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How BF3's turn for the worse resembles EVE's

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Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#201 - 2012-11-24 00:43:13 UTC
Risien Drogonne wrote:
Destiny Corrupted wrote:

Other players can already attack gankers, because the grand majority of them are already outlaws, and new gankers reach that point very quickly. Trust me, it doesn't take a whole lot of kills to get to -5.

So what's the problem? If this changes little, why all the tears?

Because it's NOT the same after the patch. We both know it. Gankers are losing some of their safety.

The tears (if you really want to call it that, because there aren't any actual tears) are basically because they're rolling out a feature that once again takes a big crap all over the concepts of bounty-hunting and mercenary work. First of all, they're forcing people to use alts for ganking with these changes, so right off the bat that means that the grand majority of people with kill rights on them will simply not be worthwhile to pursue. I'll have to chase Thrashers around, and then pay for the privilege of shooting them? Why? They're all outlaws, so I can skip that step entirely. And also because when...IF I activate kill rights, anyone can shoot them, so I might not even be the one who gets the bounty payout from the kill?

Let's see, the only things that currently generate kill rights are ship kills in high-sec or low-sec space. They're removing the low-sec kills part from the equation, changing the generation requirement to pods instead. So, great, once again, I will be able to buy kill rights against people who (1) have sec status that's as low as that of the gank alts and (2) never go to empire anyway.

So what's the point of this whole thing? I'll be able to pop my alt, and then scam people into buying my own kill rights, and maybe get idiots to aggress me and then kill them with my Vindicator and half-dozen Guardians? Is that it? Pray tell, why couldn't they implement this system in such a way that criminal activity isn't so extremely marginalized, and the system actually sees some legit usage?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#202 - 2012-11-24 00:51:06 UTC  |  Edited by: Destiny Corrupted
Kiteo Hatto wrote:
Destiny Corrupted wrote:
This is not a single player game. In EVE, player actions have wide-reaching significance. Are you really going to tell me that EVE would be EVE if all everyone did was quietly mine and mission in the corner of their favorite systems? How long would people stay when they realize that they can get the same thing, with a much greater sense of depth, by switching to X3 for a one-time payment of about 20 bucks on Steam, instead of dropping 15 every month per account?

Really, you are the last person who has any right to tell others that eve isn't a singleplayer game and that they should L2P. YOU have ALTS that replace live players, ffs, you can't rely on others to do things that your main can't so you decide to do everything yourself, who the **** is playing a single player eve here.

All your post til page 10 are all how you are this uber elite person who is entitled to things because you kill people who aren't interested in your activities. Please, can't wait to see what your "big bad secret surprise" is for all of us peasant carebears. You really grind my gears.

Everyone has alts, bro. CCP literally built this game around the requirement of having multiple accounts. Alts are so necessary, in fact, that anyone who doesn't have any is either a noob, or considered a leper. Your entire argument is that EVE is a single player game? Great! I'll accept that! Just think of us as extra-tough AI, and everything will be okay. You can deal with that, right? Or are you one of those kids who played Contra or F-Zero once, before kicking the controller at the cat, and running upstairs to play with your sister's Hello Kitty pencil case?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Mars Theran
Foreign Interloper
#203 - 2012-11-24 02:10:29 UTC
Destiny Corrupted wrote:
My reply wasn't directed solely at you, though I view your attitude as part of the problem. This is not a single player game. In EVE, player actions have wide-reaching significance. Are you really going to tell me that EVE would be EVE if all everyone did was quietly mine and mission in the corner of their favorite systems? How long would people stay when they realize that they can get the same thing, with a much greater sense of depth, by switching to X3 for a one-time payment of about 20 bucks on Steam, instead of dropping 15 every month per account?

Most bears don't even realize that the only reason they play this game longer than three months is because some hardman at some point blew up their boat and, by instilling a sense of worth, gave them something to strive for. Go ask a miner who's never been killed and never shot at another player whether he enjoys what he's doing. I have, many times, throughout my adventures. You'll be really surprised.


