These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

How BF3's turn for the worse resembles EVE's

First post
Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#141 - 2012-11-23 02:49:34 UTC
Tesal wrote:
When frieghters start getting ganked for 3 or 4 billion it will be a problem.

Some things are just plain stupid.

Any gank which results in passing the break-even point is worthwhile, yes? And every gank that doesn't pass the break-even point (such as killing an empty freighter, for example), already punishes the gankers by making them lose money and security status for no gain.

You can't even make the "T2 salvage from exhumers" argument here, so what's the problem? Either people carry too much and get killed for their ignorance, or they carry too little, and are not going to get ganked at all, or lose very little compared to their killers in the first place. Where's the problem?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Mara Rinn
Cosmic Goo Convertor
#142 - 2012-11-23 02:56:03 UTC
Destiny Corrupted wrote:
I haven't recruited anyone into EVE since 2010.

Today, I can count the amount of people I know who still play on one hand, and most of them barely log in. The average new player I speak to does one of two things: he missions, or he mines. Most do it only to the extent that it allows them to buy a PLEX in order to keep their accounts going. Most don't last a year, though at least CCP's aggressive marketing makes sure that they get replaced quickly.


How many of your friends lated a year? Why did they leave? How many PLEX are redeemed each month, as compared to the total number of subscriptions?

I hazard to guess that your perceptions are highly skewed.
Mara Rinn
Cosmic Goo Convertor
#143 - 2012-11-23 02:58:33 UTC
Destiny Corrupted wrote:
Any gank which results in passing the break-even point is worthwhile, yes? And every gank that doesn't pass the break-even point (such as killing an empty freighter, for example), already punishes the gankers by making them lose money and security status for no gain.


The ship loss and sec status loss are known costs. The risk in ganking is that the loot that you are after will not drop, and your gank will be unprofitable. This is why you gank as much as you can: to spread the losses over the long term and make a net profit.
stoicfaux
#144 - 2012-11-23 02:59:03 UTC
Destiny Corrupted wrote:
Tesal wrote:
In my view it has to be nerfed if it gets out of hand. We aren't there with freighters yet, but we were definitely there with mining barges. A significant portion of players was routinely getting ganked. If the freighter thing gets out of hand, that will be nerfed too. Whenever anything gets out of hand it gets nerfed, that has been the pattern from CCP.

So why are we not nerfing, say, the carrying capacity of freighters in order to make people carry less stuff, or the ability to put multiple mining mods on barges in order to make people fill up remaining slots with tank mods? Why are we nerfing the gankers? The haulers, miners, missioners, and what have you, they are the enablers of these problems to begin with, because they refuse to acknowledge and use freely-available means of asset protection, such as not carrying everything they own in one trip, or fitting tanks to mining barges. The gankers are just taking advantage of available opportunities for profit. Why should they have to suffer?

Why should barges have to fit tanks when ganking ships don't have to fit tanks? It is a nonsensical double standard that CCP is fixing.

Blaming the victims for being victims is the wrong way to think about it. The real issue is that ganking required community and pride (i.e. coordination, teamwork, ingenuity, etc.,) whereas security in high-sec was heavily dependent on artificial mechanics implemented and maintained by CCP which discouraged community involvement in making their own security (i.e. Socialism.) With CrimeWatch, the victims can still "deserve" to be ganked by flying with too much cargo/bling, however, the high-sec community now has better tools to enforce security themselves in high-sec, and, provided they have will to do so, can make high-sec as safe as they want it to be. Meaning, instead of passively relying on the fail that is CONCORD, high-sec players can now work together in much the same way that gankers work together.

tl;dr The long success of ganking in high-sec has caused CCP to (finally!) realize that players (not CONCORD) are the best means of getting high-sec victims (via community) to see to their own security.

Anyone believing that CrimeWatch is an unfair and heavy-handed nerf to ganking is simply trying to preserve a simplistic, lopsided, and out-dated PvP paradigm that isn't worthy of a PvP Sandbox game in today's modern MMO market.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#145 - 2012-11-23 03:05:05 UTC
stoicfaux wrote:
Destiny Corrupted wrote:
Tesal wrote:
In my view it has to be nerfed if it gets out of hand. We aren't there with freighters yet, but we were definitely there with mining barges. A significant portion of players was routinely getting ganked. If the freighter thing gets out of hand, that will be nerfed too. Whenever anything gets out of hand it gets nerfed, that has been the pattern from CCP.

