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attacking ships with no defense or offense

First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#201 - 2013-01-03 18:52:04 UTC
Ranger 1 wrote:
Malcanis wrote:
Chandaris wrote:
because killing you and taking your stuff is how i make money.


No no no its all to do with with cats you see


Does that mean that our Avatars will soon have a /dance emote, and we will have an overwhelming desire to be part of a Broadway musical?


Also, Gallente characters will soon have the option to sport long pointy ears.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Riedle
Brutor Tribe
Minmatar Republic
#202 - 2013-01-03 18:55:35 UTC
Three pussycats
Eternal Montage
Myriad Sequence
#203 - 2013-01-03 19:07:40 UTC
Lashauna wrote:
i am not here to shed noob tears or anything of that matter, i just want an answer to a question...

why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?

even if your ship have no defense or offense you are targeted and and quickly destroyed and usually by 2+ players...

what is the honor of attacking a ship that can not fight back? for killboard stats? but how can your killboard look "good" if it is full of defenseless ships?

is this all EVE is about?


please note: i would prefer constructive responses, otherwise do not waste both of our times


Personally, I will gladly kill noobs but when I do so I typically message them and try to teach them something afterwards. If I killed them that means they most likely put themselves in harms way and allowed it to happen. I message them and ask them what they were doing and help them to understand what they did wrong. In many cases these noobs aren't even aware of the d-scan and sometimes they didn't realize they were in lowsec lol... I usually leave them feeling pretty good and often donate a mil or so back to them and send them on their way. The way I look at it, I provide a service. I don't always kill noobs, but when I do, I do it for them.

My corp always has a shoot and recruit policy. If we kill someone who's unaffiliated and they seem to either show a bit of toughness or good sportsmanship about it, we tend to talk to them and get a feel for them and we recruit a lot of members that way.

All and all I consider it fair. Unless if a noob is a few days or weeks old, he/she should know better than to allow themselves to get killed. Learning to survive is the first thing you have to learn in eve, and I help to teach that.
Alavaria Fera
GoonWaffe
#204 - 2013-01-03 19:09:26 UTC
Eternal Montage wrote:
My corp always has a shoot and recruit policy. If we kill someone who's unaffiliated and they seem to either show a bit of toughness or good sportsmanship about it, we tend to talk to them and get a feel for them and we recruit a lot of members that way.

All and all I consider it fair. Unless if a noob is a few days or weeks old, he/she should know better than to allow themselves to get killed. Learning to survive is the first thing you have to learn in eve, and I help to teach that.

That's a pretty good way to go about it.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Inxentas Ultramar
Ultramar Independent Contracting
#205 - 2013-01-03 19:17:47 UTC
Shoot-and-recruit policy... I like that term Twisted and I fully agree. When you play in lowsec / WH you are just as well playing a survival game. There's also the other side of the coin, like surviving an attempt on your ship that would have absolutely slaughtered the uninitiated. That super-expensive pirate Cynabal on the gate? Yeah, just throw 3x warp stabs on a hoarder and a few shield extenders for a whopping 5000+ EHP and you pass that dude with 50% shield damage and 0 effort. You then harvest his empty threats (aka pirate tears) from local.
Alavaria Fera
GoonWaffe
#206 - 2013-01-03 19:38:06 UTC
Inxentas Ultramar wrote:
Shoot-and-recruit policy... I like that term Twisted and I fully agree. When you play in lowsec / WH you are just as well playing a survival game. There's also the other side of the coin, like surviving an attempt on your ship that would have absolutely slaughtered the uninitiated. That super-expensive pirate Cynabal on the gate? Yeah, just throw 3x warp stabs on a hoarder and a few shield extenders for a whopping 5000+ EHP and you pass that dude with 50% shield damage and 0 effort. You then harvest his empty threats (aka pirate tears) from local.

Oh my, sounds like fun. Tempting fate by warping around in a hauler.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#207 - 2013-01-03 20:55:05 UTC
taking something squishy and weak, and then stamping on it until it explodes
it's a nice feeling, like a warmth going through you, the feeling of power i guess

getting caught and losing something is the opposite
if you CHOOSE to go into a fight, and lose, oh well you took the risk, you move on
but getting caught when you are trying to avoid it AND knowing that you could have done something but didn't, or you did the wrong thing, is a gutting feeling

just knowing you made someone else feel that is lush




Celly Smunt
Neutin Local LLC
#208 - 2013-01-03 21:05:58 UTC
Alara IonStorm wrote:
Honor is not a thing that matters in EVE, you can have and it is valuable to who trusts you and your own sense of what is right and wrong but it is absolutely critical to understand that it has 0 relevance to other people who have their own scale of what they do.