I view his attitude as part of the problem. He acts like the game is solely there for his personal benefit. Sounds pretty singular to me. Where is there room for anyone else who does not share his exact personal interests and playstyle? He didn't leave any, and neither do you.

You just headlong, charge in and bull your way around demanding that everything be to your satisfaction, and who gives a flyin' f about other players, and especially 'carebears' and those who don't do it your way. That's narrow, selfish, inconsiderate, and contrary to increasing the playerbase by making the game available to a wider range of interests.

You only have one range of interest: yours.

I've played X3, and while I have enjoyed it, it lacks a certain something: other players. There is little point in building a corporation, making space complexes, and shooting up pirates beyond the early frivolous enjoyment of experiencing something new. I did like it, and I still appreciate it, and I'm thinking of checking out Rebirth when it comes out as it'll be totally different.

Terran Conflict and Albion Prelude, while good, were ultimately a disappointment to me. I did not play them for long, and aside from making hundreds of millions on the stock exchange and building one massive complex after another in my first week, I found little interest in continuing play because it felt like I had done it all before, and I had, in Reunion.

X3 isn't EVE, there are no other players, and AI isn't a substitute for player dynamics, whether they are on your side or someone else's, even when you don't engage with them. Just having other players making decisions and doing things around you, is so much more interesting than an AI endlessly repeating a set string of responses and commands and cycling identical patterns of behaviour.

Open your mind. There is more potential in EVE than just playing whack-a-mole with miners.
zubzubzubzubzubzubzubzub
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#204 - 2012-11-24 02:27:16 UTC
So, on one hand, you tell me how players are entitled to play EVE any way they wish, even if they wish to play it as a single player game. On the other, you give me this long-winded speech about how player interaction makes EVE so unique and awesome, and that it's the highlight of everyone's time here. I don't get it; whose side are you batting for, exactly?

Is EVE a multiplayer sandbox MMO where player interaction is an unescapable, key aspect? Or is it a game for anyone and everyone, with an inherent ability to be played as a social simulator, or a closed loop experience, at the behest of the user? It can only be one or the other, because those are mutually exclusive options.

And as an aside, yes, I do think this game is made for my personal benefit. Everyone does! If people didn't, they wouldn't play it! Choosing to play EVE means that I, as a rational person, decided that doing so confers a benefit over not playing it. I really don't give a hoot whether or not someone else enjoys EVE, for two reasons: first, they have the ability to choose whether to play it or not, and second, there will always be plenty of people who enjoy it, so I'm not worried about the game's survival in those terms.

Would I rather everyone be happy? Sure. But the way things are going right now, happiness seems to only fall into the laps of those who complain about how difficult things are. These people are objectively ruining this game, because they are trying to turn it into the single-player experience you yourself just said EVE shouldn't become. Why should I defend these peoples' interests? Why are you defending these peoples' interests?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Andski
Science and Trade Institute
Caldari State
#205 - 2012-11-24 04:28:50 UTC  |  Edited by: Andski
EVE will become a "massively single player game" whether we like it or not. Those are the types of players CCP wants - they want the commercial success of ToR, STO and SWG, all of which remain very active and have had steady subscriber growth without significant declines.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#206 - 2012-11-24 04:37:07 UTC  |  Edited by: Andski
You see, most other games are very tolerant of incompetence. You can get by with gearing up with their equivalent of a dual-tanked Raven with lasers, which would obviously get you demolished in PvP but who cares, you're perpetually underskilled for it, and you're guaranteed to avoid it as long as you stay out of the PvP areas. The game's own content is very forgiving - the devs don't want you to feel challenged by their own content, now do they?

From now on, EVE will stand for "EVErybody wins!"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Vallista
Aliastra
Gallente Federation
#207 - 2012-11-24 04:52:53 UTC
Terminal Insanity wrote:
[quote=WrATH2Zero]

My point is that unwanted PVP in eve was an intended feature. read my signature.