So why are we not nerfing, say, the carrying capacity of freighters in order to make people carry less stuff, or the ability to put multiple mining mods on barges in order to make people fill up remaining slots with tank mods? Why are we nerfing the gankers? The haulers, miners, missioners, and what have you, they are the enablers of these problems to begin with, because they refuse to acknowledge and use freely-available means of asset protection, such as not carrying everything they own in one trip, or fitting tanks to mining barges. The gankers are just taking advantage of available opportunities for profit. Why should they have to suffer?

Why should barges have to fit tanks when ganking ships don't have to fit tanks? It is a nonsensical double standard that CCP is fixing.

Blaming the victims for being victims is the wrong way to think about it. The real issue is that ganking required community and pride (i.e. coordination, teamwork, ingenuity, etc.,) whereas security in high-sec was heavily dependent on artificial mechanics implemented and maintained by CCP which discouraged community involvement in making their own security (i.e. Socialism.) With CrimeWatch, the victims can still "deserve" to be ganked by flying with too much cargo/bling, however, the high-sec community now has better tools to enforce security themselves in high-sec, and, provided they have will to do so, can make high-sec as safe as they want it to be. Meaning, instead of passively relying on the fail that is CONCORD, high-sec players can now work together in much the same way that gankers work together.

tl;dr The long success of ganking in high-sec has caused CCP to (finally!) realize that players (not CONCORD) are the best means of getting high-sec victims (via community) to see to their own security.

Anyone believing that CrimeWatch is an unfair and heavy-handed nerf to ganking is simply trying to preserve a simplistic, lopsided, and out-dated PvP paradigm that isn't worthy of a PvP Sandbox game in today's modern MMO market.



But the tears! Sad

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#146 - 2012-11-23 03:07:00 UTC
stoicfaux wrote:
Why should barges have to fit tanks when ganking ships don't have to fit tanks? It is a nonsensical double standard that CCP is fixing.

We'd be fine with CCP implementing game mechanics that required gank ships to fit tanks. We'd just start to fit those tanks instead of whining about it.

stoicfaux wrote:
however, the high-sec community now has better tools to enforce security themselves in high-sec, and, provided they have will to do so, can make high-sec as safe as they want it to be. Meaning, instead of passively relying on the fail that is CONCORD, high-sec players can now work together in much the same way that gankers work together.

You mean, the tools they already had, because of, you know, that whole "gankers being outlaws" thing?

stoicfaux wrote:
Anyone believing that CrimeWatch is an unfair and heavy-handed nerf to ganking is simply trying to preserve a simplistic, lopsided, and out-dated PvP paradigm that isn't worthy of a PvP Sandbox game in today's modern MMO market.

Crimewatch is a nerf to ganking because of the looting mechanics. Granted, this can easily be gotten around, so it's more of an inconvenience than a nerf. The people Crimewatch really hurts are the can flippers and loot ninjas. On the other hand, it will lead to increased baiting and carebear tears, but that's likely to have a negative effect over the long term as CCP caves in to more carebear whining and implements further nerfs to the pvp play style.

Kill rights are a nerf to the mercenary and bounty-hunting professions. Yes, an actual nerf. This has been discussed to death so I won't bother to do it again.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Mallak Azaria
Caldari Provisions
Caldari State
#147 - 2012-11-23 03:07:20 UTC
stoicfaux wrote:
Why should barges have to fit tanks when ganking ships don't have to fit tanks? It is a nonsensical double standard that CCP is fixing.


How is it a double standard? Ganking ships are guaranteed to be destroyed, therefore fitting a tank is pointless as it does not increase the amount of time it takes Concord to kill you. The mining ship has a chance at survival due to multiple factors & fitting a tank increases that chance. Fitting a tank is just one of the many things a miner could do to avoid being suicide ganked.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#148 - 2012-11-23 03:09:47 UTC
Mara Rinn wrote:
Destiny Corrupted wrote:
Any gank which results in passing the break-even point is worthwhile, yes? And every gank that doesn't pass the break-even point (such as killing an empty freighter, for example), already punishes the gankers by making them lose money and security status for no gain.


The ship loss and sec status loss are known costs. The risk in ganking is that the loot that you are after will not drop, and your gank will be unprofitable. This is why you gank as much as you can: to spread the losses over the long term and make a net profit.

