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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Red Teufel
Calamitous-Intent
#101 - 2012-11-25 21:55:28 UTC
vote OP to be on the csm
Commander Ted
Caldari Provisions
Caldari State
#102 - 2012-11-25 22:07:31 UTC  |  Edited by: Commander Ted
Also the resources required for adding new things to the map would be minimal. CCP has added regions in the past and adding new ones now would hardly be a strain on CCP resources.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#103 - 2012-11-26 11:28:29 UTC
The year is 1943. The location: St Petersburg. The great armies of the Third Reich and the Red Army face off across no-mans land. On the German side, barely 100 yards back, you can buy a wiener schnitzel or schwiene haxen and dine in great Bavarian bier halle, while dreaming of buying the new Volkswagen. On the Russian side you can eat pirogi, drink horseradish vodka, and dream of not being sent to Siberia. All is at peace.

You drive to the checkpoint on the front lines. It is manned by League of nations police. As long as you don't randomly headshot or stab a random passerby, neither the Germans nor the Russians nor the League of Nations police will attack you. If you do headshot a random passey, you will be killed by ninjas or maybe drop bears.


Yeah. Makes sense!
Commander Ted
Caldari Provisions
Caldari State
#104 - 2012-11-26 18:02:22 UTC
I have now suggested this idea in the CSM assembly hall forums https://forums.eveonline.com/default.aspx?g=posts&t=175823&find=unread

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mike Voidstar
Voidstar Free Flight Foundation
#105 - 2012-11-26 19:57:39 UTC  |  Edited by: Mike Voidstar
The flaw in the idea is easy to see.

The entire concept relies on the assumption that being victimized is somehow fun for someone other than the mouth breathing baby eaters doing the victimizing.

This won't create any more targets, it will just force prices to rise universally as all shipments are either guarded or run with more expensive ships. That's why there are hordes of bored campers on all the lowsec pipes now... They have ruined any real profit potential, and most of EVE simply avoids them now. This change would simply restrict trade to machocists who don't mind dying defenselessly, or to those who can keep the pirates off. The vast majority of those who find fun in profiting off trade would do something else or just quit.

The changes to lowsec that would get bears in there involve there being some way to secure their safety so they can do what they want to do (protip: they don't find it fun to be hunted to extinction), not limiting their options to force them into being targets. As much of that fun revolves around making profit, limiting their potential for profit while making them a Target at the same time makes the game as a whole less fun for them.

I understand that the pirate finds it fun to attack defenseless ships for profit, and if they can ruin someone else's time online in the process that is just a bonus. Most of their targets do not find this sort of game play fun, and restricting their options to pressure them into it will only cause them to leave the game entirely rather than accepting a role as your prey.

Perhaps CCP should just implement NPC freighters that bleat in local when shot for the pirates to prey upon, with the value of their cargoes decreasing in systems where they die more, and increasing in systems where they die less to encourage the "pirates" to move around and hunt rather than sit and camp. All the better if the NPC freighters sometimes spawn NPC mercy escorts, with the strength of the escort being determined by the value of the cargo being protected. This would give them their easy, defenseless targets for profit spiced with tears, and maybe encourage a few more souls to try and enter lowsec space where the gankers have moved off to more profitable hunting grounds.
Crimeo Khamsi
Viziam
Amarr Empire
#106 - 2012-11-26 20:27:32 UTC  |  Edited by: Crimeo Khamsi
Quote:
This change would simply restrict INTER-EMPIRE trade to machocists who don't mind dying defenselessly, or to those who can keep the pirates off.

Fixed that for you.

INTRA-empire trade would be unaffected (trade of common goods like regional ores and antibiotics and basic T1 modules that match that empire's ship types, etc.)

Only the highly lucrative trade of goods that are specially available only in certain areas would be restricted in the way you suggest. In other words, the highest profit trades would be restricted to the highest skilled, most risk-seeking haulers, while lower profit trades would still be available to any haulers.