The idea that you want to sit in highsec and mine all day, without worrying about getting blown up by a player, is absurd. That is not the way eve was meant to be. I know its what YOU want it to be, and you insist it should be that way and you tell people like me to bugger off back to 0.0 if i want PVP. You've completely missed the point.

EVE was not designed for people to sit in highsec and mine all day safely, reguardless of how much you want to do this.

EVE became successful because it stood out. Name one other MMO with seriously hardcore PVP rules like EVE has/had. Nerfing PVP and buffing PVE is simply changing EVE from what made it unique, into just another online MMO crapshoot. If i wanted to sit there shooting NPC's all day, i'd play WOW or something. People came to eve because of what made it different from the other MMO's, and that difference is fading.


The thing I think is funny here is that you have been playing for two years, and yet you presume to tell the forums what Eve was like in its infancy. When I began, highsec was safe. You went to low sec if you wanted pvp. You went to null sec if you wanted wars.

I can't claim to know what Eve was like in the very beginning, but 6 years ago, there was little or no high sec piracy, except for can flippers and the like. It may be a nerf as you say, but it is a nerf of something that has grown, not something that was around since 2003.
Andski
Science and Trade Institute
Caldari State
#208 - 2012-11-24 05:05:47 UTC
Vallista wrote:
The thing I think is funny here is that you have been playing for two years, and yet you presume to tell the forums what Eve was like in its infancy. When I began, highsec was safe. You went to low sec if you wanted pvp. You went to null sec if you wanted wars.

I can't claim to know what Eve was like in the very beginning, but 6 years ago, there was little or no high sec piracy, except for can flippers and the like. It may be a nerf as you say, but it is a nerf of something that has grown, not something that was around since 2003.


hisec has always been "safe" for everyone when they began because newbies aren't worthwhile gank targets

i hope i have enlightened you with this shocking revelation

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mars Theran
Foreign Interloper
#209 - 2012-11-24 05:52:40 UTC
Silk daShocka wrote:
Terminal Insanity wrote:
Silk daShocka wrote:
SO this is a nerf to PVP? Why because someone is going to blow your ship up instead of the other way around? Now maybe if you fight a tank on your gankships, you can actually have a fight here.

Bug fix or not, orca changes are a buff to PVP, since there will be incentive to attack these ships if they are lugging around something worth taking.

As an example: Being a highsec ganker, how often have you attacked an orca in highsec in the past year?

Are you trolling? I'm not quite sure.

Yes its a nerf to PVP. What was do-able yesterday will not be do-able tomorrow. The change effectively removed a PVP option. Like it or hate it, thats what it did. Removing/disabling/'toning down' things is referred to as "nerfing" them.

tanking gankships is silly. Concord already has absurd ammounts of damage/ECM (far, FAR more then they had a few years ago). If i throw a big tank on my ship its not going to help it survive against concord, who will ECM me so i cant apply DPS, then kill me. Concord will kill me reguardless of tank or not. To gank in highsec, you need to do as much DPS as possible before concord gets you. A tank will not change that


How is anything not do-able after retribution? Ganking freighters as your example will still be do-able, no changes there, it is not being removed. After Retribution, you will have to make some choices. Do I gank this guy and RISK giving him kill rights? Should we fit tanks on these Talos ships and use a couple more in case someone comes by to use some kill rights? Maybe bring one or two of the new tech 1 logi cruisers just in case?

Yet you still claim this is a nerf to PVP, when really you are just risk-averse and do not want this new side of PVP to emerge. You do not want someone to come shoot at your ship, that is the problem here. You are actually complaining about a buff to PVP yet you masquerade it as a nerf to PVP to try to further your cause.

