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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1261 - 2014-03-01 07:33:02 UTC
Well, the stats for Ammamake suggest that it is very lively, Rancer is indeed a lot less active kill-wise than what I was expecting, but you still remember the older days, so you know what I mean. Pirate As replacements for this I would then suggest Tama and Aunenen or Hier (also a year ago or so when it hosted insta locking T3 camps with drones/cans spread around both constellation gates in the system).

My point, however, stands: People already camp low sec dividers and popular low sec entry systems and unavoidable passing through systems a lot and very effectively. These systems, however, are by far not as active as low sec systems would be that are then the only route between the empires.

Furthermore, I don't believe that every empire should be divided by low sec (has probably been stated already and often, but anyways): Amarr and Caldari are allies, no point for low sec there, Gallente and Minmatar are allies, but most of their direct routes are already lowsec routes.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1262 - 2014-03-01 10:02:00 UTC
Rivr Luzade wrote:
Mournful Conciousness wrote:
There are two kinds of people in this thread.

People who see opportunities, and people who see problems.

Who do you want to be?


Opportunities? Exploiting players need to transport things and profiting from it by demanding sweet fares. Experiencing and watchingfirst hand how predictable players are, both on the dealing as well as receiving side. On a slightly more positive note: more sales in Amarr. Lol

Problems? JF ganks in low sec level high secs near the low sec choke points. Exploding JF/jump fuel cost and exploitations of the sudden higher need (Hulkageddon, Ice Interdiction, anyone?)(such a change would give a sizable number of 00 dwellers even more incentive _NOT_ to stay in 00 and live in high sec instead to interrupt things there instead of their home in 00. And even more high sec people is surely what all of EVE wants and very vocally demands for all the time. Roll). Drone/can ball camped low sec corridors to prevent cloaking. Higher effort to get certain limited commodities to your non-Jita/non-Caldari production sites.

--

Nothing is dumbed down if we leave the game as is, because nothing unreasonable changes. Roll


You see? You're seeing this all as a problem rather than an opportunity. Lets look at it another way:

1. small, region-scarce high value items can be shipped between trade hubs in small fast (low skill) frigates. Young and older players can make some money by doing this fairly low risk activity.

2. w-space dwellers need fuel like anyone else. We buy it when we have a conveniently close trade hub and we're often too lazy to wait util it's near the cheapest one. You can make a profit by putting it near us and charging a premium.

3. Since there are no lowsec choke points (the OP specifically addressed this), making excess profits is actually low risk for any hauler with a scout and a reasonable ability to navigate.

4. If JF fuel prices increase, this strengthens the market in mining, which strengthens the market in hauling. This is good for you since you're a producer of value and therefore benefit in an inflationary economy.

5. People are predictable. We can confidently predict that they will pay you a premium to avoid the bother of moving goods themselves. Consumers of mission items want to mission, not haul. PVPers want to fight, not haul. They won't care that the item you've moved is 40% higher in their local trade hub than in the originating one. They'll buy anyway because hauling one item represents an opportunity cost to them, and hauling many of them is an opportunity to you.

6. Hulkageddon etc will happen anyway. It happens in hisec does it not? Just take precautions.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1263 - 2014-03-01 10:54:29 UTC
This change benefits losec players yes? Not hisec players. Where is the risk reward in this change for hisec players? They already get ganked, and it takes skill in trading and bulk hauling to make the profits that are being mentioned. If it was so easy then every hi-sec player would be a multi-billionaire.

Reading between the lines this is a nerf to hisec trading and a buff to losec hunters. I ask again if it is more targets that you want why not run into null and find them there?

To pick up on an earlier point I agree that newer player need to be taught that losec isn't necessarily as bad as the general feeling is. The key there is that they need to be *taught* this. This would need to be through tutorials and missions in the first instance hence my suggestion for missions from hisec that drop you into losec via cyno and then leave you to make your own way back.

After this players can choose to join a corp or go it alone but they would then be making a choice based on learning and accepting the consequences. This proposal would force players into jumping through losec to do anything other than play in their own back yard.


As I have said this change would actually benefit me, but I would never want that to come at the expense of unbalancing the market or wrecking others playing style.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1264 - 2014-03-01 11:17:33 UTC  |  Edited by: Rivr Luzade
Because there is only problems and opportunities are dwarfed or nullified or outright turned against you in all cases.


