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How BF3's turn for the worse resembles EVE's

First post
Author
I dont troll
Center for Advanced Studies
Gallente Federation
#221 - 2012-11-24 10:34:37 UTC
Funny how the gankers cry about CCP introducing risk into their zero risk high sec areas

At present when a ganker ganks a friegther or other indy ship the only risk is the gank ship will be destroyed by concord, kill rights are a joke whe you consider that its likely the pilot is a alt who has little more than freigther and trade skills...

What CCP have done is introduce actual risk to the gankers in that the ganker now has to watch their arse when they undock their next gank ship or their shiney L4 ship to grind more isk for their next gank ship.

Risk vs Reward.... gotta love it
Kiteo Hatto
The Scope
Gallente Federation
#222 - 2012-11-24 10:43:01 UTC  |  Edited by: Kiteo Hatto
Destiny Corrupted wrote:

Everyone has alts, bro. CCP literally built this game around the requirement of having multiple accounts. Alts are so necessary, in fact, that anyone who doesn't have any is either a noob, or considered a leper. Your entire argument is that EVE is a single player game? Great! I'll accept that! Just think of us as extra-tough AI, and everything will be okay. You can deal with that, right? Or are you one of those kids who played Contra or F-Zero once, before kicking the controller at the cat, and running upstairs to play with your sister's Hello Kitty pencil case?


What is this....i dont even...
You told someone off because in your mind what they are doing isn't the right way to play eve. You think that they are playing a single player mode because they are not engaging in cheap pvp (like you, yourself2 and yourself3). You really are playing a single player mode by playing with yourself, it doesnt matter that you are engaging others, you are still "multiboxing wow dungeons to get all the loot for yourself" by not actually someone other than YOU in your fleet.

Also, whut ? Only noobs and lepers don't have alts ? Do i require 50m SP if i wish to grace myself with thy presence in chat ? Get off your high horse.
I honestly don't remember what games i played back when i was 8 because i grew up in Russia so the names would be different.
I never think of eve as single player game and never will. Its just wrong for you to tell others how they should stop playing single player mode while you are doing the exact same thing.

Also, players literally built this game around the requirement of having multiple accounts otherwise you would be at disadvantage. This kind of "hardcore mode" kills any kind of immersion.
Vaerah Vahrokha
Vahrokh Consulting
#223 - 2012-11-24 11:14:08 UTC
Destiny Corrupted wrote:


And as an aside, yes, I do think this game is made for my personal benefit. Everyone does! If people didn't, they wouldn't play it!

Choosing to play EVE means that I, as a rational person, decided that doing so confers a benefit over not playing it. I really don't give a hoot whether or not someone else enjoys EVE, for two reasons: first, they have the ability to choose whether to play it or not, and second, there will always be plenty of people who enjoy it, so I'm not worried about the game's survival in those terms.


Do you work at Goldman Sachs? They really think like that.

Allow the world to have other kinds of persons who are not like this.
Expecially the "rational" blurbs are laughable, rationality has brought humanity some of the worst disasters, on par with irrationality.


Destiny Corrupted wrote:

Would I rather everyone be happy? Sure. But the way things are going right now, happiness seems to only fall into the laps of those who complain about how difficult things are. These people are objectively ruining this game, because they are trying to turn it into the single-player experience you yourself just said EVE shouldn't become. Why should I defend these peoples' interests? Why are you defending these peoples' interests?


Everybody got their agenda. I want EvE markets to grow and this only happens with more players. Having an e-peen e-lite e-everything game with an handful of super-pro players is totally against increasing the markets.
Those who like the elite pro games should play Warhammer Online, they are so pro that are like 500 players left.
Schalac
Apocalypse Reign
#224 - 2012-11-24 11:14:38 UTC
I play this game in single player mode all the time. Me and my 7 alts that is. Infact, I find people that don't do that weird and undesirable. Why should I make many friends when I can just find two or three more good people that play like me and we have a fleet of 20+ toons.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#225 - 2012-11-24 11:19:01 UTC
Kiteo Hatto wrote:
Also, players literally built this game around the requirement of having multiple accounts otherwise you would be at disadvantage. This kind of "hardcore mode" kills any kind of immersion.


Okay look, having alts doesn't mean that you only play with your alts. Some people do, sure, but frankly I dislike having even two accounts logged in at the same time. The grand majority of times that I do need to use an alt occur when I really really need to scout, and no one else is available.

