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Player Features and Ideas Discussion

 
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Sov / Alliance Mechanics

Author
Anthar Thebess
#1 - 2012-11-22 12:37:55 UTC  |  Edited by: Anthar Thebess
So i whoudl like to see this kind of in game mechanics.
I know they will hurt all big Sov holding alliances, still this will put more challenge in to this game and make it more interesting.

New Sov/Alliance mechanics:

Each alliance can have a "capitol" 0 Tax for stations in this system, 25% less in fuel needs for all POS.
Systems 1-3 jumps from "capitol"* current SOV costs..
Systems 4 j from "capitol" : 15% higher sov Costs +5% increase in POS fuel needs**
Systems 5+ j from "capitol" : 35% higher sov Costs +15% increase in POS fuel needs **

Additionally for each system above 15 systems you will have to pay additional sov costs , vary from system ss , and linked to plex price ( but value calculated 3 months ahead) SS * plex price?

Why to build "capitol"?
Without it you cannot have more than 3 SOV systems under control , and cannot put any system upgrades to your ihubs above lvl 2.


*Additional structure placed in the system.
Ref Time for capital system -> SBU -> HUB -> ALL ! Stations -> Capital Structure -> TCU -> Final timer on capitol
Putting Online "Alliance capitol" , puts additional 1% tax /per 1k of alliance members - applicable to all alliance corps ( going for the capital /alliance maintenance - good isk sink , structure also allows to place additional alliance wide tax)
** than current pos fuel needs in SOV owned systems
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2012-11-22 21:36:40 UTC
But all that would happen is that we'd break alliances down into smaller shells to hold the sov. TNT, TNT1, TNT2 etc.