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How BF3's turn for the worse resembles EVE's

First post
Author
Hallvardr
#101 - 2012-11-22 17:38:20 UTC
OP - you labor under several misconceptions or delusions.

1) that Eve is solely a "heavy PvP" game and nothing more. From the very beginning, how wrong you can be.
There is nothing PvP about the market, manufacturing, mining (although could be), invention, missions, etc.

2) the "possibility" of non-consensual PvP equates to consensual PvP and is/was the sole intention for all interactions between two players.
Ex: (works for point 1 as well) COD, BF2, etc. You encounter someone who is not on your team ... you're suppose to shoot them. That's how you win and the way those games ARE designed to be played. (i.e. consensual PvP as intended) You would never stop and try to sell that person a new gun or ammo. You wouldn't try to sell them a uniform or spend time mining the minerals to make the gun powder for your team or the other team to make [in game] money or materials. (no player driven market)

3) That PvP is really PvP - it often is nothing more than PvM (player versus mob) I think most players beyond a 12 month skill base would be fine with engaging another player, If they knew that 5 seconds later 12 additional ships wouldn't appear in the equation against them.

For a sand box game, you'll never get a lasting interest or realistic results if there are no real consequences to ones actions. These real consequences don't matter if you don't have a real loss to loose from the interaction. (losing a low dollar hull in a gank tactic is not the same compared to loosing a non-combat hull like a mining barge to said gank tactic) I've seen this same human behavior trait with games like Poker Stars. People make bets that they would have NEVER made in RL because it didn't matter. Now, switch over to the real money games and suddenly the bet amounts were much more in line with RL risks and avatars wouldn't take chances on hi risk bets. I see the same thing here in Eve.

Only now, because of impending changes in the form of crime watch, and the bounty system, your "means nothing" betting game is suddenly going to potentially cost you. And you're queasy at the thought that you might actually have to answer for your actions. I love it.
baltec1
Bat Country
Pandemic Horde
#102 - 2012-11-22 17:58:59 UTC
Schalac wrote:
baltec1 wrote:
WAH.

Honestly, if you consider ganking good PvP you must live a very shallow life.

I considered it piracy given that we did it for isk. You can come and play with my megathron anytime you want out in 0.0. Or wait for the fun and games we have planned for this winter in high sec.
Nova Fox
Novafox Shipyards
#103 - 2012-11-22 18:03:56 UTC  |  Edited by: Nova Fox
Why exclude T1 ships from the list?

Seriously T1 ships have gotten so much love lately they're quite flexible and mean these days.

And on that note

Stop asking to be spoon feed, real predators find their prey

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Schalac
Apocalypse Reign
#104 - 2012-11-22 18:23:39 UTC
baltec1 wrote:
Schalac wrote:
baltec1 wrote:
WAH.

Honestly, if you consider ganking good PvP you must live a very shallow life.

I considered it piracy given that we did it for isk. You can come and play with my megathron anytime you want out in 0.0. Or wait for the fun and games we have planned for this winter in high sec.

I love it. You people throw away millions of ISK to grief people that live in highsec, then yell that highsec is too lucrative and call for a nerf. And the dumb assed parrots echo your party line.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Admiral Mackswell
The Scope
Gallente Federation
#105 - 2012-11-22 18:25:30 UTC
Destiny Corrupted wrote:
Kiteo Hatto wrote:
Destiny Corrupted wrote:
I am suicide-ganking.

My brain hurts DC! :P
In that case:
You suicide gank a miner/freighter
>While concord is killing you(fast, others can also shoot you)
>Your victim doesnt feel like going after you directly, he sells his/her killrights
>YOU get attacked by someone who buys the rights.

MORE pew pew for you.

We're making progress here.

Okay, now, my next question is, why would I bother to gank on "DC," when I can outsource the activity fully to my gank alt(s)?

Let's introduce some constants here:

- I am indeed a person who up until the release of the next expansion has used main(s) for ganking, be it for convenience, extra damage from maxed-out skills, or whatever other reasons might exist.
- I am a person who requires main(s) to be able to move through empire with a moderate degree of freedom. For example, I do a lot of empire mercenary work and wars, and need to be able to go to any system to pursue my targets, including major hubs.


Holy S**t! Are you dense lmao. You have played this game too long if you dont consider your alts...as you, but as something separate from yourself.
Mallak Azaria
Caldari Provisions
Caldari State
#106 - 2012-11-22 19:02:34 UTC
CCP Eterne wrote:
Terminal Insanity wrote:
Players can safely rightclick>activate kill right, and gank our ships before the freighter is even decloaked. Highsec ganking is becoming harder and harder.


