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Pulling the Plug on WiS

First post First post First post
Author
Dersen Lowery
The Scope
#681 - 2013-01-04 15:59:22 UTC  |  Edited by: Dersen Lowery
DUST runs on the UNREAL engine, not Carbon. WoD runs on its own branch of Carbon now, quite possibly because avatar gameplay doesn't work well on an RTS engine with a 1 second tick.

In that case, we're looking at the completion of the WoD code branch, followed by the merging of that branch back into the EVE codebase (what could possibly go wrong, amirite?), followed by the inevitable round of server hardware upgrades that the new Carbon code will require. I'm not even going to try to put a timeline on that. But it makes sense: EVE developers concentrate on EVE-as-is, which is ships and stations, and WoD concentrates on WoD-as-is, which is avatar gameplay, and then when both teams have spiffy, fully functional codebases, the merge happens and EVE gets avatar gameplay (but WoD, presumably, does not get spaceships, unless CCP is really thinking big).

On the plus side, if this is what's actually going to happen, then the flying-in-space game will, in all, likelihood, become less soupy. Imagine your ship firing when you tell it to fire, and turning when you tell it to turn!

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Ranger 1
Ranger Corp
Vae. Victis.
#682 - 2013-01-04 20:04:19 UTC
Dersen Lowery wrote:
DUST runs on the UNREAL engine, not Carbon. WoD runs on its own branch of Carbon now, quite possibly because avatar gameplay doesn't work well on an RTS engine with a 1 second tick.

In that case, we're looking at the completion of the WoD code branch, followed by the merging of that branch back into the EVE codebase (what could possibly go wrong, amirite?), followed by the inevitable round of server hardware upgrades that the new Carbon code will require. I'm not even going to try to put a timeline on that. But it makes sense: EVE developers concentrate on EVE-as-is, which is ships and stations, and WoD concentrates on WoD-as-is, which is avatar gameplay, and then when both teams have spiffy, fully functional codebases, the merge happens and EVE gets avatar gameplay (but WoD, presumably, does not get spaceships, unless CCP is really thinking big).

On the plus side, if this is what's actually going to happen, then the flying-in-space game will, in all, likelihood, become less soupy. Imagine your ship firing when you tell it to fire, and turning when you tell it to turn!

The 1 second tick will likely stay for FIS activities, as it has to scale nicely for large fleet battles. However that is not to say that any Avatar related game play will need to abide by that.

Keep in mind that DUST functions on the same servers as EvE, but follows it's own rules. There is nothing to stop an EvE character from docking his ship (which is on the standard EvE part of the server) and stepping out into the Incarna environment after a relatively seemless switch to a codebase very similar to what DUST uses.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Eraza
Fuzzyness Enterprizes
#683 - 2013-01-04 23:01:02 UTC  |  Edited by: Eraza
ok, 35 pages, i cant honestly say i read them all, just wanted to leave my two cents

i dont have a clue how many people agree with me, but personally, i'm more interested in WiS then ANY other content

WiS made the game a lot more immersive for me, the egg, or ever changing space ship hulls dont do it for immersion of any kind of me
i cheered when WiS was announced, loved it when it appeared,
and am severely disappointed that nothing further is planned

also quite annoyed that dust is PS3 only, i dont own a PS3, and dont plan to buy one, even used
console games are STUPID expensive where i live(can get several NEW pc games for the price of ONE console game), even if i liked the idea of the PS3, i do not have more money then sence
as much as i love the idea of dust, i will never see it while it's console exclusive
oldbutfeelingyoung
Perkone
Caldari State
#684 - 2013-01-04 23:10:16 UTC
Ranger 1 wrote:
Dersen Lowery wrote:
DUST runs on the UNREAL engine, not Carbon. WoD runs on its own branch of Carbon now, quite possibly because avatar gameplay doesn't work well on an RTS engine with a 1 second tick.

In that case, we're looking at the completion of the WoD code branch, followed by the merging of that branch back into the EVE codebase (what could possibly go wrong, amirite?), followed by the inevitable round of server hardware upgrades that the new Carbon code will require. I'm not even going to try to put a timeline on that. But it makes sense: EVE developers concentrate on EVE-as-is, which is ships and stations, and WoD concentrates on WoD-as-is, which is avatar gameplay, and then when both teams have spiffy, fully functional codebases, the merge happens and EVE gets avatar gameplay (but WoD, presumably, does not get spaceships, unless CCP is really thinking big).

On the plus side, if this is what's actually going to happen, then the flying-in-space game will, in all, likelihood, become less soupy. Imagine your ship firing when you tell it to fire, and turning when you tell it to turn!

The 1 second tick will likely stay for FIS activities, as it has to scale nicely for large fleet battles. However that is not to say that any Avatar related game play will need to abide by that.

Keep in mind that DUST functions on the same servers as EvE, but follows it's own rules. There is nothing to stop an EvE character from docking his ship (which is on the standard EvE part of the server) and stepping out into the Incarna environment after a relatively seemless switch to a codebase very similar to what DUST uses.

nice ,now show me where the devs told you ,this would be possible

R.S.I2014

Anna Karhunen
Inoue INEXP
#685 - 2013-01-05 00:41:30 UTC
oldbutfeelingyoung wrote:

nice ,now show me where the devs told you ,this would be possible

It is most certainly possible. While I am not programmer, I am familiar with QM/MM (theoretical only - never done it myself). That is simulation method where part of the simulated system (for example an enzyme) is handled with quantum mechanics (in the enzyme that would be the active site) and rest of it is handled with molecular mechanics (rest of the protein, water, ions and whatever else is put in the system). Now, both QM and MM both have different time step lengths and yet the method is able to handle them both quite well. I don't see any reason why EVE could not be programmed to handle different lengths when it has been done elsewhere for years.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

oldbutfeelingyoung
Perkone
Caldari State
#686 - 2013-01-05 00:44:11 UTC
Anna Karhunen wrote:
oldbutfeelingyoung wrote:

nice ,now show me where the devs told you ,this would be possible

It is most certainly possible. While I am not programmer, I am familiar with QM/MM (theoretical only - never done it myself). That is simulation method where part of the simulated system (for example an enzyme) is handled with quantum mechanics (in the enzyme that would be the active site) and rest of it is handled with molecular mechanics (rest of the protein, water, ions and whatever else is put in the system). Now, both QM and MM both have different time step lengths and yet the method is able to handle them both quite well. I don't see any reason why EVE could not be programmed to handle different lengths when it has been done elsewhere for years.


i think you put to much trust into CCP

R.S.I2014

Anna Karhunen
Inoue INEXP
#687 - 2013-01-05 00:47:38 UTC
Nice shifting of goalposts there. You spoke about something being possible, not whether CCP programmers are able to do it or not. I merely mentioned that yes, it has been done before and thus is possible, but I did not comment on the ability of CCP's programmers (because I don't know). No more, no less.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

oldbutfeelingyoung
Perkone
Caldari State
#688 - 2013-01-05 00:54:55 UTC
Anna Karhunen wrote:
Nice shifting of goalposts there. You spoke about something being possible, not whether CCP programmers are able to do it or not. I merely mentioned that yes, it has been done before and thus is possible, but I did not comment on the ability of CCP's programmers (because I don't know). No more, no less.


The only one that can tell is CCP,but for some mysterious reason,they won,t.
Says enough about their abilities

R.S.I2014

Flamespar
WarRavens
#689 - 2013-01-05 02:05:12 UTC
The great thing about the new bounty system is that it provides a basis for some fun game play in stations, namely being able to track down and shoot your quarry.

Maybe with great difficulty we should even be able to track down and enter their captains quarters and kill them in their sleep (whilst their offline).

WTB. Up-gradable "door" with built in Claymore to take care of pesky bounty hunters.
Dersen Lowery
The Scope
#690 - 2013-01-05 03:46:18 UTC  |  Edited by: Dersen Lowery
Ranger 1 wrote:
Dersen Lowery wrote:
On the plus side, if this is what's actually going to happen, then the flying-in-space game will, in all, likelihood, become less soupy. Imagine your ship firing when you tell it to fire, and turning when you tell it to turn!

The 1 second tick will likely stay for FIS activities, as it has to scale nicely for large fleet battles. However that is not to say that any Avatar related game play will need to abide by that.


Large fleet battles will most likely occur under Time Dilation, which will slow the ticks down to whatever works. You could also have a "metronome" that counts (say) three ticks and a tock, with avatar gameplay occuring on every count and ship combat occurring on every other, or on every tock. There are lots of possibilities.

But to be able to accommodate lots of avatars, I think CCP will be staring at a significant server upgrade. It's simply a matter of time.

Ranger 1 wrote:
Keep in mind that DUST functions on the same servers as EvE, but follows it's own rules. There is nothing to stop an EvE character from docking his ship (which is on the standard EvE part of the server) and stepping out into the Incarna environment after a relatively seemless switch to a codebase very similar to what DUST uses.


Sure, the client could be some weird combination of Carbon and UNREAL, or hell, CCP could just port the whole damn thing to UNREAL (though I consider that entirely hypothetical). Then, of course, CCP has to pay for the licenses. I'm not convinced that they want to do that any more than they have--console programming being horrible generally, and nightmarish on the PS3 specifically, the license was probably a good deal for them in the case of DUST514--or they would have licensed UNREAL for WoD. I think they're going to go with Carbon, or die trying.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Valkris Arkayne
Perkone
Caldari State
#691 - 2013-01-05 05:11:38 UTC  |  Edited by: Valkris Arkayne
Like so many others in this thread, I want no other feature greater than I want WiS. I've long committed to myself that the first game to successfully integrate Starship gameplay and Avatar gameplay in meaningful ways will have my money forever.I desperately hope CCP are the pioneers to pull it off, but other developers seem to be approaching this feat.

It's my view that CCP needs to add something new to EVE... something that re-invigorates people's interest in paying for it. Over the past 8 years, the gaming community as a whole has grown by millions of players - and being a gamer is becoming highly mainstream - yet EVE's population has remained more of less the same for much of it's life. EVE is a very appealing game for PVPers, but PVP players tend to be amongst the *tiniest* demographic of gamers. If CCP added Avatar gameplay, it would be one of the first additions to reach out to a new audience.

And they were SO close, too.

Get rid of the stupidly-high prices on vanity items, open the doors, add meangful reasons to play an Avatar, and deliver on the features that have been discussed for years... and I'm very confident there would be a surge of renewed interest in EVE.
Anne-Louise Chasse
Center for Advanced Studies
Gallente Federation
#692 - 2013-01-05 15:05:52 UTC  |  Edited by: Anne-Louise Chasse
Valkris Arkayne wrote:
Like so many others in this thread, I want no other feature greater than I want WiS. I've long committed to myself that the first game to successfully integrate Starship gameplay and Avatar gameplay in meaningful ways will have my money forever.I desperately hope CCP are the pioneers to pull it off, but other developers seem to be approaching this feat.

It's my view that CCP needs to add something new to EVE... something that re-invigorates people's interest in paying for it. Over the past 8 years, the gaming community as a whole has grown by millions of players - and being a gamer is becoming highly mainstream - yet EVE's population has remained more of less the same for much of it's life. EVE is a very appealing game for PVPers, but PVP players tend to be amongst the *tiniest* demographic of gamers. If CCP added Avatar gameplay, it would be one of the first additions to reach out to a new audience.

And they were SO close, too.

Get rid of the stupidly-high prices on vanity items, open the doors, add meangful reasons to play an Avatar, and deliver on the features that have been discussed for years... and I'm very confident there would be a surge of renewed interest in EVE.


CCP has gone from "mode to win" to "mode not lose." They no longer seek new users for TQ, but are dedicated to making deals for old users and make such absurd things as offering "Power of 2" to newly subscribed users. And the China server so they win more money without expanding EVE, just resell it.

Without what the CSM say, this year 2013 is not going to do anything new, but they will continue to engage in fixing broken things.

They lack fix POS and Sov, which are two things that do not attract any new player. That's gonna be all 2013 plus the little things (v3, and tiericide, and that).

Then in 2014, it is not known what plans have. Maybe get to work on making WiS again from scratch and make the "prototype", which is a kind of mixture of FPS and exploration. If they do that, they have asserted vague that to work in that kind of content would make it much easier to develop other forms of playing, but that is nonsense. Most of the development work takes the content of art, and if you make art for the FPS are not doing it for anything else. A corridor is a corridor, but once done the 3D model, finish it with lights and textures is 80% of the work.

And really have no plan nor have asked anyone what would want to do with their avatars apart from shooting each other, as if it were not enough with ships.

Think about everything you do in EVE and is not shoot ships. Think of everything that is done in other games with avatars and could be done in EVE. And the only thing that they think of is another FPS...

Too bad, EVE could had made it. But do not try. They have softened up, lost the galls and just worry that subscribers continue to pay them for the same old recycled content.
oldbutfeelingyoung
Perkone
Caldari State
#693 - 2013-01-05 15:22:52 UTC
Anne-Louise Chasse wrote:

And really have no plan nor have asked anyone what would want to do with their avatars apart from shooting each other, as if it were not enough with ships.





You must have missed a lot of discussions threads about WIS ,were the devs were asking for ideas themselves.

Only CCP decided to go silent after all those threads and promising blogs that never were published.
Instead of continuing the discussion,they are giving that privilege to some drunk participants on some festival ,instead putting the info in the discussion threads .

R.S.I2014

Scatim Helicon
State War Academy
Caldari State
#694 - 2013-01-05 16:24:40 UTC  |  Edited by: Scatim Helicon
Valkris Arkayne wrote:
Like so many others in this thread, I want no other feature greater than I want WiS. I've long committed to myself that the first game to successfully integrate Starship gameplay and Avatar gameplay in meaningful ways will have my money forever.I desperately hope CCP are the pioneers to pull it off, but other developers seem to be approaching this feat.

There's little sign that anyone can offer the Spaceships+Avatars combination any time soon, let alone the genuinely player driven sandbox. There are a couple of developers promising their new product will be several awesome games all rolled into one package but little in the way of concrete development, and to be honest we've been here before (remember when Eve was surely doomed to oblivion because Black Prophecy and Jumpgate Evolution were on the way?).

Here's a prediction: It will be at least two years before we see WiS revisited and done 'properly', and that will still be long before any competing product offers a remotely similar experience.

Quote:
It's my view that CCP needs to add something new to EVE... something that re-invigorates people's interest in paying for it.

CCP needs to add and rework many things to Eve to keep it going. WiS is one of them, but needs to take its place in the queue, especially since it already muscled its way to the front once at the expense of everything else ("18 months") and fell flat on its face when it got there.

Quote:
If CCP added Avatar gameplay, it would be one of the first additions to reach out to a new audience.

And they were SO close, too.

No, they really weren't. CCP spent five years working on a tech demo which set their players' video cards alight but neglected to design any gameplay into the project, opting instead for a boring room and $70 monocles and literally showing their players the door if they didn't want to run it. Incarna demonstrated more clearly than anything else that the project was a long way from completion.

Every time you post a WiS thread, Hilmar strangles a kitten.

oldbutfeelingyoung
Perkone
Caldari State
#695 - 2013-01-05 16:31:36 UTC  |  Edited by: oldbutfeelingyoung
Scatim Helicon wrote:

Here's a prediction: It will be at least two years before we see WiS revisited and done 'properly', and that will still be long before any competing product offers a remotely similar experience.




You got very high hopes for a 10 year old game that does not evolve ,but i hope for EvE you are right.
And if not ,missed chance from CCP, i guess

R.S.I2014

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#696 - 2013-01-05 16:44:55 UTC
Scatim Helicon wrote:
CCP needs to add and rework many things to Eve to keep it going. WiS is one of them, but needs to take its place in the queue, especially since it already muscled its' way to the front once at the expense of everything else ("18 months") and fell flat on its' face when it got there.


I agree that a balance has to be struck between WiS and FiS and other elements of the game.

Look at past history:
Pure WIS for 18 months? Fail. See Incarna.
Pure FiS for 18 months? Fail (or at least no significant growth). See the past 3 expansions.

What we need is a more balanced approach, where WiS and FiS advance together.

As for WiS monopolizing development for 18 months and then falling flat on its face, that was purely CCP's blunder and had nothing to do with WiS itself. Remember all that walking in stations stuff shown with another engine in 2007-2008? That stuff was done in Unreal engine (I think?) and it worked. They could have released it.

Instead, and the assumption is that it was done for WoD's sake, they went and started on Carbon engine basically from scratch. That's where that 18 months went, and why all we got was an empty room to walk around in. That wasn't WiS's failure, or the players'. That was CCP, plain and simple. What possessed them to even consider doing that, I'll never know. Not to mention while doing all this they still had no plans for meaningful gameplay.

And finally, I firmly believe that had CCP not released the NEX store together with Incarna, and had the "greed is good" letter not leaked, Incarna would have been much better received. Even such as it was. There was hope that by that year's winter expansion the doors might actually open. But between NEX store and the rumors based on the letter, it ended up being a triple-whammy and all hell broke loose. So CCP had to immediately backpedal on everything. And what we got is the past 18 months - wall to wall FiS (which, don't get me wrong, was very nice), but at the same time more FiS does not bring in new players, and more FiS does not help keep bored old players. Hence the current stagnation, and the concurrent user record still unbeaten from quite a while ago, and game still hasn't reached 500k subs, even though everyone and their grandma has 2-3 alt accounts as it is.
Arduemont
Rotten Legion
#697 - 2013-01-05 18:14:07 UTC
We are left with quite a big conundrum.

The more content CCP add to Eve, the more stuff there is to take up development time. If they fix POSes and SOV, we will moan that WiS has been left abandoned. If they work on WiS, the opposite will happen. If they do both eventually, people will start to moan that PI has been abandoned, or that Incursions have been abandoned, and that WHs have been abandoned, and then eventually it gets full circle and people start to complain that FW has been abandoned, and then that the new bounty system has been abandoned.

WiS really does need some iteration. If I had my way, they would work on new POSes and WiS together for the next expansion. And leave SOV to another time, because the POS update will be a significant update to SOV space and WH anyway. I don't know if that's feasible, because I am sure new POSes will take up a significant amount of development time.

They really need to think carefully about what each new feature means for both future development time and potential increase in subs. They've been smart, redoing loads of stuff. Because it doesn't really add to future development requirements, but it also isn't really that likely to bring in that many new subs. POSes and SOV do need to get done, and eventually so will PI (But PI will get a small boost hopefully when Dust comes out).

I can actually see another Incarna on our hands soon, because CCP are going to need to integrate DUST with Eve fully at some point, which is going to take a lot of time from the Eve devs even though the Eve players probably wont see a massive boost to any of their gameplay elements.

It's going to an interesting year I think. Fingers crossed for some WiS.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Celly S
Neutin Local LLC
#698 - 2013-01-06 04:20:31 UTC
Well, I hope WiS becomes a reality because I have several hundred hook....err dancers and quite a few marines for armed guards, people from all walks of life and even some homeless people to panhandle outside the door of my Bar in the station to make me some profit.
They are all locked away... "Living comfortably" in a can in my hangar waiting for me to put them to work, I want my bar to be on the main station area and I will name it "Smunt's" and you know with a name like "Smunt's", it's got to be good.

just saying.

and yes, Kudos to those of you who get the small hints...

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Scatim Helicon
State War Academy
Caldari State
#699 - 2013-01-06 14:19:08 UTC  |  Edited by: Scatim Helicon
oldbutfeelingyoung wrote:
You got very high hopes for a 10 year old game that does not evolve ,but i hope for EvE you are right.
And if not ,missed chance from CCP, i guess

Actually Eve almost precisely fits the definition of 'evolve', in that it makes slow, incremental changes that are barely noticeable over short periods of time.

Jame Jarl Retief wrote:
I agree that a balance has to be struck between WiS and FiS and other elements of the game.

Look at past history:
Pure WIS for 18 months? Fail. See Incarna.
Pure FiS for 18 months? Fail (or at least no significant growth). See the past 3 expansions.

The last three expansions have been pretty successful in themselves given the circumstances - following the collapse of Incarna and the exposure of CCP's hopelessly flawed development planning (aka "the playerbase will lap up whatever unfinished junk we throw at them, so make it up as we go along based on the whims of rotten-shark-inhaling management and a good dose of Icelandic hubris to carry it all through"), an approach of making modest promises and mostly delivering them has been a breath of fresh air. To be honest, post Incarna CCP will have needed some time to get their house in order and restore some confidence and competence. Hopefully that era has passed now and we can expect more ambitious expansions (which actually deliver what they promise) from now on.

And purely from looking at the bottom line, 'no significant growth' with 20% fewer staff is progress! Lol

Quote:
As for WiS monopolizing development for 18 months and then falling flat on its face, that was purely CCP's blunder and had nothing to do with WiS itself. Remember all that walking in stations stuff shown with another engine in 2007-2008? That stuff was done in Unreal engine (I think?) and it worked. They could have released it.

Instead, and the assumption is that it was done for WoD's sake, they went and started on Carbon engine basically from scratch. That's where that 18 months went, and why all we got was an empty room to walk around in. That wasn't WiS's failure, or the players'. That was CCP, plain and simple. What possessed them to even consider doing that, I'll never know. Not to mention while doing all this they still had no plans for meaningful gameplay.

And finally, I firmly believe that had CCP not released the NEX store together with Incarna, and had the "greed is good" letter not leaked, Incarna would have been much better received. Even such as it was.

The whole mess that led up to Incarna are aspects of the same problem, not separate issues. I've said this before, pre-Incarna CCP had underdelivered for several expansion cycles because they'd assumed the subscriber base was a captive audience and that Eve's player-driven sandbox nature meant they could continue to serve up any old half-baked crap, whilst the users worried about generating the meaningful content and cracked open our credit cards to buy pretty monocles and boots to fund $1000 jeans purchases for management. Greed Is Good leaking exposed the whole sorry mess (and also clearly exposed the side-fact that some staff members at CCP were unhappy with the direction the company was being taken in), but the underlying issues at CCP were responsible for all parts (18 months, Greed Is Good, NeX, the $99 development licence, Captain's Quarters) of the perfect storm that was the Summer 2011 trainwreck.

Quote:
There was hope that by that year's winter expansion the doors might actually open.

From who? You said it yourself above - there was no gameplay, and there hadn't even been significant attempts to design any until Team Avatar's efforts over the spring and summer of 2012.

Quote:
And what we got is the past 18 months - wall to wall FiS (which, don't get me wrong, was very nice), but at the same time more FiS does not bring in new players, and more FiS does not help keep bored old players. Hence the current stagnation, and the concurrent user record still unbeaten from quite a while ago, and game still hasn't reached 500k subs, even though everyone and their grandma has 2-3 alt accounts as it is.

What the last few 'thousand little things' expansions look to have done, however, is a better job of converting trial accounts into subscribers, ridding the game of some of the frustrations that led players to quit, and tempting back some of those previous quitters for another try. NPE and UI fixes, Time Dilation, and T1 ship rebalancing are all prime examples of that.

You don't expect a hospital patient who just had a major operation to jump back into work at full pace straight away, and you wouldn't expect CCP to completely restructure and shed 100 jobs then immediately hit out a new Apocrypha every 6 months. The company needed time to find their feet and get their confidence back. Hopefully, we're nearing that stage now where big meaningful expansions, whether that be industry, lowsec, 0.0 sov, WiS, or whatever else, can be back on the agenda.

Every time you post a WiS thread, Hilmar strangles a kitten.

Lexmana
#700 - 2013-01-06 14:54:12 UTC
CCP is doing the right thing by fixing broken things and adding polish to the core of the game. Everybody should be happy about that because it adds a promise of longevity and caves the way for future expansions. When the game is fixed properly then they could start thinking of what new (and initially broken needing several dev cycles to fix) things they might add. Not before.

Why do you want to add new broken things to a broken game? If it aint broken don't fix it. But what if it is broken?