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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1401 - 2014-05-06 10:39:45 UTC  |  Edited by: Rivr Luzade
Omnathious Deninard wrote:
Rivr Luzade wrote:
Doom-saying: m0o

The chances of another m0o happening would be slim, chocking down one system is a lot different than chocking down hundreds of systems across the entire universe.


Burn Jita, anyone? PL gate camps in Amamake? The former glory of Rancer? Tama? Oulley? Hier in Aridia when TEST was in Fountain? PF-? Torrinos? Even Niarja and Uedama... There are countless examples of what is already happening and what would see a massive increase with this change - for the worse of the game.

Plus, there ARE NO hundreds of systems to camp, that is a lie to make your dream seem more feasible. There are and would not be hundreds of ways to traverse Low sec to get from one hub to another. Because if that was the case, it would to a large extent defeat the purpose of the Low sec as a border between warring nations; and for the players it would not provide sufficiently easily accessible PVP choke points.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1402 - 2014-05-06 10:40:51 UTC
Erutpar Ambient wrote:

Again, it doesn't "force" anyone to do anything. Can you please quantify the pharse you used "realistic profits". In the current High Sec Pangea we have now can you really assume there are "realistic profits" to be made? For all we know there will be the same climate for local markets to make the same types of profits as there are now for all of High sec.

Trade and business stabilize themselves. They don't need to be optimized by anyone. Currently there are things that make different regions better at different things, such as faction LP, ice and ore composition. There's nothing stopping anyone from traveling between them or anything incentivising them not to travel. Having empires right now is basically just arbitrary. The empires mean absolutely **** outside of lore. We don't really care about player mobility, we just care about people having choices to make.

These points of yours are all just pure speculation and assumption. They are not backed up with anything resembling facts.

The idea that high sec will become a group of impoverished ghettos is literally Fox News. That comment is literally just doomsaying to scare people instead of coming up with a good arguement against the point.

Maybe i can say that if we don't get the separation of High Sec into it's empires split by Low Sec, then the game will become just one big high sec impoverished ghetto. Bad for the players and bad for the game.

But what i said can actually be seen today as true so i guess it's not the same....


Actually it would force players to traverse losec who act as traders. Time is money, jumps is time, adding in more jumps for a safe hisec route therefore costs more money/eats into profits. To maintain profits means jumping through losec and incurring losses at some point diminishing profits further.

If you have read my comments here and in many other threads I am always making suggestions that I believe could improve the game. As for doomsaying have you not seen how many hisec players have argued against this idea? That's just those in the forums and hisec players are notorious for not paying attention here.

I'll also point out that most of my work is done in losec so I have no intrinsic need for hisec as is, but I see breaking it up as harming others gameplay which is also bad for the game.

Oh, an example of doomsaying coming to pass? What effect do you think the increased refining, improved or and buffing/expansion of nullsec industrial capability is going to do to hi and losec S&I? I'm relatively new and can see ways to abuse the new system to kill competition so those far better than me at S&I will already have many options ready to do so.

I see the whole shift towards pushing players to null as a bad thing, having the different areas all thrive would be far better for gameplay, and far more accessible to new and still newish players.
Omnathious Deninard
University of Caille
Gallente Federation
#1403 - 2014-05-06 11:04:07 UTC
Rivr Luzade wrote:
Omnathious Deninard wrote:
Rivr Luzade wrote:
Doom-saying: m0o

The chances of another m0o happening would be slim, chocking down one system is a lot different than chocking down hundreds of systems across the entire universe.


Burn Jita, anyone? PL gate camps in Amamake? The former glory of Rancer? Tama? Oulley? Hier in Aridia when TEST was in Fountain? PF-? Torrinos? Even Niarja and Uedama... There are countless examples of what is already happening and what would see a massive increase with this change - for the worse of the game.

Plus, there ARE NO hundreds of systems to camp, that is a lie to make your dream seem more feasible. There are and would not be hundreds of ways to traverse Low sec to get from one hub to another. Because if that was the case, it would to a large extent defeat the purpose of the Low sec as a border between warring nations; and for the players it would not provide sufficiently easily accessible PVP choke points.

