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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1521 - 2014-06-13 11:43:36 UTC
Erutpar Ambient wrote:


Do you you really believe everyone living in minmatar space will move to caldari space because of this change? Do you believe gallente inhabitants will move to caldari space? Do you really truely believe anyone from Amarr space will move to caldari space even though Amarr players are the only ones with any measurable sense of nationality?



Actually I do believe that most players would move to the largest current trade centre. Capsuleers are intrinsically lazy and will simply run missions etc wherever is the easiest to refit and rearm. This means that the trade in ships and weapons will also be concentrated here. The only trade crossing the losec regions between the hisec islands (that's exactly what they would be) would be in BR's taking the more unique racial gear across that region. Even then it would probably be a few runs across the 3-4 systems of losec to drop the goods off at the nearest hisec area in a freighter for the last bit. Would I risk a freighter bringing lots of stuff through losec in one go? Hell no, I'd make a few quick runs with a BR instead and the gatecamps would likely never even see me

If this was a good idea CCP would have made this change a looong time ago I think. That they haven't says it all. They seem to be taking the approach of introducing more content to losec to draw both people from hisec and null into the region (worked for me as I no run combat anoms in losec where I didn't before). I entirely agree with this approach as it appeals to the % of players in hisec who are *willing* to go through losec. Those who are not simply will not in any circumstance.
Barry Filler
Cold Moon Consortium
#1522 - 2014-06-13 11:46:22 UTC
Corraidhin Farsaidh wrote:
Erutpar Ambient wrote:


Do you you really believe everyone living in minmatar space will move to caldari space because of this change? Do you believe gallente inhabitants will move to caldari space? Do you really truely believe anyone from Amarr space will move to caldari space even though Amarr players are the only ones with any measurable sense of nationality?



Actually I do believe that most players would move to the largest current trade centre. Capsuleers are intrinsically lazy and will simply run missions etc wherever is the easiest to refit and rearm. This means that the trade in ships and weapons will also be concentrated here. The only trade crossing the losec regions between the hisec islands (that's exactly what they would be) would be in BR's taking the more unique racial gear across that region. Even then it would probably be a few runs across the 3-4 systems of losec to drop the goods off at the nearest hisec area in a freighter for the last bit. Would I risk a freighter bringing lots of stuff through losec in one go? Hell no, I'd make a few quick runs with a BR instead and the gatecamps would likely never even see me

If this was a good idea CCP would have made this change a looong time ago I think. That they haven't says it all. They seem to be taking the approach of introducing more content to losec to draw both people from hisec and null into the region (worked for me as I no run combat anoms in losec where I didn't before). I entirely agree with this approach as it appeals to the % of players in hisec who are *willing* to go through losec. Those who are not simply will not in any circumstance.


+1 CCP would need to make each Empire more unique first to counter this problem.
ashley Eoner
#1523 - 2014-06-13 22:32:31 UTC  |  Edited by: ashley Eoner
Erutpar Ambient wrote:
ashley Eoner wrote:

What is the point of this idea? This change will not produce magical gatecamp fun. It'll just result in less movement of people which will result in large areas of highsec being useless. I guess that's a great thing if you're a ganker as you won't have to put forth as much effort to find targets. For the rest of the population it'll just mean a move to the populated faction.

Hmmm, i think you have the wrong idea. We don't want there to be lots of islands of high sec in a sea of low sec. We want there to be the 4 Empires complete as they are, but each one separated from each other by low sec. So yes high sec will lose it's current, what, 99%? continuity?

About ganking: Yes, this may increase ganking in low sec. But maybe it will take some of the heat off of high sec. In one instance the ability for high sec ganking group (i.e. thecode or whatever) their mobility will be hindered a bit as well. So if they're primarily in one empire, the other empires should be at least slightly safer. But yes, low sec may have more targets with a change like this. But it's a good thing for pvp areas to have traffic and pvp. Maybe more positive pvp encounters will happen where it's someone looking for a fight getting a fight from a ganker or gatecamper.

Do you you really believe everyone living in minmatar space will move to caldari space because of this change? Do you believe gallente inhabitants will move to caldari space? Do you really truely believe anyone from Amarr space will move to caldari space even though Amarr players are the only ones with any measurable sense of nationality?

Maybe you should think a bit more about the plausibility of the effects you foresee.

