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I am having lots of fun in EVE!, Why isn't this game more popular?

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Author
Seven Noctis
#121 - 2012-12-01 01:31:38 UTC  |  Edited by: Seven Noctis
Deja Blue wrote:
[. . .] where are the defenders?

Someone said due to risks involved, but that's just a relatively insignificant part of the reason really. There is simply little to no need of them in EVE and the game mechanics discourage this play style (to my dissatisfaction, as being a "white knight" is actually my favourite play style in games that do allow/facilitate it).

For the most part, people who could use that kind of protection either A) stick to hi-sec where the almighty CONCORD reacts without failure quicker and with more firepower than any player ever could (that is, if the offence is serious enough; and if not, other players can't really interfere or CONCORD will come after them instead), or B) are a part of a relatively large null-sec corp/alliance and have its members to protect them. Thus, the "white knight's" best choice would probably be to join a large corp/alliance and provide internal security for them.

"White knight" play style was actually very viable in Darkfall and obviously not for the lack of risks involved. It was viable because, in EVE's terms, Darkfall world (before 2.0) consisted of low-sec and null. No NPC police forces to speak of, only stationary automated defences in few places, so some players would take on that role instead. EVE, such as it is, is simply not enough of a sandbox to allow that kind of play style.

For actual vigilante "white knight" or some kind of player police force corp play styles to be viable, CONCORD would have to be nerfed considerably. Other changes would also have to be made, but the new flagging system coming Dec 4th may just be the move in the right direction.
Chopper Rollins
Republic Military School
Minmatar Republic
#122 - 2012-12-01 07:29:25 UTC
Nerf Burger wrote:
.... Also the community is full of immature no-life losers who think their ability to annoy others while under the protection of concord is the best thing ever.


Forgive me if i missed an important part of the post you made, but my solution to big-mouths in high sec has always been to solo-wardec, then lurk enough to kill a few of their newest pilots. It takes patience, a willingness to travel and some high quality locator agents, but the payoff is a powerful, smooth, clean kind of rush as you blast someone's dreams to dust when they really did ask for it, not just because they were weaker.

Oh yeah

Goggles. Making me look good. Making you look good.

Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#123 - 2012-12-01 14:03:41 UTC
I blame our failing education system. EvE takes a certain minimum amount of intelligence to play. Even our frothing lunatics must still have a certain base IQ just to survive long enough to keep on spewing froth & lunacy. Games like WoW... give me a above average chimpanzee and in two months I can show you a level eighty anything.
Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
#124 - 2012-12-01 16:04:09 UTC
Lady Katherine Devonshire wrote:
I blame our failing education system. EvE takes a certain minimum amount of intelligence to play. Even our frothing lunatics must still have a certain base IQ just to survive long enough to keep on spewing froth & lunacy. Games like WoW... give me a above average chimpanzee and in two months I can show you a level eighty anything.


Absolutely, and before MMOs the postal gaming (yes, we did this in the pre-Web universe) would have been SuperNova II, which was similarly a game which wasn't too dissimilar.

Pam:  I wonder what my name means in Welsh?Nessa: Why?

Xen Solarus
Furious Destruction and Salvage
#125 - 2012-12-02 02:02:33 UTC
Wow is for the masses, EvE is for the chosen.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Frying Doom
#126 - 2012-12-02 02:39:56 UTC
Lady Katherine Devonshire wrote:
Even our frothing lunatics must still have a certain base IQ just to survive long enough to keep on spewing froth & lunacy.

Thank You Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Fractal Muse
Sebiestor Tribe
Minmatar Republic
#127 - 2012-12-02 04:32:46 UTC  |  Edited by: Fractal Muse
I'm a bit late to the conversation on this one but I don't agree that the reason EVE isn't as popular as, say, WoW is because of PvP.

PvP is something that a -lot- of players want to engage in. In fact, direct combat between people is one of the most popular activities in a lot of MMOs and other games. Look at the initial success of Planetside 2 as an example. Look at Aion when it came out. Look at Guild Wars. All of these games were primarily chosen because of the PvP.