You really think players are solely responsible for the ridiculous amount of alt accounts that exist? You sure that it wasn't a bunch of guys around the board table, brainstorming creative ways to pull more money from our grubby, hairy nerd hands? Come on, you can't be that ignorant, right?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

flakeys
Doomheim
#226 - 2012-11-24 11:24:20 UTC  |  Edited by: flakeys
Terminal Insanity wrote:
Silk daShocka wrote:


So, Orca corp hangars being scannable and dropping loot is a nerf to pirates/low/null? I thought certain groups of "pirates" if you want to call them that would rejoice at these changes.

I would call that more of a long-needed BUG FIX, not an added feature.

If you want an example of what im talking about, consider that ganking freighters in highsec will be a thing of the past after the new crimewatch system is in place.

I guess i should elaborate. Being a highsec ganker, many people have killrights on me. After the new crimewatch system, anyone anywhere will be able to rightclick me > activate killright. I'm now killable by anyone/everyone. Consider a fleet of suicide battleships waiting for their freighter to jump through the gate. Players can safely rightclick>activate kill right, and gank our ships before the freighter is even decloaked. Highsec ganking is becoming harder and harder.



Actually that there just states that you want empire to be more risk free.You are afraid that that change will bring risk to your freighter ganking.You are afraid that that change will make YOU and your 15 gank friends a viable target instead of just hanging there safe awaiting to kill a ship filled worth in the range of 1B to 50 B+.

I've pirated in my eve time but allways understood the risk with it and accepted that.Do bad things then take the pain that comes with it.I'll still pirate when the new change hits in at times and then i will still accept the pain that comes with it.If you want to play bad boy then actually have the balls to be treated like one is my understanding.

That is what's wrong with eve today , me me me ... i need to be safe just not the others.

Want to play null -like i too do before you think i am a high sec player - then play in null and if you like stacking isk in highsec be my guest and enjoy that.Why the F you lot are so occupied with what the high sec guys are doing is beyond me.The only thing i can come up with is that sov null by now is so killed and boring by the same guys who claim high sec is too safe that those types spend WAY too much time looking towards that 'safe side' of the game that they feel it should be as F'd up as their side is.

In conclusion rather kill the game as a whole then just have my side of the fence killed by my own doing.

I hear a lot of 'us' null guys claim empire is nothing and null brings all the content to the game ... so if high sec does not create content then why should it bother us.If they just stack their isk then why should that bother us.What we should be bothered with is the current state of null and that won't change by making high sec less safe.

We are all born ignorant, but one must work hard to remain stupid.

Schalac
Apocalypse Reign
#227 - 2012-11-24 11:27:40 UTC
Destiny Corrupted wrote:


You really think players are solely responsible for the ridiculous amount of alt accounts that exist?
Yes, because in every MMO having more toons to control gives you an advantage. People have dual boxed since the beginning of MMOs and CCP has just embraced that practice. Like it or not, it will be around here, there and everywhere until the end of MMOs.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#228 - 2012-11-24 11:39:16 UTC  |  Edited by: Destiny Corrupted
flakeys wrote:
Actually that there just states that you want empire to be more risk free.You are afraid that that change will bring risk to your freighter ganking.You are afraid that that change will make YOU and your 15 gank friends a viable target instead of just hanging there safe awaiting to kill a ship filled worth in the range of 1B to 50 B+.

Are people still unaware that gankers are outlaws, and therefore can already be shot anywhere, by anyone? Even after it was mentioned hundreds upon hundreds of times? How are kill rights going to make ganking riskier, if before kill rights gankers could be engaged at all times, and after kill rights gankers will be able to be engaged at all times? How would gankers be any more viable as targets after this patch?

flakeys wrote:
Want to play null -like i too do before you think i am a high sec player - then play in null and if you like stacking isk in highsec be my guest and enjoy that.Why the F you lot are so occupied with what the high sec guys are doing is beyond me.

Gee, maybe because they routinely put billions of ISK into untanked haulers, and autopilot them to and from major hubs, and it's really really profitable to kill them?



Oh man, these people and their entitled "I pay for it, so I can use it any way I want to" attitudes. Their pride prevents them from even considering the possibility that some things were meant to be used in certain ways. Whether it's playing solo mission grind mode, or not tanking their barges, or carrying everything they own in unfit Badgers, they continue to claim that they have the right to immunity from interference.

Even though the behaviors they defend are irrational and self-destructive, they defend them to the bitter end. I don't get it. I really don't.

Do these people also steer their cars with their feet, or watch their cable by plugging the fiber directly into their sphincters? Why are they so adamant about pushing their privacy and property rights in an environment that expressly confers no such things?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Jerick Ludhowe
Internet Tuff Guys
#229 - 2012-11-24 11:52:32 UTC
Schalac wrote:
Yes, because in every MMO having more toons to control gives you an advantage. People have dual boxed since the beginning of MMOs and CCP has just embraced that practice. Like it or not, it will be around here, there and everywhere until the end of MMOs.


