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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1321 - 2014-03-09 11:28:16 UTC
Sunai Karvinoinas wrote:


I would not change my gameplay and leaving highsec, if lowsec borders would be set up. I had a smaller amount of room to play. If it's getting boring more, I'd leave the game. I'm sure a lot of guys will do that earlier than running lowsec.
In this case I do not think about economy anymore. Because it will affect CCPs RL economy so far.



Do I understand you correctly? Are you saying that the only reason you play eve is because hisec is big and largely uninterrupted?

May I ask how many systems you habitually visit in hisec?

I ask this because it seems to me that on the whole people generally visit 4 trade hubs and one or two mission/mining hubs in hisec and that's about it.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Omnathious Deninard
University of Caille
Gallente Federation
#1322 - 2014-03-09 12:00:59 UTC
I'm trying to figure out how people are thinking this is a nerf high sec thread.

If you don't follow the rules, neither will I.

AmISeb
Doomheim
#1323 - 2014-03-09 12:36:22 UTC
I like it.

It´s quite strange that there are 4 factions at war but their core spaces are border on border without any problems at all. The space between them should be more of a space with constant fights instead of the peaceful nothing it is now.
Dave Stark
#1324 - 2014-03-09 12:54:33 UTC
Omnathious Deninard wrote:
I'm trying to figure out how people are thinking this is a nerf high sec thread.


because it just makes it more of a pain in the arse to get around in high sec, and doesn't really solve any thing.

it's basically the same as removing jump bridges for null, doesn't stop you doing anything but it makes things more inconvenient. a lot of effort just to make the game less enjoyable.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1325 - 2014-03-09 13:25:19 UTC
Rather than completely change or destroy the entire hs structure (depending on your views) why not wait for the promised new space, and carve that up instead.
HS is not just for beginners, people choose to use it either full time or when their gametime is limited and they need a short and predictable play experience.

Why does all of eve need to be a full on intense combat fest. (Or risk of one)
All the people who have an hour before putting kids to bed, time between classes, or lunch hours unsubscribe and you are on your own.
Let them play too.

There is one EvE. Many people. Many lifestyles. WE are EvE

Rivr Luzade
Coreli Corporation
Pandemic Legion
#1326 - 2014-03-09 13:40:44 UTC
epicurus ataraxia wrote:
Rather than completely change or destroy the entire hs structure (depending on your views) why not wait for the promised new space, and carve that up instead.
HS is not just for beginners, people choose to use it either full time or when their gametime is limited and they need a short and predictable play experience.

Why does all of eve need to be a full on intense combat fest. (Or risk of one)
All the people who have an hour before putting kids to bed, time between classes, or lunch hours unsubscribe and you are on your own.
Let them play too.


Shush! How dare you to suggest such heresy! You must not play EVE casually or when you cannot devote yourself to full combat gameplay! That ruins the game. You should feel bad for thinking those people should be allowed to play! Roll


Disclaimer: /s

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Elvis Preslie
NRDS Securities
#1327 - 2014-03-09 14:58:13 UTC  |  Edited by: Elvis Preslie
Yes, and you can pay about 500 million for your next battlecruiser while you're at it, since you just made it impossible for any regular hauler to get anywhere and a JF isnt going to go there either without setting up pos's on the routes, which would take two just to get from jita to dodixie - one for dodixie to jita and the other for jita to dodixie.

The game is already balanced; the shortest route is the low security and the longer, safer is the high security routes. LEAVE IT BE. You could add more high security routes on the safe route though, to entice people to go through the low security more.

Why do idiots that dont trade or know how the game works ENTIRELY, in relationship to EVERY role someone can play - why do these idiots get more attention in their posts versus well thought out, BALANCED suggestions? I'll never get this!
Phaade
LowKey Ops
Shadow Cartel
#1328 - 2014-03-09 16:15:46 UTC
Humang wrote:
Phaade wrote:
Sitting in hi sec all day is horrible. Adding more low sec and more reasons for players to be in low sec is a great thing.


I'll point out that this is your point of view, and other might not share it; everyone has different play styles and desires for what they want to game to be, the challenge is accommodating for them all.

Though in saying that, there could be a very possible reason for people who live in high-sec to be so low-sec averse, they could have the entirely different picture of how low-sec is, ether through past experience with bad luck, or being given the wrong idea and never tested it for them selves.