Apparently you missed the part where new systems and regions should be added to minimize the amount of choke points. Esay to miss when you only want to look at one aspect of this.
Commander Ted wrote:
So why not add more lowsec between the 4 empires.


Again most all of your examples are camping one system, not systems all over the universe at the same time.

Hundreds of systems would not defeate the purpose, there would allways be a shorter way through; which would cause some to take the extra risk for a shorter trip.

If you don't follow the rules, neither will I.

Erutpar Ambient
The Scope
Gallente Federation
#1404 - 2014-05-07 04:00:30 UTC
Rivr Luzade wrote:
Doom-saying: m0o

Cite me events that strained the relationship between Amarr and Caldari. I don't care for the others, to be honest, but give me a couple of examples for deteriorating relations between Amarr and Caldari. Blink

http://community.eveonline.com/news/news-channels/world-news/empress-jamyl-i-becoming-increasingly-erratic-reports-say/?_ga=1.222501212.635705671.1388274349

"Additionally, the empress has been notably silent on several matters, such as the political strife inside the Caldari State. While she had previously not hesitated to offer support to the Empire's allies, she has recently shown a cold shoulder even while the Caldari and Amarr militias struggled to maintain their positions."

Here's the post i made a while back with the rest of the links to straining relationships between the empires.
https://forums.eveonline.com/default.aspx?g=posts&m=4237066#post4237066

Corraidhin Farsaidh wrote:


Actually it would force players to traverse losec who act as traders. Time is money, jumps is time, adding in more jumps for a safe hisec route therefore costs more money/eats into profits. To maintain profits means jumping through losec and incurring losses at some point diminishing profits further.

Oh, an example of doomsaying coming to pass? What effect do you think the increased refining, improved or and buffing/expansion of nullsec industrial capability is going to do to hi and losec S&I? I'm relatively new and can see ways to abuse the new system to kill competition so those far better than me at S&I will already have many options ready to do so.

I see the whole shift towards pushing players to null as a bad thing, having the different areas all thrive would be far better for gameplay, and far more accessible to new and still newish players.

First, you obviously don't know what the word "force" means. Nobody is going out there and piloting your ship directly into low sec for you, you have to decided to go into low sec. The word you're looking for is "Incentivize". It will strongly Incentivize traders to move through low sec. And you've got the wrong idea of where profits come from as well. You think profits are a game mechanic set in stone by the Devs? No, they're a function of a very dynamic economy based on supply and demand. The profits will build themselves into the system. Players won't move things from place to place just because it's a thing to do. They will only do it for the right amount of profit.

Second, you can't use the mining/industry changes as an example of "Doomsaying coming to pass" because.... THEY HAVEN'T COME TO PASS YET! Seriously do you buy your own BS? And then you counter your own credibility by saing you're relatively new. Really?

There has always been a push on players into null sec, it's just that the mechanics they've used have all had a limited period of effectiveness. Changing a mechanic like the one in this post would have a great impact on the ability for Low sec to thrive and would also impact some of the less than very profitable professions (if you can even call them that at this point) in high and low sec.

____________
Seriously, What is the great divide in the community about this Idea?

What I've come to understand is that some people believe it will help the market and other believe it will ruin the market. Is that really all there is to it?
King Fu Hostile
Mea Culpa.
Shadow Cartel
#1405 - 2014-05-07 04:19:26 UTC
CCP please note that this is the #1 most wanted feature in EVE and would improve the game immensely.