The reality is that eve requires far less user input than other mmos. The means that the using far more than 1 alt becomes infinitely easier compared to the majority of other mmos out there. Comparing eve mass alting to other games mass alting is not a good comparison, period.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#230 - 2012-11-24 11:58:43 UTC
EVE is literally the only MMO I've ever played in which I had more than one active account, and I've played dozens of them. The closest I ever came in another game was when I almost got a second WoW account to be able to farm the AH for gold by exploiting price differences between the two sides via neutral AH transfers.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Schalac
Apocalypse Reign
#231 - 2012-11-24 14:46:30 UTC
Jerick Ludhowe wrote:
Schalac wrote:
Yes, because in every MMO having more toons to control gives you an advantage. People have dual boxed since the beginning of MMOs and CCP has just embraced that practice. Like it or not, it will be around here, there and everywhere until the end of MMOs.


The reality is that eve requires far less user input than other mmos. The means that the using far more than 1 alt becomes infinitely easier compared to the majority of other mmos out there. Comparing eve mass alting to other games mass alting is not a good comparison, period.

Have you seen the guy on WoW that plays 80 characters? Multiboxing isn't really hard once you get used to it and set up a system that you feel comfortable with. And I will contest that EVE is slightly harder to box due to the intricacies of fleet setup and range management. Now if you are running a vanilla box then yeah it's easy. Throw in a few reppers some EWAR and a prober and it is pretty tricky.

On top of that you have the wonky EVE UI where the difference between a few pixels can throw your whole fleet off of mark sending ships after different targets than you want them to.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Qvar Dar'Zanar
Ministry of War
Amarr Empire
#232 - 2012-11-24 17:29:31 UTC
Destiny Corrupted wrote:
flakeys wrote:
Actually that there just states that you want empire to be more risk free.You are afraid that that change will bring risk to your freighter ganking.You are afraid that that change will make YOU and your 15 gank friends a viable target instead of just hanging there safe awaiting to kill a ship filled worth in the range of 1B to 50 B+.

Are people still unaware that gankers are outlaws, and therefore can already be shot anywhere, by anyone? Even after it was mentioned hundreds upon hundreds of times? How are kill rights going to make ganking riskier, if before kill rights gankers could be engaged at all times, and after kill rights gankers will be able to be engaged at all times? How would gankers be any more viable as targets after this patch?


Soooo if they could be engaged already, even without killrigths, why should anybody complain about it?
SmilingVagrant
Doomheim
#233 - 2012-11-24 18:10:58 UTC
Destiny Corrupted wrote:
EVE is literally the only MMO I've ever played in which I had more than one active account, and I've played dozens of them. The closest I ever came in another game was when I almost got a second WoW account to be able to farm the AH for gold by exploiting price differences between the two sides via neutral AH transfers.


There was a good reason to keep second accounts in WoW but this wasn't really one of them. I don't know if it still exists but you could sign up via a buddy program and you'd get a 50% exp boost between any two characters as long as they were within a certain radius of eachother. So with that in mind you grab two characters of a class you want to level up and go a levelin. Once you get to where you can enter SM you get a buddy who's at max level to run you through SM. You'd be pulling a level or two every run through each instance. Each run through took about 10 minutes if your friend was a decent tank.

Basically you could do this up to about level 60 and at that point you would just manually level up to 80 which is still faster because the newer content was easier to blow through.

I kinda regret not selling my WoW accounts back when level 80's were worth money :sigh:
Mars Theran
Foreign Interloper
#234 - 2012-11-24 20:09:26 UTC
Destiny Corrupted wrote:
Are people still unaware that gankers are outlaws, and therefore can already be shot anywhere, by anyone? Even after it was mentioned hundreds upon hundreds of times? How are kill rights going to make ganking riskier, if before kill rights gankers could be engaged at all times, and after kill rights gankers will be able to be engaged at all times? How would gankers be any more viable as targets after this patch?


The problem is, that gankers can't be engaged at any time under current rules. They either sit in Lowsec with a dozen friends in close proximity, rat down their neg. security status so they can't be engaged in Highsec, or they recycle toons so they can't be engaged in Highsec until they are ganking someone.

..and needless to say, once they've started ganking, they can't be properly engaged because Concord beats you to it. If they haven't ratted down their securrity status, then they just fly into highsec in a pod, and you can't engage them. They get an alt to drop off their next gank ship, they board it, they gank.