ViRtUoZone wrote:
Lets come up with more and more ideas to slow down the economy and continue to build the inflation that CCP is trying so desperately to get rid of! Remember when drakes were GOOD and only cost 30mil? Boy those were the times.

How is this supposed to drive up inflation? I guess if more ships get killed in general then there will be a lot more Insurance pay outs and in turn a lot of isk generated into the game. But otherwise i don't quite see it. If you're talking about the relative cost of goods, well you're in luck! This change should have basically zero effect on mineral based commodities (such as drakes) but there will probably be noticeable price shift on non-local materials.

It's not too scary of an idea.
You're not even responding to what I said. I have no idea how you got ganking and lowsec together as there is no such thing as a gank in lowsec...

Yeah I believe they will be forced to move as the smaller markets shrivel up due to the majority of the players being located in the jita/amarr areas. People are inherently lazy and they will move to the cheapest market area. The lack of SOE mission areas and Jita being the main trade hub will assure that the serious mission runners are located in Caldari space. Amarr space will probably be fine as it's a primary target of incursions.
Omnathious Deninard
University of Caille
Gallente Federation
#1524 - 2014-06-14 01:06:33 UTC
The new industry changes would assure there would be no super hubs if this change occurred. Pretty sure the modulation of 14% cheaper goods would draw players to other regions of space.

If you don't follow the rules, neither will I.

M1k3y Koontz
House of Musashi
Stay Feral
#1525 - 2014-06-14 01:11:14 UTC
ashley Eoner wrote:

Yeah I believe they will be forced to move as the smaller markets shrivel up due to the majority of the players being located in the jita/amarr areas. People are inherently lazy and they will move to the cheapest market area. The lack of SOE mission areas and Jita being the main trade hub will assure that the serious mission runners are located in Caldari space. Amarr space will probably be fine as it's a primary target of incursions.


There are also SOE agents in Minmatar and Amarr space. Mission runners would continue to run missions for whoever they currently are, they wouldn't change simply because they need a cloaky hauler to sell their low volume goods at whichever market they would get the highest price at.

Additionally there are trade hubs in each of the 4 empires, they would grow, not shrink, if the empires were separated, as they would be more valuable as an easy place to get commonplace modules (T2s/Meta 4s).
Faction/deadspace mods would likely still center around Jita, but for a small market this is inevitable, and that's how it is now.

How much herp could a herp derp derp if a herp derp could herp derp.

ashley Eoner
#1526 - 2014-06-14 01:54:41 UTC  |  Edited by: ashley Eoner
M1k3y Koontz wrote:
ashley Eoner wrote:

Yeah I believe they will be forced to move as the smaller markets shrivel up due to the majority of the players being located in the jita/amarr areas. People are inherently lazy and they will move to the cheapest market area. The lack of SOE mission areas and Jita being the main trade hub will assure that the serious mission runners are located in Caldari space. Amarr space will probably be fine as it's a primary target of incursions.


There are also SOE agents in Minmatar and Amarr space. Mission runners would continue to run missions for whoever they currently are, they wouldn't change simply because they need a cloaky hauler to sell their low volume goods at whichever market they would get the highest price at.

Additionally there are trade hubs in each of the 4 empires, they would grow, not shrink, if the empires were separated, as they would be more valuable as an easy place to get commonplace modules (T2s/Meta 4s).
Faction/deadspace mods would likely still center around Jita, but for a small market this is inevitable, and that's how it is now.
Lanngisi sends you 120something AU to go to barkrik so few people use that one. Gicodel is distribution which is horrible isk per hour.

The ones that are used the most are Osmon and Apanake. Osmon is in Caldari territory furthering my earlier statement. Apanake is in Amarr territory which also furthers my earlier statements.

The issue though is that low volume goods are not guns ammo etc. The majority of goods that mission runners and such use are bulky and low priced. With such a change they'll be bulky and high priced in two of the areas.

Ever mined? There's no doubt that amarr and caldari space are far more populated with everyone including miners. With far fewer miners Minmatar and gallente space would see price increases. Once again minerals are a bulky normally low cost item that you can't transport enough of in BRs.

So what you will see is a slow transition as the playerbase moves to Amarr and Caldari space for the cheaper prices and more availability. Who's going to move nestors and such to Minmatar Gallente space?

Meanwhile newbies who join minmatar and gallente will either be stuck, quit or move to the more populated areas through a death dive in lowsec.