  1. You are joking, right? Frigates, even more cheap T1 frigates, transporting high value stuff through low sec - low sec that is camped to hell with insta locking ships. This touted opportunity is a scam, nothing else. Loss: Malediction - Do you know how this one died? Due to an insta locking camp in a 00 transit system. These Thrashers where Remote Seboed to lock ships within a second and apply webs and scrams within a second. I have to admit that I made a mistake (miscalculating the situation due to the presence of only 2 frigs instead of the 4+ I've seen in other such camps) and try to warp instead of burning back to the gate; however, even if I had tried to burn back, scrams and webs make even the fastest ceptor a sitting duck. And these kind of camps will be on the low sec route between the empires, killing of frigates who try to smuggle good stuff through.
  2. This is hurting players, who want to do that, more with the problem than benefiting with the opportunity.
  3. How can you put stuff near a WH? Shocked Plastering all low sec/00 sec/ high sec stations with fuel in the hopes that you drop by? Fuel is already widely available and also comparatively priced in all trade hubs and lesser hubs. Nothing is going to change for the better, instead, it's most likely going to be worse because people then would have to invest more money to bring fuel to other hubs, because you cannot mine Gallente ice in Amarr space, effectively making the product more expensive and nagging away slim margins.
  4. Problems outdoing opportunities.
  5. Except for he does not. There are popular routes, which will always be camped, and as soon as campers notice a shift to a different route they simply and quickly switch over to that route or other campers take that opportunity. Also, as I constantly hear that in the MIMAF discussion, there are opportunity costs involved, which makes it unfeasible to always take the longer route to transport things around, especially in freighters. Just have a look into Courier contracts. Dozens of people put couriers there for 1k - 30k in rewards and multiple billions in collaterals. I don't fly my freighter the longer route and decrease my reward even further, that is simply uneconomical (besides that I don't accept these contracts anyways, they are an outrage!). People's mindset is just too stupid in regard to that things they don't want to do others should do for as little cost as possible, bearing all the risk and basically getting no rewards. That, to come back to the first sentence, rules the use of other routes out or makes it at least less feasible.
  6. Problems overruling opportunities.
  7. Wonderful. And in turn it strengthens the spite of dull 00 dwellers over how easy high secers can make money, which in turn increases ganking, and in turn ship prices, and in turn mineral and fuel prices, and in turn the spite, and in turn ... you notice the catch 22?
  8. Opportunities causing problems causing more opportunities causing more more problems causing more more opportunities ...
  9. They are predictable in so far that most do not do what you think they would do. Just look at the Courier contracts. PVPers want to fight, not haul - exactly. But PVPers do not care about haulers and miners, they just shot them, because they are easy targets. And they expect them to ferry their toy around for free. That is an universal constant, that is never going to change in big numbers, unless something really fundamental changes and shatters the universe. Disconnecting the empires with low sec is not such a thing, it just makes it easier for PVPers to get what they want on the shoulders of the rest of the game. Opportunities turned against you by problems.
  10. How do you take precautions against Hulkageddon? Not undocking and not mining? Wonderful, because that is exactly what the initiators of Hulkageddon and Ice Interdiction want, in order to fill their pockets with even more money. And yes, it only happens in high sec, no where else. Almost no one is actively hunting and hurting miners in low sec or 00 sec, who should be subject to the same logic.
  11. I fail to see any opportunity here when you are forced to stay docked or move around constantly on an hourly basis to have 10 minutes of peace to mine some roids.


All in all: I only see problems outperforming, dwarfing, ruining and turning against you the mentioned opportunities. It happens now and it will only be worse with such a change. That is how people function and that cannot be compensated or changed with changes in the game.
In the end it's alright. This is a sandbox, a playground for those who cannot live their inner sinister nature in real life. But please stop saying that you do not do that and that you do only want the best for the game. It is not the case, you only want your benefits and for your personal way to play. Other things and players do not matter for the most of you.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Humang
Sudden Buggery
Sending Thots And Players
#1265 - 2014-03-01 11:36:20 UTC  |  Edited by: Humang
There was an alternative I posted many posts ago:

Yes, separate then main four empires with low-sec zones but retain a selection of high-sec "corridors" as someone mentioned before. The catch is that when using the regional gates (in the high-sec corridors) that mark the border between the empires, the player is charged a fee that is relative the ship size/class/type.