Jur Tissant
Garoun Investment Bank
Gallente Federation
#1406 - 2014-05-07 04:41:16 UTC
Ehhh. It's an interesting idea but I still feel like we should be able to choose to live in high-sec. Low-sec should be rewarding but optional. Besides, with Jita being the huge market it is, this would ultimately ravage the resources of Caldari space. Even if, as you propose, people still diversify and do their business in the other three empires, you're still giving a disadvantage to players who want to play in Caldari space because their competition will be much higher.
Erutpar Ambient
The Scope
Gallente Federation
#1407 - 2014-05-07 05:51:11 UTC
Jur Tissant wrote:
Ehhh. It's an interesting idea but I still feel like we should be able to choose to live in high-sec. Low-sec should be rewarding but optional. Besides, with Jita being the huge market it is, this would ultimately ravage the resources of Caldari space. Even if, as you propose, people still diversify and do their business in the other three empires, you're still giving a disadvantage to players who want to play in Caldari space because their competition will be much higher.

First, you will always have the choice to live in high-sec. What in the world makes you believe that this choice is being taken away?

Second, does it really give a disadvantage to players in Caldari space to do this? Wouldn't they initially have an advantage that would slowly fade and normalize throughout new eden as the markets spread out?
Sgt Smeagol
Viziam
Amarr Empire
#1408 - 2014-05-07 06:13:44 UTC
this thread belongs in the The 'one-line bad idea' thread
worst idea ever.
and it should have been locked back in 2012.11.20 when the op made it.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1409 - 2014-05-07 06:36:20 UTC  |  Edited by: Rivr Luzade
Omnathious Deninard wrote:
Rivr Luzade wrote:
Omnathious Deninard wrote:
Rivr Luzade wrote:
Doom-saying: m0o

The chances of another m0o happening would be slim, chocking down one system is a lot different than chocking down hundreds of systems across the entire universe.


Burn Jita, anyone? PL gate camps in Amamake? The former glory of Rancer? Tama? Oulley? Hier in Aridia when TEST was in Fountain? PF-? Torrinos? Even Niarja and Uedama... There are countless examples of what is already happening and what would see a massive increase with this change - for the worse of the game.

Plus, there ARE NO hundreds of systems to camp, that is a lie to make your dream seem more feasible. There are and would not be hundreds of ways to traverse Low sec to get from one hub to another. Because if that was the case, it would to a large extent defeat the purpose of the Low sec as a border between warring nations; and for the players it would not provide sufficiently easily accessible PVP choke points.

Apparently you missed the part where new systems and regions should be added to minimize the amount of choke points. Esay to miss when you only want to look at one aspect of this.


Then please train your reading comprehension to IV, at least. For the time being, I highlighted the part where I not missed that point.

--

Erutpar Ambient wrote:
http://community.eveonline.com/news/news-channels/world-news/empress-jamyl-i-becoming-increasingly-erratic-reports-say/?_ga=1.222501212.635705671.1388274349

"Additionally, the empress has been notably silent on several matters, such as the political strife inside the Caldari State. While she had previously not hesitated to offer support to the Empire's allies, she has recently shown a cold shoulder even while the Caldari and Amarr militias struggled to maintain their positions."

Here's the post i made a while back with the rest of the links to straining relationships between the empires.
https://forums.eveonline.com/default.aspx?g=posts&m=4237066#post4237066


The Empress is silent on a lot of matters, also due to her particular nature. It may be a sign of less support for Caldari politics, but economically both empires are more entrenched and active than any other. The strain that you describe - compared to the hostile relationships between Gallente-Caldari and Amarr-Minmatar - is not yet nearly enough for destabilizing and removing security from the borders between the historical allies.

But as I know CCP and as it is just fiction anyways, they can easily spin something into your favor's direction anyways. Roll

Interesting read in any case.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Arronicus
State War Academy
Caldari State
#1410 - 2014-05-07 07:19:51 UTC
Neither something the game needs, nor something that makes much sense. Not to mention the amount of highsec playerbase this would create hell for.

two thumbs way down.
Dave Stark
#1411 - 2014-05-07 08:02:28 UTC
King Fu Hostile wrote:
CCP please note that this is the #1 most wanted feature in EVE and would improve the game immensely.




no, it wouldn't.
Tar'z
Doomheim
#1412 - 2014-05-07 08:39:59 UTC  |  Edited by: Tar'z
If you've ever setup trading outposts in highsec islands, you know how lucrative and somehow exciting this sort of thing can be. If everything were a highsec island, it would add a whole new dynamic to the trading game.

