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Working on tactics to nullify suicide ganking in high sec

Author
Elliot Vodka
Caldari Provisions
Caldari State
#21 - 2012-11-24 02:37:14 UTC
Noone shoots in high sec is because there nubs or care bears / scared to give someone else kill rights and they dont know they can shoot without consequence. Once Dec. 4 hits. I believe things are going to change.... Slightly...

Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?"

Andski
Science and Trade Institute
Caldari State
#22 - 2012-11-24 02:38:45 UTC
Elliot Vodka wrote:
Noone shoots in high sec is because there nubs or care bears / scared to give someone else kill rights and they dont know they can shoot without consequence. Once Dec. 4 hits. I believe things are going to change.... Slightly...


you're talking about people who generally don't follow devblogs and don't read patchnotes

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Vince Snetterton
#23 - 2012-11-24 02:44:06 UTC
Destiny Corrupted wrote:
It wouldn't work unless all the logistics are already in position before the gank happens, are alert, and pre-rep every freighter that they see.

Also, a big LOL at carebears coordinating an effort of such scale and complexity. Most of those people don't even know how to put shield hardeners on their exhumers, let alone work as part of a large, complex RR gang.


It goes without saying that people would have to pre-rep, and the co-ordination would be huge. I stated that in my original post.
But to laugh at the general co-ordination of high sec players is like laughing at Incursion runner co-ordination, or wh squads doing PvE.

Seems to me that there are several hundred players running Incursions at any given time, and 20-30% of all pilots in those fleets are logi pilots.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#24 - 2012-11-24 02:47:54 UTC
Vince Snetterton wrote:
Destiny Corrupted wrote:
It wouldn't work unless all the logistics are already in position before the gank happens, are alert, and pre-rep every freighter that they see.

Also, a big LOL at carebears coordinating an effort of such scale and complexity. Most of those people don't even know how to put shield hardeners on their exhumers, let alone work as part of a large, complex RR gang.


It goes without saying that people would have to pre-rep, and the co-ordination would be huge. I stated that in my original post.
But to laugh at the general co-ordination of high sec players is like laughing at Incursion runner co-ordination, or wh squads doing PvE.

Seems to me that there are several hundred players running Incursions at any given time, and 20-30% of all pilots in those fleets are logi pilots.

Then you'll be happy to know that those incursion runners don't give two ***** about freighter ganking, and considering their purpose in this game, they'd laugh themselves to tears when you propose that they spend their time providing logistics to gank targets for free instead of pulling 150 million/hour from their normal activities.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Marvin Narville
The Scope
Gallente Federation
#25 - 2012-11-24 02:53:55 UTC
Vince Snetterton wrote:


I would further suggest that such a service should be free, and the logi pilots only gain is the satisfaction on thwarting a suicide ganker.


S'all bout dat profit marginz amirite? Reminds me of miners who refuse to fit tank, and complain about ganks. The mindset that "I shouldn't have to do anything, pay anything, or change my playstyle even EVER so slightly, it should be done for me via CCP buffing something or another player/group of players coming to my rescue for free" is exactly why freighters can and will continue to be bumped/ganked, and miners will continue to be bumped/ganked until eve is finally done dying its slow slow death.
Alavaria Fera
GoonWaffe
#26 - 2012-11-24 03:24:04 UTC
Marvin Narville wrote:
The mindset that "I shouldn't have to do anything, pay anything, or change my playstyle even EVER so slightly, it should be done for me via CCP buffing something or another player/group of players coming to my rescue for free" is exactly why freighters can and will continue to be bumped/ganked, and miners will continue to be bumped/ganked until eve is finally done dying its slow slow death.

Well, we see what happened with miner ganking. I guess sometimes "CCP buffing something" does work ...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vince Snetterton
#27 - 2012-11-24 04:02:39 UTC
Destiny Corrupted wrote:

Then you'll be happy to know that those incursion runners don't give two ***** about freighter ganking, and considering their purpose in this game, they'd laugh themselves to tears when you propose that they spend their time providing logistics to gank targets for free instead of pulling 150 million/hour from their normal activities.


I never said that Incursion runners would be the ones to do it.
I am talking about that level of co-ordination.

Whether there are people willing to do this, that is indeed the question.
Alavaria Fera
GoonWaffe
#28 - 2012-11-24 04:05:56 UTC
Vince Snetterton wrote:
Whether there are people willing to do this, that is indeed the question.

Always the big thing to keep in mind with EVE Never-Logging-On-Online

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#29 - 2012-11-24 04:41:26 UTC
Vince Snetterton wrote:
Destiny Corrupted wrote:

Then you'll be happy to know that those incursion runners don't give two ***** about freighter ganking, and considering their purpose in this game, they'd laugh themselves to tears when you propose that they spend their time providing logistics to gank targets for free instead of pulling 150 million/hour from their normal activities.


I never said that Incursion runners would be the ones to do it.
I am talking about that level of co-ordination.

Whether there are people willing to do this, that is indeed the question.

I hope you know that I am not trying to be mean to you by arguing with you.

Still, that said, no, there is no question. It's an impossibility.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Bobo Cindekela
Doomheim
#30 - 2012-11-24 04:46:28 UTC
sell your freighter and use the money you make on the sale to pay for others to do your freightering via courier contract with very high collateral?

You are about to engage in an arguement with a forum alt,  this is your final warning.

Malcanis
Vanishing Point.
The Initiative.
#31 - 2012-11-24 04:49:46 UTC
Dinsdale Pirannha wrote:
I have been struggling with tactics to neutralize freighter ganking in high sec but unfortunately, I can't envision any.
Most of the gankers are already insta-targets now in high sec, and no one has been able to mount a decent defense.
And I don't see any changes to that fact with the new game mechanics.
In fact, it will be worse.

Is there anyone out there that thinks they have tactics that will work in 2 weeks?


Put in as much patience, effort and resources as they do.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tau Cabalander
Retirement Retreat
Working Stiffs
#32 - 2012-11-24 05:41:43 UTC  |  Edited by: Tau Cabalander
If you've taken all the precautions you can, and still get ganked, then you should congratulate the gankers on a job well done.

An escorted freighter has a vulnerability window of 10 seconds or less.

Webbing tip: Overheat. This gives webs 13 km range (more for faction of course). They will never burn-out as they are only active for one cycle.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#33 - 2012-11-24 05:51:58 UTC
You know you can also roll fat freighters with a T3 boosting alt, which would raise EHP to such a significant degree that it might break most gank attempts, right?

Can anyone open EFT and compare frighter EHP, at full level 5 skills, with and without the following: 5% shield/armor/hull hardwirings, a fully-skilled, mindlinked Legion booster with the armor resist link and the shield resist link, and maybe a slave set? If no one does it, I'll do it by hand, but I'm a bit busy atm.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Karrl Tian
Doomheim
#34 - 2012-11-24 06:35:15 UTC
Marlona Sky wrote:
What high sec needs is Citizens On Patrol to deal with these gankers and killing the freighter they use to scoop the loot. Like what has already been said, stealing from a wreck flags the freighter making him a legal target to kill.


Player corporations are supposed to be able to defend their own members, it was kind of the point to theft/aggression-flagging in the first place.
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#35 - 2012-11-24 06:35:31 UTC  |  Edited by: Shederov Blood
Destiny Corrupted wrote:
You know you can also roll fat freighters with a T3 boosting alt, which would raise EHP to such a significant degree that it might break most gank attempts, right?

Can anyone open EFT and compare frighter EHP, at full level 5 skills, with and without the following: 5% shield/armor/hull hardwirings, a fully-skilled, mindlinked Legion booster with the armor resist link and the shield resist link, and maybe a slave set? If no one does it, I'll do it by hand, but I'm a bit busy atm.

Providence - 194k
+ Legion and 5% hardwires - 243k
+ Slaves - 287k

Who put the goat in there?

Mr Pragmatic
#36 - 2012-11-24 06:44:44 UTC
Faulting a freighter for carrying to much is like faulting someone who is carrying a briefcase full of money in an area with tons of police ready at any moment.

Cops should be able to insta pod a gankers head.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#37 - 2012-11-24 06:48:51 UTC  |  Edited by: Destiny Corrupted
Mr Pragmatic wrote:
Faulting a freighter for carrying to much is like faulting someone who is carrying a briefcase full of money in an area with tons of police ready at any moment.

Cops should be able to insta pod a gankers head.

Bullshit.

In fact, probably in something like 90% of the world, the cops would be the ones shanking you for that money.

Shederov Blood wrote:
Destiny Corrupted wrote:
You know you can also roll fat freighters with a T3 boosting alt, which would raise EHP to such a significant degree that it might break most gank attempts, right?

Can anyone open EFT and compare frighter EHP, at full level 5 skills, with and without the following: 5% shield/armor/hull hardwirings, a fully-skilled, mindlinked Legion booster with the armor resist link and the shield resist link, and maybe a slave set? If no one does it, I'll do it by hand, but I'm a bit busy atm.

Providence - 194k
+ Legion and 5% hardwires - 243k
+ Slaves - 287k

/case

A 50% EHP increase, with the gankers being unable to tell you're getting those bonuses. Anyone carrying double-digit billions, but unwilling to spend some money on implants and an alt, only has himself to blame. And the booster acts as a scout, too. Double whammy.

And I guess if you don't need so much capscity, like when you're carrying FIVE DOZEN PLEXes, you can use an Orca instead. What's that going to have, like 500,000 EHP with a DCU II and a bulkhead?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

James Amril-Kesh
Viziam
Amarr Empire
#38 - 2012-11-24 06:49:17 UTC
Webbing works even better if you use a Daredevil or Cruor.

Enjoying the rain today? ;)

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#39 - 2012-11-24 06:51:08 UTC
Mr Pragmatic wrote:
Faulting a freighter for carrying to much is like faulting someone who is carrying a briefcase full of money in an area with tons of police ready at any moment.

Cops should be able to insta pod a gankers head.

You assume CONCORD is a police force, I like to think of it more as a Vengeance Squad(tm)

Now, more than ever, we need a dislike button.

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#40 - 2012-11-24 07:23:43 UTC
I also noticed this is the third thread you have made about the same thing because the other 2 got locked.

Now, more than ever, we need a dislike button.