This is classic correct game design. High risk + high skill = high reward, and low risk + low skill = low reward. That's not a "flaw." That's exactly what was intended by the OP.



The rest of your post seems to center around incorrect assumptions. You seem to be confused about the goal of this change. The goal is NOT to get more people to spend time in low sec, NOR to necessarily increase pirate targets. The goal is to change trade so that its profits go to engaged, creative, skilled, risk-seeking players, instead of going to low-risk, AFK freighter players who turn on auto pilot and then go watch TV while the isk rolls in.
Commander Ted
Caldari Provisions
Caldari State
#107 - 2012-11-26 20:29:11 UTC  |  Edited by: Commander Ted
Mike Voidstar wrote:
The flaw in the idea is easy to see.

The entire concept relies on the assumption that being victimized is somehow fun for someone other than the mouth breathing baby eaters doing the victimizing.

This won't create any more targets, it will just force prices to rise universally as all shipments are either guarded or run with more expensive ships. That's why there are hordes of bored campers on all the lowsec pipes now... They have ruined any real profit potential, and most of EVE simply avoids them now. This change would simply restrict trade to machocists who don't mind dying defenselessly, or to those who can keep the pirates off. The vast majority of those who find fun in profiting off trade would do something else or just quit.

The changes to lowsec that would get bears in there involve there being some way to secure their safety so they can do what they want to do (protip: they don't find it fun to be hunted to extinction), not limiting their options to force them into being targets. As much of that fun revolves around making profit, limiting their potential for profit while making them a Target at the same time makes the game as a whole less fun for them.

I understand that the pirate finds it fun to attack defenseless ships for profit, and if they can ruin someone else's time online in the process that is just a bonus. Most of their targets do not find this sort of game play fun, and restricting their options to pressure them into it will only cause them to leave the game entirely rather than accepting a role as your prey.

Perhaps CCP should just implement NPC freighters that bleat in local when shot for the pirates to prey upon, with the value of their cargoes decreasing in systems where they die more, and increasing in systems where they die less to encourage the "pirates" to move around and hunt rather than sit and camp. All the better if the NPC freighters sometimes spawn NPC mercy escorts, with the strength of the escort being determined by the value of the cargo being protected. This would give them their easy, defenseless targets for profit spiced with tears, and maybe encourage a few more souls to try and enter lowsec space where the gankers have moved off to more profitable hunting grounds.


Your assumption runs on the assumption that gate camps are totally unavoidable and that it isn't interesting to outwit and evade someone for profit. Also you assume that people who like to pvp and are not risk averse would not make use of this to make profit. Your only a defenseless cargo ship if you go in without defenses, so if your badger keeps exploding, maybe ask your corp mates to watch your back and it will be less likely to explode. Adequate numbers of routes in lowsec would make gate camping inefficient and it more worthwhile to chase somene anyway. The only people who would be caught are mouth breathers without a d-scan to evade smartbombs or friends.
Also carebears are not being forced to go into lowsec with this change, its not like they move around much anyway unless they are playing afk in a freighter.

Also it's really easy to do things in low sec safely due to two pretty much all powerful intel tools: Local and your dscan, use them and you should never be caught ever. Things that just make carebears invulnerable because they is to scured are just silly.

Also how do prices rise universally if production remains exactly the same? Ya see if the empires arent importing things, that means they arent exporting either. Any price increases for items will be met by price decreases for other items that will vary depending on your location.

Also High sec to high sec connections will still exist that a freighter can fit in. So in fact you will still be able to trade 100% safely but less boring.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Nahkep Narmelion
The Scope
Gallente Federation
#108 - 2012-11-26 22:26:47 UTC
Commander Ted wrote:

I wouldn't be forcing anyone to do anything they wouldn't want. Also decrease in inter region trade is a GOOD thing. Opportunities would increase because now any difference in prices won't be instantly filled by a guy with a freighter in 20 minutes. Also I highly doubt people will unsub because of this. BAAAAAAW MY BILLION ISK FREIGHTER CAN'T MAKE 4 MIL IN 30 MINUTES WHILE I WATCH TV! Oh wait my crane can make even more now in less time with me actually being at the keyboard! I'd say more accounts would sub to run multiple hauler accounts. Maybe more people would wan't to be pirates with more ships running through that have economic merit. Maybe in order to move battleships inter region people will be forced to escourt freighters or setup strategic jump freighter harbors like I suggested. New players would feel like they are a part of a much bigger world with them being "separated" from other places. Industry would be a lot more dynamic. If a few whiny people unsub they will be a tiny minority and be replaced by more people wanting to get in on this new warzone.