The highsec island markets are much more dynamic and of course more volatile if you don't play your cards right. Outside of the islands the markets however are rather homogenous; prices don't vary much between different places. This is honestly quite boring.

Seperating empires with low-sec also provides a nice boost to the risk/reward model in regards to trading. Imagine a high-sec group in Minmatar space with a whole slew of POS. They want the Caldari tower in their case as they do lots of research. In the current setup, they can acquire the Caldari Fuel Blocks from Jita quite easily or the local market for a bit more ISK. It therefore becomes the obvious choice to go with the Caldari tower; all research POS are Caldari as a result. In the new system however, Caldari Fuel Blocks are slim pickings in Minmatar space or are quite pricey. You have to head into Caldari space to get enough for your POS at a decent price. Now you have a choice: Go with a Caldari tower and risk jumping through low for fuel, or go with a Minmatar tower at the cost of a less efficient POS setup.

This is only one of many new scenarios that would exist if the OP's idea came to be.

+1
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1413 - 2014-05-07 10:56:32 UTC  |  Edited by: Corraidhin Farsaidh
Erutpar Ambient wrote:

First, you obviously don't know what the word "force" means. Nobody is going out there and piloting your ship directly into low sec for you, you have to decided to go into low sec. The word you're looking for is "Incentivize". It will strongly Incentivize traders to move through low sec. And you've got the wrong idea of where profits come from as well.


This change would deny players current playstyle to them and would require them to either invest much more time in traversing space (which many don't have) or they would have (yes that is have as in 'be forced to') to travel losec. Those players averse to doing so simply never would. Such a change would be a nerf to hisec profits for no good reason. All this change would do is ';incentivize' those players who have no wish to use losec into losing more ships (i.e. losing profit which they simply won't choose to do) or the lesser evil of greater travel time.

Those who do travel losec (which I do often) will simply switch to BR's (and that isn't BS which I don't deal in) and you would simply never even see them in losec barring any mistakes.

I know exactly where my profits come from thanks, they pay for 3 alts already so I'm doing well enough I think. This change would simply be to present more targets for losec gatecampers since trade ships are unarmed. Maybe the change should be to add more incentive for *combat* ships to go to losec. Or does that not fit with the easy trader target model people seem to want? It wouldn't work anyway as those who send afk haulers would just send more to deal with the extra journey time, those who are active pilots will just use BR's instead to hop across the losec divide. Pointless waste of devs time, they should work on more pressing things instead.

Edit: Even if this change improved the market (which I doubt) I would actually benefit from it. I am not arguing this point to protect my interests as it has no impact on them at worst, I am fighting for the playstyle of many others who do not pay attention to the forums because of the attitudes and behaviours of many here or simply because they have no interest in them. I do as I choose to interact and make suggestions in an attempt to improve gameplay as a whole rather than for single regions and styles of play.

I have argued previously that hisec should be the home of trade and science, losec should be the home of moongoo and T2 production and such, null for raw material production and WH's for T3/gas. This would really make people be more mobile and increase trade in all areas for different reasons. I have also argued that missions and PvE should be used to 'incentivize' players to move into other regions. This would have a far greater effect at enticing those on the brink of the jump to other sec regions to do so whilst leaving those with absolutely no wish to do so with a valid and valuable role in the game. The attraction of Eve to me was the multitude of paths and roles available. Pushing all real isk generating activities into one region because of risk/reward is counter-productive in this sense.

And what about financial risk? Those trading in hisec have to risk larger sums comparatively to make the same profits as the amounts risked by those in losec or null. Is that not risk too? PvP trading is just as brutal as firing anti-matter, just there's no graphics for it. Risk/Reward is always referred to in terms of shooting each other, but that is far from the only risk in Eve. All should be catered for and rewarded.
Erutpar Ambient
The Scope
Gallente Federation
#1414 - 2014-05-13 03:49:09 UTC
Corraidhin Farsaidh wrote:
This change would simply be to present more targets for losec gatecampers since trade ships are unarmed. Maybe the change should be to add more incentive for *combat* ships to go to losec.

