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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#1721 - 2015-01-22 13:58:24 UTC
Corraidhin Farsaidh wrote:
As pointed out by meyself and many others this would not create content, rather it would remove some as hisec players would never choose to go through losec if they already don't. All this idea would do is hand all high value trade to the huge alliances that already control losec regions


I do not agree with the assumption that highsec players would never choose to cross lowsec. Evidence from my perspective shows that for enough profit, most will accept more risk. For example, when CCP first deployed wormholes they did not believe that players would attempt to live there as it would be too high risk.

I'm curious as to these huge alliances that control lowsec regions though, as I've never found a "lowsec region" controlled at all. A gate, a few systems, or a popular pipe sure, but never a region, and never consistantly.

Corraidhin Farsaidh wrote:
Such a change would not give players the choice of going through losec (which they already have by the way) but rather would mean they have no choice but to go through losec to remain competitive in trade and market buy/sell actions. Forcing people to do something never works.


The choice presented now is take highsec, or take lowsec and shave a jump or 3 for a disproportionate increase in risk. Currently in all but a few cases, if you can make the trip entirely in highsec there isn't much sense in taking a lowsec route. That doesn't sound like any kind of meaningful choice to me.

I'm also curios as to the competition component of the reasoning. Seeing as the assumption that almost no highsec exclusive players would choose to cross lowsec has been established. Who are they competing against? Keep in mind that competition in its diversity across eve is the driving force behind many a subscription, plex sale, and returning player.

I would also like to take a moment to point out that the proposition is to separate the empires with many systems. Enough that there would be multiple possibilities and combinations of routes to choose from. Not to funnel the playerbase into the few existing pipes and chokepoints.

On a long enough timeline, the life expectancy of everyone drops to zero.

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#1722 - 2015-01-22 14:36:10 UTC
Yes please. Highsec is too convenient.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1723 - 2015-01-22 14:45:21 UTC
Evora Pirkibo wrote:
...stuff....


Hisec players will not accept the risk of losec now, so forcing them to stay in one place or risk hisec would simply annoy them more. Making reasonable profit would also *require* travelling across losec rather than having the choice to do so as now. Your position takes away any choice in this. I'm also working on the assumption that the seperation of hisec would have to be total for this to impact those who afk freight stuff around as they wouldn't care if the alt autopilots twice as far. Only pilots ATK would be affected by this and would be irritated even more.

Such a change would nerf the playstyles of missioners, traders, manufacturers and anyone running the Epic arcs and for no reason as those who chooce hisec for their owns reasons still wouldn't use losec.
Zimmer Jones
Aliastra
Gallente Federation
#1724 - 2015-01-22 15:19:30 UTC  |  Edited by: Zimmer Jones
Corraidhin Farsaidh wrote:
stuff +

Such a change would nerf the playstyles of missioners, traders, manufacturers and anyone running the Epic arcs and for no reason as those who chooce hisec for their owns reasons still wouldn't use losec.



Then that would be their loss. Currently there is very little risk ( provided you fit your ship properly and don't haul bling in a freighter) in hauling everything you have to jita, a gigantic trade hub that stifles all real competiton and makes everything available at one price, less 0.01 isk ever 5 minutes or so. Yes, through emergent gameplay that CCP has let gankers and griefers become very powerful, with high DPS cheap hulls. Well the pendulum swings, Do you think CCP will let this continue? There will always be ganking, but right now the risk is very low for the OCD routines gankers have developed. There have been changes made to be a little more inconvenient to gankers, and probably more on the way.

Nullsec has just had its board shaken,the rest of eve should not be left stagnant, and highsec is stagnant.
Nullsec has had more changes to space than any other "area" ( highsec, WH's, Lowsec). Highsec has been left entirely alone for fear that it might disturb the bears.

Running an epic arc? have to travel through lowsec to get a craploads of isk/mods/lp? Have some risk for your payout, if you read eve guides, they cover everything quite nicely, risk is absolutely minimized.

