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Player Features and Ideas Discussion

 
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In need of a new freighter tier.

Author
Omnathious Deninard
University of Caille
Gallente Federation
#61 - 2012-11-26 12:23:49 UTC
Lord Zim wrote:
So let's assume CCP give you a freighter with 500k m3 and 5 million HP, and you still get ganked, then what? "CCP, disallow aggression in hisec, it is unacceptable that we can't haul x billion isk worth in safety!"?

At that point could things not just go to "Hoard vs Alliance"Shocked

If you don't follow the rules, neither will I.

Alain Colcer
Nadire Security Consultants
Federation Peacekeepers
#62 - 2012-11-26 12:46:52 UTC
Red Frog Rufen wrote:
Daichi Yamato wrote:
ur the guy who wanted the sec status of gank hot spots increased...so ur serious??

u could just avoid them, use scouts or follow ur freighter with logi friends/alts.

if not, u could always transport less each time or otherwise reduce the value of ur cargo.



I though this would come up.

we've lost freighter with 300m worth of stuff.. how low you want us to go?

I already said that not everyone can afford a scout. we should not have to get a scout. Freighter were made to be able to transport a whole lot of stuff. if anyone can gank them easely, what's the use?



freighters were made to haul large volumes of stuff, but noone said it was to haul them safely
Dawn DiDacyria
The Scope
Gallente Federation
#63 - 2012-11-26 13:17:19 UTC
The simplest solution, I think, if only going through High-Sec, is to have one escort and one escort only: A logistic Ship.
It's repping capacity is enough to throw off any gankers calculations as to the damage they can deal in time before being wiped by Concord.

Even better if able to have a boost to Shield and Armour too, and to Shield/armour resistance ratings.

I know it's boring watching a Freighter haul stuff through space but if your corporation is getting paid to do so then that should be the least of the problems. 2 pilots and you way more than quintuple your success chance.

Cheers
Lord Zim
Gallente Federation
#64 - 2012-11-26 13:21:58 UTC
"but then they just add more ships and they can still gank us! waaa!"

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Dawn DiDacyria
The Scope
Gallente Federation
#65 - 2012-11-26 14:52:14 UTC
That was a bit uncalled for Lord Zim. *frowns* And not in keeping with the forums rules of conduct.
Lord Zim
Gallente Federation
#66 - 2012-11-26 15:33:51 UTC  |  Edited by: Lord Zim
It's what'll happen. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

EI Digin
irc.zulusquad.org
#67 - 2012-11-26 19:29:51 UTC
Trinkets friend wrote:
Because they are a 7 Billion ISK addition (plus cargo) to a killboard. That alone is worth shooting, if your killboard stats are looking a bit dodgy for the month.


If this were true, then we would be seeing many more jump freighter kills in highsec. The fact of the matter is, people do freighter ganks for profit, not killboard stats.
Buzzy Warstl
Quantum Flux Foundry
#68 - 2012-11-26 20:33:34 UTC
5 mid slots would do the job quite nicely.

No predictability, enough to fit a variety of possible anti-gank countermeasures, and no possibility of fitting a cargo-expander instead of a tank >.>

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

0racle
Galactic Rangers
#69 - 2012-11-26 21:04:07 UTC  |  Edited by: 0racle
Amarr/Gallente/Caldari/Minmatar Freighter Skill Bonus: 15% bonus to structure resistances and 5% bonus to agility per level.

Knock out the ability to dump an expanded cargohold on a freighter with the addition of a low slot.
Extra EHP.
Quicker align times. Face it, the velocity bonus is useless.

Solved.
Red Frog Rufen
Red Frog Freight
Red-Frog
#70 - 2012-11-26 23:26:03 UTC
EI Digin wrote:
Jump freighters have more EHP, but hold less cargohold. Why can't they be the solution?



because they takes months of training, and no one want to pay 7b for a ship just to haul in high-sec.

Red Frog Rufen
Red Frog Freight
Red-Frog
#71 - 2012-11-26 23:29:34 UTC
Crimeo Khamsi wrote:
[quote=Red Frog Rufen]


Quote:
I already said that not everyone can afford a scout. we should not have to get a scout.

I lol'd. It takes 5 guys working together, according to you, to gank a freighter, and yet it's ridiculous to expect you to work with even one other person as an escort for defense? As far as I'm concerned, if you can defend yourself properly with 4 escort pilots per freighter, then the manpower is about correctly balanced with 5 people required to gank you.

And I'm fairly confident that with 4 scouts/logi ships following you around, you'd see a dramatic decrease in freighter losses.....


you've put in good suggestions that I didn't quote.

but for your last part, a gank happens usually in less then 12 seconds. no logi can rep enough in 12 seconds to make a difference. that could work for low-sec transport tho!

Lord Zim
Gallente Federation
#72 - 2012-11-26 23:31:30 UTC
300k m3 freighter, 5 million ehp. You'd still whine if you got ganked.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Red Frog Rufen
Red Frog Freight
Red-Frog
#73 - 2012-11-26 23:35:30 UTC
Lord Zim wrote:
300k m3 freighter, 5 million ehp. You'd still whine if you got ganked.


where do you see me whine about getting ganked?

Did you even read the topic?

ganking is part of this game. I don't care about it.

I just want more freighters options.