It's been this way for a long time, and I don't really think much is going to change because all that will still be just as effective after Crimewatch 2.0 as it is now.

If you can't get 5-8 people together to go roam in Lowsec without them being more interested in blowing up noobs and freighters and transports than engaging and fighting other roaming gangs, how do you think you're going to find 5-10 players to engage outlaws in Highsec?

The only thing that will really change, is the suspect flags being added and making Neutral Alts engagable when they assist the ganker, and the extension of killrights by proxy. Neutral alts are used in Station games rather than ganks, so that isn't likely to be particularly helpful, and killrights need someone to buy them that has a fleet, (that also buys them), in order to be a problem.

So you need 5-8 guys to get together at the right place, at the right time, to buy short-term kill-rights off of person A who has them and happens to be there, to kill Person B, who is the target and also happens to be there at the same time.

What are the odds?
zubzubzubzubzubzubzubzub
Mars Theran
Foreign Interloper
#235 - 2012-11-24 20:16:38 UTC
I dont troll wrote:
Funny how the gankers cry about CCP introducing risk into their zero risk high sec areas

At present when a ganker ganks a friegther or other indy ship the only risk is the gank ship will be destroyed by concord, kill rights are a joke whe you consider that its likely the pilot is a alt who has little more than freigther and trade skills...

What CCP have done is introduce actual risk to the gankers in that the ganker now has to watch their arse when they undock their next gank ship or their shiney L4 ship to grind more isk for their next gank ship.

Risk vs Reward.... gotta love it


That is all it really is that we're talking about here. It's simply the addition of risk, (however small), to a previously zero risk, (virtually anyway), activity. The only risk before this, was that you might not gank the ship in time, and thus waste your cheap fit gank ship in the process. Even that is only a risk if you don't have more numbers to throw at it.

One other risk that remains a possibility, is the gank that doesn't involve first checking your target. Even then, usually the Killboard outweighs the loss significantly, even if nothing drops.

Not that gankers won't try to tell you it's risky, but it really isn't. It's a calculated cost against a much higher potential gain. Sure, it may be nothing drops, but you've succeeded in your objective, got the killboard, and you did it with what you were willing to sacrifice in the process.

Risk requires something to lose that you were not willing to.
zubzubzubzubzubzubzubzub
Andski
Science and Trade Institute
Caldari State
#236 - 2012-11-24 22:07:54 UTC
Destiny Corrupted wrote:
Oh man, these people and their entitled "I pay for it, so I can use it any way I want to" attitudes. Their pride prevents them from even considering the possibility that some things were meant to be used in certain ways. Whether it's playing solo mission grind mode, or not tanking their barges, or carrying everything they own in unfit Badgers, they continue to claim that they have the right to immunity from interference.


This is the new generation of EVE players. They want instant gratification, rewards for no effort and the removal of anything that potentially inconveniences them. The lowest common denominator. CCP will change the game from the ground up to cater to them, even if they have to drive out the players that got EVE to where it is. Then some other WoW clone will come out and they'll flock there in droves.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#237 - 2012-11-24 22:08:31 UTC
Mars Theran wrote:
I dont troll wrote:
Funny how the gankers cry about CCP introducing risk into their zero risk high sec areas

At present when a ganker ganks a friegther or other indy ship the only risk is the gank ship will be destroyed by concord, kill rights are a joke whe you consider that its likely the pilot is a alt who has little more than freigther and trade skills...

What CCP have done is introduce actual risk to the gankers in that the ganker now has to watch their arse when they undock their next gank ship or their shiney L4 ship to grind more isk for their next gank ship.

Risk vs Reward.... gotta love it


That is all it really is that we're talking about here. It's simply the addition of risk, (however small), to a previously zero risk, (virtually anyway), activity. The only risk before this, was that you might not gank the ship in time, and thus waste your cheap fit gank ship in the process. Even that is only a risk if you don't have more numbers to throw at it.

One other risk that remains a possibility, is the gank that doesn't involve first checking your target. Even then, usually the Killboard outweighs the loss significantly, even if nothing drops.

Not that gankers won't try to tell you it's risky, but it really isn't. It's a calculated cost against a much higher potential gain. Sure, it may be nothing drops, but you've succeeded in your objective, got the killboard, and you did it with what you were willing to sacrifice in the process.