Also cloaky haulers can be caught if you have enough light tackle to uncloak it or the pilot is not careful, not to mention the much lower volumes of trade = more opportunities for the average player to exploit.


First off this suggestion is going to reduce economic activity. This is pretty much indisputable and it is something you strong imply in your first post. Reducing economic activity is not a good way to promote economic activity. It simply is not logically consistent. And it isn't fun. Having to spend more for ships and modules means people have to grind more for the isk, especially noobs who have more limited resources early on.

Second, you seem to be speaking out of both sides of your mouth. On the one hand a less risk averse player can make lots of isk by using a blockade runner, but blockade runners will be caught (snicker) by gate campers. Yeah, a smart bombing gate camp might stop them, but then again, if I see alot of people in system with lots of ship losses and pod losses I warp to gate at range, look. If clear warp off and warp back at zero and jump. If there is a camp, log at a safe come back later when gate is clear and continue on. If I wanted to be a real d*ck, I'd stay logged on for awhile and warn everyone about your camp.

You misspelled smaller. By having the empires separated the noobs world view will shrink not expand, at least initially.

"Safe harbors" are just silly. What kind of safe harbor? A pos? Have you tried to cyno in on a POS lately? You have to light the cyno a minimum distance from the shields now then slow boat in. Given that cynos are visible on both the overview and the universe map you basically are broadcasting: "NICE FAT TARGET HERE!!" And given super cap proliferation cynoing in on a POS in one of these border systems is going to be very, very risk with a very expensive ship. In fact, this idea would really, really help Goon's Miniluv. They have the manpower and the organization to watch for these safe harbors.

And an escort is just nonsense. In case you haven't noticed the primary form of combat in Eve is blobbing. You bring a 50 man escort you'll likely get dropped by an equal sized or larger hostile fleet. And you aren't going to have an escort for cargo that is worth chump change....no, you'll likely have valuable cargo. Again Goons and their Miniluv would eat this up with a spoon.

Industry does not become more dynamic with less competition, it is exactly the opposite.
Commander Ted
Caldari Provisions
Caldari State
#109 - 2012-11-26 22:44:11 UTC  |  Edited by: Commander Ted
Nahkep Narmelion wrote:


First off this suggestion is going to reduce economic activity. This is pretty much indisputable and it is something you strong imply in your first post. Reducing economic activity is not a good way to promote economic activity. It simply is not logically consistent. And it isn't fun. Having to spend more for ships and modules means people have to grind more for the isk, especially noobs who have more limited resources early on.

Second, you seem to be speaking out of both sides of your mouth. On the one hand a less risk averse player can make lots of isk by using a blockade runner, but blockade runners will be caught (snicker) by gate campers. Yeah, a smart bombing gate camp might stop them, but then again, if I see alot of people in system with lots of ship losses and pod losses I warp to gate at range, look. If clear warp off and warp back at zero and jump. If there is a camp, log at a safe come back later when gate is clear and continue on. If I wanted to be a real d*ck, I'd stay logged on for awhile and warn everyone about your camp.

You misspelled smaller. By having the empires separated the noobs world view will shrink not expand, at least initially.