Sheynan
Lighting the blight
#74 - 2012-11-26 23:36:08 UTC
Red Frog Rufen wrote:
Crimeo Khamsi wrote:
[quote=Red Frog Rufen]


Quote:
I already said that not everyone can afford a scout. we should not have to get a scout.

I lol'd. It takes 5 guys working together, according to you, to gank a freighter, and yet it's ridiculous to expect you to work with even one other person as an escort for defense? As far as I'm concerned, if you can defend yourself properly with 4 escort pilots per freighter, then the manpower is about correctly balanced with 5 people required to gank you.

And I'm fairly confident that with 4 scouts/logi ships following you around, you'd see a dramatic decrease in freighter losses.....


you've put in good suggestions that I didn't quote.

but for your last part, a gank happens usually in less then 12 seconds. no logi can rep enough in 12 seconds to make a difference. that could work for low-sec transport tho!



Of course they can and Falcons are even better.
Reaver Glitterstim
The Scope
Gallente Federation
#75 - 2012-11-26 23:54:21 UTC
Tier 3 battlecruisers cost about as much now without an insurance payout as a tier 3 battleship costed before, when it was possible to get platinum insurance out of a gank. People seem to think that ganking is easier now, but it's really about the same.

That being said, I definitely think there should be more options for freighter pilots. I'm in favor of reducing their overall attributes and adding equip slots to them, making a typical fit just as tough as the current freighters, with room for a craftier fitting specialist to make it even stronger. This puts more power into the players' hands. At current, freighters are the only way to ship some things, and the only reasonable way to ship large amounts of things. It's not fair to the people who are willing to put effort into fitting it for the only option to be a non-fittable ship.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lord Zim
Gallente Federation
#76 - 2012-11-27 00:00:00 UTC
Red Frog Rufen wrote:
Lord Zim wrote:
300k m3 freighter, 5 million ehp. You'd still whine if you got ganked.


where do you see me whine about getting ganked?

Did you even read the topic?

ganking is part of this game. I don't care about it.

I just want more freighters options.


Let's see what you have in the shape of choice today:
You have freighters: lots of room, a fair bit of EHP.
You have JFs, more than twice the EHP and a third the cargospace.
You have orcas, which can be setup to contain slightly more EHP than a freighter for significantly less cargospace.

Apparently this isn't enough, because you're complaining about how ganking freighters is on the rise, and as proof you showed a killmail with what is estimated as more than 500m isk loss for the gankers even though everything in the freighter dropped, and you're dismissing the JF even though it is better than a regular freighter in countering those kills because ... it's not "designed that way". vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Reaver Glitterstim
The Scope
Gallente Federation
#77 - 2012-11-27 00:08:38 UTC
Lord Zim wrote:
Let's see what you have in the shape of choice today:
You have freighters: lots of room, a fair bit of EHP.
You have JFs, more than twice the EHP and a third the cargospace.
You have orcas, which can be setup to contain slightly more EHP than a freighter for significantly less cargospace.

Apparently this isn't enough, because you're complaining about how ganking freighters is on the rise, and as proof you showed a killmail with what is estimated as more than 500m isk loss for the gankers even though everything in the freighter dropped, and you're dismissing the JF even though it is better than a regular freighter in countering those kills because ... it's not "designed that way". vOv
That's a terrible lineup of choices. Jump freighters and orcas offer a very minor advantage in some situations over a freighter, and with much less cargo as well as a higher training cost and (in the case of the jump freighter) a much larger price tag.

A good small freighter will not have greater training requirements than a large freighter, and it will be substantially cheaper and more agile. Neither Orca nor Jump Freighter even come close to this.

A good tough freighter can cost more and have a longer training time than a standard large freighter, but it needs a similar cargo space. The Jump Freighter doesn't match up there, and the Orca is a far cry from it.

I'm getting really tired of pointing this out to you people. It should be pretty obvious.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Red Frog Rufen
Red Frog Freight
Red-Frog
#78 - 2012-11-27 00:59:04 UTC
Reaver Glitterstim wrote:

I'm getting really tired of pointing this out to you people. It should be pretty obvious.


it's a waste of time really, some people just hate change, except when it's going their way.

I think it's time I try another strategy!
EI Digin
irc.zulusquad.org
#79 - 2012-11-27 01:39:01 UTC
Reaver Glitterstim wrote:

A good small freighter will not have greater training requirements than a large freighter, and it will be substantially cheaper and more agile. Neither Orca nor Jump Freighter even come close to this.

Iteron Mark V. Less requirements, substantially cheaper, more agile. At the cost of cargohold.

Reaver Glitterstim wrote:

A good tough freighter can cost more and have a longer training time than a standard large freighter, but it needs a similar cargo space. The Jump Freighter doesn't match up there, and the Orca is a far cry from it.

Why would you bother flying a regular freighter if you can get more ehp, similar cargo space, and for the same cost, but have to train an extra few weeks? You can't have your cake and eat it too.

The fact is, there are options for your niche requirements, and strategies that you can use to protect freighters, but you just choose not to use them and instead prefer to throw a fit on the forums.
Red Frog Rufen
Red Frog Freight
Red-Frog
#80 - 2012-11-27 02:04:37 UTC
if anyone is throwing a fit, it's those against this idea...