There would have to be a massive re-balancing of the way empire space is setup and that re-balance would just result in four copies of what we already have...



EDIT : WHat do you hope to achieve with this? I've seen nothing but assertions that it'll "be better" or "a good idea". What do you think will be the positive results of this?
Erutpar Ambient
The Scope
Gallente Federation
#1527 - 2014-06-14 06:30:16 UTC
ashley Eoner wrote:


Ever mined? There's no doubt that amarr and caldari space are far more populated with everyone including miners. With far fewer miners Minmatar and gallente space would see price increases. Once again minerals are a bulky normally low cost item that you can't transport enough of in BRs.

So what you will see is a slow transition as the playerbase moves to Amarr and Caldari space for the cheaper prices and more availability.

I guess you don't really understand how markets work. First of all, the value of something is only as great as what people are willing to spend on it. If you have a market full of extra expensive minerals and nobody buys them, then either you drop the price or you hang on to them for no profit. Second, if a place exists where the price of an item, such as minerals, does have a higher selling point, then isn't that going to attract more miners to be able to make a higher premium on their work? And by that eventually saturating and lowering the price point on the market.

And about your claim that caldari space is more populated with miners.... You do realize that the rats in caldari space use ECM and is thus the worst place to mine (if you spend any time afk or browsing while you mine). I do know that plenty of Gallente space is very saturated. Believe it or not, miner saturation is not a good thing for miners. If i knew that another area had less saturation and a working market, i'd be there in a heart beat.
Quote:

Who's going to move nestors and such to Minmatar Gallente space?

The nestor is your example? Do nestors move in jita or amarr at all anyways? I don't think there's going to be many people who are put out by not having a nestor available at a nearby trade hub.
Quote:

EDIT : WHat do you hope to achieve with this? I've seen nothing but assertions that it'll "be better" or "a good idea". What do you think will be the positive results of this?

This change will have lots of positive impacts. First, destabilizing the markets is the first and most important effect.

With that hauling will be given some life. Currently all hauling is, is saving up for a freighter and then moving larges volumes of things from one trade hub to another for small profits. Which of course is super boring causing a lot of people to just auto pilot it resulting in the climate of freighter ganking we have now. With the destabilized markets, there should be plenty of opportunity to find common things in one market that are at a premium in another thus giving a higher profit ceiling to the profession.

Then, with the increased traffic, low sec would be given some life. Currently low sec is just an out of the way place with very little to do, and the mechanics are not very good there either (they need a revamp for sure). With a low sec barrier between each empire there will not be a reason for people to go into low sec. Currently it's basically just to see what's there or move a cyno alt.

Another thing, because of the livened up low sec, of course there will be increased piracy. Hopefully there would be a shift of high sec gankers, wardeccers, etc moving into low sec. But also if there is a climate of increased pirate density there'd also be a climate of increased pirate hunter density, or just people looking for good fights.

And then, lastly, if there does end up being that climate of increased pvp in low sec, newer players and corps will now have a place near by to find and try out pvp. I'm really not sure how new players are supposed to get into it currently. Maybe just by luck? Maybe that's why only 10% of players (that begin subscription) stick around. Maybe it's just by luck that they find a good pvp experience. Good pvp experiences can show what EvE is all about, AND most importantly they can show people the importance of group play which in a lot of cases means getting involved with the people/person they just lost their ship to.

I think these are all positive results, don't you?
ashley Eoner
#1528 - 2014-06-14 08:20:00 UTC  |  Edited by: ashley Eoner
Erutpar Ambient wrote:
And about your claim that caldari space is more populated with miners.... You do realize that the rats in caldari space use ECM and is thus the worst place to mine (if you spend any time afk or browsing while you mine). I do know that plenty of Gallente space is very saturated. Believe it or not, miner saturation is not a good thing for miners. If i knew that another area had less saturation and a working market, i'd be there in a heart beat.
well with aggressive drones out ecm isn't generally a concern. I didn't have any issue when I was last out afk mining in caldari. By far gankers were more problematic then the occasional rat.

Quote:

The nestor is your example? Do nestors move in jita or amarr at all anyways? I don't think there's going to be many people who are put out by not having a nestor available at a nearby trade hub.

This change will have lots of positive impacts. First, destabilizing the markets is the first and most important effect.

Nestor is one example of hundreds of an item that has a very localized source...