You say concord will kill me regardless of tank, well that's how it currently is. I suggest fitting a tank to deal with players not concord. If you can't kill the loot pinata before concord arrives, tha'ts unfortunate, you lost at PVP. Clearly you want to retain the current mechanics so that you never lose.

Is tanking mining barges silly to you as well? How about tanking a deep space transport to avoid a tornado alpha, is that silly?

I raised quite valid points about your arguments and now you are degrading this conversation to accusations of trolls, I think I'll find someone better to have a conversation with.


Really, I don't think it's going to be that complicated. First off, someone has to get kill-rights; second, they have to be on hand to make them available, and third, it's not like the gankers can't be in and done before some players get involved. They regularly beat Concord to the punch, and that has an instant and timed reaction.

So maybe it'll be a little less predictable in Highsec, but really, what are the chances someone is going to try to take on 30 Tornados?
zubzubzubzubzubzubzubzub
Mars Theran
Foreign Interloper
#210 - 2012-11-24 06:01:16 UTC
Terminal Insanity wrote:
After the new crimewatch system, anyone anywhere will be able to rightclick me > activate killright. I'm now killable by anyone/everyone.


Terminal Insanity wrote:
The problem is players are trained from the moment they join the game that NPC's are there to save them.


Does anyone else see the irony there?
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Mars Theran
Foreign Interloper
#211 - 2012-11-24 06:03:49 UTC  |  Edited by: Mars Theran
Andski wrote:
EVE will become a "massively single player game" whether we like it or not. Those are the types of players CCP wants - they want the commercial success of ToR, STO and SWG, all of which remain very active and have had steady subscriber growth without significant declines.


Pessimist.

Smile

edit: Really, do you know how many miners, and 'carebears' spend months trying to build a Corp in this game? There's no end to them. They try, they fail, they quit, and more replace them in a never-ending cycle.

If people were looking for single player, they'd be playing one and not here trying EVE.
zubzubzubzubzubzubzubzub
baltec1
Bat Country
Pandemic Horde
#212 - 2012-11-24 06:13:32 UTC
Andski wrote:
EVE will become a "massively single player game" whether we like it or not. Those are the types of players CCP wants - they want the commercial success of ToR, STO and SWG, all of which remain very active and have had steady subscriber growth without significant declines.

TOR bled half its playerbase in a matter of months after launch, STO lost at least as much in the first month forcing both to go free to play. SWG lost at least 80% of its population after the NGE and closed entirely last year.

Not sure if you were being sarcastic or not.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#213 - 2012-11-24 06:20:03 UTC
Mars Theran wrote:
Really, do you know how many miners, and 'carebears' spend months trying to build a Corp in this game? There's no end to them. They try, they fail, they quit, and more replace them in a never-ending cycle.

If people were looking for single player, they'd be playing one and not here trying EVE.

And you'd be surprised at how many of those carebears, despite starting or joining corporations, treat this game as a single player experience. How do I know this? In the past four years or so, I've done about half a thousand empire wars, with a large chunk of those aimed against such corporations, in order to extract payoffs, etc. I've infiltrated a significant portion of those corporations. I know exactly how they operate, how their members view and understand the game, and what kind of rationale the leadership possesses, and the principles it advocates.

It's not pretty.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

baltec1
Bat Country
Pandemic Horde
#214 - 2012-11-24 06:21:35 UTC
Vallista wrote:
Terminal Insanity wrote:
[quote=WrATH2Zero]

My point is that unwanted PVP in eve was an intended feature. read my signature.

The idea that you want to sit in highsec and mine all day, without worrying about getting blown up by a player, is absurd. That is not the way eve was meant to be. I know its what YOU want it to be, and you insist it should be that way and you tell people like me to bugger off back to 0.0 if i want PVP. You've completely missed the point.

EVE was not designed for people to sit in highsec and mine all day safely, reguardless of how much you want to do this.

EVE became successful because it stood out. Name one other MMO with seriously hardcore PVP rules like EVE has/had. Nerfing PVP and buffing PVE is simply changing EVE from what made it unique, into just another online MMO crapshoot. If i wanted to sit there shooting NPC's all day, i'd play WOW or something. People came to eve because of what made it different from the other MMO's, and that difference is fading.


The thing I think is funny here is that you have been playing for two years, and yet you presume to tell the forums what Eve was like in its infancy. When I began, highsec was safe. You went to low sec if you wanted pvp. You went to null sec if you wanted wars.

I can't claim to know what Eve was like in the very beginning, but 6 years ago, there was little or no high sec piracy, except for can flippers and the like. It may be a nerf as you say, but it is a nerf of something that has grown, not something that was around since 2003.

You need to look up what M0o did to highsec all those years ago.
svenska flicka
Caldari Provisions
Caldari State
#215 - 2012-11-24 06:34:16 UTC
old players are hardcore pvp:ers? all decent old players have now left eve, the vets that still exist in those supposedly hardcore 0.0 pvp alliances these days are RMT:ers blue to every one to make sure they roll in the dough each month.

This game is dead and it always has been since BoB won eve by cheating years ago and only difference from then and now is that MC is called PL.

If you want to enjoy eve without the BS there is only lowsec and highsec left.
Mars Theran
Foreign Interloper
#216 - 2012-11-24 08:37:19 UTC
Destiny Corrupted wrote:
Mars Theran wrote:
Really, do you know how many miners, and 'carebears' spend months trying to build a Corp in this game? There's no end to them. They try, they fail, they quit, and more replace them in a never-ending cycle.

If people were looking for single player, they'd be playing one and not here trying EVE.

And you'd be surprised at how many of those carebears, despite starting or joining corporations, treat this game as a single player experience. How do I know this? In the past four years or so, I've done about half a thousand empire wars, with a large chunk of those aimed against such corporations, in order to extract payoffs, etc. I've infiltrated a significant portion of those corporations. I know exactly how they operate, how their members view and understand the game, and what kind of rationale the leadership possesses, and the principles it advocates.

It's not pretty.


Ahh.. so that was you was it? I knew I smelled a rat when I last attempted to start a new corp.. 3 of them actually. Lol

That's the problem. People like you are so busy disrupting, scamming, spying, and stealing that it never occurs to you that these players won't communicate because they don't trust anyone as a direct result of your activities. It's not single player; it's a lack of trust.

You're that obvious. Last few times I've bothered starting new Corps, I only ever found one player worth communicating with. The rest were either spies, or scammers hoping to get an opportunity to derail the Corp or steal from it or its members, or spies looking to hijack its members or potential members, or they were players with a very high potential of being bot miners.

Why bother, and if you did, how far do you think it would get? I made an effort at recruiting, but ultimately I grew so disgusted with all the BS that I decided it wasn't worth the effort. Even before that, I accepted members who I thought were questionable just to analyze them more thoroughly.

I never spoke to them much, and generally was highly suspicious when I did. Thing was, aside from the one real Newb, I didn't find anybody that wasn't fake. Not even the ones I didn't get or accept.

You complain, but you build an air of distrust in the game and actively create an environment that results in this 'single-player' attitude that you seem to think is ruining the game. Again, it's not single player; it's a lack of trust and an unwillingness to foster that environment of animosity.

What's the point in engaging with other people in that sort of environment? ..aside from that perspective which you an others like you share, on the side where the joke is on everyone else, and you laugh and deride those who don't share your particular vision.

You created this environment in EVE; Deal with it. ..and do it in silence.
zubzubzubzubzubzubzubzub
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#217 - 2012-11-24 08:56:01 UTC
You can openly recruit people, and still be quite successful despite multiple infiltrations. But for that, you need to have a proper organizational structure. Leadership is not for everybody. A lot of people feel entitled to their "right" to run 120-character Caldari space mission corporations, but those are the people who get burned the hardest. If you properly plan, and properly run your corporation, spies and thieves are at most a light nuisance.