I don't have exact numbers but the idea is that it is "unprofitable" for smaller ships to go back and forth between empires, but less so as ships get larger. Plus it would be a good excuse to add content for drug runners; avoiding theses "policed gates" in favour of other, less secure entrances through low-sec.

It's not forcing big lumbering giants (like freighters) to wade through low-sec, but it should encourage smaller, more agile ships to use alternative routes to avoid having to pay the fee, and thus help expose people to the environment of low-sec.

However I know that there could be some issues with this, it would have repercussion in the marker, no getting around that, and I have no real place in that discussion, but I would think change is always a good thing. Another issue could be for newer or current players that have no experience with low security systems may find it frustrating, or not understand what happened when they get caught. So people need to be made aware of the repercussions that coincide the actions that they take.

So I would add a second topic to this if implemented, In that new players be introduced to low-sec systems, PVP situations and losing your ship, early on during the tutorial so that they can understand what's happening, why it happened and how to avoid it. They need to be show that low-sec is not as scary as they think.


TL;DR
Don't force people into low-sec, give them a reason to go there; give people the choice and make them weigh up the risks/rewards for each path.

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1266 - 2014-03-02 06:16:45 UTC
Humang wrote:

TL;DR
Don't force people into low-sec, give them a reason to go there; give people the choice and make them weigh up the risks/rewards for each path.

I agree with this 100%. The developers don't seem to understand that carrots work better then sticks though.

If you want more people in low imo, you need to make low safer. What??? Safer??? Sounds bad for pvp'rs but safer = more targets = more kills if you're smarter and less if you're a lame unskilled camper.

If you want to make things safer

* do something with cyno's, they're too easy, too cheap, too overpowered.

* do something with gate spawning, spawning 15km from a gate is a guaranteed killmail for any decent camp. Scrams go out to 100km on an Arazu, 30+ km on a barge, 30+km infinite point on a hic... makes avoiding unprepared camps (that don't have the above ships) easier but also makes crashing the gate harder.

* do something with scanning - its trivial to scan someone down in less then 30 seconds.

* do something with the disparity between PVE based ships and PvP based ships. Perhaps have all npcs do omni damage, but leave the resistances to player damage the same. PvE fits are cake to PvP'rs, I think people would feel more comfortable PvE'ing in low if their tank could stand up to both rat and player damage equally. And instead of having 50 npcs why not one or two NPC's that behave more like pvp ships, scram, web and will switch to a player or 5 if they enter an engagement.

Just some things I've noticed that cause PvE in low to be pointless vs pve in high or null.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1267 - 2014-03-02 10:50:53 UTC
Rivr Luzade wrote:

points 1-5


Come counterpoints:

1. Trasporting high value goods without first sending a low-value pathfinder is simply asking for trouble. You can go around a gate camp if you know it's there, so send a scout first.

2. Just put pos fuel in each regional trade hub - we'll find it. We'll happily travel 6 jumps for it. Any more and it's too much of a chore - we'll wait for the next empire access. (Yes we do transport pos fuel through low sec and w-space frequently, amazingly without losing any ships - how do you think we manage that?).

3. Market forces will take care of collateral/reward ratios. People demanding too high a collateral for too low a reward will find that their stuff does not move. They will reconsider and raise the rewards eventually.

4. I see no difficulty with the idea that 0-sec dwellers are able to make more money than hi sec. They are after all taking on considerably more risk. This is as it should be.

5. PVPers who want their stuff moved will have to pay the going rate. If that rate rises due to increased perception of risk, that can only benefit haulers.

6. Avoiding hulkageddon is extremely simple. Live in 0-sec, low sec or w-space for a while and you learn to be vigilant. In w-space particularly there is no local, so you really do have to have scouts and be intelligent about what you do and when you haul and mine. In 0-sec or low sec its very easy. If there's anyone else in local you warp to a safe spot (previously made) or dock. Once in a safe you can check d-scan for probes while waiting for the threat to move on. It's a free, easy early warning system. Too easy. People who get ganked during hulkageddon, in 0-sec or lowsec were just being lazy.