Losing hauls to suicide-ganks is also a known cost. Haulers should be aware that hauling X amount of stuff in a Y amount of EHP ship will result in a loss Z percent of the time. The risk in hauling is that the stuff you're hauling might get stolen or destroyed, and your haul will be unprofitable. This is why you haul as much as you can, in reasonable amounts: to spread the losses over the long term and make a net profit.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

cyndrogen
The Greatest Corp in the Universe
#149 - 2012-11-23 05:48:29 UTC  |  Edited by: Cyndrogen
I love how entitled you are about eve online...

You really think that PVP is the reason people play eve online? Are you serious?
People play eve online because CCP created EVE online, they designed the PVP game mechanics you enjoy, CCP designed the entire system so YOU can now take credit for their work. Get a life.

Thank CCP for making a great game, and stop trying to pretend you know **** about why eve is successful.

Every day in every way I improve my skills and get better.

Chokichi Ozuwara
Perkone
Caldari State
#150 - 2012-11-23 06:15:57 UTC
There are plenty of experienced pilots outside Hisec. Go hunt them.

Oh wait, you don't want to do that because it is hard .... and you can't unilaterally dictate the terms of engagement.

You might lose. It's only fun when other people lose, not when you lose.

Yeah. Tough guys...

Tears will be shed and pants will need to be changed all round.

Marcus Caspius
#151 - 2012-11-23 06:20:15 UTC
Pass more Pop Corn please?

Grammatical error and spelling mistakes are included for your entertainment!

Mars Theran
Foreign Interloper
#152 - 2012-11-23 06:25:24 UTC
Old Guard? New Guard? ffs, Battlefield 3 is barely even past the burping stage.

Also, I'm getting a bit sick of these entitled threads about old school PvPers who know all about how the game is meant to be played, and this-and-that about Highseccers and Carebears. Grow the f up.

That's kind of like HTFU if you don't get it, and I mean it in the same way.

Seriously, you have it your way and EVE really will die; and by that, I mean you and the others like you will hang on till the very end when they shut the servers down because keeping them up is a waste of money, even if it does please the likes of you.

Selfish.

I don't even disagree with certain elements of the 'Old Guards' rhetoric. It's great that many of you want ships rebalanced, and POS redone, and Nullsec made more interesting, and players able to do more, build more, and be less dependent on NPC devices. Great.

And maybe yes, Highsec is getting a little too safe, (I think you're starting to act like your namesake), and Concord and Crimewatch, and blah, blah, blah is just too much to deal with. Yada...yada..yada. Who cares. Ganking will still happen, players will have more tools to fight gankers, (never been possible without ganking and suiciding before), and all that jazz.

Whatever.

What pisses me off, is your attitude like you made this game, and you deserve to have everything your way. You didn't; you don't. Whatever is in the best interest of EVE is the best thing to do, whether it suits you or not. Whether it suits me or not. One persons opinion is just that.

In the end, whatever keeps EVE going for the next 10 years, and the ten after that, will make me happy so long as it doesn't destroy the game itself. Whatever that is; I don't expect I'll know until it's gone.

Either way, you paid for a sub, or two, or ten, and got your game out of it. You didn't make anything, and it doesn't entitle you to anything that supercedes the best interests of the game, other players, and its availability to a wider audience.

I've said my piece now I guess, and I'm feeling rather better. Tension breakers are nice don't you think? Smile

zubzubzubzubzubzubzubzub
Nexus Day
Lustrevik Trade and Travel Bureau
#153 - 2012-11-23 06:36:52 UTC
I think you miss the point OP.

The number one goal of a business is to stay in business. As long as you stay in business you have the opportunity to be successful. Once you are successful the goal is to stay successful.

So I am sorry but you, me and everyone else are not entitled to anything but the opportunity to play the game. And that game will reflect what CCP thinks will make them the most money.

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#154 - 2012-11-23 06:37:14 UTC
Terminal Insanity wrote:
Warning: This link is like 5 posts worth of information about bf3.
http://www.mordorhq.com/showthread.php?3880-The-True-Story-of-Battlefield-3-the-Battlefield-Franchise-Its-Community-amp-EA-DICE

The part i'm interested is near the end, i'll quote:
Quote:
If you are new to the Battlefield franchise (Bad Company 1 through Battlefield 3) you are part of the new audience. Players that have enjoyed Codename Eagle up to 2142 are part of the old fan base.