Trying to say that PvP is the problem is being short sighted in my view. I will agree that part of the problem is how PvP is implemented in EVE Online.

People who engage in PvP want to be able to pick their fights and be able to DO something in a fight. Suicide ganking is a terrible mechanic when it doesn't allow the attacked to do anything. There is a feeling for the victim that they cannot react in a suicide ganking. That there was nothing that they could do. That's a serious game design flaw.

People may claim that tanking their ships better is what someone can do but, no, that just means that the suicde gank has to bring more firepower for what is, essentially, the insta-kill. Instant kill mechanisms suck when there is no way to avoid them. In FPS people are entering the game with the expectation of combat (always on combat) then they know that being shot at by a sniper is a possibility. Plus they know that there are counters: they can crouch, duck around corners, change direction suddenly, etc. It might suck to be insta-killed with a headshot but, hey, that's the game and they could have done something to prevent it.

In EVE, high sec is littered with wrecks of people who were unable to fight back and got insta-killed through, in their own eyes, no fault of their own. This creates frustration which, in turn, leads to people quitting out of frustration. That's just one path in which someone leaves the game.

I am more in favor or no CONCORD for player retention purposes than leaving high security space as it is. It isn't safe but it is presented as safe. This needs to be addressed.

There is a ton of stuff in EVE Online that is designed to keep a new player at a perceived disadvantage. The higher the barrier to entry the harder it is to retain players. Players get frustrated and quit.

The players who quit may be stupid, may be intelligent, may be friendly, may be jerks - it doesn't matter and there isn't just one type of player who stops playing.

The current new player experience is one that presents a very difficult barrier to overcome and because of that EVE Online loses a lot of players who try out the game.

But, here's the thing, that isn't really a bad thing overall for EVE. For years this was the situation and yet EVE continued to grow and grow and grow in terms of its population. Sure, it grew slowly, but it grew contrary to most MMOs out there. And then a terrible expansion happened and EVE's population plummeted. That one expansion is, in my view, the final reason for the current state of EVE Online's population challenge. It was a culmination of a lot of different factors that all came together in one expansion.

Happily, CCP is addressing a lot of what went off the track so people are coming back to EVE. But, I've also noticed that a lot of blame for why people stopped playing is placed at the wrong spot - walking in stations. In my view, it was the NEX store and what the NEX store represented that was the final issue for many players. The NEX store encapsulated so many sentiments about EVE's drift away from Internet Spaceships, CCP's apparent focus on -other- things than EVE, and CCP ignoring the playerbase who wanted EVE content for EVE that was player driven.

Anyway, what can be done to bring more players to EVE? Improve the new user experience. Make it easier for players to find other players to actually play with. Make it more clear to people that high sec space isn't supposed to be 'safe' as such. Find a way to provide people who are being ganked some sort of process to react to it and either fight back or escape. In other words, get rid of the situation whereby one party cannot fight back. Warping off the moment someone new shows up is a valid option here in my mind but because of how high security space is presented to players this isn't the first reaction of many people - so something in the game design is flawed.

I would love to see Walking in Stations finished - complete with common areas where players can interact with other players, buy drinks (player designed, built, and supplied - of course), decorate their quarters (player designed, built, and supplied), play card games (like player run poker matches, or newly imagined player defined games), be able to purchase new quarters or extensions (designed by players, built by players, supplied by the owner of the space station.... I think I've made my point), and just interact.

More player with player interaction that is easier to get into is what I'd like to see. There is still so much that can be done with EVE to continue to support player activities without defining those activities. EVE should continue to provide framework in which players define the details.

I think part of why EVE has a 'stalled' feeling associated with it is because veteran players have, essentially, won the game. They've gotten as far as the code will allow them to have an impact on the game universe and once that happens... what more is there? Sure, they can stick around and do Sov wars over and over but it's the same old same old.

