These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Why is CCP NERFING stealth bombers?

Author
Romvex
TURN LEFT
#21 - 2012-11-25 20:55:26 UTC
YoYo NickyYo wrote:
SmilingVagrant wrote:
Nyancat Audeles wrote:
While CCP is buffing torps, it doesn't matter because of the new MicroJumpDrive. What is the point of bombing or solo bombing if a BS can just jump 100km away even when disrupted? This kills solo bombing and all kiting cruisers all together because of 1 module.

The MicroJumpDrive is not a bad module. It just will kill PvP by making it easier for Battleships to run away and take no damage should they get in trouble. Why is this module not affected by disrupts? Even a scaling effect, such as "disrupt won't stop you from warping but make it 8x longer to use the MJD" would be helpful.


No one is going to use the MicroJumpDrive. It's going to be the most useless module in eve next to that crappy armor hardener they added. Any FC wanting to do what the microjumpdrive does would just use an interceptor and warp to 50. It would take less time and effort and be more accurate in putting him where he wants to go.

I mean look, putting in that thing means you either have to sacrifice some damage, tank, or short range mobility, all of which are far more important than a 100km jump that will just make the enemy fleet do a quick covops bounce. If even that.

Honestly to me that module is just proof that CCP's fleet combat trials last year were 'too little too late', because no one there knows what the hell they are doing when introducing stuff like this.



This is a first. I actually agree with something a Goon posted. I must now go commit seppuku. What?



and I'll be behind you with a sword just in case
Vera Algaert
Republic University
Minmatar Republic
#22 - 2012-11-25 21:36:02 UTC  |  Edited by: Vera Algaert
SmilingVagrant wrote:

No one is going to use the MicroJumpDrive. It's going to be the most useless module in eve next to that crappy armor hardener they added.

that crappy armor hardener which nobody uses but which - by some miracle of stupidity, I am certain - is yet considered highly desirable on triage carriers and mandatory on supercapitals (replacing the armor layering membrane for the latter)?

And that's before the buff to the speed at which resistances shift and the reduced capacitor need - after Dec 4th it might well be viable on tanky battleships.

.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#23 - 2012-11-25 21:47:15 UTC
Vera Algaert wrote:
SmilingVagrant wrote:

No one is going to use the MicroJumpDrive. It's going to be the most useless module in eve next to that crappy armor hardener they added.

that crappy armor hardener which nobody uses but which - by some miracle of stupidity, I am certain - is yet considered highly desirable on triage carriers and mandatory on supercapitals (replacing the armor layering membrane for the latter)?

And that's before the buff to the speed at which resistances shift and the reduced capacitor need - after Dec 4th it might well be viable on tanky battleships.



Then the MicroJumpDrive will be the most useless module next to the Target Spectrum Breaker vOv
Roll Sizzle Beef
Space Mutiny
#24 - 2012-11-25 21:55:27 UTC
Yeah, lets not add new mechanics to mix up gameplay. We all know how timeless and and unnecessary everything has been after the initial release. Ships larger than cruisers? Faction ships? All this has been ruining Eve over the past 9 years.
Thomas Orca
Broski is ded
#25 - 2012-11-25 22:08:44 UTC
SmilingVagrant wrote:


No one is going to use the MicroJumpDrive. It's going to be the most useless module in eve next to that crappy armor hardener they added. Any FC wanting to do what the microjumpdrive does would just use an interceptor and warp to 50. It would take less time and effort and be more accurate in putting him where he wants to go.

I mean look, putting in that thing means you either have to sacrifice some damage, tank, or short range mobility, all of which are far more important than a 100km jump that will just make the enemy fleet do a quick covops bounce. If even that.

Honestly to me that module is just proof that CCP's fleet combat trials last year were 'too little too late', because no one there knows what the hell they are doing when introducing stuff like this.


You can't warp out of bubbles. You can MicroJump Drive out. You can't warp while warp disrupted. You can MicroJump Drive out. In the time it takes to spool up a Mael can burn a whole 10k. This is why its a useful module.
Renan Ruivo
Forcas armadas
Brave Collective
#26 - 2012-11-25 22:40:03 UTC
Nyancat Audeles wrote:
While CCP is buffing torps, it doesn't matter because of the new MicroJumpDrive. What is the point of bombing or solo bombing if a BS can just jump 100km away even when disrupted? This kills solo bombing and all kiting cruisers all together because of 1 module.

The MicroJumpDrive is not a bad module. It just will kill PvP by making it easier for Battleships to run away and take no damage should they get in trouble. Why is this module not affected by disrupts? Even a scaling effect, such as "disrupt won't stop you from warping but make it 8x longer to use the MJD" would be helpful.