Actually, if players make the kill right available to everyone for free/cheap, your friend can easily claim it and clear it for you by destroying you in a rookie ship. If players make the kill right available to everyone but for a significant cost, most people won't have the desire to pay to destroy a ship that's not really worth it (or you could factor that into the cost of the attack).

As mentioned in SoniClover's dev blog yesterday, this is an intentional design of the bounty system.


So in effect, you just wasted development time on this.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

baltec1
Bat Country
Pandemic Horde
#107 - 2012-11-22 20:08:40 UTC
Schalac wrote:
]

I love it. You people throw away millions of ISK to grief people that live in highsec, then yell that highsec is too lucrative and call for a nerf. And the dumb assed parrots echo your party line.


If by throw away you mean, make hundreds of billions then yes. incidently, all of our funding for these activities comes from high sec.
Mallak Azaria
Caldari Provisions
Caldari State
#108 - 2012-11-22 20:11:36 UTC
baltec1 wrote:
Schalac wrote:
]

I love it. You people throw away millions of ISK to grief people that live in highsec, then yell that highsec is too lucrative and call for a nerf. And the dumb assed parrots echo your party line.


If by throw away you mean, make hundreds of billions then yes. incidently, all of our funding for these activities comes from high sec.


Yep.

The funding literally comes from the people we blow up Cool

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Vaerah Vahrokha
Vahrokh Consulting
#109 - 2012-11-22 20:14:59 UTC
Terminal Insanity wrote:


EVE was designed ground-up as a hardcore PVP game.


... and it had 5k concurrent players.

For some unfathomable reason CCP decided it was not exhalting to make no income and have to close their oh-so-uber-1337 game down so they had to open it to the other vile piece of garbage that brings the food home.
Karrl Tian
Doomheim
#110 - 2012-11-22 20:17:26 UTC  |  Edited by: Karrl Tian
Most new (non alt) players I talk to want to pvp and went to EVE for it. Seems more like it's the sacred "old school pvper" who wants a safe place to farm isk so he can afford his expensive ship/mods/implants. Most new players are eager to wander into low/null to pvp without a cliue what they're getting into even if they get facerolled while the old school pvpers take one look at local/D-scan and say, "Nope, blob's too small, stand the fleet down and go grind some more isk."
Sir John Halsey
#111 - 2012-11-22 20:22:41 UTC
Terminal Insanity wrote:
I grew up playing a lot of Monopoly, Risk, Stratego. I played a MUD where a lvl 20 player could teleport a lvl1 player into a dungeon and slay him. Where the only real protection from assholes like me, were the white knight players who would in turn hunt me. I played on a neverwinter nights server that had pretty hardcore pvp. I'd appear in the middle of town and cast Wail of Banshee, and watch 15 noobs around me drop dead instantly losing their gear. Once i did that a few times, i had monks running around hunting me every time i logged on, and that was a TON of fun. Imagine now if the noobs whined and nerfed death magic so i couldnt do that. No more running for me. Nobody for the white knights to hunt. Back to bordom. (and yes, many of the noobs did complain, and i eventually got banned... google my nwn player name "Nomius Phasha" you can still see the forum posts complaining about me =)


The only problem with EVE is the White Knights and the Monks.
There are none.

Marlona Sky
State War Academy
Caldari State
#112 - 2012-11-22 20:25:28 UTC
OP complains about suicide ganking is becoming harder and harder, yet more and more suicide ganking is taking place then ever before in the history of this game. Ugh
Elliot Vodka
Caldari Provisions
Caldari State
#113 - 2012-11-22 20:55:41 UTC  |  Edited by: Elliot Vodka
Terminal Insanity wrote:


This right here is exactly how i've felt about the direction EVE has been taking regarding Highsec/Carebears.

We've got the oldschool eve pvp'ers who are the reason EVE is so successful, who know EVE is all about the ruthless PVP risk.
And then we have the newer players, who enjoy collecting things in highsec and doing their mining/missioning thing.

CCP has basically done what EA/Dice has done, and catered to the new crowd. Every patch increases CONCORD response times and limits pirating options. Players will shout "HTFU AND ADAPT" but this doesnt change the fact that PVP is being nerfed repeatedly in favor of carebear safety. The new players even say things like "but this is what i want to do", "pirates are ruining the game" etc...

