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System security rebalance, introduction of medium security space

Author
TharOkha
0asis Group
#1 - 2012-11-26 09:22:34 UTC  |  Edited by: TharOkha
Ok, there is a lot of talk about system security status. Does not matter if you are PvP camper or victim, but you all have to agree that there is a huuuuge gap between 0.5 and 0.4.

This gap is based on what you can do in 0.4 (instalocking, Smartbombs, indestructible "trash" arround gates to prevent cloaky ship pass through) and what you cannot do in 0.5 (certain death for aggresor, unable to evade concord).

So this is my proposal how to rebalance system sec status (ver 2.0 here )

1.0 - 0.7 - Highest security, instant concord response time, you cannot evade concord nor destroy them. (as it is now)
0.6 - 0.4 - Medium security - concord response time 5-20s. you can evade concord but when they spawn, you cannot destroy them nor survive their superior DPS//scram/ECM/etc... also for evading concord there should be big sec status loss.
0.3 - 0.1 - Low security - gates and stations are the only "secure" space, (on asteroid fields there will be none concord spawns also no sec status loss). response time 30s-60s. Evading them will not affect secstatus. Also those concord spawns are not so powerfull as hisec version they can be destroyed.
0.0 - lawless space (as it is now)

(sec status or response time can be variable - please dont respond to this thread just with "LOL" only if you dont like those numbers)

Benefits of this proposed change
-chance to survive "suicie" gank in medium sec space
-no security status loss in low sec asteroid fields, good for those who would like to PvP but they are affraid of secstat loss and who dont want to join blob bubble party in null.
- Spread of PvP fights arround the whole space, not just on gates.

Constructive critics only. Leave your Troll-Hammer at home please. Idea
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#2 - 2012-11-26 09:23:55 UTC
[Constructive critics only] No ^_^

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Destination SkillQueue
Doomheim
#3 - 2012-11-26 09:36:47 UTC
The current system is simpler and better.
March rabbit
Aliastra
Gallente Federation
#4 - 2012-11-26 09:51:41 UTC
TharOkha wrote:

0.6 - 0.4 - Medium security - concord response time 5-20s. you can evade concord but when they spawn, you cannot destroy them nor survive their superior DPS//scram/ECM/etc... also for evading concord there should be big sec status loss.
...
-chance to survive "suicie" gank in medium sec space

victim: how come?
ganker: yes, they would have chance. Do we need them to have this chance?

TharOkha wrote:

0.3 - 0.1 - Low security - gates and stations are the only "secure" space, (on asteroid fields there will be none concord spawns also no sec status loss). response time 30s-60s. Evading them will not affect secstatus. Also those concord spawns are not so powerfull as hisec version they can be destroyed.

this would make things more interesting. However knowing Eve players i don't think some want this. Usually pvp-ers prefer easy mode.

The Mittani: "the inappropriate drunked joke"

Irya Boone
The Scope
#5 - 2012-11-26 10:05:53 UTC  |  Edited by: Irya Boone
Yeah i think it would be great i thought about the same thing based on color of the sec status
Blue ( 1.0 to 0.8= instant pop of concord and 15 sec status Loss and concord POD pirates
green(0.8 to 0.6= 10 to 20 sec pop of concord and 10 sec status loss) concord pod pirates
yellow ( 0.5)=30sec for Concord and 5 points loss of sec

light orange ( 0.49 to 0.3) no concord anywhere, big really big firepower of sentry at gate and stations NO sec loss
orange (0.3 to 0.1) no sentries no concord , no blob) no sec loss

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Bump Truck
Doomheim
#6 - 2012-11-26 10:16:09 UTC


Personally I think this is rearranging the deck chairs on the Titanic, failing to confront the real issue.

71% of players live in High Sec when, IMO and only IMO, the game is much more intense, real and engaging in Low and Null. This is the thing that needs fixing.

Bounties, Sec Status changes, issues with concord, none of t it really matters, what matters is encouraging people to get out there and take more risk and giving them a good reason to.

Personally I think the new changes to bounties will make High Sec safer and no one who doesn't want to fight will have to.

I don't think it matters where you have Sec Status boundaries. You need to get people to engage more.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#7 - 2012-11-26 10:23:51 UTC
Bump Truck wrote:
Personally I think the new changes to bounties will make High Sec safer and no one who doesn't want to fight will have to.

lol no.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Rico Minali
Federal Navy Academy
Gallente Federation
#8 - 2012-11-26 10:39:35 UTC
So.. Concord everywhere except nullsec right? No.

Trust me, I almost know what I'm doing.

Romvex
TURN LEFT
#9 - 2012-11-26 11:00:23 UTC
Sad
Esha Ditrix
#10 - 2012-11-26 11:15:13 UTC
what is this madness...... i dont even......

......WHY ?

Its not an exploit, if the game lets you do it...

Gillia Winddancer
Aliastra
Gallente Federation
#11 - 2012-11-26 11:27:05 UTC
Where is the suggestion where CONCORD isn't involved whatsoever? Or at least isn't involved as a "finger of God" entity. Anything that has "insta-pop" in it is bad. Plain bad. Makes the whole "butterfly effect" deal look like North Korean propaganda.

Whilst understandable (like always) why CONCORD is the way it is, it is still pretty darn bad.
Holy One
Privat Party
#12 - 2012-11-26 11:30:05 UTC  |  Edited by: Holy One
The answer is dynamic security status based on actual emergence and player action/inaction.
All of low sec should be mutable allowing the player base to actually shift sec status over time.