Trading? local markets trade hubs will dissapear? oh noes, jita will dissapear! But jita has ALWAYS been the trade hub!!!!!! /massive sarcasm
Market(s) will continue to exist, just splintered and the local price variance will stimulate the people willing to take the risk for the isk to haul from one market to the other.

Missioners will likewise have no problems, I see most of them staying close to their mission hubs, as i they do currently.

Manufaturers will still have markets. The game will change, and surprise surprise, people will adapt.

Same old complaints, same old knee jerk arguements. I'm surprised that "terror" and "think of the children" haven't been thrown in here.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#1725 - 2015-01-22 15:19:58 UTC
Evora Pirkibo wrote:
The choice presented now is take highsec, or take lowsec and shave a jump or 3 for a disproportionate increase in risk. Currently in all but a few cases, if you can make the trip entirely in highsec there isn't much sense in taking a lowsec route. That doesn't sound like any kind of meaningful choice to me.

Dividing the Empires with Low sec does not create choice either. Low sec areas connecting otherwise separated empires are not by any means comparable to the other Low sec areas. The only thing that comes close to such new special Low sec ares would be Rancer in its best days, or Hagilur today during some hours of the day, or Amamake: Trying to move a freighter or hauler through there is absolutely infeasible, hence no choice is created. Not even cloakies would be safe as there would undoubtedly be many cans, drones, corpses, wrecks around certain gates to prevent cloaking. So, in contrast of today where you can chose between taking a JF a couple of cyno mids to Jita or a freighter by gates, or a DST or Cloaky via gates through Low/High sec, this choice would be completely eliminated to only JF being able to reliably skip these areas and move things around. I, henceforth, call your "kind of meaningful choice" in terms of hauling, as per quote, self-delusion.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Zimmer Jones
Aliastra
Gallente Federation
#1726 - 2015-01-22 15:29:24 UTC
Rivr Luzade wrote:

Dividing the Empires with Low sec does not create choice either. Low sec areas connecting otherwise separated empires are not by any means comparable to the other Low sec areas. The only thing that comes close to such new special Low sec ares would be Rancer in its best days, or Hagilur today during some hours of the day, or Amamake: Trying to move a freighter or hauler through there is absolutely infeasible, hence no choice is created. Not even cloakies would be safe as there would undoubtedly be many cans, drones, corpses, wrecks around certain gates to prevent cloaking. So, in contrast of today where you can chose between taking a JF a couple of cyno mids to Jita or a freighter by gates, or a DST or Cloaky via gates through Low/High sec, this choice would be completely eliminated to only JF being able to reliably skip these areas and move things around. I, henceforth, call your "kind of meaningful choice" in terms of hauling, as per quote, self-delusion.



Funny, i recall the existence of blockade runners, and Black ops battleships. More than that, and it has been pointed out, just because empires would be separated does not mean there would be low sec choke points. Likely the choke points would still be high security, but a good selection of low systems to go to, and not just one route/choke point to get to other empires.

The cloaking is a non-issue, its already in the rules you are not allowed drop cans/ litter for de-cloaking purposes, CCP can and have done their best to make sure people have a good chance to run away from a poorly run gate camp, and at least a chance from a good camp.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#1727 - 2015-01-22 15:55:36 UTC  |  Edited by: Rivr Luzade
Zimmer Jones wrote:

Funny, i recall the existence of blockade runners, and Black ops battleships. More than that, and it has been pointed out, just because empires would be separated does not mean there would be low sec choke points. Likely the choke points would still be high security, but a good selection of low systems to go to, and not just one route/choke point to get to other empires.

The cloaking is a non-issue, its already in the rules you are not allowed drop cans/ litter for de-cloaking purposes, CCP can and have done their best to make sure people have a good chance to run away from a poorly run gate camp, and at least a chance from a good camp.