Some people play this game as hero's, some villains, some neutral and some it is all business. Some are petty thugs and extortionist, others are syndicate bosses or warlords. Whatever the case the reality is that these people exist and precaution is key to make sure they don't break you.

Precaution against economic attacks.

* Tank your Ship. My Haulers go out with 50 Million ISK per 10K EHP and I don't leave slots unfit that can help me. I buy different ships for Cargo Capacity and Tank depending the value per m3 of Cargo
* Read Contracts, read every word and check every item.
* If something is small and very valuable it goes in a Maller or Drake instead of a stuffed Hauler and is sent separate like 200mil ISK Implants.
* If I do not have the Tank to Cargo Ratio needed I hire someone who does this professionally.

Precaution against random attacks.

* Wrap your Pod. Fitting a ship around your pod is a big deal, a Shuttle T1 Frigate or Rookie Ship can Pop but nothing of value is lost. Clone Costs and what you put in your head is valuable.
* Tank your Ship as best you can.

Precaution in General.

* I keep sizable amount of my assets either liquid or invested in items in safe stations, so when I undock if I am a victim that day I can afford the loss comfortably.
* I always have a back up or two to something important. A Mission Ship, PvP Boat, Hauler or Barge I either have more or ISK for more ready to go.
* Keep your savings on a same account alt and cash on hand for purchase on your main. A miss click in the market or on a contract and you are covered. Still be ever vigilant making sure that doesn't happen but if it does you don't break the bank by draining everything.

EVE isn't hard if you take precaution. The best analogy to survival: Don't walk around with a $1000 in Bills in your pocket, keep most of your Assets in the Bank and always wear a Seat Belt(Tank). You may get knocked down but with proper management never knocked out.

Sure you can not do some of that but that is Risk and while Risk can be profitable there is a chance of it going sideways so be prepared. Losing is never a non option.



^^THIS^^

pretty much says it all

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Feyd Rautha Harkonnen
Doomheim
#209 - 2013-01-03 21:07:20 UTC  |  Edited by: Feyd Rautha Harkonnen
Lashauna wrote:
i am not here to shed noob tears or anything of that matter, i just want an answer to a question...

why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?

even if your ship have no defense or offense you are targeted and and quickly destroyed and usually by 2+ players...

what is the honor of attacking a ship that can not fight back? for killboard stats? but how can your killboard look "good" if it is full of defenseless ships?

is this all EVE is about?


I was going to write a long pithy response as to how you are projecting your interpretation of 'honor' onto others, etc etc....

...but I just decided to say that while carebear tears are delicious, poorly-fit carebears also have chocolatey goodness inside their pods..
Sorlac
Cosmos Industrial
Cosmos Origins
#210 - 2013-01-04 02:41:25 UTC
I have really got to wonder what these people are doing to have everyone trying to kill them. I've been playing off and on since 2006 and only had 1 person shoot at me; he thought he was in a low sec system (of by one and got concorded)and was looking to get into some pvp fun (talked with him in local for a bit then gave him 10 million to replace his rifter and buy extras for longer pvp goodness).

Then again I did spend about a week researching the game before buying it and one of the first things I learned is how not to make myself a target (only took about an hour of research to learn it).
Tarn Kugisa
Kugisa Dynamics
#211 - 2013-01-04 02:44:50 UTC
Vanell Draeko wrote:
ISK

If your ship has no defence or offence modules must have other modules that worth something so...


/thread

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Mortimer Civeri
Aliastra
Gallente Federation
#212 - 2013-01-04 02:54:38 UTC
@OP: I have just aquired a Tank of Honor, I will sell to you. Convo me in game. Lol

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Disastro
Wrecking Shots
#213 - 2013-01-04 04:15:04 UTC
Lashauna wrote:
i am not here to shed noob tears or anything of that matter, i just want an answer to a question...

why every where in EVE, people always want to kill you? is this all EVE is all about? who can kill who first?

even if your ship have no defense or offense you are targeted and and quickly destroyed and usually by 2+ players...

what is the honor of attacking a ship that can not fight back? for killboard stats? but how can your killboard look "good" if it is full of defenseless ships?

is this all EVE is about?



Yes. Eve is about PVP. Lots of idiots on these forums will suggest otherwise. The folks who understand the game call them victims.
Celly Smunt
Neutin Local LLC
#214 - 2013-01-04 17:35:45 UTC
Jame Jarl Retief wrote:


As a gamer, I always had a code of conduct of sorts. For example, if I stumble onto someone fighting NPCs in another MMO, I don't jump on top of it and yell "Gangb***g!" I'll politely wait until he's done killing AND looting. Why? Well, he did all the work, might as well make sure he gets the rewards, in case I win. We then duke it out. It's nice, clean, honorable. And it means something if I win. What meaning does it have to beat someone down who is already on the verge of possibly dying to a bunch of NPCs?