Initially yes, this could/would present more targets for low sec gate campers. However this change would ALSO add more incentive for combat ships to go to low sec too, ironically either to gate camp, or to combat the gate camps. One thing that's pretty consistent in eve is, if there's someone that's ready to fight, there's someone looking to fight them back. This change would make it easier for the anti-gate campers to find the gate campers too. This is the key idea of this change, the market stuff is all secondary. Currently the game mechanics for pirates are poor. However the mechanics for anti-pirates are even worse.

To go along with this change there really needs to be a complete overhaul in the way security rating works. I think that if you shoot someone that has a negative security rating in low sec, you should not be penalized. They have a negative security rating for a reason. In fact, going along the same lines as some of the recent changes to how security rating changes, you could build the system to give you positive rating for attacking/killing negative security status pilots. You gain a miniscule amount of security rating every 20 min if you kill someone with a negative security rating. It'll add up over time but it won't be a quick way to increase your security rating.

With a system like this, you can look at a glance at people's color. If they're +sec rating they probably won't kill you for no reason. If they're -sec rating they're probably a pirate. Would be easier for pirates and anti-pirates who stumble upon each other engaged to come together to help each other out too.

Think about how dynamic and populated low sec would be with a system like this.

Quote:

I have argued previously that hisec should be the home of trade and science, losec should be the home of moongoo and T2 production and such, null for raw material production and WH's for T3/gas. This would really make people be more mobile and increase trade in all areas for different reasons. I have also argued that missions and PvE should be used to 'incentivize' players to move into other regions. This would have a far greater effect at enticing those on the brink of the jump to other sec regions to do so whilst leaving those with absolutely no wish to do so with a valid and valuable role in the game.

This is a really very narrow slice of the population. This idea is not good because it narrows things down even further. What do you even mean by "raw material production" for null sec?

The real difference between High sec and Null currently is required activity. If you're in High Sec, you don't have to do anything if you don't want to, you can be lazy as much as you want. You have no obligations. Null sec on the other hand, either you have rent to pay so you have to spend a minimum amount of time doing stuff, or you have to protect your sov by participating in pvp activites which are generally mandatory. With high sec incursion income, that's really the only disparity between the 2 places. Low sec is either FW or effectively empty. And WH space is still T3 heaven.

The big question really is, what is low sec? Is it really just a buffer between high sec and null sec?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1415 - 2014-05-13 07:23:40 UTC
Erutpar Ambient wrote:
my blurb...

Initially yes, this could/would present more targets for low sec gate campers. However this change would ALSO add more incentive for combat ships to go to low sec too, ironically either to gate camp, or to combat the gate camps. One thing that's pretty consistent in eve is, if there's someone that's ready to fight, there's someone looking to fight them back. This change would make it easier for the anti-gate campers to find the gate campers too. This is the key idea of this change, the market stuff is all secondary. Currently the game mechanics for pirates are poor. However the mechanics for anti-pirates are even worse.

To go along with this change there really needs to be a complete overhaul in the way security rating works. I think that if you shoot someone that has a negative security rating in low sec, you should not be penalized. They have a negative security rating for a reason. In fact, going along the same lines as some of the recent changes to how security rating changes, you could build the system to give you positive rating for attacking/killing negative security status pilots. You gain a miniscule amount of security rating every 20 min if you kill someone with a negative security rating. It'll add up over time but it won't be a quick way to increase your security rating.

With a system like this, you can look at a glance at people's color. If they're +sec rating they probably won't kill you for no reason. If they're -sec rating they're probably a pirate. Would be easier for pirates and anti-pirates who stumble upon each other engaged to come together to help each other out too.

Think about how dynamic and populated low sec would be with a system like this.