How many PVP'ers have joined Hello Kitty Online and complained that the lack of PVP is destroying HKO? None. Because you dont play a game like HKO for the PVP. Its absurd to join it and then complain that there isnt pvp. Over at eve this is exactly whats going on though. We have a bunch of players who want to do nothing but grind for their 'best lvl 70 armors' for their highsec Golem and thats all they want to do, and they complain to CCP (successfull) to make fundamental mechanics changes to nerf PVP so that they can play WOW-in-Space.





This is eve, things arent allowed to evolve here... Didnt you learn that in your embryo tube child?

Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?"

Indo Nira
The Scope
Gallente Federation
#114 - 2012-11-22 21:12:18 UTC
baltec1 wrote:
Kiteo Hatto wrote:
words

The problem with your argument is that miners were easy to kill because they made it easy. Just about every single subcap can be profitably ganked if the fit their ships like miners do. In our interdiction we had at most 15 people. Statistically speaking the exhumer was one of the safest ships to be in according to CCPs own numbers.

Two of our pvp options were removed literaly because miners refused to fit a tank on their ships.



oh yeah... cause the buff to destroyers followed by a buff to blasters plus the introduction of tier 3 battlecruisers were there to help the miners. oh yeah.....
baltec1
Bat Country
Pandemic Horde
#115 - 2012-11-22 21:15:03 UTC
Indo Nira wrote:
baltec1 wrote:
Kiteo Hatto wrote:
words

The problem with your argument is that miners were easy to kill because they made it easy. Just about every single subcap can be profitably ganked if the fit their ships like miners do. In our interdiction we had at most 15 people. Statistically speaking the exhumer was one of the safest ships to be in according to CCPs own numbers.

Two of our pvp options were removed literaly because miners refused to fit a tank on their ships.



oh yeah... cause the buff to destroyers followed by a buff to blasters plus the introduction of tier 3 battlecruisers were there to help the miners. oh yeah.....


Buff to concord response times, removal of insurance on concorded ships.

Suddenly those destroyers and battlcruisers are more expensive than the thorax and battleships we used to use.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#116 - 2012-11-22 21:15:28 UTC
Marlona Sky wrote:
OP complains about suicide ganking is becoming harder and harder, yet more and more suicide ganking is taking place then ever before in the history of this game. Ugh


and people say there is no risk in hisec too

Fractal Muse
Sebiestor Tribe
Minmatar Republic
#117 - 2012-11-22 21:20:26 UTC
Can you prove your premise that there are more older players in 0.0 and low sec than there are in high sec?

My personal experience is very different than that but I'm willing to look at your proof.


Ryhss
#118 - 2012-11-22 21:29:03 UTC  |  Edited by: Ryhss
Why does everyone fear change? Eve is changing, deal with it. If you don't like it then unsub, all your biotiching and whining will do nothing. CCP would rather have 10 new "care bear" accounts than the one pvp account. Simple math, it can be applied with larger numbers of accounts. CCP, as nice as they are, are only concerned with the bottom line. If nerfing pvp and making high sec safer and it brings in more money, they're going to do it. I don't think CCP has nerfed null, go there.

I just turned into an egg, did I level up? I spent an hour trying to salvage a wreck, when in local a guy said "Stop it, this is my Tempest, I was AFK"

Shadowschild
The Scope
Gallente Federation
#119 - 2012-11-22 22:09:20 UTC  |  Edited by: Shadowschild
Think back to when you started playing eve. Most of us could not afford to lose our ship, especially true when you jump into a cruiser or battlecruiser for the first time. There is a certain vulnerability present during the first few weeks of gameplay. It's only much later when running level 4s become easy that most players turn their interest to null.

Im all in favour of boosting concord in high & eliminating easy ganks. If you wanted to fight in high sec, there are wars for a reason. If they hide in corps like 'the scope' then ccp needs to rethink their stratagy.Pirate
Ryhss
#120 - 2012-11-22 22:52:14 UTC
Shadowschild wrote:


Im all in favour of boosting concord in high & eliminating easy ganks. If you wanted to fight in high sec, there are wars for a reason. If they hide in corps like 'the scope' then ccp needs to rethink their strategy.Pirate

Red v Blue
Eve University

I just turned into an egg, did I level up? I spent an hour trying to salvage a wreck, when in local a guy said "Stop it, this is my Tempest, I was AFK"