CCP needs to open up the game framework to allow players MORE impact on the game.
Herzog Wolfhammer
Sigma Special Tactics Group
#128 - 2012-12-02 06:21:56 UTC
Myfanwy Heimdal wrote:
Lady Katherine Devonshire wrote:
I blame our failing education system. EvE takes a certain minimum amount of intelligence to play. Even our frothing lunatics must still have a certain base IQ just to survive long enough to keep on spewing froth & lunacy. Games like WoW... give me a above average chimpanzee and in two months I can show you a level eighty anything.


Absolutely, and before MMOs the postal gaming (yes, we did this in the pre-Web universe) would have been SuperNova II, which was similarly a game which wasn't too dissimilar.


Back in my day... Lol



Bring back DEEEEP Space!

Johan Civire
Caldari Provisions
Caldari State
#129 - 2012-12-02 10:08:18 UTC
@Fractal Muse
iam sorry but i stop reading here


"People who engage in PvP want to be able to pick their fights and be able to DO something in a fight. Suicide ganking is a terrible mechanic when it doesn't allow the attacked to do anything. There is a feeling for the victim that they cannot react in a suicide ganking. That there was nothing that they could do. That's a serious game design flaw"

This is a not a desing flaw this sandbox......

Your post sounds like a to many QQ mining post.... Wrong topic.
Chopper Rollins
Republic Military School
Minmatar Republic
#130 - 2012-12-02 11:12:07 UTC
Fractal Muse wrote:
....In EVE, high sec is littered with wrecks of people who were unable to fight back and got insta-killed through, in their own eyes, no fault of their own. This creates frustration which, in turn, leads to people quitting out of frustration....


Heh, some of those wrecks were mine, some i caused.
What kept me in Eve after a terrible loss was the knowledge that my attackers were playing the same game with the same rules. What made it possible for me to die horribly is something they were subject to as well.

Now if i was destroyed by people not subject to the same mechanics, that would be discouraging.





Goggles. Making me look good. Making you look good.

Me ofcourse
KarmaFleet
Goonswarm Federation
#131 - 2012-12-03 01:32:51 UTC
Talus Veran wrote:
Destiny Corrupted wrote:
This game will be much more popular when they finally make pvp fully consensual.


PVP is fully consentual.

You consent when you select "Undock"



yep, most people tend to not read the fine print below the undock button saying "by undocking this ship you accept the fact you will die"
Nikodiemus
Ganja Clade
Shadow Cartel
#132 - 2012-12-03 03:15:19 UTC
Too easy to troll idiots on Eve forums now. Must make game harder and more unforgiving.
Ranger 1
Ranger Corp
Vae. Victis.
#133 - 2012-12-03 04:59:18 UTC
Chopper Rollins wrote:
Fractal Muse wrote:
....In EVE, high sec is littered with wrecks of people who were unable to fight back and got insta-killed through, in their own eyes, no fault of their own. This creates frustration which, in turn, leads to people quitting out of frustration....


Heh, some of those wrecks were mine, some i caused.
What kept me in Eve after a terrible loss was the knowledge that my attackers were playing the same game with the same rules. What made it possible for me to die horribly is something they were subject to as well.

Now if i was destroyed by people not subject to the same mechanics, that would be discouraging.






This man understands my signature.

Those that get insta killed fail to realize that their fatal errors occurred before the first shot was fired at them. They failed when they fit their ship, when they chose the area they were operating in, and in refusing to use the variety of tools at their disposal to simply ensure they were not there when their would be killers arrived. They chose, whether through their actions or their inaction, to be a victim. They could just as easily have made choices that would make them a predator, or at the very least a survivor.

CCP ensures that you have the same choices as everyone else. They, however, can not ensure that you make wise ones.

That is something you have to take responsibility for yourself.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#134 - 2012-12-03 08:09:53 UTC
Jame Jarl Retief wrote:
Seven Noctis wrote:
Demolishar wrote:
Because for one person to have fun another person must lose something?

Because if a person dislikes the idea of a game world shaped by player involvement and interaction rather than game mechanics, they should go back to WoW.


Guess what? They did! Which is why WoW has 10+ million paying subscribers, and EVE has 450k.

Now, think about it. If EVE was indeed a sandbox, as advertised, shouldn't it allow everyone to play the way they want to? They could make high sec for carebears, low for undecided, null for SoV/blob junkies, and WH for raving maniacs. If you want a WH experience without local, go to WHs! Tada, problem solved.