Again, there should be a system in place that GIVES people a reason to visit low-sec, and not FORCE them to. (IE see my previous post a page back or so)
This isn't the black and white issue that a lot of people are playing it as, each group will need to compromise to achieve a system that everyone/the vast majority is happy with.



Agreed. When I started playing Eve I was terrified of Low Sec. Now I'm in there constantly with little fear, only excitement. All it takes is an understanding of how it works.

You can escape almost every gate camp with nothing but a MWD, anyway.
Phaade
LowKey Ops
Shadow Cartel
#1329 - 2014-03-09 16:17:48 UTC
Corraidhin Farsaidh wrote:


Imagine a new player being tutored into say a frigate after being given fitting clues in the mission brief to be dropped into losec, execute a PvP style NPC one on one, gather good loot then have to make there way clear of losec. The feeling of success the first time they manage it would almost certainly make them want to stay *and* want more of losec. I think that hybric missions are probably the best way to get people into losec. these could be brought in as part of the long needed PvE overhaul.

This kind of mission would be hi risk and hi reward for a new player (wait...I got loot worth 4 mil??? That would take me ages in the venture!) but not worth it for older players. The mission levels could introduce more and more risk/reward which ultimately would lead more players to sign up full time and travel through losec with dangerous intentions.



THIS.

Why CCP hasn't done this in the past 10 years is beyond me.

Use PvE to facilitate PvP.....
Phaade
LowKey Ops
Shadow Cartel
#1330 - 2014-03-09 16:22:45 UTC
Nevyn Auscent wrote:
Phaade wrote:


3. The whole premise is that there would now be multiple trade hubs, Jita would, for obvious reasons, be Caldari's trade hub only.

There are multiple trade hubs. The rest of your points are a joke or irrelevant. This whole proposal is just a 'nerf highsec' idea.

That said, the idea's about PvE more like PvP are good, of course CCP has already signed onto that general concept years ago and nothing has really changed. And that idea is independent of the nerf highsec crowd calling for more lowsec space.


How does any of this nerf hi sec? At all?

There are not other systems equivalent to Jita; you are wrong.

This would, for obvious reason, improve the value of trade. I would love for you to explain to me how I am wrong.

Increasing the number of entrances to low sec would, obviously, help alleviate problems with gate camps on hi sec entrances. Explain to me how I am wrong.

A greater number of low sec systems decreases the distribution of players in low sec, thus lowering risk as a whole. Explain to me how I am wrong.

I know you can't; humor me.

Phaade
LowKey Ops
Shadow Cartel
#1331 - 2014-03-09 16:30:22 UTC
Omnathious Deninard wrote:
I'm trying to figure out how people are thinking this is a nerf high sec thread.



it's not; people are dumb.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1332 - 2014-03-09 17:21:04 UTC
Let's see:

Quote:
There are not other systems equivalent to Jita; you are wrong.


Partly wrong on both sides. Jita is the only hub for big trade volumes and affordable of important moon minerals. No other hub can compete there. And such a change would very likely not change that fact, because it is difficult to distribute them. Jita also functions as a centralized market that everyone uses for regular trade, while the other trade hubs are mostly enjoy purchases for immediate needs. None of the other trade hubs is equivalent to Jita, that is just proving the "people are dumb" point: Trade happens in other hubs, but the volume is a whole lot smaller.
Is this going to change with low sec between high sec systems? It certainly can, because people cannot simply go to Jita any more to buy mission fits for their missions in Domain, Kador or Genesis, so they need to buy in Amarr, for instance. But it can (and that's what I think is more likely, because "people are dumb") go the other way, due to the worse availability of moon minerals in other empires than Caldari, which hampers production of T2 items.

Quote:
This would, for obvious reason, improve the value of trade. I would love for you to explain to me how I am wrong.


It would certainly make the transportation across space a more required service, but if you are cut off from your much needed supplies of components and materials, trade falls apart. You cannot trade what you don't have and what you cannot bring to your preferred trade location.

Quote:
Increasing the number of entrances to low sec would, obviously, help alleviate problems with gate camps on hi sec entrances. Explain to me how I am wrong.