Granted, I missed the Blops Bridge of Covert Ops, which is essentially the same as a JF jump: You skip the Low sec by jumping above it.

With regards to the "no choke points": You don't get it, do you? Roll Any. Low sec area. Between. Empires. That. Cannot. Be. Reached. Otherwise. And. Have. Major. Trade hub. IS. A. Choke point. It does not matter if you make it 2 or 10 systems, there is alway only so many entries, so many feasible routes and so many feasible exits. However, there are a lot of people who are after easy kills these days and the small number of possible entries, exits and routes is easily campable by these people. 24 hours, 7 days a week. The introduction of Low sec probably won't be a situation like in Aunenen or Rancer, which have no way around them, but instead the entire area of that Low sec is a huge choke point. And quite frankly, it could not be different as a non choke point area is basically pointless and would just turn into yet another area of dead space. If you want kills and destruction in Empires dividing Low sec, you need to make them choke points. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#1728 - 2015-01-22 15:55:43 UTC
Corraidhin Farsaidh wrote:
Hisec players will not accept the risk of losec now, so forcing them to stay in one place or risk hisec would simply annoy them more. Making reasonable profit would also *require* travelling across losec rather than having the choice to do so as now. Your position takes away any choice in this. I'm also working on the assumption that the seperation of hisec would have to be total for this to impact those who afk freight stuff around as they wouldn't care if the alt autopilots twice as far. Only pilots ATK would be affected by this and would be irritated even more.

Such a change would nerf the playstyles of missioners, traders, manufacturers and anyone running the Epic arcs and for no reason as those who chooce hisec for their owns reasons still wouldn't use losec.

Evora Pirkibo wrote:
The choice presented now is take highsec, or take lowsec and shave a jump or 3 for a disproportionate increase in risk. Currently in all but a few cases, if you can make the trip entirely in highsec there isn't much sense in taking a lowsec route. That doesn't sound like any kind of meaningful choice to me.

You are correct that the separation would have to be total, or it would not affect AFK traffic nearly to the degree of someone at the keyboard. However its simple logic that a total separation would benefit a player ATK rather than AFK for the reasoning you were kind enough to point out.

In order to make a reasonable profit among the competition that would be crossing lowsec, it is reasonable to expect to have to cross lowsec. If noone is crossing lowsec, then the competition is at a common level. If competition is importing across lowsec, and a player adheres to the self imposed limitation of not crossing lowsec, then they bear the responsibility of that choice.

Missions do not require you to cross empires. Traders trade plenty in stations, niches, and islands within an empire. Manufacturing is unaffected, only the trading/importing component of material aquisition.

There are 7 epic arcs, two of which are pirate arcs picked up in null, and they can only be completed once every 3 months. Of the 5 remaining, the majority of their arcs stay within their empire. I'm not convinced that crossing lowsec to complete them would be an overly negative repercussion. As to the level 1 SOE arc designed for the less experienced, a tour of the 4 empires and the lowsec separating them sounds like an educational and gratifying experience for those with a lot to learn and little to lose. This could be expanded upon to guide a player into awareness of and how to use the tools at their disposal.

On a long enough timeline, the life expectancy of everyone drops to zero.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1729 - 2015-01-22 16:04:37 UTC
Evora Pirkibo wrote:
... However its simple logic that a total separation would benefit a player ATK rather than AFK for the reasoning you were kind enough to point out.
...