You will remember that the purpose of hulkageddon is purely economic in nature - it's to drive up mineral prices to the benefit of those alliances who have been *stockpiling* excess resources. i.e. they have planned ahead. You as a privateer can benefit too. Simply stockpile your minerals until the next hulkageddon. Then release them onto the market. I fail to see the problem here, other than an inability to act in ones own long term interests.

All in all, with respect, you see problems because that seems to be your nature. This kind of thinking leads to a life of poverty and misery, both in eve and real life.

Infinity Ziona wrote:

* do something with cyno's, they're too easy, too cheap, too overpowered.


Couldn't agree more. In my view the incoming ships should not land on the cyno, but some random (possibly large) distance from it.

Gate spawns:
Unless you drop people 100km+ from a gate (and thereby eliminate the chance to get back to it) increasing the distance won't help because of the presence of arazus. What you need is a scout with a cloak. Nothing more, nothing less.

Scanning:
30 seconds is more than enough to see the probes on d-scan and move somewhere else. Scanning is fine.

PVE/PVP Disparity:
You can do this yourself by doing pve in a pvp squad. Take some logistics along (2 exequerors or ospreys would be fine).
The problem is actually that the mission rewards in low sec are not very much higher than hi sec so it does not feel cost-effective to do this. The other problem is that a hi-sec mentality stifles creativity in gameplay. Lowsec/w-space dwellers think up ways around the challenges. Since running w-space (cat 3) sites in a pvp squad for 2 years I have *never* lost a ship doing this, and have *often* been able to engage and kill trespassers. The most recent being a 2Bn isk tengu that was in a gang of 3 100mn tengus and a falcon operated by experienced pilots.

In general though, I agree that fewer NPC ships with better fittings and AI would be preferable, and less boring.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1268 - 2014-03-03 12:01:43 UTC
Mournful Conciousness wrote:


In general though, I agree that fewer NPC ships with better fittings and AI would be preferable, and less boring.


I'd go as far as to say this is necessary in at least some of the missions. As it is now PvE is a paper exercise of fitting the correct resists/dmg and off you go. I actually prefer to just roam through space with a more omni-fit (still PvE fit though not PvP) algos or myrm as it makes the anomalies more of a challenge. I would much prefer some missions that require PvP tactics to run them. This would be a great grounding in the basics for PvP and also far more interesting.

Perhaps this should be incorporated into new Epic Arc missions to keep them discrete at first, then it is very easy to back the change out should it not work as intended in practice.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1269 - 2014-03-03 12:31:24 UTC
Corraidhin Farsaidh wrote:
Mournful Conciousness wrote:


In general though, I agree that fewer NPC ships with better fittings and AI would be preferable, and less boring.


I'd go as far as to say this is necessary in at least some of the missions. As it is now PvE is a paper exercise of fitting the correct resists/dmg and off you go. I actually prefer to just roam through space with a more omni-fit (still PvE fit though not PvP) algos or myrm as it makes the anomalies more of a challenge. I would much prefer some missions that require PvP tactics to run them. This would be a great grounding in the basics for PvP and also far more interesting.

Perhaps this should be incorporated into new Epic Arc missions to keep them discrete at first, then it is very easy to back the change out should it not work as intended in practice.


I personally think that missions could be improved in a number of ways:

1. Server spawns each mission at a given interval with a base reward. Available to everyone on a "mission market".
2. every hour, the reward is increased to reflect the NPC corp's growing concern over the threat.
3. first capsuleer to claim the mission in given it, with the reward set to the current price. At this point the mission is removed from the mission market. It can be returned to the mission market if the capsuleer fails it.
4. some missions could be "track down this guy and blow up his ship/get some stuff" where "this guy" can be anything from an autonomous NPC frigate to an NPC fleet - able to jump and warp at will to evade/attack you.

Upshot of this?
1. easy hi sec missions will attract low bids because there are many takers.
2. same missions in low sec will have fewer takers, so pay more rewards as the timers tick up.
3. better hunter-killer missions offer more rewarding play for experienced players who like a challenge
4. capsuleers can always choose their favourite mission, leaving the less desirable ones until they pay enough to make it worthwhile.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Lloyd Roses
Artificial Memories
#1270 - 2014-03-03 12:38:13 UTC
Sentryguns would be a lot more influential if they did more damage than a T1 rifter.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1271 - 2014-03-03 12:52:48 UTC
They used to be, but then people started complaining that they couldn't gate camp in low sec anymore. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Henk Brombir
The Scope
Gallente Federation
#1272 - 2014-03-03 14:26:49 UTC
I approve this
Erutpar Ambient
The Scope
Gallente Federation
#1273 - 2014-03-04 06:42:02 UTC
Corraidhin Farsaidh wrote:

There shouldn't be a forced reason to go through losec, if a player chooses to stay hisec and trade between empires they should be able to do so. The empires in lore terms would not allow trade routes to be cut, and neither would CONCORD as trade routes will assist with stability of the regions.