"Safe harbors" are just silly. What kind of safe harbor? A pos? Have you tried to cyno in on a POS lately? You have to light the cyno a minimum distance from the shields now then slow boat in. Given that cynos are visible on both the overview and the universe map you basically are broadcasting: "NICE FAT TARGET HERE!!" And given super cap proliferation cynoing in on a POS in one of these border systems is going to be very, very risk with a very expensive ship. In fact, this idea would really, really help Goon's Miniluv. They have the manpower and the organization to watch for these safe harbors.

And an escort is just nonsense. In case you haven't noticed the primary form of combat in Eve is blobbing. You bring a 50 man escort you'll likely get dropped by an equal sized or larger hostile fleet. And you aren't going to have an escort for cargo that is worth chump change....no, you'll likely have valuable cargo. Again Goons and their Miniluv would eat this up with a spoon.

Industry does not become more dynamic with less competition, it is exactly the opposite.


Moving something from one place to another is only important if the area in question can't build its own resources. Basically most industrialists try their hardest to cluster close to jita which reduces the ability for other hubs to compete. So the current system sucks for people who don't live in caldari space. The only things that will increase in price are things that are not build locally. A minmatar shipyard will probably be in minmatar space due to the abundance of the appropriate minerals so minmatar ships will be cheaper for noobs in their starting area. So all price increases will be met with appropriate price decreases. If prices increase then more miners would probably afk mine to compensate probably, but the only economic activity that would decrease is the massive move of everything to jita and the occasional move out of jita in order to sell **** for higher prices somewhere else.

The need for a noob to go to the other side of empire space is small. If their RL friends want a player to move from his starting location to another empire, crossing in a noob ship or pod is very viable, especially if enough routes are added so that not everywhere is camped.

Cloaky haulers can easily evade all gatecamps. However many will die because people are stupid and won't bother to know where the hellcamp of all hellcamps is or use their dscan to see a smartbomb camp ahead of time.
Multiple options will exist for traders. Their are fairly common high sec- high sec connections that can fit two freighters. This will allow industrious traders who aren't afk at the keyboard to move goods between empires safely.

If I cyno at a POS and me and collaborators are the only people who know about the incoming cyno I can have a bumping mach on standby to get my ship in the shields with one good whack before a interceptor even shows up. Also if large organizations fought over pos towers in low sec that would achieve the intended goal of making lowsec worth something. Goons would not be the only power block willing to fight over these towers. Not to mention titan doomsdays and bubbles do not work in empire space so that means that smaller capitals will be more viable. If appropriate changes or additions were made to the hauler and freighter classes a large fleet could conceivably escourt groups of ships between empires and be nimble or have enough hitpoints in armor/shields to not die instantly and have logistics support. Such gangs could conceivably consist of 10 pilots if the new haulers were nimble enough. Also the costs and logistics of using cynos to constantly move back and forth supercaps from the heart of empire to your own territory would put a strain on even the most dedicated nerds. Low security space also takes away the use of jump bridges to easily get to your titan jump bridge. The goons would have a harder time using their massive weight of numbers unless they setup a permanent contingent in empire space which would be cool if their was actual fighting in null.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Nahkep Narmelion
The Scope
Gallente Federation
#110 - 2012-11-26 22:48:41 UTC
Commander Ted wrote:


T2 materials don't come from hisec i believe, they are simply built their because 0.0 sucks and CCP needs to fix it.


T2 materials come from null sec, but he was talking about T2 items...i.e. modules which are made almost exclusively in hi sec. Null sec production is pretty much dead except for those things that require null sec (i.e. caps and super caps). Really, look at this article:

http://themittani.com/features/vision-thing

Quote:
An important point of this change is that inter-region trade would go down, which is a good thing.


You keep saying this, but it is a dubious assertion. Lets consider another situation where there is less "inter regional trade" Gasoline blends in the U.S. In many regions there are regional blend requirements. That means if there is a sudden unplanned outage at a refinery in California you cannot ship gasoline in from say Idaho to cover the short fall and keep prices from spiking.

I know, you are likely to say, "Really a real world example when we are talking about a game?" Well...yes. There are reasons economists are studying the economies in MMOs. The laws of supply and demand still apply. They are learning things that can then be extrapolated to the real world. So working in the other direction isn't necessarily incorrect.