First let me say this to the new guard, if you are enjoying Battlefield 3… great. I’m glad that you are and I wouldn’t try to convince you that the game is not fun or that you shouldn’t be playing it. That being said, the new guard has absolutely no right to tell the old guard, “if you don’t like it, leave” or “quit complaining.”

Hear me out. I’ll tell you why I think so. The old fans are the reason the franchise has lasted to make the sequels you now enjoy. The old fans know the legacy the franchise has built. They know what makes the series unique and have certain expectations based on previous entries.

More than that though is the following point that I posit to you in a hypothetical. You enjoy Battlefield 3 for its insane amount of unlocks, the destruction, the vehicles. Let’s suppose Battlefield 4 removes all of those things. Whatever you liked about Battlefield 3 is removed from Battlefield 4 and a bunch of people new to the series end up loving it. It’s great, fun, better than anything else out there. Battlefield 4: Barbie’s IRS Lecture Seminar has nothing resembling your beloved Battlefield 3 but the fans won’t allow you to criticize because they love it. If you don’t like it, leave.


This right here is exactly how i've felt about the direction EVE has been taking regarding Highsec/Carebears.

We've got the oldschool eve pvp'ers who are the reason EVE is so successful, who know EVE is all about the ruthless PVP risk.
And then we have the newer players, who enjoy collecting things in highsec and doing their mining/missioning thing.

CCP has basically done what EA/Dice has done, and catered to the new crowd. Every patch increases CONCORD response times and limits pirating options. Players will shout "HTFU AND ADAPT" but this doesnt change the fact that PVP is being nerfed repeatedly in favor of carebear safety. The new players even say things like "but this is what i want to do", "pirates are ruining the game" etc...

How many PVP'ers have joined Hello Kitty Online and complained that the lack of PVP is destroying HKO? None. Because you dont play a game like HKO for the PVP. Its absurd to join it and then complain that there isnt pvp. Over at eve this is exactly whats going on though. We have a bunch of players who want to do nothing but grind for their 'best lvl 70 armors' for their highsec Golem and thats all they want to do, and they complain to CCP (successfull) to make fundamental mechanics changes to nerf PVP so that they can play WOW-in-Space.




Carebears pay the bills for CCP and you want to drive them away from the game? Here is the deal. You let carebears play Hi-Sec they way they want and you can play Null-Sec/Low-Sec the way you want. They mine your ore. They build your ships. They buy your plex. That's the deal. Don't like it. Walk with your money to somewhere else. The truth of the matter the majority of player play in hi-sec and pay the bills of the game you play.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#155 - 2012-11-23 06:40:22 UTC  |  Edited by: Destiny Corrupted
The only people who claim that other players "didn't make anything" are those who have never run successful, populated corporations, led fleets, managed alliances, were involved in politics, taught other players game mechanics and tactics, created and managed fan and tool sites, programmed useful apps, and brought in new players by the dozens.

I know your kind. You sit in your high-sec bear corporations, whine to the directors when no one organizes mission fleets, and whine on the forums when you get ganked. Then, after telling everyone that your money is more important because new players like you prevent the game from "dying," you ultimately quit by your second or third year. After being called out on your hypocrisy, you shrug it off with a "meh, found another game that's fun so I don't care anymore." That is, if you say anything at all. Most of you disappear without making any contributions, or leaving any marks on the game, save for the whining that wins developer concessions that you never stay around to take advantage of.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Mars Theran
Foreign Interloper
#156 - 2012-11-23 06:47:36 UTC
Destiny Corrupted wrote:
The only people who claim that other players "didn't make anything" are those who have never run successful, populated corporations, led fleets, managed alliances, were involved in politics, taught other players game mechanics and tactics, created and managed fan or tool sites, programmed useful apps, and brought in new players by the dozens.

I know your kind. You sit in your high-sec bear corporations, whine to the directors when no one organizes a mission fleet, and whine on the forums when you get ganked. Then, after telling everyone that your money is more important because new players like you prevent the game from "dying," you ultimately quit by your second or third year. After being called out on your hypocrisy, you shrug it off with a "meh, found another game that's fun so I don't care anymore." That is, if you say anything at all. Most of you disappear without making any contributions, or leaving any marks on the game, save for the whining that wins developer concessions that you never stay around to take advantage of.


Maybe you should re-examine the context of that statement before you go making statements. It's in reference to the design, coding, and deployment and maintenance of the game itself.

And, for your interpretation: Nothing lasts. You build it, it gets blown up, you build it again. You take the space, someone takes it from you. One Alliance rises to the top, only to be toppled by someone else, who then leads their Alliance to that position or walks away laughing.