It most certainly would not benefit the hisec ATK player who doesn't want to fly thorugh losec. At all. They don't want to go to losec for whatever their reasons are and so they wouldn't. Bulk goods would be sent by the frogs, expensive items would be carried via BR's that losec players wouldn't even see. There would be no difference at all in terms of people in losec and a huge difference in how much the changes would annoy the largest segment of players. It makes no sense.
Zimmer Jones
Aliastra
Gallente Federation
#1730 - 2015-01-22 16:15:22 UTC
Not going to lowsec is their choice, they get to make it easily because there is no reason, currently, to go to or through low. Your argument is tautological. It makes no sense.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#1731 - 2015-01-22 17:07:46 UTC
Rivr Luzade wrote:
With regards to the "no choke points": You don't get it, do you? Roll Any. Low sec area. Between. Empires. That. Cannot. Be. Reached. Otherwise. And. Have. Major. Trade hub. IS. A. Choke point. It does not matter if you make it 2 or 10 systems, there is alway only so many entries, so many feasible routes and so many feasible exits. However, there are a lot of people who are after easy kills these days and the small number of possible entries, exits and routes is easily campable by these people. 24 hours, 7 days a week. The introduction of Low sec probably won't be a situation like in Aunenen or Rancer, which have no way around them, but instead the entire area of that Low sec is a huge choke point. And quite frankly, it could not be different as a non choke point area is basically pointless and would just turn into yet another area of dead space. If you want kills and destruction in Empires dividing Low sec, you need to make them choke points. Roll


Evora Pirkibo wrote:
I would also like to take a moment to point out that the proposition is to separate the empires with many systems. Enough that there would be multiple possibilities and combinations of routes to choose from. Not to funnel the playerbase into the few existing pipes and chokepoints.


I would like to further point out that the residents of lowsec are not on the same team, and that a camp by nature is stationary and easily scouted. Because of the inherent risk of a static deployment, commonly a gang may camp a gate for a bit, then move on.

It could be different and easily so. Yes there have to be pipes of movement, they also need to intersect. Therefore a traveler has options to choose from if they encounter a problem. A pursuer will then have to track and hypothesize which way they went, the longer it takes to figure out the more variables a pursuer has to cover untill they are spread too thin to be effective. It is however content to be had, even if either parties efforts end fruitlessly.

Corraidhin Farsaidh wrote:
It most certainly would not benefit the hisec ATK player who doesn't want to fly thorugh losec. At all. They don't want to go to losec for whatever their reasons are and so they wouldn't. Bulk goods would be sent by the frogs, expensive items would be carried via BR's that losec players wouldn't even see. There would be no difference at all in terms of people in losec and a huge difference in how much the changes would annoy the largest segment of players. It makes no sense.


This logic is solely based upon the assumption that faced with the proposed choice, a highsec player will not cross low. It also merges the two groups described; the highsec %80, and the highsec players that will refuse lowsec at all costs. I fundamentally challenge these assumptions.

Also frogs can be blocked, the blacklist is rather easily made. Blockade runners are caught more often then you think, human error usually. And both are examples of danger mitigation strategies to be used by those wary of crossing low.

On a long enough timeline, the life expectancy of everyone drops to zero.

Zimmer Jones
Aliastra
Gallente Federation
#1732 - 2015-01-22 17:41:27 UTC  |  Edited by: Zimmer Jones
Rivr Luzade wrote:
Zimmer Jones wrote:

Funny, i recall the existence of blockade runners, and Black ops battleships. More than that, and it has been pointed out, just because empires would be separated does not mean there would be low sec choke points. Likely the choke points would still be high security, but a good selection of low systems to go to, and not just one route/choke point to get to other empires.

The cloaking is a non-issue, its already in the rules you are not allowed drop cans/ litter for de-cloaking purposes, CCP can and have done their best to make sure people have a good chance to run away from a poorly run gate camp, and at least a chance from a good camp.

Granted, I missed the Blops Bridge of Covert Ops, which is essentially the same as a JF jump: You skip the Low sec by jumping above it.