So explain why having higher prices and less trade is a "good thing". Failure to do so indicates you are just trolling.

Quote:
Also im very familiar with test and goon freighter ganks, its not that hard, in my previous post I called it "Boring emergent gameplay" but you didn't read that I guess.


And this will, if anything, make it even easier to do.

Crimeo Khamsi wrote:

Fact 1) Earth does not have one location where 95% of people go to trade everything in one building. In fact, for most of human history, you couldn't trade more than a few miles from your home without massive conglomerate enterprises which were the exception, not the rule.


Careful what you wish for, this might have just the opposite effect. At least of people in null, having a single market hub might be exactly the outcome. Go there and get everything you need vs. trying to go to different regions.
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#111 - 2012-11-26 22:48:48 UTC
why not just take a few corp-mates, or the whole corp... find the system(s) of your target for trading routes... setup a base of operations. war-dec the people in the system [bypassing all issues with CONCORD/HS] then run an interdiction campaign against them, and in Dec, bounty them also if an option...etc...

This you could do right now with existing mechanics... why not this? rather than changing the maps and all that?
Commander Ted
Caldari Provisions
Caldari State
#112 - 2012-11-26 22:50:02 UTC
Aurelius Valentius wrote:
why not just take a few corp-mates, or the whole corp... find the system(s) of your target for trading routes... setup a base of operations. war-dec the people in the system [bypassing all issues with CONCORD/HS] then run an interdiction campaign against them, and in Dec, bounty them also if an option...etc...

This you could do right now with existing mechanics... why not this? rather than changing the maps and all that?


Or they just leave corp avoid my war, join dec shield and then rope me in a permament war with a 3rd party entity while they continue on the merry way being afk.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Rocker Will
Rockstar federation
#113 - 2012-11-26 22:53:28 UTC
Commander Ted wrote:


Imagine all the fun that can be had when you actually have to be at risk to move things? Sure their is suicide ganking but that only happens if your hauling a stupid amount of things or are just unlucky.

If this change was added i would consider a cloaking hauler to move items myself since I am not as inclined to do research to exploit the market under the current landscape.



agreed whats the point in having cloaking abilities on haulers if u never need to use them,

I'm Batman

Nahkep Narmelion
The Scope
Gallente Federation
#114 - 2012-11-26 22:57:40 UTC
Commander Ted wrote:

Moving something from one place to another is only important if the area in question can't build its own resources. Basically most industrialists try their hardest to cluster close to jita which reduces the ability for other hubs to compete.


No, they don't. In fact, that would be stupid as it would drive up rents at stations and manufacturing slots in stations would become hopelessly clogged. When I was doing invention and manufacturing for isk, I was located at least 30 jumps from Jita. Nice quiet system where one could put up a research POS and with plenty of stations to build in and low rents.

Quote:
If I cyno at a POS and me and collaborators are the only people who know about the incoming cyno I can have a bumping mach on standby to get my ship in the shields with one good whack before a interceptor even shows up.


Ok, so then you risk losing the Mach, a 1.3 billion isk ship (using Jita's current prices). Sure not as bad as losing the JF, but it still hurts.


Quote:
Also if large organizations fought over pos towers in low sec that would achieve the intended goal of making lowsec worth something.


There you go again talking out of both sides of your mouth.

On the one hand the POS with a bumping Mach is a safe harbor...on the other, it isn't cause large alliances might fight over those POS towers. And the second notion is silly. They aren't going to fight over the towers, they might fight at the tower as one group counter drops another, maybe.

Quote:
If appropriate changes or additions were made to the hauler and freighter classes a large fleet could conceivably escourt groups of ships between empires and be nimble or have enough hitpoints in armor/shields to not die instantly and have logistics support.


Oh for God's sake....