AGAIN and AGAIN, nobody is being forced through low sec. Why should everyone be given free passage between each empire? What do you possibly need in each empire that you can get from one empire alone? Shouldn't going between each empire be a reward for traveling through low sec? What other MMORPG has all it's cities in safe walking distance between each other? The idea is really rediculous.
Rivr Luzade wrote:
Nothing is dumbed down if we leave the game as is, because nothing unreasonable changes. Roll

The worst thing that can happen to EVE Online is to "leave the game as is."

Infinity Ziona wrote:
Humang wrote:

TL;DR
Don't force people into low-sec, give them a reason to go there; give people the choice and make them weigh up the risks/rewards for each path.

I agree with this 100%. The developers don't seem to understand that carrots work better then sticks though.

We're not getting rid of high sec, High sec will still exist. Nobody is being forced into low sec, it's still a choice you make to go into low or not to go. The carrot is visiting each empire, and the differences in markets at each place.

The only people this might significantly affect are high sec incursion runners. And seriously, high sec incursions just need to die anyways.
Rivr Luzade wrote:
Problems? JF ganks in low sec level high secs near the low sec choke points. Exploding JF/jump fuel cost and exploitations of the sudden higher need (Hulkageddon, Ice Interdiction, anyone?)(such a change would give a sizable number of 00 dwellers even more incentive _NOT_ to stay in 00 and live in high sec instead to interrupt things there instead of their home in 00. And even more high sec people is surely what all of EVE wants and very vocally demands for all the time. Roll

I find it hilarious that some people are against this idea for the perceptions that "only jump freighters will be able to do hauling safely" and someone else is against this idea for the perception that "Jump freighters are going to be blown away constantly and null sec players will move back."

It's amazing, and shows you how bad the points are that you're trying to make.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1274 - 2014-03-04 10:17:07 UTC
Actually my point is that only cloaky haulers will be able to carry significant goods safely.

And again by splitting the empires you would be forcing those who trade by buying bulk goods in one empire that are not produced in the others and then hauling them there. This is destroying a currently valid playstyle as it destroys the profit by creating longer hisec routes (as the original OP suggested, not a full split) or by making the job something that cannot be accomplished by the lone player using trade to make their money. Many players fall into this category as they haven't the time to sit at their computer for hours hunting folks whilst dodging others.

Your 'carrot' is more profit for traveling through losec but that is already the case if you haul goods in that are in lo supply there yet people still don't. People need new and interesting reasons to go to losec, not a possible and unproven profit increase for presenting yourself as a nice big target.

And to answer your question as to what you can't get in one empire alone try mining white glaze in gallente space or blue ice in caldari, the ore types are split by empire space too so mineral prices would be impacted potentially too which then knocks on to every module and ship hull.

Look at real life, any market place that becomes isolated withers and dies.

I'm all for changes that would bring more people to losec but that has to be by choice not by force (and destroying a traders profit if they don't is forcing them to fly through losec).

Constructive changes the give people more reason to fly losec would be a much better approach in my opinion
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1275 - 2014-03-04 10:28:32 UTC
I think the OP and I would argue that by creating a disparity of supply, this creates market pressures which bring about opportunities for those who wish to take them.

Re cloaky haulers - my corp often takes fuel through lowsec and w-space in nothing more than a T1 industrial.

There are no barriers to human endeavour other than fear.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1276 - 2014-03-04 10:35:19 UTC
Mournful Conciousness wrote:
I think the OP and I would argue that by creating a disparity of supply, this creates market pressures which bring about opportunities for those who wish to take them.

Re cloaky haulers - my corp often takes fuel through lowsec and w-space in nothing more than a T1 industrial.

There are no barriers to human endeavour other than fear.



