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What was the most significant, or your favorite, Eve expansion?

First post
Author
Squealing Piglet
Graviton Industries
#1 - 2012-11-27 04:27:33 UTC
Okay, here's my problem. I'm in a hotel room, travelling for work, and all I have is my work computer, and I definitely can't install Eve onto that. I can't fly, so I'll talk about flying instead. I'm curious, what do you consider the best expansion of Eve, and why?

For me, although I liked the POCOs that came with Crucible, and absolutely love PI that came with Dominion, and the recent mining barge overhauls from this summer were pretty nifty, I have to say I think Apocrypha was the best or most significant expansion. Now, disclaimer, I started playing during apocrypha, so I don't really know what the game was like before then...weren't you guys basically throwing sticks at each other in tier 1 cruisers or something? Lol So, my facts may be wrong and some of the features that I attribute to apocrypha may in fact belong to an earlier expansion. So let's see...apocrypha brought wormhole systems (they weren't there before...right?), sleepers, Tech-III ships and the whole rev. engineering branch of science and complex T3 production (FUN) and a revamped probing system. Was hacking, exploration and archeology a thing before then? I'm not sure. All I know is that some of the things that I've liked most about this game...didn't exist before then.

What do others think? Was apocrypha really as big a deal as it is in my mind, or was it trivial to some? What's your favorite expansion? Maybe the one that brought T2 into the game? For that matter, what was this game like at the very beginning, before any of the expansions? What are some of the things we take for granted today that didn't even exist then? I can remember back to Apoc. when planets looked really ugly, flat pie plates that you can warp through (rather than the cool tunneling effect we have now).
Nylith Empyreal
Sutar Rein
#2 - 2012-11-27 05:21:29 UTC  |  Edited by: Nylith Empyreal
Not Incarna

On a more serious note, I'd argue the next, simply due to finally starting on the annihilation of terrible tiers.

Who's the more foolish the fool or the fool who replies to him?

Squealing Piglet
Graviton Industries
#3 - 2012-11-27 05:34:55 UTC
Nylith Empyreal wrote:
Not Incarna

On a more serious note, I'd argue the next, simply due to finally starting on the annihilation of terrible tiers.


Definitely not incarna. For me, I'd say the next really big one will be whatever one allows me to smash infantry from an orbital bombardment. I've noticed the crystals are already on the market, but I can't seem to be able to do anything with them. Tease!
Kehro Urgus
Dark Nebula Academy
O X I D E
#4 - 2012-11-27 05:45:14 UTC
Definitely Incarna... well for all the drama. Smile

Yeeee! 

Elliot Vodka
Caldari Provisions
Caldari State
#5 - 2012-11-27 05:52:40 UTC
Id say incarna, just because i want to hear what you want to say about it...

(Thats your que)

Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?"

Kehro Urgus
Dark Nebula Academy
O X I D E
#6 - 2012-11-27 06:02:11 UTC
Elliot Vodka wrote:
Id say incarna, just because i want to hear what you want to say about it...

(Thats your que)


I think this video sums it up nicely. Twisted

Yeeee! 

Mara Rinn
Cosmic Goo Convertor
#7 - 2012-11-27 06:07:58 UTC
Most significant? Incarna. Mass riots in-game, mass terminations at CCP, massive about-face in PR, customer relations, game design direction, the players conflating the ideas of item store, P2W, ambulation and ridiculously high priced luxury items: Incarna was very significant.

Favourite: I have been playing EVE since Revelations II, when the Mac client was launched. My favourite expansion so far has been Apocrypha, from which the most significant development was the training queue (T3 ships? Sure they were game changing, but the training queue was life changing).

The expansion after Apocrypha and my second most favourite expansion was Quantum Rise, most specifically the introduction of the Orca, grouped weapons, nano nerf, Stackless IO, and the ramping up of the war on server side lag and elimination of downtime.

I suspect Retribution will be right up there with Apocrypha as far as favourite expansions go. The main features I am looking forward to are the new life for command ships, the elimination of OGB, and the utility of tier 1 ships from frigates to battlecruisers. Changes to Crimewatch will be interesting.