Now it isn't just adding more low sec space, but now re-working freighters and jump freighters as well to mitigate the very effects you were initially saying were a good thing.
Commander Ted
Caldari Provisions
Caldari State
#115 - 2012-11-26 23:03:32 UTC
Nahkep Narmelion wrote:


T2 materials come from null sec, but he was talking about T2 items...i.e. modules which are made almost exclusively in hi sec. Null sec production is pretty much dead except for those things that require null sec (i.e. caps and super caps). Really, look at this article:

http://themittani.com/features/vision-thing

Most 0.0 fleets use a variety of the ships belonging to the different races. Their costs would each be different in each empire depending on the home race. Now considering that those things would no longer be the best price in jita in all cases it would
expected that markets in places like rens would expand. These expanded markets would also bring in goods from t2 equipment builders to help service people who just bought their ships. The end result is all 5 hubs are mostly equal and any nullsec alliance would no longer have to go just to jita, they would go to the hub that is closest to them. As for buying ships, i don't think having to go a couple extra jumps in your jump freighter would be that much of a deal breaker.

Quote:
You keep saying this, but it is a dubious assertion. Lets consider another situation where there is less "inter regional trade" Gasoline blends in the U.S. In many regions there are regional blend requirements. That means if there is a sudden unplanned outage at a refinery in California you cannot ship gasoline in from say Idaho to cover the short fall and keep prices from spiking.

Difference between eve and the real world is that most place in eve are fairly equal. The veldspar quality in the forge is no different than in domain. Any price spike means a massive opportunity for people to start taking bigger risks to get their stuff over to another hub. Suddenly trade is a massively profitable business, red frog industries and the like become fabulously rich for all their hard work and everyone is happy.


Quote:
And this will, if anything, make it even easier to do.

No easier than it already is in high security space. Freighters can still use high sec to high sec connections or introduce a new freighter class with more hp, less cargo, and that is more nimble and can easily be supported by logistics vessels.



Quote:
Careful what you wish for, this might have just the opposite effect. At least of people in null, having a single market hub might be exactly the outcome. Go there and get everything you need vs. trying to go to different regions.

Jita has the best prices.The problem of one hub is already in effect. I think around 90% of all transactions happen in jita. The reason? Because jita is jita. Traders wouldn't mind having to go to different regions because they would make more isk. I would love to have the traffic of jita be divided evenly among the 5 hubs.
It would be silly to think if importing were harder that jita could maintain its massive monopoly over trade. It would rapidly run out of adequate supplies for 2k people, the single station traders would start to spread out, and null alliances would simply use the hub that is the closest one.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#116 - 2012-11-26 23:19:57 UTC  |  Edited by: Commander Ted
Quote:
No, they don't. In fact, that would be stupid as it would drive up rents at stations and manufacturing slots in stations would become hopelessly clogged. When I was doing invention and manufacturing for isk, I was located at least 30 jumps from Jita. Nice quiet system where one could put up a research POS and with plenty of stations to build in and low rents.

If you could be closer to jita im sure you would. If the hubs were homogenous in population then you as a industrialist could get good prices and demand for what you are building away from jita.


Quote:
Ok, so then you risk losing the Mach, a 1.3 billion isk ship (using Jita's current prices). Sure not as bad as losing the JF, but it still hurts.

Its not nullsec, if im orbiting a friendly pos and a small gang shows up their isn't much they can do. I'm fast as all hell and can quickly dive back in the shields myself, all I have to do is watch d-scan and only come out when the time is right. Is some **** gonna sit their for 12 hours staring at my afk mach waiting for me to come out then calling a gang in the matter of a minute to blap the fastest of all battleships? Also a 100mn stabber fleet issue and a typhoon make great alternatives for poor people.




Quote:
There you go again talking out of both sides of your mouth.

On the one hand the POS with a bumping Mach is a safe harbor...on the other, it isn't cause large alliances might fight over those POS towers. And the second notion is silly. They aren't going to fight over the towers, they might fight at the tower as one group counter drops another, maybe.