With regards to the "no choke points": You don't get it, do you? Roll Any. Low sec area. Between. Empires. That. Cannot. Be. Reached. Otherwise. And. Have. Major. Trade hub. IS. A. Choke point. It does not matter if you make it 2 or 10 systems, there is alway only so many entries, so many feasible routes and so many feasible exits. However, there are a lot of people who are after easy kills these days and the small number of possible entries, exits and routes is easily campable by these people. 24 hours, 7 days a week. The introduction of Low sec probably won't be a situation like in Aunenen or Rancer, which have no way around them, but instead the entire area of that Low sec is a huge choke point. And quite frankly, it could not be different as a non choke point area is basically pointless and would just turn into yet another area of dead space. If you want kills and destruction in Empires dividing Low sec, you need to make them choke points. Roll


I don't think you understand the meaning of choke point, so from merriam-webster:

Definition of CHOKE POINT
: a strategic narrow route providing passage through or to another region

so, if the "choke point" is highsec ( .5 or above), and has multiple choices of initial direction through lowsec, and multiple choices after that, as long as every route from A to B has more than one choice per jump through lowsec, that route through lowsec does not contain a "choke point" in lowsec.

Do. You. Understand. Now?

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Helios Panala
#1733 - 2015-01-30 14:07:53 UTC
This sounds like a good idea to me.

Provides plenty of opportunity for meaningful PvP clearing gate camps for traders.
Provides plenty of opportunity for meaningless PvP attacking the constant gate camps for fun.
Makes piracy a potentially very profitable career.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1734 - 2015-01-30 14:16:55 UTC
Helios Panala wrote:
This sounds like a good idea to me.

Provides plenty of opportunity for meaningful PvP clearing gate camps for traders.


This assumes that hisec traders will travel through losec, they won't. Every hisec player who has responded here has stated this.

Helios Panala wrote:

Provides plenty of opportunity for meaningless PvP attacking the constant gate camps for fun.


See above, for attacking gatecamps to be viable they have to be there. To be there they have to have people to hunt. Which they won't.

Helios Panala wrote:

Makes piracy a potentially very profitable career.



Refer to points 1 and two above :D

Pilots can use losec now but they don't because they do not want to. This is not about it being an easy or hard decision to make, it is a 'Will they or won't they' question. We already know the answer to that so to try to mess around so fundamentally with an area of space where the majority of characters are played would just be silly.
Helios Panala
#1735 - 2015-01-30 14:57:06 UTC  |  Edited by: Helios Panala
Corraidhin Farsaidh wrote:
This assumes that hisec traders will travel through losec, they won't. Every hisec player who has responded here has stated this.


Except me. I would. They could pay me to do it for them if they like Blink.

I doubt I'm the only one who would.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1736 - 2015-01-30 15:02:56 UTC  |  Edited by: Rivr Luzade
Zimmer Jones wrote:

I don't think you understand the meaning of choke point, so from merriam-webster:

Definition of CHOKE POINT
: a strategic narrow route providing passage through or to another region

so, if the "choke point" is highsec ( .5 or above), and has multiple choices of initial direction through lowsec, and multiple choices after that, as long as every route from A to B has more than one choice per jump through lowsec, that route through lowsec does not contain a "choke point" in lowsec.

Do. You. Understand. Now?

A narrow route is very relative. A low sec area between Caldari space and Amarr space with 3 entrances and 3 exits, which have each routes between 3, 5 and 7 jumps in between them is a choke point. Why? Because only the short route is viable, because only the 1 entry and the 1 entry/exit which requires 5 jumps from Amarr is viable as the other require 10, 15 jumps, or 7 jumps from Jita while the others require 11,13 jumps to get to that other Low sec. Furthermore, a choke point is an area which people must pass to get to another area, meaning it does not matter if there are 1 or 3 or 5 entries/exits, it is an unavoidable area and therefore a choke point. Besides, I am very generous with the assumption that these Low sec areas have 3 entries/exits: the more they have, the easier it is to avoid the camps for the intended victims and the harder it is to spark PVP; henceforth, in order to not make these Low sec areas unattractive hunting grounds they cannot have too many entries/exits and 3 already imposes a significant amount of effort on pirates to find targets. Roll

Let's look at an example: The route from Amarr in Domain to Lisudeh in Devoid. Let's further imagine that Domain is Amarr and Devoid Minmatar, so 2 empires that needed to be cut off by Low sec, therefore the border gate Yuhelia-Hati is cut. Instead, the route now inevitably brings you through The Bleak Lands.