How is that a positive impact? Have you not noticed that ccp tends to like to stabilize the markets?



Quote:
With that hauling will be given some life. Currently all hauling is, is saving up for a freighter and then moving larges volumes of things from one trade hub to another for small profits. Which of course is super boring causing a lot of people to just auto pilot it resulting in the climate of freighter ganking we have now. With the destabilized markets, there should be plenty of opportunity to find common things in one market that are at a premium in another thus giving a higher profit ceiling to the profession.


How will hauling to only one trade hub instead of four or so give hauling life? There's nothing there and limiting people to one trade hub isn't going to help that. Have you looked at aufay lately? Not enough life there for you? So because freighter ganking is bad so we need more of it by isolating each faction.... riight.

As for the ability to find profit it might happen with a few things but overall few will bother. No one is going to buy stuff in Jita fly through four hops of lowsec on top of the 20 hops of highsec gankers just to sell something at rens for a little higher price. Assuming they can even sell it because demand will probably suck.



Quote:
Then, with the increased traffic, low sec would be given some life. Currently low sec is just an out of the way place with very little to do, and the mechanics are not very good there either (they need a revamp for sure). With a low sec barrier between each empire there will not be a reason for people to go into low sec. Currently it's basically just to see what's there or move a cyno alt.
Except every single thing done so far has shown that people will avoid lowsec as much as possible. The only increased traffic will be in a handful of systems which is great if you're lazy and want easy kills..

Another thing, because of the livened up low sec, of course there will be increased piracy. Hopefully there would be a shift of high sec gankers, wardeccers, etc moving into low sec. But also if there is a climate of increased pirate density there'd also be a climate of increased pirate hunter density, or just people looking for good fights.

What you call piracy I call lazy unskilled pvp. Yeah sure there will be the occasional fight over a gate but that'll be fixed once the blobs arrive. THe highsec gankers/warddeccers/etc aren't in lowsec already for a reason and nothing you offer changes that reason. People are naturally risk adverse and few probably are as risk adverse as gankers.

Quote:
And then, lastly, if there does end up being that climate of increased pvp in low sec, newer players and corps will now have a place near by to find and try out pvp. I'm really not sure how new players are supposed to get into it currently. Maybe just by luck? Maybe that's why only 10% of players (that begin subscription) stick around. Maybe it's just by luck that they find a good pvp experience. Good pvp experiences can show what EvE is all about, AND most importantly they can show people the importance of group play which in a lot of cases means getting involved with the people/person they just lost their ship to.

Said the same thing about fixing the level 5 bug. All those level 5 mission runners will follow the isk into low and create a target for pirates and then become pirates themselves and SUDDENLY LOWSEC IS SOLVED.. how did that work out?

There would be no room for newbies as the blobs would push them out of the good areas. Just like what happens today.

I think these are all positive results, don't you?

Nope because it's all a pipe dream that only someone who hasn't been paying attention to eve's history would think is possible. Your assumptions go against the entire history of eve players.

The one spot you were right about those is that there would be increased piracy in the few tunnels through lowsec as "pirates" fight over killing fish in the barrel. Once traders get tired of that crap two empires will see trade hub collapse.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1529 - 2014-06-14 09:59:29 UTC
This is my basic problem with this idea, the assumption that becase you split the empires the haukers will suddenly think 'Oh well that's that, I'd better fly my multi-billion ship and cargo through losec now. It will never happen...the smaller hubs will become marginalized and wither.

Is there actually any time in history where separating markets with hostile armed forces has improved trade? I can't think of any and since we are simulating a market here why should we believe this would work differently in Eve?

Don't get me wrong, I would actually profit from this change but I don't agree with ideas simply because they would benefit me. I can only see bad things from a change like this. Much better to increase the content in losec and encourage players to go there of their own volition.

Choice is the key to Eve, if we start removing choices we stifle the game.
M1k3y Koontz
House of Musashi
Stay Feral
#1530 - 2014-06-14 12:46:13 UTC
Corraidhin Farsaidh wrote:
This is my basic problem with this idea, the assumption that becase you split the empires the haukers will suddenly think 'Oh well that's that, I'd better fly my multi-billion ship and cargo through losec now. It will never happen...the smaller hubs will become marginalized and wither.

Is there actually any time in history where separating markets with hostile armed forces has improved trade? I can't think of any and since we are simulating a market here why should we believe this would work differently in Eve?