What are you talking about? I always want lowsec to be worth fighting over. It's not atm ignoring faction warfare. I never said anything to contradict that. Big corps will fight over pos towers, thats obvious to everyone if this were a viable thing. These big corps will want to be the only ones with such a tower. They will blow up each others towers. When one corp isn't around jump freighters will cyno in here and be bumped in, it won't be risk free but if one is careful you probably won't die. If the corps aren't trying to blow up each others towers then the will probably fight to keep the other one off their pos at least. Depending on how valuable such a position is determines how much fighting their is. If my buisness is trade then I will fight to defend myself from attackers. pvp is fun, more pvp that pays for itself is a good thing.

Quote:
Oh for God's sake....

Now it isn't just adding more low sec space, but now re-working freighters and jump freighters as well to mitigate the very effects you were initially saying were a good thing.


If armed fleets are carrying cargo then its obvious the volumes will be a fraction of what the afk freighter fleet is currently capable of so my original intention is secure. Pvp with economic incentives is always a good thing and its fun. The normal freighter is way to slow and to squishy to survive empire low atm. Separating the empires making trade more profitable is a good thing to. Both would be achieved. The idea behind these fleets is obvious, they carry more in a shorter amount of time than a single freighter that found a high sec wormhole will be capable of. The volumes would be greater than a single cloaky hauler. Meanwhile the risk is much greater being the balance to the two.

However the idea is perfectly optional, I wouldn't mind if they didn't do it but I think it would be a great compliment to my plan. Especially since their are about 3 other active threads in this forum asking for a new freighter class.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Nahkep Narmelion
The Scope
Gallente Federation
#117 - 2012-11-27 00:09:34 UTC
Commander Ted wrote:

Difference between eve and the real world is that most place in eve are fairly equal. The veldspar quality in the forge is no different than in domain.


Yes, and there could be 1 blend of gasoline. My point, which you missed, is that having regional blends results in higher prices and price volatility. Economically, these are not "good things".


Quote:
Jita has the best prices.The problem of one hub is already in effect.


I don't see it as a problem. You are assuming it is a problem...i.e. you are making a problem out of a non-problem. Just because you don't "like it" doesn't make it a problem.
Nahkep Narmelion
The Scope
Gallente Federation
#118 - 2012-11-27 00:11:45 UTC
Quote:
If you could be closer to jita im sure you would. If the hubs were homogenous in population then you as a industrialist could get good prices and demand for what you are building away from jita.


I had bulk buyers in both Jita and Amarr and a sometime buyer in Dodixie. I moved a fair amount of product through the first two. Really, this "Jita is a problem" strikes me as one that is constructed entirely out of cloth.
Nahkep Narmelion
The Scope
Gallente Federation
#119 - 2012-11-27 00:21:43 UTC
Commander Ted wrote:

Quote:
There you go again talking out of both sides of your mouth.

On the one hand the POS with a bumping Mach is a safe harbor...on the other, it isn't cause large alliances might fight over those POS towers. And the second notion is silly. They aren't going to fight over the towers, they might fight at the tower as one group counter drops another, maybe.


What are you talking about? I always want lowsec to be worth fighting over. It's not atm ignoring faction warfare. I never said anything to contradict that. Big corps will fight over pos towers, thats obvious to everyone if this were a viable thing. These big corps will want to be the only ones with such a tower. They will blow up each others towers. When one corp isn't around jump freighters will cyno in here and be bumped in, it won't be risk free but if one is careful you probably won't die. If the corps aren't trying to blow up each others towers then the will probably fight to keep the other one off their pos at least. Depending on how valuable such a position is determines how much fighting their is. If my buisness is trade then I will fight to defend myself from attackers. pvp is fun, more pvp that pays for itself is a good thing.


It still wont be worth fighting over. There might be instances that are worthy of ganks using supers, but they wont be trying to control the low sec system(s). Let me paint the scenario with more detail.