Ah, ship loss and economy. Right. Well, it's solvable. All they need to do is make AI semi-decent, so that ship loss in PvE occurs more frequently due to player error. That way, all the carebears will be routinely losing ships in PvE, which currently almost never happens. And economy won't suffer one iota.

And imagine what CCP could do if their player base tripled or quadrupled, and their income grew accordingly? They could hire more people, add WAY more content with each expansion. Imagine how GREAT it would be for EVE!

I don't know, man. "Go back to WoW" is a nice sentiment and all. But when EVE has 450k players total, including all the alts, and other MMOs have 400-1000k concurrent users? It could do better.


To be honest EVE is the only MMO I've played where it feels like there is a cap on the number of players it can sustain at any given time. Unlike other MMOs virtually nothing is seeded and someone has to provide whatever it is you are looking for or else you can't have it. Adding more players will help at first but as the population starts to swell eventually there will be far more people looking for roids in highsec than there are rocks or respawn rate, the same is true for exploration sites. There is only so much of everything to go around in this game and if a player has something you want your options are to go get it yourself or buy it off someone else. People controlling unique commodities will be likely to guard them more carefully as with too many people the price would fall to low if supply gets too high.

Eventually I feel that you start losing people due to the fact that there is nothing to do as everyone else beat you to it. Alternatively you'll have to fight virtually any time you undock because there are not enough systems in the game to not have most systems crammed. Possibly this is fine or even fun short term but what about once your ships are dead especially if you live in low or null it seems like it would get hard to resupply if it was even possible. I don't think EVE realistically could hope to deal with 10 million subscribers and so it should not be a goal.

Much like the real world there is a cap on the amount of food this planet can provide and we can only artificially stretch that so far and likewise EVE can only keep so many of us fed. There is definitely more food out there than we are currently using but I feel like we'd hit the ceiling long before 10 million and even if CCP decided to add new regions to handle an increased player base I can't see highsec being expanded.

PvP in this game as is, is an MMO adrenaline junkie's paradise, who knows what's going to happen and it never pans out the same way twice and so doesn't feel nearly as scripted as your standard MMO formula. No matter how well you scout and plan ahead what are you going to do when you're fighting and a cyno drops. You can never be 100% prepared for what will happen and that's what makes it great. Granting even sides and skill points etc. etc. etc. will only cheapen the experience. I've heard criticisms of MMO pvp before that there is no good unstructured world PvP available. In WoW for example, there was no good reason to fight anyone during a PvP quest in fact often letting the other faction cap a point makes it possible for you to recap and complete your quest too. EVE is ALL world PvP ALL THE TIME. And with an average of a ship exploding once every 6 seconds since the game launched this is obviously world PvP done right. Because there is potentially as many factions as there are players/or player formed entities as well it gets away from the Red vs. Blue nature of most other MMO combat. I know more than once I've been fighting only to have more show up and both sides think the other has warped in reinforcements and whoever stays ends up fighting what appeared to be their saviors only seconds before, this doesn't happen in structured PvP environments. If you're dying for the Red vs. Blue style of PvP in EVE we have people who do that and you can always join RvB. Making PvP fully consensual would be a huge mistake.

Reality has an almost infinite capacity to resist oversimplification.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#135 - 2012-12-03 08:39:17 UTC
I have no idea why I've never said this before.

To all those out there who mention anything about being killed in a ship where you couldn't fight back and how that indicates a broken mechanic and here's why that's nonsense:

No one EVER forced you to undock in an industrial ship or mining barge, that was all you. It's not that you couldn't fight back it's that in your ship choice, both type and fit, YOU CHOSE NOT TO. Your choices are your own and you live with them however they pan out. If you want to fight back then DO IT. There is absolutely nothing preventing you from getting into a combat ship aside from your own desire to make money with your barge. Hell I even remember a pilot by the name of Allysia Voctor I played with back from 2008 who used to kill can flippers in a mining barge because she fit for it. You are presented everyday with the same choices presented to Allysia. She chose to kick their asses, so if you chose to mine harder then that's your choice but live with it.