Why are you solo-bombing a BS fleet?!

The world is a community of idiots doing a series of things until it explodes and we all die.

fukier
Gallente Federation
#27 - 2012-11-25 22:42:42 UTC
Nyancat Audeles wrote:
While CCP is buffing torps, it doesn't matter because of the new MicroJumpDrive. What is the point of bombing or solo bombing if a BS can just jump 100km away even when disrupted? This kills solo bombing and all kiting cruisers all together because of 1 module.

The MicroJumpDrive is not a bad module. It just will kill PvP by making it easier for Battleships to run away and take no damage should they get in trouble. Why is this module not affected by disrupts? Even a scaling effect, such as "disrupt won't stop you from warping but make it 8x longer to use the MJD" would be helpful.



bring a friend in a keres?
At the end of the game both the pawn and the Queen go in the same box.
Savos Arenn
Acetech Systems
#28 - 2012-11-25 23:17:06 UTC
Its not like every single BS is going to fit one.
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#29 - 2012-11-26 00:21:21 UTC
Sergeant Acht Scultz wrote:
BOMBERS CAN FIT WARP SCRAMBLERS !!
How do you propose I bomb while scramming?
Should I get in scram range first, launch the bomb, and miss completely?
Or should I start at bombing range, launch, rush in for the scram, and blow myself up?

Who put the goat in there?

Mars Theran
Foreign Interloper
#30 - 2012-11-26 00:26:09 UTC
Shederov Blood wrote:
Sergeant Acht Scultz wrote:
BOMBERS CAN FIT WARP SCRAMBLERS !!
How do you propose I bomb while scramming?
Should I get in scram range first, launch the bomb, and miss completely?
Or should I start at bombing range, launch, rush in for the scram, and blow myself up?


Yes, I can see the hazard in that. Smile Actually, despite sitting in a Bomber in game at this very moment, with a Bomb Launcher, I can't seem to recall the effective range of the bomb. I do recall that the bomb launches with iirc a 30 second fuse and travels 30 km in that time. Aside from that, and the fact that it is pretty much a straight line drop and run, I never really thought about it.

Always been aware that you can bomb yourself, just never worried about it as I've never gone to Null with one. Smile
zubzubzubzubzubzubzubzub
Ocih
Space Mermaids
#31 - 2012-11-26 00:43:11 UTC  |  Edited by: Ocih
I think we might all be missing something.

Bombs aren't that good for much. Lob them at a stations services to be a royal pain in the ass.

Also, with tracking enhancer to missile in that place your resume goes after you don't get a job, are they still 'buffed'?
JackknifedII
The Congregation
RAPID HEAVY ROPERS
#32 - 2012-11-26 02:03:29 UTC
Nyancat Audeles wrote:


The MicroJumpDrive is not a bad module. It just will kill PvP by making it easier for Battleships to run away and take no damage should they get in trouble....


In all seriousness, when did pvp in this game become all about killmails and less about the actual pvp? More than half the fun is in the chase and the uncertainty, not the explosion! Every time something happens that might create some interesting situations, people start complaining on this forum "you're killing pvp", but every time you read between the lines it translates to "now I wont get my guarenteed killmail Cry " or "Why should people get to kill me after I suicide gank someone else Cry "

Honestly, my mind boggles. If people can't figure out how to adjust and play in an uncertain senario, organise tactically and think outside the bloody box, there is no hope. All I see is a bunch of cookie cutter players who complain every time they have to think.

There...I said it!

Minmatar....we are generally unpleasant to be around....

https://www.youtube.com/channel/UC81MDW6dFa41VdNTt-pTl1Q

Always recruiting

Ioci
Bad Girl Posse
#33 - 2012-11-26 02:20:28 UTC
The reason you see cookie cutter PvP is because EVE is a cookie cutter PvP game. Maybe it always was, it just took the larger population 9 years to figure it out. When you see complaints, it isn't so much a complaint that they can't be cookie cutter, that never changes. The complaint is, the old cookie is now stale and going to the trash, time to find a new one. The more things change, the more they stay the same.

R.I.P. Vile Rat

Grath Telkin
Amok.
Goonswarm Federation
#34 - 2012-11-26 02:27:59 UTC
Nyancat Audeles wrote:
While CCP is buffing torps, it doesn't matter because of the new MicroJumpDrive. What is the point of bombing or solo bombing if a BS can just jump 100km away even when disrupted? This kills solo bombing and all kiting cruisers all together because of 1 module.

