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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#1701 - 2014-11-02 19:30:36 UTC
Attempting to generalize all highsec based industrialists into a group that is assumed to never be willing to enter lowsec is a rather narrow viewpoint, indicative of self projection of personal ideals upon other parties.

On a long enough timeline, the life expectancy of everyone drops to zero.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#1702 - 2014-11-02 19:34:11 UTC  |  Edited by: Rivr Luzade
Evora Pirkibo wrote:
Attempting to generalize all highsec based industrialists into a group that is assumed to never be willing to enter lowsec is a rather narrow viewpoint, indicative of self projection of personal ideals upon other parties.


I am unfortunately not allowed to link killmails in this forum, but freighters who do venture into active and important Low sec and Null sec areas know but one fate. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1703 - 2014-11-02 19:36:07 UTC
Not at all, I regularly run through losec and have absolutely no problem doing so. I was simply representing the general view of the hisec folks who have previously answered here. It isn't an assumption but a re-iteration of the typical response from those players. Those willing to enter losec will already be doing so (except for a small percentage).

This change would not affect my gameplay in any way but I don't support or oppose ideas purely based on how they would affect me. In my view this would be a pointless drastic change to fix an undefined problem. What would this change be a fix for?
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#1704 - 2014-11-02 21:06:07 UTC
No, no and no. Did I mention no? No.

I am currently away, traveling through time and will be returning last week.

Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#1705 - 2014-11-02 22:36:18 UTC
Do it.
Stormfoot Stormfoot
The Scope
Gallente Federation
#1706 - 2014-11-03 04:02:15 UTC  |  Edited by: Stormfoot Stormfoot
Yes. Please.

Empire needs to feel like a safe(er) haven when you get there. Being able to float around between hubs easily does not allow this... I want folks who are shipping and trading to feel that rush of being chased or running into a gate camp and to feel that relief when they get to new empire space.

Low sec is the pirates den, lets have it mean something more than just being a null buffer that JFs plow right through or FW folks duke it out in.
Donnachadh
United Allegiance of Undesirables
#1707 - 2014-11-03 16:06:56 UTC
Corraidhin Farsaidh wrote:
Not at all, I regularly run through losec and have absolutely no problem doing so. I was simply representing the general view of the hisec folks who have previously answered here. It isn't an assumption but a re-iteration of the typical response from those players. Those willing to enter losec will already be doing so (except for a small percentage).

This change would not affect my gameplay in any way but I don't support or oppose ideas purely based on how they would affect me. In my view this would be a pointless drastic change to fix an undefined problem. What would this change be a fix for?


As one of those ignored voices from high sec I appreciate your thoughts and efforts.


What this all boils down to is WE WANT MORE TARGETS to shoot there can be no other explanation because it simply makes no sense otherwise.

High sec players that do not like low will not go there even if this change is made, it is most likely that they will play in the restricted space they area allowed until they get bored and the un-sub. And so as a means to drive content in low this will fail horribly. No I am not speaking for ALL high sec players this is my prediction based on almost 5 years as a primarily high sec player.

This idea fails because those who will go to low already are so this changes nothing.

I have no idea if CCP intended to set up 3 areas that have distinctly different game play styles when they set up the basic structure of high, low and null. Intended or not that is what has happened and it is the support for a variety of game play styles that helps to make EVE unique in the world of MMO. This change would bring a fundamental shift to that balance by radically affecting the largest segment of the games players for little or no improvement for others. I believe that this change would be the end of EVE as we know it. If it survived at all it would be a radically different game than we all play today, if that would be better or not depnds entirely on your personal point of view.

I cannot predict how many players would un-sub if this was brought to the game and neither can any of you. All I can say is after nearly 5 years of primarily being a high sec player I believe that a large majority of the high sec players would un-sub within the first 6 months to a year. If that occurred I wonder if CCP could maintain the game and yet this is exactly the gamble you are asking CCP to take.
Lady Rift
His Majesty's Privateers
#1708 - 2014-11-03 19:38:14 UTC
Only if there the high sec to low sec connects at 3 or more system close by. so that in a high sec system there is a choice of 2-3 low sec gates to take. and the same going the other way when in a low sec system there should be multiple high sec gates one can take.

On the route between empires there should be no bottlenecks always more than one way to get to the other side.
Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#1709 - 2014-11-03 19:57:08 UTC
Donnachadh wrote:
What this all boils down to is WE WANT MORE TARGETS to shoot there can be no other explanation because it simply makes no sense otherwise.

Incorrect. Empire trade hubs becoming less homogeneous, increasing the profit margin of sold goods transported across the gap due to the added risk and effort involved is an intended effect. This is described in the third paragraph of the OP of this thread.

Donnachadh wrote:
High sec players that do not like low will not go there even if this change is made, it is most likely that they will play in the restricted space they area allowed until they get bored and the un-sub. And so as a means to drive content in low this will fail horribly.

I do not agree with your assumption. Some may indeed stay in a local area until they tire of it, at which point would be the time for a change, be that in playstyle or area of operation. If a player chooses to unsubscribe due to a lack of willingness to explore other avenues of operation, i agree with the opinions of certain members of CCP being that these are ok customers to lose. Your determination of the result of this proposition is based upon your previous assumptions, making it less than well founded.