How many entrances to low sec do you have in mind? 6? 7? 8 per empire? Then you would have a point, but as you can see on the current map, there are very few low sec entrances across regions. And introducing new regions/region-like space is the proposal of the OP, isn't it? That, in turn means, there cannot be a lot of low sec region gates, because that would invalidate the point of low sec between belligerent empires, wouldn't it? So, even if there are regions like The Bleak Lands between the empires with a lot of system-system low sec entrances, there are still only a limited number of region cross points.
And before you start pointing out that TBL has a lot of region gates: they all lead to different regions, you can take off the region gates to Devoid because they are still Amarr - that reduces the number of important region gates to 3. What also is limited is the number of constellation gates that lead to these region gate systems, which are even easier to camp.

Quote:
A greater number of low sec systems decreases the distribution of players in low sec, thus lowering risk as a whole. Explain to me how I am wrong.


That is a wrong assumption.Campers of important and popular routes don't disperse around just because there are more low sec systems around. Hier is a prime example for that: It is the choke point to deeper Aridia and when TEST was living there and used this route to get to Fountain it was this system that was constantly camped and no other system, because this system promises the best chances to catch a lot of people and get kills. That is what people want, nothing else. More low sec just means that more people potentially can live there and camp more gates more effectively.

Quote:
I know you can't; humor me.


Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Your Dad Naked
Doomheim
#1333 - 2014-03-09 20:46:44 UTC  |  Edited by: Your Dad Naked
I'm sorry, but why do traders have to trade across alliance lines? Why is that a requirement? Signing up to play EVE does not mean you should be able to safely access all of high-sec.

Risk/reward needs to be implemented here. If you trade within your own region, less risk and less reward. If you trade outside your region, more risk and more reward.

To say, "But it would be so hard to pass through lowsec!" as a reason to not implement this is absurd. It's supposed to be hard. That's the point.

By making it hard you allow local resources to sell at it's cheapest in the local region, where as bringing these resources to any other region will almost always sell better. Traders still have a choice to trade within their own markets. Those willing to take the risk get rewarded or burned. That's balanced and in line with every other mechanic in the game for the most part.

EDIT: And there's still Wormholes to cross through, so not like you're even forced into low-sec.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1334 - 2014-03-09 21:11:40 UTC  |  Edited by: Rivr Luzade
You cannot access all high sec safely even today. Study the map better.

There is already enough risk vs. no reward in this sector. Yay, we need even more of that.

You forget over your local resources that you need resources from all over the universe to produce things. That is CCP's way to balance things in industry already, Making it even harder to bring them to other regions is unnecessary.
Besides, local resources already sell cheap; what matters are resources that are not local and that cannot be made locally.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Onictus
Federal Navy Academy
Gallente Federation
#1335 - 2014-03-09 22:46:23 UTC
Rivr Luzade wrote:
You cannot access all high sec safely even today. Study the map better.

There is already enough risk vs. no reward in this sector. Yay, we need even more of that.

You forget over your local resources that you need resources from all over the universe to produce things. That is CCP's way to balance things in industry already, Making it even harder to bring them to other regions is unnecessary.
Besides, local resources already sell cheap; what matters are resources that are not local and that cannot be made locally.



There is way to much reward.

Mike Voidstar
Voidstar Free Flight Foundation
#1336 - 2014-03-09 23:05:58 UTC
It's not the reward that keep people in HIghsec, it's the constant hassle of low sec.

Turns out people don't like playing the victim, and that nature of EVE PvP turns those interested in PvE activities into victims.

The costs associated with being able to effectively and productively operate in low sec are too annoying and completely unfun for the kind of people that pirates like to victimize. It's not even about the ISK cost... it's about the sit around with a fleet of escorts doing whatever, waiting to be attacked. It's dumb.

EVE PvP forces people not interested in doing it to stop playing the game until those that are interested in it decide to stop holding their gameplay hostage. EVE is a game. Games are meant to be fun. For the sort of people that pirates like to hunt, being a victim isn't fun. So we don't do it, and won't do it regardless of the rewards for doing so. The vast majority would rather quit and find another game to play than be forced to play helpless victim or ship spin until the pirates go away.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1337 - 2014-03-10 07:19:35 UTC
Onictus wrote:
There is way to much reward.