The only thing you make is a history of player activity. Nothing is truly persistent that is made by players in this game, and those things that were made players and still sit in some hangar somewhere unused, have a dozen, a hundred, or even thousands of identical copies made by other players elsewhere.

Sorry to burst your bubble, but all you got is history.

..and besides which, aside from leading large fleets and running massive Alliances, I've done all of those things.
zubzubzubzubzubzubzubzub
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#157 - 2012-11-23 06:56:33 UTC  |  Edited by: Destiny Corrupted
My reply wasn't directed solely at you, though I view your attitude as part of the problem. This is not a single player game. In EVE, player actions have wide-reaching significance. Are you really going to tell me that EVE would be EVE if all everyone did was quietly mine and mission in the corner of their favorite systems? How long would people stay when they realize that they can get the same thing, with a much greater sense of depth, by switching to X3 for a one-time payment of about 20 bucks on Steam, instead of dropping 15 every month per account?

Most bears don't even realize that the only reason they play this game longer than three months is because some hardman at some point blew up their boat and, by instilling a sense of worth, gave them something to strive for. Go ask a miner who's never been killed and never shot at another player whether he enjoys what he's doing. I have, many times, throughout my adventures. You'll be really surprised.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#158 - 2012-11-23 07:10:02 UTC  |  Edited by: Captain Tardbar
Destiny Corrupted wrote:
My reply wasn't directed solely at you, though I view your attitude as part of the problem. This is not a single player game. In EVE, player actions have wide-reaching significance. Are you really going to tell me that EVE would be EVE if all everyone did was quietly mine and mission in the corner of their favorite systems? How long would people stay when they realize that they can get the same thing, with a much greater sense of depth, by switching to X3 for a one-time payment of about 20 bucks on Steam, instead of dropping 15 every month per account?

Most bears don't even realize that the only reason they play this game longer than three months is because some hardman at some point blew up their boat and, by instilling a sense of worth, gave them something to strive for. Go ask a miner who's never been killed and never shot at another player whether he enjoys what he's doing. I have, many times, throughout my adventures. You'll be really surprised.


That's hogwash. Players quit because they lost ships. That is a question they ask you when you quit your EVE subscription.

Null-Sec, Low-Sec, Hi -Sec or any-sec... People Rage quit because they lose a ship and CCP knows it. Doesn't matter if you are a care bare or a PVP player. People quit because they a lost ship.

Now CCP keeps subs because people can afford to replace ships. In fact that keeps them in business, but the fact of the matter is that people keep playing EVE because they know how to keep ships not how to lose ships. If losing ships meant playing EVE more then our ships would automatically explode when we undocked.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

baltec1
Bat Country
Pandemic Horde
#159 - 2012-11-23 07:10:36 UTC
Chokichi Ozuwara wrote:
There are plenty of experienced pilots outside Hisec. Go hunt them.

Oh wait, you don't want to do that because it is hard .... and you can't unilaterally dictate the terms of engagement.

You might lose. It's only fun when other people lose, not when you lose.

Yeah. Tough guys...

How many times must we tell you that we do it for the billions of isk. Its called piracy, go look it up.
Mara Rinn
Cosmic Goo Convertor
#160 - 2012-11-23 07:11:35 UTC
Destiny Corrupted wrote:
Losing hauls to suicide-ganks is also a known cost.


I disagree. In risk analysis, the loss of the hauler and contents is the potential loss. The known cost is the time invested performing the haul: that is going to be lost one way or another. There is a non-certainty involved with the loss of a hauler full of valuable stuff. That non-certainty does get close to 1.0, but there are numerous methods one can use to foil the attempts of gankers (one of my favourite is getting nerfed in Retribution, sadly).

Destiny Corrupted wrote:
Haulers should be aware that hauling X amount of stuff in a Y amount of EHP ship will result in a loss Z percent of the time.


And that Z percent there represents the probability of failure. The risk is thus X ISK x Z %/attempt = ISK per attempt risk of hauling X in that hauler.

Destiny Corrupted wrote:
The risk in hauling is that the stuff you're hauling might get stolen or destroyed, and your haul will be unprofitable. This is why you haul as much as you can, in reasonable amounts: to spread the losses over the long term and make a net profit.


Exactly right Big smile

Just be aware that Risk = Cost of failure x Probability of failure.