So, effectively we have 5 different routes. 2 lead through the same systems, 3 have the same entry point, 3 the same exit. The last 2 examples with the single Low sec system will be among the prime camp systems as they obviously require the lowest Low sec exposure, however, I doubt that the newly introduced Low sec areas had such short Low sec bridges. Even if, they'd be completely out of question to use. That leaves me with 3 routes, all via very similar or the same systems. And these systems are easily campable by a limited number of people. Now tell me that this is not a choke point or that it requires too much effort to shut these systems down. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1737 - 2015-01-30 15:12:51 UTC
Helios Panala wrote:
Corraidhin Farsaidh wrote:
This assumes that hisec traders will travel through losec, they won't. Every hisec player who has responded here has stated this.


Except me. I would. They could pay me to do it for them if they like Blink.

I doubt I'm the only one who would.


There's plenty of players who will go into losec. my point is that those who won't would not suddenly think "I'd better start using losec now" if you implemented this idea. These players are happy where they are and need to be given an incentive that is attractive to them to try different areas.
Helios Panala
#1738 - 2015-01-30 15:25:44 UTC
Corraidhin Farsaidh wrote:
There's plenty of players who will go into losec. my point is that those who won't would not suddenly think "I'd better start using losec now" if you implemented this idea. These players are happy where they are and need to be given an incentive that is attractive to them to try different areas.


My theory is that this change would provide that incentive. There are plenty of people who would transport goods across low-sec if it was necessary, as a result almost everything would still be available in the local trade hubs. People would have to pay a little more to buy imported goods (unless they're willing to risk the trip) but it's not like they would be totally locked out of any of the current high-sec activities.

Those that are willing to take the risk would make more isk than those who aren't. Those who aren't willing to take the risk would still have all their regular high-sec activities available to them, albeit at a potentially higher cost. It's a carrot and stick approach, but I doubt it would take anything away from anyone completely.
Lady Rift
His Majesty's Privateers
#1739 - 2015-01-30 16:11:15 UTC
Helios Panala wrote:
Corraidhin Farsaidh wrote:
There's plenty of players who will go into losec. my point is that those who won't would not suddenly think "I'd better start using losec now" if you implemented this idea. These players are happy where they are and need to be given an incentive that is attractive to them to try different areas.


My theory is that this change would provide that incentive. There are plenty of people who would transport goods across low-sec if it was necessary, as a result almost everything would still be available in the local trade hubs. People would have to pay a little more to buy imported goods (unless they're willing to risk the trip) but it's not like they would be totally locked out of any of the current high-sec activities.

Those that are willing to take the risk would make more isk than those who aren't. Those who aren't willing to take the risk would still have all their regular high-sec activities available to them, albeit at a potentially higher cost. It's a carrot and stick approach, but I doubt it would take anything away from anyone completely.



or everyone moves to one region for the cheaper stuff and things continue like they do today but with much less space being used.
Aiyshimin
Shiva Furnace
#1740 - 2015-01-30 16:14:58 UTC
Corraidhin Farsaidh wrote:
Helios Panala wrote:
Corraidhin Farsaidh wrote:
This assumes that hisec traders will travel through losec, they won't. Every hisec player who has responded here has stated this.


Except me. I would. They could pay me to do it for them if they like Blink.

I doubt I'm the only one who would.


There's plenty of players who will go into losec. my point is that those who won't would not suddenly think "I'd better start using losec now" if you implemented this idea. These players are happy where they are and need to be given an incentive that is attractive to them to try different areas.


If they are happy where they are, then this change doesn't affect them at all.

But it will reward those who are willing to take the risk. Separate markets in the four faction spaces will create more price gaps, fluctuations in supply and therefore more opportunities.