No, there certainly is not. Many posts in this topic demonstrate that very clearly. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Erutpar Ambient
The Scope
Gallente Federation
#1338 - 2014-03-10 07:45:28 UTC
Mike Voidstar wrote:
It's not the reward that keep people in HIghsec, it's the constant hassle of low sec.

Turns out people don't like playing the victim, and that nature of EVE PvP turns those interested in PvE activities into victims.

The costs associated with being able to effectively and productively operate in low sec are too annoying and completely unfun for the kind of people that pirates like to victimize. It's not even about the ISK cost... it's about the sit around with a fleet of escorts doing whatever, waiting to be attacked. It's dumb.

EVE PvP forces people not interested in doing it to stop playing the game until those that are interested in it decide to stop holding their gameplay hostage. EVE is a game. Games are meant to be fun. For the sort of people that pirates like to hunt, being a victim isn't fun. So we don't do it, and won't do it regardless of the rewards for doing so. The vast majority would rather quit and find another game to play than be forced to play helpless victim or ship spin until the pirates go away.


To be honest, there's really not much to do in low sec outside of the FW systems. Everything else is just meh. L5 missions don't matter to most people because of the requirements to do it. The mining is lame and extra risky. Basically nothing for a solo pilot to do except maybe some PI?

So currently going through low sec is a hassle because there's nothing there. Going to low and surviving and coming back is pretty lame. Most of the time there's nobody around anyways. And if there is usually its just a gate camp or someone docked up.

This is the reason low sec is a hassle. It's out of the way and there's nothing to do there. But if you put the empires around it, you'll find a good dynamic for low sec. A place where you have to brave for some goal. And getting across it is a success and there's a bit of exhilaration especially for a new player just going through it. No more deep plunge of no return for going into lowsec, you'll now have a light at the end of the tunnel.

There is one question i'd like to ask all the Doomsayers in this thread. A lot of you are saying that a change like this will make other people unsub, however which of you personally will be one of these unsubbers?

The only victims in eve are the people who don't learn from their mistakes. They are victims of their own hubris.
Erutpar Ambient
The Scope
Gallente Federation
#1339 - 2014-03-10 07:47:36 UTC
Rivr Luzade wrote:
Onictus wrote:
There is way to much reward.


No, there certainly is not. Many posts in this topic demonstrate that very clearly. Blink


There is way too much reward in high sec he's saying. At least the ratio is way too high on reward/risk. Maybe you haven't heard of incursions?
Kaarous Aldurald
Black Hydra Consortium.
#1340 - 2014-03-10 08:03:44 UTC
Mike Voidstar wrote:
It's not the reward that keep people in HIghsec, it's the constant hassle of low sec.

Turns out people don't like playing the victim, and that nature of EVE PvP turns those interested in PvE activities into victims.

The costs associated with being able to effectively and productively operate in low sec are too annoying and completely unfun for the kind of people that pirates like to victimize. It's not even about the ISK cost... it's about the sit around with a fleet of escorts doing whatever, waiting to be attacked. It's dumb.

EVE PvP forces people not interested in doing it to stop playing the game until those that are interested in it decide to stop holding their gameplay hostage. EVE is a game. Games are meant to be fun. For the sort of people that pirates like to hunt, being a victim isn't fun. So we don't do it, and won't do it regardless of the rewards for doing so. The vast majority would rather quit and find another game to play than be forced to play helpless victim or ship spin until the pirates go away.


People successfully PVE in lowsec, nullsec, and wormhole space every day. It's not a hassle if you put a little *gasp* effort into learning how to play.

It's not about the existence of mechanics that allow you poor little lambs to get shot at, btw, it's the fact that you are simply not up to the task of actually bothering to defend yourselves, or fitting and flying your ships correctly.

And that's because highsec exists, so you never have to learn to do it right, ever, because the all powerful space police will defend you instead. Same reason why people cry about getting ganked there, because they think that they shouldn't have to get shot at if they don't want to. Well, you're wrong.

Oh, and EVE is a PvP game first, last, and always. If you don't like that, feel free to go play Star Trek, because that game doesn't let the special snowflakes get shot at. If you're going to pretend like you're playing a single player game anyway, might as well do it in a game that facilitates that kind of malapropism.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.