Don't get me wrong, I would actually profit from this change but I don't agree with ideas simply because they would benefit me. I can only see bad things from a change like this. Much better to increase the content in losec and encourage players to go there of their own volition.

Choice is the key to Eve, if we start removing choices we stifle the game.


But the smaller hubs won't wither and die because they are centers for trade currently. Separating the empires would cause them to grow as people would rather buy locally than jump in something cloaky and fly through lowsec to Jita.

If they want something faction/deadspace/officer, then they will get a cheetah or blockade runner and fly to Jita, just as they do now.

Paired with the industry changes caldari space would no grow to dominate highsec, the price of production there would force people out, as well as the draw of higher prices in other, more local trade hubs.

How much herp could a herp derp derp if a herp derp could herp derp.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#1531 - 2014-06-14 13:06:20 UTC
M1k3y Koontz wrote:
[
But the smaller hubs won't wither and die because they are centers for trade currently. Separating the empires would cause them to grow as people would rather buy locally than jump in something cloaky and fly through lowsec to Jita.


And how do you get the stuff there? Items and ships don't move themselves. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Omnathious Deninard
University of Caille
Gallente Federation
#1532 - 2014-06-14 13:46:48 UTC
Rivr Luzade wrote:
M1k3y Koontz wrote:
[
But the smaller hubs won't wither and die because they are centers for trade currently. Separating the empires would cause them to grow as people would rather buy locally than jump in something cloaky and fly through lowsec to Jita.


And how do you get the stuff there? Items and ships don't move themselves. Roll

There are manufacturing station that exist outside of The Forge region. Also POSes can build things.

If you don't follow the rules, neither will I.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#1533 - 2014-06-14 14:17:44 UTC  |  Edited by: Rivr Luzade
Omnathious Deninard wrote:
Rivr Luzade wrote:
M1k3y Koontz wrote:
[
But the smaller hubs won't wither and die because they are centers for trade currently. Separating the empires would cause them to grow as people would rather buy locally than jump in something cloaky and fly through lowsec to Jita.


And how do you get the stuff there? Items and ships don't move themselves. Roll

There are manufacturing station that exist outside of The Forge region. Also POSes can build things.


And how do you get the materials to your manu stations outside major hubs (Idc about Forge when it comes to manufacturing stations)? Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Omnathious Deninard
University of Caille
Gallente Federation
#1534 - 2014-06-14 14:53:17 UTC
Rivr Luzade wrote:
Omnathious Deninard wrote:
Rivr Luzade wrote:
M1k3y Koontz wrote:
[
But the smaller hubs won't wither and die because they are centers for trade currently. Separating the empires would cause them to grow as people would rather buy locally than jump in something cloaky and fly through lowsec to Jita.


And how do you get the stuff there? Items and ships don't move themselves. Roll

There are manufacturing station that exist outside of The Forge region. Also POSes can build things.


And how do you get the materials to your manu stations outside major hubs (Idc about Forge when it comes to manufacturing stations)? Roll

The same exact way they are getting there right now. Transporting goods through null sec is not some magical thing that will have to be figured out, it has been being done for years.
With the new Ore Compression Array it actually becomes easier transport Ore around with Blockade runners.

If you don't follow the rules, neither will I.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1535 - 2014-06-14 21:51:35 UTC
Strikes me as odd that the PvP centric folks simply ignore any of the replies from the S&I folks here (who are notorious for not nothering with forums) who say they absolutely will not travel losec if such a change were made.

This would stagnate those areas outside Jita and possibly Amarr as people who run missions don't care where so they would go for the easiest place/biggest hub. That in turn means that all goods would be delivered there for those pilots to buy. The only ships flying through losec would be BR's etc so no more targets there. Any freighters that do run through would be from big corps who will support them, so nope no chance there either for more targets.

If this were a good idea it would have been done long ago. It clearly isn't as it's been kicking around for ages and never gained any traction with the devs.
M1k3y Koontz
House of Musashi
Stay Feral
#1536 - 2014-06-14 22:30:13 UTC
Rivr Luzade wrote:
Omnathious Deninard wrote:
Rivr Luzade wrote:
M1k3y Koontz wrote:
[
But the smaller hubs won't wither and die because they are centers for trade currently. Separating the empires would cause them to grow as people would rather buy locally than jump in something cloaky and fly through lowsec to Jita.