Risk requires something to lose that you were not willing to.


wow thank you for your insights, if only they were accurate

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#238 - 2012-11-24 23:50:20 UTC
Mars Theran wrote:
The problem is, that gankers can't be engaged at any time under current rules. They either sit in Lowsec with a dozen friends in close proximity, rat down their neg. security status so they can't be engaged in Highsec, or they recycle toons so they can't be engaged in Highsec until they are ganking someone.

Gankers most certainly can be engaged at any time under current rules, if they're outlaws, and the grand majority are. No, they don't sit in low-sec with a dozen friends in close proximity. No, they don't rat down their negative security status, and no, they don't recycle their characters, because doing either of those things is a much bigger hassle than just using the gank alts in outlaw mode.

Mars Theran wrote:
..and needless to say, once they've started ganking, they can't be properly engaged because Concord beats you to it. If they haven't ratted down their securrity status, then they just fly into highsec in a pod, and you can't engage them. They get an alt to drop off their next gank ship, they board it, they gank.

You don't need for them to start ganking before engaging them, you know, because of that whole outlaw thing. Also, you absolutely can engage outlaw pods in high-sec at any time, in any system; there's no penalty, as long as they're actually -5 or below. You're correct about that last part though.

Mars Theran wrote:
It's been this way for a long time, and I don't really think much is going to change because all that will still be just as effective after Crimewatch 2.0 as it is now.

Finally, something you actually got right.

Mars Theran wrote:
If you can't get 5-8 people together to go roam in Lowsec without them being more interested in blowing up noobs and freighters and transports than engaging and fighting other roaming gangs, how do you think you're going to find 5-10 players to engage outlaws in Highsec?

Are you that much of a white knight that you wouldn't gank a multi-billion-ISK freighter for profit? Do you really expect any degree of success in pushing your moral views on others when you tell them that instead of making a few billion ISK in one casual evening, they should rather go seek out enemies of equal or greater strength every single time, because it would be the honorable thing to do? Good luck.

SmilingVagrant wrote:
There was a good reason to keep second accounts in WoW but this wasn't really one of them. I don't know if it still exists but you could sign up via a buddy program and you'd get a 50% exp boost between any two characters as long as they were within a certain radius of eachother. So with that in mind you grab two characters of a class you want to level up and go a levelin. Once you get to where you can enter SM you get a buddy who's at max level to run you through SM. You'd be pulling a level or two every run through each instance. Each run through took about 10 minutes if your friend was a decent tank.

Basically you could do this up to about level 60 and at that point you would just manually level up to 80 which is still faster because the newer content was easier to blow through.

I kinda regret not selling my WoW accounts back when level 80's were worth money :sigh:

That was indeed a pretty easy way to level, but still not required, because instance runs were so easy to get that spending another fifteen bucks just to save maybe 4-5 hours of casually running around didn't seem worth it.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Mars Theran
Foreign Interloper
#239 - 2012-11-25 02:10:58 UTC
Andski wrote:
Mars Theran wrote:
I dont troll wrote:
Funny how the gankers cry about CCP introducing risk into their zero risk high sec areas

At present when a ganker ganks a friegther or other indy ship the only risk is the gank ship will be destroyed by concord, kill rights are a joke whe you consider that its likely the pilot is a alt who has little more than freigther and trade skills...

What CCP have done is introduce actual risk to the gankers in that the ganker now has to watch their arse when they undock their next gank ship or their shiney L4 ship to grind more isk for their next gank ship.

Risk vs Reward.... gotta love it


That is all it really is that we're talking about here. It's simply the addition of risk, (however small), to a previously zero risk, (virtually anyway), activity. The only risk before this, was that you might not gank the ship in time, and thus waste your cheap fit gank ship in the process. Even that is only a risk if you don't have more numbers to throw at it.

One other risk that remains a possibility, is the gank that doesn't involve first checking your target. Even then, usually the Killboard outweighs the loss significantly, even if nothing drops.

Not that gankers won't try to tell you it's risky, but it really isn't. It's a calculated cost against a much higher potential gain. Sure, it may be nothing drops, but you've succeeded in your objective, got the killboard, and you did it with what you were willing to sacrifice in the process.

Risk requires something to lose that you were not willing to.


wow thank you for your insights, if only they were accurate



You're welcome. Smile

That depends on what you consider accurate though. Is it accurate to say that buying toothpaste and using it to brush your teeth is risky because you will lose the toothpaste. ..accurate to say, spending money on food, then eating it is risky because you will consume the food?

So, lets spend ISK on a ship and fittings, take it out and gank with it knowing we're going to lose it to Concord, and call it a risk. I think not.
zubzubzubzubzubzubzubzub
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#240 - 2012-11-25 02:12:39 UTC
The risk comes in the form of failed ganks.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted