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attacking ships with no defense or offense

First post First post
Author
Mag's
Azn Empire
#141 - 2012-11-24 20:16:29 UTC  |  Edited by: Mag's
Riddick Liddell wrote:
Tallian Saotome wrote:
Funny thing, I know of corporations who fly freighters around highsec all day every day, and by playing it safe minimize the risks and losses they incur doing it.

It only takes one frig to slingshot a freighter. Is using 2 characters to ensure you safety worth the 80 billion isk you stupidly loaded into yours?


From a practical stand point this is good advice.
50 plex would have paid to keep a web alt in free EVE for 4 years.

I don't think it's healthy EVE that everyone should be required to run multiple accounts but if that's the kind of game CCP want to push, I guess we will see where it ends up.
Good news, you don't need multiple accounts to do this. That's one of the reasons Eve is called an MMO.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mars Theran
Foreign Interloper
#142 - 2012-11-25 02:00:13 UTC
Jenn aSide wrote:
Terminal Insanity wrote:
Lashauna wrote:
why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?

Yes.

This is the equivilent of playing Hello Kitty Online and wondering, "wheres all the pvpers? is this all HKO is about? just minigames and stuff?"

You've chosen to play a hardcore pvp mmo, and wonder why theres so much pvp.


+1

I's just the "carebear" way. Most MMOs pamper the players (probably why most fail), but for some reason some people who don't like pvp or sandboxes end up in games like this and Darkfall ect ect, even though there are litterally thousands of thempark games out therem, some with space ships.

You're right, you don't see it in reverse, you don't see PVP'rs in PVE centered games screaming for more pvp. "Carebearism" is like a cancer, spreading into places and strangling off everything in it's path...trammel style.


I have to disagree with this. In my experience, most MMOs resort to fascist forum policies and prefer leveling bans to listening to constructive criticism. while picking a few select favorites who push a certain ideology that they maybe happen to agree with, and let have the run of the place, while black-marking and banning anyone who disagrees with them after labeling them trols and flamers.

That's one reason I've never stayed long in most other MMOs. Also, likely the reason why most other MMOs fail so spectacularly in their first year of release, and then decline to no more than a small number of players who follow and agree with that ideology while licking the boots of those few individuals so avidly.
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Tallian Saotome
Nuclear Arms Exchange Inc.
#143 - 2012-11-25 02:18:42 UTC
Mars Theran wrote:
Jenn aSide wrote:
Terminal Insanity wrote:
Lashauna wrote:
why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?

Yes.

This is the equivilent of playing Hello Kitty Online and wondering, "wheres all the pvpers? is this all HKO is about? just minigames and stuff?"

You've chosen to play a hardcore pvp mmo, and wonder why theres so much pvp.


+1

I's just the "carebear" way. Most MMOs pamper the players (probably why most fail), but for some reason some people who don't like pvp or sandboxes end up in games like this and Darkfall ect ect, even though there are litterally thousands of thempark games out therem, some with space ships.

You're right, you don't see it in reverse, you don't see PVP'rs in PVE centered games screaming for more pvp. "Carebearism" is like a cancer, spreading into places and strangling off everything in it's path...trammel style.


I have to disagree with this. In my experience, most MMOs resort to fascist forum policies and prefer leveling bans to listening to constructive criticism. while picking a few select favorites who push a certain ideology that they maybe happen to agree with, and let have the run of the place, while black-marking and banning anyone who disagrees with them after labeling them trols and flamers.

That's one reason I've never stayed long in most other MMOs. Also, likely the reason why most other MMOs fail so spectacularly in their first year of release, and then decline to no more than a small number of players who follow and agree with that ideology while licking the boots of those few individuals so avidly.

It tends to go both ways, first they listen too much, and when that causes the game to start declining they over react and start lashing out against the players... Tho sometimes it happens in the opposite order.

Inappropriate signature removed, CCP Phantom.

Darth Khasei
Wavestar Business Ventures Inc.
#144 - 2013-01-01 20:09:10 UTC
Mars Theran wrote:


I have to disagree with this. In my experience, most MMOs resort to fascist forum policies and prefer leveling bans to listening to constructive criticism. while picking a few select favorites who push a certain ideology that they maybe happen to agree with, and let have the run of the place, while black-marking and banning anyone who disagrees with them after labeling them trols and flamers.

That's one reason I've never stayed long in most other MMOs. Also, likely the reason why most other MMOs fail so spectacularly in their first year of release, and then decline to no more than a small number of players who follow and agree with that ideology while licking the boots of those few individuals so avidly.


Respect. Cool

Just had to chime in and give a thumbs up to you for pointing out the boot licking.
Mars Theran
Foreign Interloper
#145 - 2013-01-01 20:10:22 UTC  |  Edited by: Mars Theran
Andski wrote:
oh you thought the game was about being ~honourable~? well, it's not


Somebody should pod you just for being so obtuse. Blink

Truthfully, you can be as honorable or dishonorable as you like = player choice. Just don't expect either to be rewarded; or expect one to be rewarded more than the other.
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Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#146 - 2013-01-01 20:17:09 UTC
Killmails

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Darth Gustav
Sith Interstellar Tech Harvesting
#147 - 2013-01-01 20:19:56 UTC
Mars Theran wrote:
Andski wrote:
oh you thought the game was about being ~honourable~? well, it's not


Somebody should pod you just for being so obtuse. Blink

Truthfully, you can be as honorable or dishonorable as you like = player choice. Just don't expect either to be rewarded; or expect one to be rewarded more than the other.

This is wrong and I can demonstrate it clearly with simple logic.

Being dishonourable serves to release any constraint on my options.

Being honourable serves to constrain your options.

One will clearly be rewarded more than the other.

It's funny that you would call somebody who understands this, "obtuse."

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Nova Fox
Novafox Shipyards
#148 - 2013-01-01 20:38:53 UTC
To correct the problem and notion that 'don't shoot me I'm unarmed.' is entirely unacceptable line of thought in New Eden.

It should be 'come at me bro, let me show you my teeth!'

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Tippia
Sunshine and Lollipops
#149 - 2013-01-01 20:42:12 UTC
Nice necro. Roll
baltec1
Bat Country
Pandemic Horde
#150 - 2013-01-01 21:49:57 UTC
Thought I had seen thid thread before.
Pandora Barzane
Royal Amarr Institute
Amarr Empire
#151 - 2013-01-01 22:00:09 UTC
Alara IonStorm wrote:
Shederov Blood wrote:
Why do Battlefield and CoD players just want to shoot each other?

Sociopaths and Belligerent Undesirable I have been told.

People with Morals try to negotiate a peaceful solution and coexist on a map together.


Looking at this thread they also attract the same kind of people as Eve.
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#152 - 2013-01-01 22:35:20 UTC  |  Edited by: Lady Katherine Devonshire
The reason that they do it basic human psychology. It is the classic "pecking order." You can see in other species as well. For example, let us say that you have three cats in a house. A big cat, a medium sized cat, and a tiny cat. The big swats at the medium sized cat. The medium sized cat does not fight back, however, because he knows that he can not win. Instead he goes over and swats the tiny cat to make himself feel empowered again.

Humans are no different and, sadly, no better in this regard. When some sad person gets yelled at by their boss they can not fight back. So the come home, log into EvE, and gank a helpless miner. Or their mother tells them to do household chores and the self-entitled little twit feels that this is some sort of cosmic injustice that must be avenged, but he obviously is not about to stand up for himself in real life, so again he logs onto EvE and goes to look for an unarmed freighter to prey upon.

The "big cats" in this picture of EvE would be the nullsec alliances with their fleets of titans and capital ships, able to cyno in giant blobs to crush any opposition faster than lag itself. The "tiny cats" are the miners, freighters, and other "carebare" types. The gankers, pirates and whatnot are the "middle cats." They are not big enough, skilled enough, or strong enough to take on the major players in the harsh world of PvP. So instead they seek out those even weaker than themselves to prey upon. A cheap self-delusional affirmation of power over someone else designed to make them feel better & distract them from their own weakness & inability to play in the "big cat" league.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#153 - 2013-01-01 22:42:52 UTC
Lashauna wrote:
what is the honor of attacking a ship that can not fight back?



Eve is everything you want but about whatever honor.

Ever dreamed to be THE BULLY of all BULLIES??? -Eve is made for you, encouraged and rewarded behavior by game design. If you're afraid of that, move on and don't look back.

removed inappropriate ASCII art signature - CCP Eterne

Malcanis
Vanishing Point.
The Initiative.
#154 - 2013-01-01 22:52:23 UTC
Lady Katherine Devonshire wrote:
The reason that they do it basic human psychology. It is the classic "pecking order." You can see in other species as well. For example, let us say that you have three cats in a house. A big cat, a medium sized cat, and a tiny cat. The big swats at the medium sized cat. The medium sized cat does not fight back, however, because he knows that he can not win. Instead he goes over and swats the tiny cat to make himself feel empowered again.

Humans are no different and, sadly, no better in this regard. When some sad person gets yelled at by their boss they can not fight back. So the come home, log into EvE, and gank a helpless miner. Or their mother tells them to do household chores and the self-entitled little twit feels that this is some sort of cosmic injustice that must be avenged, but he obviously is not about to stand up for himself in real life, so again he logs onto EvE and goes to look for an unarmed freighter to prey upon.

The "big cats" in this picture of EvE would be the nullsec alliances with their fleets of titans and capital ships, able to cyno in giant blobs to crush any opposition faster than lag itself. The "tiny cats" are the miners, freighters, and other "carebare" types. The gankers, pirates and whatnot are the "middle cats." They are not big enough, skilled enough, or strong enough to take on the major players in the harsh world of PvP. So instead they seek out those even weaker than themselves to prey upon. A cheap self-delusional affirmation of power over someone else designed to make them feel better & distract them from their own weakness & inability to play in the "big cat" league.


You don't know much about cats or EVE.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Terranid Meester
Tactical Assault and Recon Unit
#155 - 2013-01-01 22:59:03 UTC
The reason to commit violence is to achieve violence.

Violence is a great equaliser in that it is something anyone can achieve, some better than others.
It is an undiluted concept, simple in its nature and also a part in nature which is red in tooth and claw.
It is a great achievement to do violence well and generally its goals are made and achieved by its participants.
Death is a a part of life and in order for some life to flourish death and destruction are the methods for sustaining it
and also moving the universe along otherwise you get stagnation.
MadMuppet
Critical Mass Inc
#156 - 2013-01-01 23:27:37 UTC
Lashauna wrote:
i am not here to shed noob tears or anything of that matter, i just want an answer to a question...

why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?

even if your ship have no defense or offense you are targeted and and quickly destroyed and usually by 2+ players...

what is the honor of attacking a ship that can not fight back? for killboard stats? but how can your killboard look "good" if it is full of defenseless ships?

is this all EVE is about?






please note: i would prefer constructive responses, otherwise do not waste both of our times


The concept of 'honor' around killing ships died with the 'U-Boat Menace' in WWI with any lasting hope of it it going up in smoke and down in flames in the Laconia Incident in 1942.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Mallak Azaria
Caldari Provisions
Caldari State
#157 - 2013-01-01 23:31:44 UTC
MadMuppet wrote:
The concept of 'honor' around killing ships died with the 'U-Boat Menace' in WWI with any lasting hope of it it going up in smoke and down in flames in the Laconia Incident in 1942.


Honour was a stupid idea anyway.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Malcanis
Vanishing Point.
The Initiative.
#158 - 2013-01-01 23:40:41 UTC
MadMuppet wrote:
Lashauna wrote:
i am not here to shed noob tears or anything of that matter, i just want an answer to a question...

why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?

even if your ship have no defense or offense you are targeted and and quickly destroyed and usually by 2+ players...

what is the honor of attacking a ship that can not fight back? for killboard stats? but how can your killboard look "good" if it is full of defenseless ships?

is this all EVE is about?






please note: i would prefer constructive responses, otherwise do not waste both of our times


The concept of 'honor' around killing ships died with the 'U-Boat Menace' in WWI with any lasting hope of it it going up in smoke and down in flames in the Laconia Incident in 1942.


The concept of 'honour' in applied violence died with chivalric tournaments sometimes around the 15th century. Arthur Conan Doyle's "Sir Nigel" and "The White Company" are a delightfully nostalgic and sentimental farewell salute to the concept. For the last half-millenium, professionals have got the job done with a minimum of risk because dying so someone else can read a god damb bedtime story is possibly the worst cause I can imagine.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tippia
Sunshine and Lollipops
#159 - 2013-01-01 23:49:02 UTC  |  Edited by: Tippia
Malcanis wrote:
The concept of 'honour' in applied violence died with chivalric tournaments sometimes around the 15th century. Arthur Conan Doyle's "Sir Nigel" and "The White Company" are a delightfully nostalgic and sentimental farewell salute to the concept. For the last half-millenium, professionals have got the job done with a minimum of risk because dying so someone else can read a god damb bedtime story is possibly the worst cause I can imagine.

…also, the reason the French lost at Agincourt was because they were a bunch of killwh0res who wanted points for getting as many squishy peasants as possible on their score board, only this time, they got baited and kited.

Sounds awfully familiar even some 600 years later, doesn't it?
Nicolo da'Vicenza
Viziam
Amarr Empire
#160 - 2013-01-02 00:01:24 UTC  |  Edited by: Nicolo da'Vicenza
Malcanis wrote:
Quote:
Quote:

please note: i would prefer constructive responses, otherwise do not waste both of our times


The concept of 'honor' around killing ships died with the 'U-Boat Menace' in WWI with any lasting hope of it it going up in smoke and down in flames in the Laconia Incident in 1942.


The concept of 'honour' in applied violence died with chivalric tournaments sometimes around the 15th century. Arthur Conan Doyle's "Sir Nigel" and "The White Company" are a delightfully nostalgic and sentimental farewell salute to the concept. For the last half-millenium, professionals have got the job done with a minimum of risk because dying so someone else can read a god damb bedtime story is possibly the worst cause I can imagine.

i'd say it died earlier then that, with the battle of crecy where the entire French nobility were wiped out at range by peasant English longbowmen with feces dipped arrows. the turk invasion with its gunpower and the ascension of Louis XI are good arguments for the 14th century though