Donnachadh wrote:
This change would bring a fundamental shift to that balance by radically affecting the largest segment of the games players for little or no improvement for others. I believe that this change would be the end of EVE as we know it. If it survived at all it would be a radically different game than we all play today, if that would be better or not depnds entirely on your personal point of view.

Then potential gains of this idea are either missed, or willingly ignored. There are many positive ramifications possible to players of many kinds, including those that live primarily in high security. Your belief is again based upon assumptions of questionable credibility.

Donnachadh wrote:
I cannot predict how many players would un-sub if this was brought to the game and neither can any of you. All I can say is after nearly 5 years of primarily being a high sec player I believe that a large majority of the high sec players would un-sub within the first 6 months to a year. If that occurred I wonder if CCP could maintain the game and yet this is exactly the gamble you are asking CCP to take.

I disagree with this assumption as well, I foresee a net gain in active subscriptions for CCP. When the graphs of active subscriptions are compared to in game fluctuations, periods of high unsubs coincide with the reduction in conflict drivers, and player matriculation.

Also consider that last time space was added in the scale of this proposition was the Apocrypha expansion, renowned as the singularly best expansion to eve online in its history. Subscriptions rose considerably in this time. Now this idea in its entirety is not comparable to the Apocrypha expansion. However if included in an expansion focusing on lowsec, faction warfare, and inter-empire economics; I would predict many re-subscriptions and new subscriptions.

On a long enough timeline, the life expectancy of everyone drops to zero.

Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#1710 - 2014-11-03 19:58:18 UTC
double post

On a long enough timeline, the life expectancy of everyone drops to zero.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1711 - 2014-11-03 20:18:44 UTC  |  Edited by: Corraidhin Farsaidh
Evora Pirkibo wrote:

Empire trade hubs becoming less homogeneous, increasing the profit margin of sold goods transported across the gap due to the added risk and effort involved is an intended effect. This is described in the third paragraph of the OP of this thread.


Being described in the OP doesn't make this true and the hisec people who have replied in the past have flat out stated they would not travel through any losec space

Evora Pirkibo wrote:

I do not agree with your assumption. Some may indeed stay in a local area until they tire of it, at which point would be the time for a change, be that in playstyle or area of operation. If a player chooses to unsubscribe due to a lack of willingness to explore other avenues of operation, i agree with the opinions of certain members of CCP being that these are ok customers to lose. Your determination of the result of this proposition is based upon your previous assumptions, making it less than well founded.

You believe that players unsubbing and therefore less money being paid to CCP is a good thing? I most definitely do not.

Evora Pirkibo wrote:

Then potential gains of this idea are either missed, or willingly ignored. There are many positive ramifications possible to players of many kinds, including those that live primarily in high security. Your belief is again based upon assumptions of questionable credibility.

This is your opinion with regards to gains (one that I do not share) but the response of hisec players here would back up Donnachadh's view 9i.e. give it credibility. Your opinion of positive benefits is unsupported by any such evidence though.

Evora Pirkibo wrote:

I disagree with this assumption as well, I foresee a net gain in active subscriptions for CCP. When the graphs of active subscriptions are compared to in game fluctuations, periods of high unsubs coincide with the reduction in conflict drivers, and player matriculation.

I cannot see that turning areas into empire ghettos and making travel between regions more difficult would improve new player experience and therfore retention. I'm pretty sure it would seriously **** off ~%80 of the current player base though.

Evora Pirkibo wrote:

Also consider that last time space was added in the scale of this proposition was the Apocrypha expansion, renowned as the singularly best expansion to eve online in its history. Subscriptions rose considerably in this time. Now this idea in its entirety is not comparable to the Apocrypha expansion. However if included in an expansion focusing on lowsec, faction warfare, and inter-empire economics; I would predict many re-subscriptions and new subscriptions.

This was WH's I think? What % of players live in them or run through them compared to hisec? It was by all accounts a great expansion but it didn't have droves of players previously living in hisec thinking 'That's it, off I go to PvP land...'.

So many people would hate this kind of change and it is way too drastic with way too many risks to be a benefit to the game. Consider that those in hisec could already make more money by going through losec systems yet they choose not to. Why do you think that forcing them to do so to trade and manufacture effectively would have them thinking 'Ho-Hum I'd better get my lumbering hulk of a freighter into losec where any passing pirate can take potshots at me'? They never would, it would be suicide.

People suggest multiple entry points into losec but this is easy to circumvent by having alt fleets in each entry system and one scout watching the gates. I don't know how losec you have to be for cynos to work but if these are available it becomes even more simple to bounce the freighters. The proposed change would seriously impact a large portion of the player base and also prices for just about every item in game.
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#1712 - 2014-11-03 20:38:03 UTC
Commander Ted wrote:
Ceawlin Cobon-Han wrote:

You really are some type of comedian, you are! You want people to think you "care" about the earning power of the HS players? Of course it's about getting you more easy action. There is no other reason for wanting this.