Second place after Apocrypha will automatically go to whichever expansion features the elimination of daily downtime.
Squealing Piglet
Graviton Industries
#8 - 2012-11-27 06:12:14 UTC
My gripe about incarna had absolutely nothing to do with microtransactions or golden monacles (I never really understood what all the fuss was about, though I did like the explosions it brought...including the whole "I was there" aspect to one of the more notorious chapters in Eve history).
No, I just wasn't too keen on the whole walking in stations schtick. I know some people couldn't wait to walk around in stations. In my opinion though, it just seemed like it could potentially take an already great spaceship game in a silly direction it doesn't need to go.
Squealing Piglet
Graviton Industries
#9 - 2012-11-27 06:18:22 UTC
Mara Rinn wrote:
My favourite expansion so far has been Apocrypha, from which the most significant development was the training queue (T3 ships? Sure they were game changing, but the training queue was life changing).
.


Wait...what? There was no training queue before apocrypha?? I'm having trouble even imagining that. How? How did it work? Was it initially a game-play based experience system like other games?
Squealing Piglet
Graviton Industries
#10 - 2012-11-27 06:26:01 UTC
Mara Rinn wrote:

I suspect Retribution will be right up there with Apocrypha as far as favourite expansions go. The main features I am looking forward to are the new life for command ships,.


I've always been interested in command ships, but they seem like they've never been a big part of the game. I haven't read anything though about changes for command ships (only stuff about tier-cide), but nothing specific to command ships. What are they planning on doing? Or just point me to the relevant thread, I've looked around a bit..
Sarah Schneider
Native Freshfood
Minmatar Republic
#11 - 2012-11-27 06:26:31 UTC
Incarna...

All the :popcorn: moments!

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Mara Rinn
Cosmic Goo Convertor
#12 - 2012-11-27 06:30:39 UTC
Before Apocrypha, the skill would finish training. Any time between that skill finishing and the next skill starting was lost time.

"Skill training completed" meant, "you are now wasting time, hurry up and start training something." Before the skill queue, you would either start training a longer-than-8-hour skill before bed or work, or you would wake up (or take your gaming laptop to the WiFi hotspot t the cafe) at the appropriate time to start training the next skill when the current one finished.
Mara Rinn
Cosmic Goo Convertor
#13 - 2012-11-27 06:33:28 UTC
Squealing Piglet wrote:
I haven't read anything though about changes for command ships (only stuff about tier-cide), but nothing specific to command ships. What are they planning on doing? Or just point me to the relevant thread, I've looked around a bit..


Back to the Balancing Future
Squealing Piglet
Graviton Industries
#14 - 2012-11-27 06:41:23 UTC
Oh, okay, I see. I pretty much like everything they're suggesting there. I like replacing T3 superiority with generalizability instead, and also the fusing of "fleet" and "field" hulls into a single type. It also seems silly to have such an awesome ship parked far away from the battle from the safety of a POS--what's fun about that? So I like the fact that they're going to address the issue. Although...damn, those ships are going to be primary'd every time.
Chribba
Otherworld Enterprises
Otherworld Empire
#15 - 2012-11-27 08:59:26 UTC
RMR hands down.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

James Amril-Kesh
Viziam
Amarr Empire
#16 - 2012-11-27 09:12:18 UTC  |  Edited by: James Amril-Kesh
Best expansion since I started playing was Crucible.

But then again I'm a latecomer and only started playing just after the Incursion expansion.

Enjoying the rain today? ;)

Neesa Corrinne
Nyx Legion..
Breakpoint.
#17 - 2012-11-27 09:28:57 UTC
Revelations 1 and 2 were the last good patches. Been a downward spiral spiral into the shitheap of history since.
Seetesh
Deep Core Mining Inc.
Caldari State
#18 - 2012-11-27 09:34:55 UTC
Revelations 1 & 2 and Trinity.
Darius Brinn
The Scope
Gallente Federation
#19 - 2012-11-27 09:40:36 UTC
Apocrypha.

Nobody knew *** about wormholes and it was sooooooo easy to get into a lower class with a Battleship, a gas-harvesting BC and a Salvaging destroyer, set up a small POS, get incredibly rich with melted nanoribbons, getting blisters from hitting D-Scan and learning to be paranoid in the process.

Good times.
Marlona Sky
State War Academy
Caldari State
#20 - 2012-11-27 09:43:31 UTC
Dominion was the best!!!




















... er, I mean the trailer for Dominion.
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