And there is the problem, create pressure on a stable market and you can very easily break it. By creating pressure on the market you also create pressure on those players reliant on it most likely resulting in single char players who play this way simply not bothering. This would also only really benefit those who are in groups large enough to protect large haulers on the way through which then simply pushes the lions share of profits up to bigger corps.

Totally agree about using t1 haulers, the freedom you feel when running through in a cheap crappy loot fit hauler and not worrying about losing it is great. However the cargo size is somewhat limited forcing you to carry higher value goods that way for the higher profit. I think that the risk to the market outweighs the rewards and player interaction would be better served by providing other reasons to enter losec by choice.
Mike Voidstar
Voidstar Free Flight Foundation
#1277 - 2014-03-04 14:14:44 UTC
You are not going to convince these lazy ambush predators that what they want will not have the results they wish for. All they want is more meat delivered effortlessly to their own table, and it tastes better if it comes from someone else's plate.

They are fully aware they are talking out both sides of thier mouth. On one hand nobody will be adversely affected, on the other hand profits go up because risk (and obviously adverse occurances to prove that risk) goes up. Except profits dont come from empty space, but rather from the pockets of everyone now purchasing goods at a premium. Even locally produced goods will see a rise in pricing, despit no logical reason, because of general inflation.

Nevermind that in doing this they will hand the game entirely to the large alliances who will now cheaply and easily control all enter empire trade by closing off the pipes whenever they feel like it. They have the manpower and coordination to do it, and only a fool would think they wont when it serves their purpose.

Why should anyone be given free passage between empires? Because Sandbox? Thats the way it is now. By what reasoning should freedom be removed from those who wish to travel beween empires for whatever reason? Thats what this thread is about, removing freedom and options from the sandbox to suit a few lazy people who cant be bothered to create thier own opportunities despite all the tools to do so. You want to hunt juicy freighters you can... But there is a price of admission, you dont get to destroy the livelyhood of others for free.

At every turn, any objection is simply met with the attitude that other playstyles simply do not matter, and only being prey for pirates is sandbox. Haulers? Screw haulers, their money comes to easy and their time is worth less than ours. High sec incursions? Screw those guys, they make too much and high sec incursions should just die. Tourists? Screw those guys, they arent doing anything important anyway. Missioners? They dont need to travel who cares if they want to. Again and again... Anyone who disagrees is marginalized and discarded.

This thread has been functionally dead for ages. Its a poorly thought out, self serving and greedy idea that gets necro posted from the bottom of the heap where it belongs every so often, and hopefully will never get implemented without serious and sober thought put into how things will actually work out for the vast bulk of players
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1278 - 2014-03-04 16:41:34 UTC
Mike Voidstar wrote:
...a page of untestable assertions and rhetoric...


I think you'll find that the majority of players live in nullsec, where getting around safely is just part of a normal day, despite warp disrupt bubbles, gate camps, interceptors, roaming gangs and surprise attacks from w-space.

Take a moment to consider how all that zydrine and all those deadspace and officer mods, implants and pirate battleships find their way from nullsec to market hubs.

It's because people go into nullsec, liberate them from their owners and then transport them to a tradehub - through nullsec.

Miraculously, the market in deadspace gear and pirate ships remains bouyant. Both privateers and members of large corps do this.

And then all that sleeper T3 gear which is the source of all tech 3 cruisers... How do you think that arrives in Jita? People go into w-space, investing billions, in order to bring it safely to market so hisec and nullsec guys alike can enjoy it.

Whether we're wardecced or not, we still bring it (you do realise that during a wardec hisec is more dangerous than w-space, because of out-of-corp scouts and boosters, right?)

Respectfully, I believe your thinking is incorrect. I have no interest in ganking your freighter or hauler as it's not interesting to me.

If I really did want to take out your freighter I'd certainly suicide-gank it in hisec while you were AFK hauling and where the odds of getting the loot home are close to 100%, not in lowsec where someone else can steal it or engage my out-of-corp loot ship without consequence.

Haulers are in no more danger in lowsec than hisec. Arguably less because everyone is alert.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Rivr Luzade
Coreli Corporation
Pandemic Legion
#1279 - 2014-03-04 21:07:07 UTC
Mournful Conciousness wrote:
Mike Voidstar wrote:
...a page of untestable assertions and rhetoric...


I think you'll find that the majority of players live in nullsec, where getting around safely is just part of a normal day, despite warp disrupt bubbles, gate camps, interceptors, roaming gangs and surprise attacks from w-space.