Mars Theran wrote:
That's the problem. People like you are so busy disrupting, scamming, spying, and stealing that it never occurs to you that these players won't communicate because they don't trust anyone as a direct result of your activities. It's not single player; it's a lack of trust.

Most of those players enter the game with that mindset. I've seen it happen countless times; newbies barely get out of the free trial, and are already chipping away at some .9 Veld 30 jumps away from corporate HQ. Why? Because the corporations are so terrible that they don't get anything out of team play.

Mars Theran wrote:
You're that obvious. Last few times I've bothered starting new Corps, I only ever found one player worth communicating with. The rest were either spies, or scammers hoping to get an opportunity to derail the Corp or steal from it or its members, or spies looking to hijack its members or potential members, or they were players with a very high potential of being bot miners.

I detect quite a bit of paranoia there. Are there spies and thieves? Sure. But when you tell me that all but one of your recruits were such people, I simply don't buy it. As a spy, I got pretty good at detecting other spies, and even in the large bear-fests that shoot from ten members to a hundred within a week, the baddies usually number in the single digits.

Mars Theran wrote:
Why bother, and if you did, how far do you think it would get? I made an effort at recruiting, but ultimately I grew so disgusted with all the BS that I decided it wasn't worth the effort.

Like I said, leadership isn't for everybody. There's nothing to be ashamed of here. Some people simply aren't good at it. Just like some people aren't good mechanics, or good doctors, or good teachers.

Mars Theran wrote:
I never spoke to them much, and generally was highly suspicious when I did. Thing was, aside from the one real Newb, I didn't find anybody that wasn't fake. Not even the ones I didn't get or accept.

That is a terrible attitude for a CEO to have.

Mars Theran wrote:
You complain, but you build an air of distrust in the game and actively create an environment that results in this 'single-player' attitude that you seem to think is ruining the game. Again, it's not single player; it's a lack of trust and an unwillingness to foster that environment of animosity.

What's the point in engaging with other people in that sort of environment? ..aside from that perspective which you an others like you share, on the side where the joke is on everyone else, and you laugh and deride those who don't share your particular vision.

You created this environment in EVE; Deal with it. ..and do it in silence.

I didn't build an air of distrust. We're talking about people here: naturally-cynical living beings.

You'd be surprised, but even as a spy, I did more to help those corporations than the leadership could even fathom. I helped people fit properly, avoid other baddies. provided money-making advice, even led fleets against other war targets. What did the leadership do? Mostly grinded missions on out-of-corp alts, recruited random people in local, and yelled at everyone when they finally rolled up their sleeves and led fleets that ended in obvious disaster.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destination SkillQueue
Doomheim
#218 - 2012-11-24 09:29:03 UTC
baltec1 wrote:
Andski wrote:
EVE will become a "massively single player game" whether we like it or not. Those are the types of players CCP wants - they want the commercial success of ToR, STO and SWG, all of which remain very active and have had steady subscriber growth without significant declines.

TOR bled half its playerbase in a matter of months after launch, STO lost at least as much in the first month forcing both to go free to play. SWG lost at least 80% of its population after the NGE and closed entirely last year.

Not sure if you were being sarcastic or not.


Let me check.
dethleffs
Immortalis Inc.
Shadow Cartel
#219 - 2012-11-24 09:54:25 UTC
EVE is, was and forever will be dying
Malcanis
Vanishing Point.
The Initiative.
#220 - 2012-11-24 10:17:00 UTC
Vallista wrote:


I can't claim to know what Eve was like in the very beginning, but 6 years ago, there was little or no high sec piracy, except for can flippers and the like. It may be a nerf as you say, but it is a nerf of something that has grown, not something that was around since 2003.


Ahahahahaha you're not serious, right?

google up "the Lofty trick" to see wat hi-sec piracy was like 6 years ago

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016