And how do you get the stuff there? Items and ships don't move themselves. Roll

There are manufacturing station that exist outside of The Forge region. Also POSes can build things.


And how do you get the materials to your manu stations outside major hubs (Idc about Forge when it comes to manufacturing stations)? Roll


News flash, most minerals aren't even sold in trade hubs, but in industrial hub systems that you've never heard of where they're mined, the same industrial hubs where T1 mods are made. These hubs exist outside of Caldari space.

Moon goo will be moved the same way it always is, by jump freighter to where ever they get the most money for it. If prices are double in Dodixie what they are in Jita, route will modify to accommodate the increase in price.

How much herp could a herp derp derp if a herp derp could herp derp.

Erutpar Ambient
The Scope
Gallente Federation
#1537 - 2014-06-14 23:55:10 UTC
Rivr Luzade wrote:

And how do you get the materials to your manu stations outside major hubs (Idc about Forge when it comes to manufacturing stations)? Roll

You do realize that everything is not just automatically seeded in Jita right? A trade hub only exists because it's convenient to trade there either by location or market size. If the location becomes inconvenient don't worry, the market sizes of the current trade hubs will still perpetuate themselves and they'll continue to be the major trade hubs. But it's pretty silly to believe that materials won't move freely through hostile territory. It already happens now, and in great volumes.

Corraidhin Farsaidh wrote:
Strikes me as odd that the PvP centric folks simply ignore any of the replies from the S&I folks here (who are notorious for not nothering with forums) who say they absolutely will not travel losec if such a change were made.

This would stagnate those areas outside Jita and possibly Amarr as people who run missions don't care where so they would go for the easiest place/biggest hub. That in turn means that all goods would be delivered there for those pilots to buy. The only ships flying through losec would be BR's etc so no more targets there. Any freighters that do run through would be from big corps who will support them, so nope no chance there either for more targets.

If this were a good idea it would have been done long ago. It clearly isn't as it's been kicking around for ages and never gained any traction with the devs.

When you say S&I folks, you mean High sec only S&I folks right? Well the beauty about this is, if they don't move through low sec, they'll come to a point where they'll be saturating Jita with their goods. And when that happens they'll be making less profits. And this will open up opportunity for new S&I people in other locations to make a good living.

One of the most basic principles of business is, you have to be able to adapt to change. Here's a great article about that
http://www.businessinsider.com/overcome-by-change-the-failure-of-two-companies-to-seize-the-initiative-and-master-oncoming-change-2011-11

And the funny thing about this idea, it's older than you think. In fact EvE was like this in the beginning. But unfortunately the player base wasn't large enough to support 4 healthy economies at that time. However, things are different now. There are more than enough people to support each empire. Now is the right time to bring this back.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1538 - 2014-06-15 00:03:33 UTC
Erutpar Ambient wrote:


One of the most basic principles of business is, you have to be able to adapt to change. Here's a great article about that
http://www.businessinsider.com/overcome-by-change-the-failure-of-two-companies-to-seize-the-initiative-and-master-oncoming-change-2011-11


Another very simple thing is supply and demand, if the demand moves to one area so will the supply. Why risk moving stuff between all the empires when all you have to do i a trip to jita one way or another? All trade would move to the easiest place which right now would be jita. The other hubs would be marginalized to local goods that are in less demand.

I repeat again no market has ever been benefited by being separated from other markets by large numbers of homicidal heavily armed nutters hellbent on killing anyone who ventures anywhere near them.
Mythic Man
Heimatar Hull Mining Group
#1539 - 2014-06-15 06:13:55 UTC
I support this idea.

Eventhough I like the current state of the game, which allows pirate players to blap unsuspecting space piƱatas in highsec.
I think this would be an interesting change for both pirates, anti-pirates, Factional Warfare Players and Traders as a whole.


While we're at it:
I'd also like for CCP to look into the suggestion to sew genitals onto my face at the character creation screen.
I think that would pave way for greater immersion.

All these implementations of mouseover tooltips pretty much resemble having a giant weener hanging in my eyes anyways.

Yes I'm looking at you CCP Rise, and yes, I'm mad bro.
Mythic Man
Heimatar Hull Mining Group
#1540 - 2014-06-15 06:15:45 UTC
I'm afraid Corraidhin Farsaidh might have a point though.