC
Shaishi Otichoda wrote:
If you have safety switched on, can you still engage legal war targets?



From their description, yes.

It just stops you doing anything that would give you a suspect or criminal flag (depending on the setting)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter