These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Kronos model flawed in back combared to mega hull missing hardpoint section...

First post
Author
Alxea
Unstable Pirate Sharks Of The Damed Sea
#1 - 2012-11-23 14:15:47 UTC
So I actually come to like the new mega hulls except for the Kronos. Because its got a awkward turret placement and missing turret sections in the back obviously removed from the model. What makes the mega hull look cool is just missing in the Kronos and the turret placement randomly placed on the engines was a bad idea. The other mega hulls do not have this flaw and the vindicator with 8 turret hardpoints does not place its turrets on engines or random places on the hull for no reason. I hope this will be fixed! Because the Kronos looks incomplete with missing hull sections when more should in fact be added to the model BECAUSE its a T2 ship. Why is the Kronos missing hardware!?
Joelleaveek
Center for Advanced Studies
Gallente Federation
#2 - 2012-11-23 16:09:20 UTC
I love the Kronos model, i just wish they would re-order the turrets so they would fill in from the front. I really wish they would get rid of that terrible hardpoint on all mega variants that creates 2 turrets on top that split the canyon thing.
Jerick Ludhowe
Internet Tuff Guys
#3 - 2012-11-24 14:04:30 UTC
My money is on ccp not fixing this just like all the other graphic issues picked up by players on the test server over the years. May be time for the community to start spamming bug reports in hopes that one of the artists gets annoyed enough to fix their sub par work.
CCP BlueScreen
C C P
C C P Alliance
#4 - 2012-11-27 00:38:44 UTC
I've had a convo with the manufacturer in charge of the Megathron/Kronos.

While it is true, as some of you have noticed, that they have been monkeying around with turret placement, this has only been done to insure optimal performance and fire arc coverage.
They however asured me that current turret placement are not final, and as they said 'Everyone knows you fit you'r Mega from the nose down'. Blink

Also, the Kronos is not missing any hardware. Being a T2 ship doesnt nescessarily mean more hull/bulk, but rather different speciality and/or improved performance of the spacecraft.

In the case of the Kronos, this manifests itself visibly on the ship hull as slightly altered Tech. areas on the belly, and a lowered but much bigger and more streamlined bridge to facilitate superior speed, repair and tracking systems amongst other tings.

Reports like this, obviously in the form of actual bug reports, but also feedback here on the 'Test Server Feedback' forum, goes a long way to ready, aim and shoot these abnormalities in the face, before they go live.
Nagarythe Tinurandir
Einheit X-6
#5 - 2012-11-27 22:58:00 UTC
CCP BlueScreen wrote:

Reports like this, obviously in the form of actual bug reports, but also feedback here on the 'Test Server Feedback' forum, goes a long way to ready, aim and shoot these abnormalities in the face, before they go live.


im going to highjeck the thrad a little bit but it's essentially the same topic.
i made a bug report for the strange turret placement on the talwar.
some bug hunter told me: " this is a feature request, not something for bug report. "
so i made an (unsuccesful) thread.
can you pleeeease have a look at those launcher positions?
why model perfect hardpoints symmetrically distributed on a symmetric hull, just for keeping one empty and find two new spots without modelled hard point and put launchers there?
i know, it's difficult to put 7 launchers on that talwar model but can't you represent one launcher multiple times? as far as i know its done on the rifter where one turret is represented by 3 turret models to give the best fire arc coverage.
CCP BunnyVirus
C C P
C C P Alliance
#6 - 2012-11-28 15:33:38 UTC
Nagarythe Tinurandir wrote:
CCP BlueScreen wrote:

Reports like this, obviously in the form of actual bug reports, but also feedback here on the 'Test Server Feedback' forum, goes a long way to ready, aim and shoot these abnormalities in the face, before they go live.


im going to highjeck the thrad a little bit but it's essentially the same topic.
i made a bug report for the strange turret placement on the talwar.
some bug hunter told me: " this is a feature request, not something for bug report. "
so i made an (unsuccesful) thread.
can you pleeeease have a look at those launcher positions?
why model perfect hardpoints symmetrically distributed on a symmetric hull, just for keeping one empty and find two new spots without modelled hard point and put launchers there?
i know, it's difficult to put 7 launchers on that talwar model but can't you represent one launcher multiple times? as far as i know its done on the rifter where one turret is represented by 3 turret models to give the best fire arc coverage.



He is looking into it

3D Artist

Nagarythe Tinurandir
Einheit X-6
#7 - 2012-11-28 19:36:43 UTC
CCP BunnyVirus wrote:
Nagarythe Tinurandir wrote:
CCP BlueScreen wrote:

Reports like this, obviously in the form of actual bug reports, but also feedback here on the 'Test Server Feedback' forum, goes a long way to ready, aim and shoot these abnormalities in the face, before they go live.


im going to highjeck the thrad a little bit but it's essentially the same topic.
i made a bug report for the strange turret placement on the talwar.
some bug hunter told me: " this is a feature request, not something for bug report. "
so i made an (unsuccesful) thread.
can you pleeeease have a look at those launcher positions?
why model perfect hardpoints symmetrically distributed on a symmetric hull, just for keeping one empty and find two new spots without modelled hard point and put launchers there?
i know, it's difficult to put 7 launchers on that talwar model but can't you represent one launcher multiple times? as far as i know its done on the rifter where one turret is represented by 3 turret models to give the best fire arc coverage.



He is looking into it


i saw his other post in the second thread about this topic after i wrote the stuff above... ^^
your efforts are very much appreciated :)
Melina Lin
Universal Frog
#8 - 2012-11-28 22:26:32 UTC
'tis fixed on Buckingham. Four turrets at the front and Kronos looks awesome.

Speaking of turrets: Succubus has sadly mis-placed one of its turrets. Bug report 147025