The MicroJumpDrive is not a bad module. It just will kill PvP by making it easier for Battleships to run away and take no damage should they get in trouble. Why is this module not affected by disrupts? Even a scaling effect, such as "disrupt won't stop you from warping but make it 8x longer to use the MJD" would be helpful.



So this is where we found you you didn't read about the item at all, just randomly heard some things and made a poorly worded post about it.

Check the spool up time

Check the cool down time


Now tell me you can't bomb that.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Alavaria Fera
GoonWaffe
#35 - 2012-11-26 02:31:33 UTC
Vera Algaert wrote:
SmilingVagrant wrote:

No one is going to use the MicroJumpDrive. It's going to be the most useless module in eve next to that crappy armor hardener they added.

that crappy armor hardener which nobody uses but which - by some miracle of stupidity, I am certain - is yet considered highly desirable on triage carriers and mandatory on supercapitals (replacing the armor layering membrane for the latter)?

And that's before the buff to the speed at which resistances shift and the reduced capacitor need - after Dec 4th it might well be viable on tanky battleships.

Another buff to armor tanking supercapitals. I can't wait to get my slaves, shifting armor hardener and fancy faction tank modules.

I bet the freighter carrying the stuff will get ganked.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marlona Sky
State War Academy
Caldari State
#36 - 2012-11-26 03:42:26 UTC
I use the RAH. It really only gets a chance to shine in small scale combat where it has the time to do it's job. If you are going against large fleets with good alpha, this module will be highly ineffective. After the expansion it will be much better - for non alph incoming damage.

As far as the MJD goes - only time will tell if it is worthless or has a place in today's fleet doctrines.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#37 - 2012-11-26 04:21:05 UTC
JackknifedII wrote:
Nyancat Audeles wrote:


The MicroJumpDrive is not a bad module. It just will kill PvP by making it easier for Battleships to run away and take no damage should they get in trouble....


In all seriousness, when did pvp in this game become all about killmails and less about the actual pvp? More than half the fun is in the chase and the uncertainty, not the explosion! Every time something happens that might create some interesting situations, people start complaining on this forum "you're killing pvp", but every time you read between the lines it translates to "now I wont get my guarenteed killmail Cry " or "Why should people get to kill me after I suicide gank someone else Cry "

Honestly, my mind boggles. If people can't figure out how to adjust and play in an uncertain senario, organise tactically and think outside the bloody box, there is no hope. All I see is a bunch of cookie cutter players who complain every time they have to think.

There...I said it!


You do have a good point. What I was trying to say is that the MJD kind of ruins kiting bombers using disrupt for tackle. Then there would be no PvP because the BS would activate the MJD when yellow boxed,jump, them align and warp to a station. All I'm asking is for the MJD to be affected by disrupt if not disabled. Think about how this might mess wih ships like the Curse and Pilgrim, where disrupts are important to keep a ship from warping.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#38 - 2012-11-26 04:25:29 UTC
Gal'o Sengen wrote:
I think you're vastly underestimating the Buffs to Torps. Being affected by Guided Missile Precision means reducing their Explosion Velocity by 25%, plus the effect of Implants and Rigs, plus the unspecified buff that they're going to be getting alongside this. You can actually apply full damage to something smaller than a Capital without devoting 8 mids to it.

If anything it seems more like a Buff specific to solo bombing (because that's what you referred too) as you'll actually be able to rely on your primary weapons system to deal damage rather than all your eggs being in the Bomb basket.

Hmm, this makes it a bit better. I just hope that the changes to torpedos make it so bombers can apply decent damage to battlecruisers. It would be nice to see more solo SB usability.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#39 - 2012-11-26 16:59:59 UTC
Nyancat Audeles wrote:
Lex Alandar wrote:
I agree it's slightly silly.

Currently, you need a perfect dictor pilot to execute the really good bombing runs (or some very specific situations)

If this module becomes standard fleet issue, Alphafleet (and other BS doctrines) cannot die to bomb runs on grid.


Oh you'll still die to the bombs if your FC or individual pilots make an error. But that is a huge change, relying on the error of the defender rather than the skill of the aggressor.

This.



I laughed at this comment because of one thing. Now, from YOUR point of view, you will still make kills if the victim does some mistake, ok with this.
Now what about explain why could you get so many kills with bomber runs? -because you were bombing sitting ducks, at least when it comes to large BS fleets.

So this is what all these tears are about, preys now have a chance to gtfo. Roll

removed inappropriate ASCII art signature - CCP Eterne

Dorian Wylde
Imperial Academy
Amarr Empire
#40 - 2012-11-26 17:55:16 UTC
Any complaint about killing "Solo X" in a multiplayer game is likely going to get you laughed at.

Just an FYI.
Previous page12