I'd make all low security space mutable tbh. It'd be awesome to see pockets of high sec emerge, new routes, new markets. New danger spots. I don't think it would 'break' the game and you can't 'abuse' a system that is entirely intended to be player controlled.

:)

Fatbear
The Scope
Gallente Federation
#13 - 2012-11-26 11:38:37 UTC
Bump Truck wrote:


Personally I think this is rearranging the deck chairs on the Titanic, failing to confront the real issue.

71% of players live in High Sec when, IMO and only IMO, the game is much more intense, real and engaging in Low and Null. This is the thing that needs fixing.

Bounties, Sec Status changes, issues with concord, none of t it really matters, what matters is encouraging people to get out there and take more risk and giving them a good reason to.

Personally I think the new changes to bounties will make High Sec safer and no one who doesn't want to fight will have to.

I don't think it matters where you have Sec Status boundaries. You need to get people to engage more.

Peter Fajl
Caldari Provisions
Caldari State
#14 - 2012-11-26 11:39:41 UTC
stop whining mr. PVE
TharOkha
0asis Group
#15 - 2012-11-26 11:57:45 UTC  |  Edited by: TharOkha
Bump Truck wrote:


71% of players live in High Sec when, IMO and only IMO, the game is much more intense, real and engaging in Low and Null. This is the thing that needs fixing. ...........................I don't think it matters where you have Sec Status boundaries. You need to get people to engage more.[/


Thats why im proposing new system which could remove this huge gap, thus getting more ppl from hisec to medium /low sec Blink

Quote:
So.. Concord everywhere except nullsec right? No.


If you have better idea you can propose it here, not just with one word "NO". Maybe 0.3-0.1 dont need any concord at all. Just write here your suggestion.

Quote:
dynamic sec staus- I'd make all low security space mutable tbh. It'd be awesome to see pockets of high sec emerge, new routes, new markets. New danger spots. I don't think it would 'break' the game and you can't 'abuse' a system that is entirely intended to be player controlled.


I like this idea

to all others... this is not "whining thread". Im just pointing at huge gap between 0.5 and 0.4 and trying to find good solutions for both sides (hisec and lowsec dwellers). For example removal of sec status loss in low sec would be great reason to go for occasional PvP. Introduction of "low level" concord to low sec gates/staions would bring some stir to gatecampers. Also concord evading in medium sec would be great news for gankers and greater risk for freighters, miners, etc.

Also there could be implemented (in medium sec) that if player will engage aggressor (until the concord spawns), there will be no concord spawn at all- it will be contensual fight.


...and please, stay on topic, we all know how ISDs are sensitive for off-topic posts Blink
Tippia
Sunshine and Lollipops
#16 - 2012-11-26 12:02:51 UTC
Nah. Far too safe.
Morrigan LeSante
Perkone
Caldari State
#17 - 2012-11-26 12:20:51 UTC
The basic premise is that people don't go into low because they don't want to get shot.

Low sec folks want more people there because they want more people to shoot yet ardently oppose any measures which may result in more targets at the expense of slightly harder kills.

One day you will realise you're going to have to meet in the middle and whilst any measures to 'force' people out of high sec will work, it will not be how you expect: They'll go from high sec to another game. Why? Because if they wanted to go into low, they would. Of course, some will argue no loss, that is their right. Sticks work in the real world, not in games. Games need carrots.


Frankly I find it constantly amusing that in one of the biggest sandboxes going, a common viewpoint (of any sec dwellers) seems to be "if you're not playing it my way, you're doing it wrong and I demand CCP take action to make people play how I do"
TharOkha
0asis Group
#18 - 2012-11-26 12:22:30 UTC
Tippia wrote:
Nah. Far too safe.


And what about current mechanics? isnt 0.5 far far far far too safe? and 0.4 far far far too dangerous?. It is obvious that in speak of balancing, there would be some drawbacks to 0.4 but at the same time there are also drawbacks to 0.5.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#19 - 2012-11-26 12:29:15 UTC
I like it all except making 0.3-0.1 space safer and killing fights on gates, makig 0.4 space into highsec, making 0.5 and 0.6 space safer with a '5-20' second response time, and making 0.7-1.0 space SAFE FROM EVERYTHING EXCEPT ALPHA

Actually I hate it
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#20 - 2012-11-26 12:30:51 UTC
It would make no difference. Gankers can already operate with impunity through a manipulation of the existing game mechanics, such as moving about in pods, boarding ships in safe spots, neutral alts, and grinding sec status to just be high enough to do their next gank.

The system is entirely broken because it lacks "memory". The same offence is treated the same every time, ship destroyed, security status hit. Yet if you show up on an attack point on same gate 30 minutes later in the same type of ship and start behaving in the same way and nothing happens.

In our existing punishment systems as they are today, being "reformed" would grant benefits, while being a "repeat offender" would ensure your punishment was much more severe and lasted longer.

The only way it's going to be brought under control is lock people out of systems for a particular time duration when they commit a certain action there. This would not apply to pods but would prevent traversing, boarding or undocking in a ship. If they repeated their offence the duration would become longer.

I think ganking is a valid part of gameplay, but the risk / reward for it is skewed 100% in favour of the ganker, and a skilled and knowledgeable pilot is in no way inconvenienced by their actions.
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