Making redundant the idea that started this topic. All that happens is the HS players have their game crippled, while the LS players experience nothing new.


How would your game be crippled exactly?


People who aren't afraid of lowsec now have an actual advantage in going through it to make isk and people who are afraid of it have an unchanged game.

HS not wanting to use LS can atm fly between the 4 trade hubs. This change stops that, so the game is crippled for people wanting to stay out of losec. It's not rocket science.
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#1713 - 2014-11-03 20:55:29 UTC
I'll take this opportunity to remind everyone of the new player's first taste of epic stuff. The Sisters of Eve epic arc has the noob travelling between all four empires, giving the player a taste of the scale of Eve. How do you intend to cater for them? Remove the arc from the game? Have bully-boys griefing the unaware noob while he's in losec?

Some people think this game is all about "me me me", and never give a damn about how others will have their enjoyment of eve diminished. Stop coming out with ever more ridiculous reasons for why this is a good idea, which it isn't, and think about how this will affect players who almost certainly do not want it.
Rek Seven
University of Caille
Gallente Federation
#1714 - 2014-11-06 07:31:32 UTC
Rivr Luzade wrote:
Rek Seven wrote:
Rivr Luzade wrote:
Rek Seven wrote:
It would be great if the empires were separated by low sec and faction warfare could effect the security status, and what empire owned these parts of space.


Empire Space is already divided by Low sec for FW.


Na i mean that you wouldn't be able to get from Dodixi to Jita without going through low sec if the low sec systems were contested by rival factions.


Only for FW participants, I presume.


No, the systems security rating would be the same for everyone. Straight

Rivr Luzade
Coreli Corporation
Pandemic Legion
#1715 - 2014-11-06 07:38:32 UTC
Rek Seven wrote:
Rivr Luzade wrote:
Rek Seven wrote:

Na i mean that you wouldn't be able to get from Dodixi to Jita without going through low sec if the low sec systems were contested by rival factions.


Only for FW participants, I presume.


No, the systems security rating would be the same for everyone. Straight


Well, of course it would be Low sec, but only FW people couldn't dock there in stations and and all the other FW rubbish. Right? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#1716 - 2015-01-21 16:10:21 UTC
Ceawlin Cobon-Han wrote:
HS not wanting to use LS can atm fly between the 4 trade hubs. This change stops that, so the game is crippled for people wanting to stay out of losec. It's not rocket science.


Just to clarify, being unable to access all 4 major trade hubs without crossing lowsec cripples the game? If thats true wouldn't that be a very meaningful player choice? And the consequence for that choice of perceived security is a lack of freedom? Sounds pretty logical, a player crippled chose to be crippled, and can choose not to be whenever they are ready.

On a long enough timeline, the life expectancy of everyone drops to zero.

Zimmer Jones
Aliastra
Gallente Federation
#1717 - 2015-01-21 16:46:36 UTC
empire has gotten far too homogenized, far too understanding and at the same time, apathetic and greedy have grown. Sansha invasion has gotten old, and the reason to band together is pretty well over. Studies of history show that great coalitions become lumbering monsters of bureaucracy and eventually fall apart due to self interest and lack of a single enemy to unify in the face of.

Make content by taking some away, and give lowsec some purpose.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1718 - 2015-01-21 19:29:35 UTC
Zimmer Jones wrote:
empire has gotten far too homogenized, far too understanding and at the same time, apathetic and greedy have grown. Sansha invasion has gotten old, and the reason to band together is pretty well over. Studies of history show that great coalitions become lumbering monsters of bureaucracy and eventually fall apart due to self interest and lack of a single enemy to unify in the face of.

Make content by taking some away, and give lowsec some purpose.


As pointed out by meyself and many others this would not create content, rather it would remove some as hisec players would never choose to go through losec if they already don't. All this idea would do is hand all high value trade to the huge alliances that already control losec regions

It's been still longer since this idea was proposed and it still isn't a good idea. Given that it's never been implemented I believe that CCP are inclined to agree.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1719 - 2015-01-21 19:31:50 UTC
Evora Pirkibo wrote:
Ceawlin Cobon-Han wrote:
HS not wanting to use LS can atm fly between the 4 trade hubs. This change stops that, so the game is crippled for people wanting to stay out of losec. It's not rocket science.


Just to clarify, being unable to access all 4 major trade hubs without crossing lowsec cripples the game? If thats true wouldn't that be a very meaningful player choice? And the consequence for that choice of perceived security is a lack of freedom? Sounds pretty logical, a player crippled chose to be crippled, and can choose not to be whenever they are ready.


It doesn't cripple the game but rather cripples the playstyles of many in hisec (the 80% of players if that's still the right statistic).

Such a change would not give players the choice of going through losec (which they already have by the way) but rather would mean they have no choice but to go through losec to remain competitive in trade and market buy/sell actions. Forcing people to do something never works.
Harry Saq
Republic University
Minmatar Republic
#1720 - 2015-01-21 21:50:54 UTC
I'll do you one better.....make it null sec between empires ;), low-sec is full of stupid mechanics and grief-arounds...as was so eloquently said in Godzilla "Let them fight"