I like the idea for being free to shoot those with -ve sec rating. Thinking more into this I simply don't think that this would increase losec traffic as people believe. If there is a hisec route open between hubs the people who already afk freight stuff will simply accept the longer flight as they don't care, those who fly manually would probably switch to red frog instead aas that is a more profitable use of their time since they don't want to fly losec. That's the key point I think, those who do not wish to fly losec absolutely will not do it and if you completely split the hisec areas with losec then those players would resent it and rightly so as it is an arbitrary destruction of their playstyle for no reason.

Those who do venture into losec would be manual pilots, and they would now fly BR's as standard so you would never even see them and so still no more targets in losec. Pilots need incentives to enter losec, I really like the CONCORD capsuleer proposal in another thread. Give capsuleers the option to provide 'private security' ops for concord in losec and I think you'll find many hunters giving it a go. Ideas like thia and improved PvE aspects would much better serve losec in my opinion.
Quote:

more blurb from me

This is a really very narrow slice of the population. This idea is not good because it narrows things down even further. What do you even mean by "raw material production" for null sec?

The real difference between High sec and Null currently is required activity. If you're in High Sec, you don't have to do anything if you don't want to, you can be lazy as much as you want. You have no obligations. Null sec on the other hand, either you have rent to pay so you have to spend a minimum amount of time doing stuff, or you have to protect your sov by participating in pvp activites which are generally mandatory. With high sec incursion income, that's really the only disparity between the 2 places. Low sec is either FW or effectively empty. And WH space is still T3 heaven.

The big question really is, what is low sec? Is it really just a buffer between high sec and null sec?[/quote]

By raw materials I mean that null has the best ore resources, the best PI output, and moongoo in the greatest quantities (not even available in hisec/WH's). I would model things along the lines of RL, Hisec being the stable industrial countries producing goods, losec being areas under contention and dangerous to enter. Good resources can be gained due to the breakdown in law and order, but the risk is there if you choose to go for those resources. Null would be the wild areas full of goodies to gather for those brave enough to do so. These areas would be anathema to stable industry though as nobody would place multi-billion research centres etc there as a business decision. Those who do would need a private army to defend the area and even then the instability would be a huge handicap. Wh's are just crazy places, navigable Bermuda triangles of space with valuable stuff to find if you know how.

The problem I see is the fact you point out, hisec is used by those with little available playtime (not necessarily lazy, just time constrained). Those players deserve a playstyle choice that can provide them a valuable income just as much as those with more spare time. As for risk/reward those players who choose AFK options *are*taking risk that their ships will go pop. The CODE monkeys pop miners all the time. The rewards are income for little effort, though low rewards at the best of times compared to that which an active player can earn. Is this somehow invalid risk? Not in my mind.

I agree completely that losec needs some incentives adding to draw players in, I just don't see that this idea would do that in any significant way. losec would be the perfect place to work as a staging and proving ground for players before they move to null, currently it seems to b skip
Drak d'Amral
Necrotic Dancer Cartel
#1416 - 2014-05-13 08:48:37 UTC
i like it
Anthar Thebess
#1417 - 2014-05-13 08:59:36 UTC
Drak d'Amral wrote:
i like it

Like most of the people, still CCP will not do it.
erg cz
Federal Jegerouns
#1418 - 2014-05-13 11:19:41 UTC
1 . Make borders between Minmatar and Gallente or between Caldary and Amarr simple low sec, but any other borders must be FW war zones !!!

2. Make Jita FW zone between Caldary and Gallente!

That would have great impact on the game. And I like it.
Onictus
Federal Navy Academy
Gallente Federation
#1419 - 2014-05-14 00:59:35 UTC
Corraidhin Farsaidh wrote:


And what about financial risk? Those trading in hisec have to risk larger sums comparatively to make the same profits as the amounts risked by those in losec or null. Is that not risk too? PvP trading is just as brutal as firing anti-matter, just there's no graphics for it. Risk/Reward is always referred to in terms of shooting each other, but that is far from the only risk in Eve. All should be catered for and rewarded.


lol hardly
w3ak3stl1nk
Hedion University
#1420 - 2014-05-14 01:08:10 UTC
Why hold back? make it null sec

Is that my two cents or yours?