You are going to cyno in to a "safe harbor". You have your mach for bumping. But Alliance XYZ has noticed your activities. They've been watching and waiting. Now they are ready to pounce. They have a recon ship logged near where you cyno in at. You log in your characters and light the cyno, the recon logs in and lands as shortly after your JF jumps in. He tries to lock up the JF, but fails due to your awesome bumping. But he gets the mach and says, good enough and pops a cyno and in come the supers and a few other caps and pop your cyno.

Unbeknownst to the first alliance a second alliance has noticed the activity gets a cyno pilot in there and cynos in their supers and caps and the fun starts.

Now, are they fighting in low sec? Sure. Are they fighting over low sec? No. When the fun is done they'll both bunk off to whatever part of Null they call home. The victor might RF your tower for ***** and giggles and if you try to rep it come back and try to kill your repping fleet and failing that the tower itself.

But in the end they still wont give a sh*t about low sec. Why? Because low sec sucks. Making more of something that sucks isn't going to make it better, it will just make more of New Eden suck.
Commander Ted
Caldari Provisions
Caldari State
#120 - 2012-11-27 00:21:57 UTC  |  Edited by: Commander Ted
Quote:
Yes, and there could be 1 blend of gasoline. My point, which you missed, is that having regional blends results in higher prices and price volatility. Economically, these are not "good things".

The severeness of the volatility can not be determined unless we actually come up with ratio's for how much ore is found where. I do not see this as likely being a problem in the long term. If it is done suddenly their could be temporary chaos as the market readjusts but if changes to ore distribution are done slowly it would adapt just fine in my opinion. I'm not sure about ice because I have no idea the advantages and uses for different pos types. I think gallente might be better for building stuff but this is something I am not educated on and im sure you could enlighten me about.


Quote:
I don't see it as a problem. You are assuming it is a problem...i.e. you are making a problem out of a non-problem. Just because you don't "like it" doesn't make it a problem.


It can be a problem for people who don't live near caldari space want the best price, it puts increased load on the server, and it just hurts immersion imo. It is still only a secondary reason to do this change anyway.

Quote:
It still wont be worth fighting over. There might be instances that are worthy of ganks using supers, but they wont be trying to control the low sec system(s). Let me paint the scenario with more detail.

You are going to cyno in to a "safe harbor". You have your mach for bumping. But Alliance XYZ has noticed your activities. They've been watching and waiting. Now they are ready to pounce. They have a recon ship logged near where you cyno in at. You log in your characters and light the cyno, the recon logs in and lands as shortly after your JF jumps in. He tries to lock up the JF, but fails due to your awesome bumping. But he gets the mach and says, good enough and pops a cyno and in come the supers and a few other caps and pop your cyno.

Unbeknownst to the first alliance a second alliance has noticed the activity gets a cyno pilot in there and cynos in their supers and caps and the fun starts.

Now, are they fighting in low sec? Sure. Are they fighting over low sec? No. When the fun is done they'll both bunk off to whatever part of Null they call home. The victor might RF your tower for ***** and giggles and if you try to rep it come back and try to kill your repping fleet and failing that the tower itself.

But in the end they still wont give a sh*t about low sec. Why? Because low sec sucks. Making more of something that sucks isn't going to make it better, it will just make more of New Eden suck.


They are gonna move all those supers to lowsec just for killing 1 JF? Sub caps would be a more logical choice. Also hopefully considering how much I spent in fuel getting the JF their in the first place its cargo is probably quite valuable. Then if your recon does not have sensor damps or a lot ofTDs my machariel will blap it quite quickly since he is not moving, if your in scram range I still will be able to hit you and pop you, if your not in scram range my mwd mach will be in the shield almost immediately. and I will have a pos on my side killing your motionless recon. So then your fleet comes in by method of titan JB and if my mach is not already back in the shields because it is very fast, you just spent a lot of fuel for a single mach gank. Also I can still use a SFI or typhoon for the job, just isn't quite as good.

So if the pos is not worth enough to be perma camped by supers and its being perma camped by subcaps then the owners of the pos have a good pvp opportunity to have a normal capital and subcap fight. Only then is the possibility of being dropped by supers likely.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.