Same goes for attacking "lowbies". People who can't effectively fight back. Or "ganking" (Nv1 fights where the victim has no chance of winning, and only a slim chance of escape). I just see very little point in it, nor do I have much fun doing it.

Now, in EVE, people will tell you none of this applies, because of loot and ISK. That is a fallacy, and an obvious one at that. Because what is ISK? You can BUY ISK in EVE for crying out loud, legally. Something you can't do even in a carebear game like WoW. Want to become a billionaire in EVE? Dump a hundred bucks into the game, and viola, you're a billionaire! Congratulations, you win EVE! Credits roll, uninstall?

But hey, that's just me. I'm crazy and quirky like that.


+1

and you my friend are not alone.

Contrary to what outward appearances may lead one to believe, there are a great number of folks just like you and I who view things the same way AND play EvE.

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Debora Tsung
Perkone
Caldari State
#215 - 2013-01-04 18:17:29 UTC
Inquisitor Kitchner wrote:



Honour is a subjective thing.

For one person honour may not be attacking the weak.

For another it might be letting the weak know before you attack them.


Hehe, I remember UO, walking through the woods with my fledgling sword man, suddenly some guy stepped up to me and gave me lots of valuable and powerful combat equipment. I was grateful and asked "why do You give all this to me?" and he replied "So You can actually fight back Big smile " just before killing me.

Good old times :)

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Debora Tsung
Perkone
Caldari State
#216 - 2013-01-04 18:36:49 UTC
Also, when it comes to the game of eve, I found it a good thing to stick to what the sniper said.

http://www.youtube.com/watch?v=9NZDwZbyDus

It works, strangely enough.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Kal'Jericho Rakkarth
Roden Logistics LTD
#217 - 2013-01-04 19:29:59 UTC
Reasons why someone might want to kill you in a completely defenseless ship other than being a jerk.

1. You are invaded their territory. They invested a great deal of effort in chasing out the pirates, gankers etc. and now you're taking advantage of their hard work and reaping the rewards that they consider are rightfully theirs.

2. You may be a spy for a hostile party. Suppose I wanted to go miner hunting with my friends. I might send a completely unarmed and defenseless miner ship in my fleet to scout out the belts in the next system over. And once I knew where those juicy targets were warp to that fleet member and blow up everyone.

3. They are being altruistic by teaching you in a less expensive ship that you can't fly without defenses and/or friends and/or strategy and/or tactics. Face it, the game itself says over and over again, "Don't fly anything you can't afford to lose" and yet people tend to do it until their ship gets popped.

4. Mistaken Identity. There are so many names available and some of them are hard to distinguish, "Was it XxNecroBabyXX" that ganked me last week or "xxNecroBABYxx"? Aw who cares, kill 'em all let someone else sort it out.


Plenty of people just want to start a fight with a player, because they want the challenge of an opportunity that at least occasionally does something unpredicted. Even people who really get into playing market games or mining or mission running, burn out on those activities and want a new challenge. In Eve Online, social interaction is where the challenge is.

New Eden just ain't safe.
Apocryphal Noise
Close Encounters of the EVE Kind
Goonswarm Federation
#218 - 2013-01-04 20:20:24 UTC
My dear and wonderful pubbie, my innocent, disenchanted pubbie: Honor is an illusion. EVE is where our most cherished abstractions are allowed to vanish, like fog in the summer sun. Just so ethereal they are. Just so fragile. Now we answer only to impulse and to violence. What a glorious world we have made, no?
Celly Smunt
Neutin Local LLC
#219 - 2013-01-05 05:00:03 UTC
Apocryphal Noise wrote:
My dear and wonderful pubbie, my innocent, disenchanted pubbie: Honor is an illusion. EVE is where our most cherished abstractions are allowed to vanish, like fog in the summer sun. Just so ethereal they are. Just so fragile. Now we answer only to impulse and to violence. What a glorious world we have made, no?


Thou dost wax poetic...

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

SmilingVagrant
Doomheim
#220 - 2013-01-05 05:09:45 UTC
Debora Tsung wrote:
Inquisitor Kitchner wrote:



Honour is a subjective thing.

For one person honour may not be attacking the weak.

For another it might be letting the weak know before you attack them.


Hehe, I remember UO, walking through the woods with my fledgling sword man, suddenly some guy stepped up to me and gave me lots of valuable and powerful combat equipment. I was grateful and asked "why do You give all this to me?" and he replied "So You can actually fight back Big smile " just before killing me.

Good old times :)


We called them the Dread Days.