Take a moment to consider how all that zydrine and all those deadspace and officer mods, implants and pirate battleships find their way from nullsec to market hubs.

It's because people go into nullsec, liberate them from their owners and then transport them to a tradehub - through nullsec.

Miraculously, the market in deadspace gear and pirate ships remains bouyant. Both privateers and members of large corps do this.

And then all that sleeper T3 gear which is the source of all tech 3 cruisers... How do you think that arrives in Jita? People go into w-space, investing billions, in order to bring it safely to market so hisec and nullsec guys alike can enjoy it.

Whether we're wardecced or not, we still bring it (you do realise that during a wardec hisec is more dangerous than w-space, because of out-of-corp scouts and boosters, right?)

Respectfully, I believe your thinking is incorrect. I have no interest in ganking your freighter or hauler as it's not interesting to me.

If I really did want to take out your freighter I'd certainly suicide-gank it in hisec while you were AFK hauling and where the odds of getting the loot home are close to 100%, not in lowsec where someone else can steal it or engage my out-of-corp loot ship without consequence.

Haulers are in no more danger in lowsec than hisec. Arguably less because everyone is alert.


Ceptors? You are dead in an insta lock camp that flourish lately.

Except for they don't; they get carrier or JF jumped out of 00 to the closest low sec to Jita ... and die there.

Except for they don't; they just wait for or find a suitable WH connection to high sec and move it out savely ... and die there to gankers in their Herons.

It might not be interesting to you, but there are numerous people out there who don't do anything else ... for various reasons.

They are in more danger because of certain camps. Roll In high sec you only have to worry about gank squads, in low sec systems you have a plethora of other things to worry about.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mike Voidstar
Voidstar Free Flight Foundation
#1280 - 2014-03-04 21:50:45 UTC
Mournful Conciousness wrote:
Mike Voidstar wrote:
...a page of untestable assertions and rhetoric...


I think you'll find that the majority of players live in nullsec, where getting around safely is just part of a normal day, despite warp disrupt bubbles, gate camps, interceptors, roaming gangs and surprise attacks from w-space.

Take a moment to consider how all that zydrine and all those deadspace and officer mods, implants and pirate battleships find their way from nullsec to market hubs.

It's because people go into nullsec, liberate them from their owners and then transport them to a tradehub - through nullsec.

Miraculously, the market in deadspace gear and pirate ships remains bouyant. Both privateers and members of large corps do this.

And then all that sleeper T3 gear which is the source of all tech 3 cruisers... How do you think that arrives in Jita? People go into w-space, investing billions, in order to bring it safely to market so hisec and nullsec guys alike can enjoy it.

Whether we're wardecced or not, we still bring it (you do realise that during a wardec hisec is more dangerous than w-space, because of out-of-corp scouts and boosters, right?)

Respectfully, I believe your thinking is incorrect. I have no interest in ganking your freighter or hauler as it's not interesting to me.

If I really did want to take out your freighter I'd certainly suicide-gank it in hisec while you were AFK hauling and where the odds of getting the loot home are close to 100%, not in lowsec where someone else can steal it or engage my out-of-corp loot ship without consequence.

Haulers are in no more danger in lowsec than hisec. Arguably less because everyone is alert.


You got me wrong, I am not a hauler. I am the mission runner that likes to travel. Other than the effects f inflation this will do little but annoy me.

Large alliances have already proven they can and will **** the market if it suits their purpose. Suddenly giving them the ability to cheaply stop inter-empire trade is unlikely to go unexploited. They do it now to a smaller extent, but if all trade must conveinently travel through weapons-free space or get lucky with wormholes they will control all of those market disparities.

I have been in Null Sec. Its not hard to get around. When big alliances decide to move stuff, they have the manpower, coordination and resources to make it almost as safe as logging off in a newbie system.

The markets for officer and deadspace gear are tiny compared to the wider markets of standard gear. Those modules may bear a high price tag, but are a drop in the bucket to the real markets of EVE.

Most serious haulers moving stuff in High Sec use NPC corps to avoid wardecs. I am sure those who bring things from the wilder areas of space often do the same, or trade it out with an alt once they reach high sec.

My untestable rhetoric is as valid as the OP, and probably the more likely outcome of the proposed changes given past history.