In the interest of pointing out where I'm coming from I have a mining alt as well and I choose not to overtank and fit my ship for combat so I don't mine in systems that are often ganked ie.) abudban and if I do get ganked then I chalk it up to expected operational cost. It'll happen once in a while but the barge far more often than not will mine far more money than it is worth over that timeframe.

Reality has an almost infinite capacity to resist oversimplification.

psycho freak
Sebiestor Tribe
Minmatar Republic
#136 - 2012-12-03 09:05:51 UTC
Destiny Corrupted wrote:
This game will be much more popular when they finally make pvp fully consensual.





this would be the end of eve yea youd get new players but no long tearmers just kids chaseing tbe next fad game and wheb they bord and leave then bye bye eve

tje cold harsh universe is what makes eve difrent and in my eyes the best yea ppl take breaks but most return

10 years and still rocking it gogo eve

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

Malcanis
Vanishing Point.
The Initiative.
#137 - 2012-12-03 10:06:39 UTC
Seven Noctis wrote:

"White knight" play style was actually very viable in Darkfall and obviously not for the lack of risks involved. It was viable because, in EVE's terms, Darkfall world (before 2.0) consisted of low-sec and null. No NPC police forces to speak of, only stationary automated defences in few places, so some players would take on that role instead. EVE, such as it is, is simply not enough of a sandbox to allow that kind of play style.

For actual vigilante "white knight" or some kind of player police force corp play styles to be viable, CONCORD would have to be nerfed considerably. Other changes would also have to be made, but the new flagging system coming Dec 4th may just be the move in the right direction.


Well said and well put. All I can hope for is that the bounty system eventually enables CCP to relax CONCORD's grip somewhat.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Erin Eldritch
Doomheim
#138 - 2012-12-03 10:17:00 UTC  |  Edited by: Erin Eldritch
To be more popular PVP needs to be more fun...which means we need snowball launchers...its that simple
Snowball launchers will allow everyone to fight back.
Seriously.....blob warfare..biggest blob wins and rock paper scissors. I pick rock, you pick paper....battle over...more layers are needed.....with more strategy...... snowball launchers will help in the meantime
Valleria Darkmoon
Imperial Academy
Amarr Empire
#139 - 2012-12-03 23:45:36 UTC
Valleria Darkmoon wrote:
I have no idea why I've never said this before.

To all those out there who mention anything about being killed in a ship where you couldn't fight back and how that indicates a broken mechanic and here's why that's nonsense:

No one EVER forced you to undock in an industrial ship or mining barge, that was all you. It's not that you couldn't fight back it's that in your ship choice, both type and fit, YOU CHOSE NOT TO. Your choices are your own and you live with them however they pan out. If you want to fight back then DO IT. There is absolutely nothing preventing you from getting into a combat ship aside from your own desire to make money with your barge. Hell I even remember a pilot by the name of Allysia Voctor I played with back from 2008 who used to kill can flippers in a mining barge because she fit for it. You are presented everyday with the same choices presented to Allysia. She chose to kick their asses, so if you chose to mine harder then that's your choice but live with it.

In the interest of pointing out where I'm coming from I have a mining alt as well and I choose not to overtank and fit my ship for combat so I don't mine in systems that are often ganked ie.) abudban and if I do get ganked then I chalk it up to expected operational cost. It'll happen once in a while but the barge far more often than not will mine far more money than it is worth over that timeframe.


Oh coincidence how do I love thee, almost no sooner than I post this I find this:

http://eve.battleclinic.com/killboard/killmail.php?id=18162268#new

That is pretty much what I'm talking about.

Reality has an almost infinite capacity to resist oversimplification.

Jonah Gravenstein
Machiavellian Space Bastards
#140 - 2012-12-04 02:14:30 UTC
Valleria Darkmoon wrote:


Nice, on a related note this never gets old, I don't know if JNB is still playing but that video is still getting comments several years down the line.

In the beginning there was nothing, which exploded.

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