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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1081 - 2014-02-07 18:59:33 UTC
I still very much support this idea. I strongly believe that long hisec routes between regions combined with short "smuggler" routes will be good for the eve economy and increase the number of meaningful choices available to all pilots.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Z'zauoe Euopaeqorua
Doomheim
#1082 - 2014-02-08 12:52:33 UTC
I support this idea.
Veronica Felix
Doomheim
#1083 - 2014-02-08 13:37:53 UTC
Make it happen. Smile
Lugalbandak
Doomheim
#1084 - 2014-02-08 13:49:47 UTC
+1

The police horse is the only animal in the world that haz his male genitals on his back

John Holt
State War Academy
Caldari State
#1085 - 2014-02-08 15:15:35 UTC
Commander Ted wrote:
Ordellus wrote:
Commander Ted wrote:
Sounds like extremely boring emergent gameplay.


Actually LOL'd there. By "emergent gameplay" do you mean a bunch of prepared war vessels trapping and killing a respectively helpless ship?

I'd rather keep the high sec where it is.


Yea, it is emergent gameplay. Do you know what that even means?

Also I have yet to see any good reasons why Hi-sec needs to be kept the way it is.


The reason high sec needs to be kept the way it is...You will lose the majority of your player base if you radically change it.

Done my time in null sec, now I'm just a Privateer wandering around High and Low Sec.

Sylveria Relden
#1086 - 2014-02-08 15:59:50 UTC
I've thought of this question many, many, many times after reading the usual "nerf hisec" threads- and pondered it on occasion to try "play the tape all the way through" to get a visual on what it would look like.

Structure and order is usually set in place to keep "anarchy and chaos" from ruling everything. I personally do not have a preference either way (in traditional RPG sense, I'm one of those neutral sort of players who believes in balance in everything) but I can see why extremes on either side would cause problems. I do agree that neither complete chaos nor complete order have a place in the EVE Universe.

I don't know if his has been suggested as an alternative- but perhaps we could consider something to the effect of things like Gate Guns having "technical difficulties" randomly- defense systems going out at random points, etc. Not just in hisec- but everywhere.

That would make the game in general much more interesting. Can you imagine losing SOV randomly and having to field troops to defend? Or high traffic areas like Jita/Dixie/Hek and so forth randomly losing defensive power and pirates being able to attack without CONCORD assistance? It wouldn't be too hard to justify something like EMP interference from GRB's in order to facilitate it.

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

Angelo Schilling
Knights of the Protectorate
#1087 - 2014-02-08 17:17:33 UTC
I find this idea mesmerizingly attractive. +1
Angelo Schilling
Knights of the Protectorate
#1088 - 2014-02-08 17:20:36 UTC
Sylveria Relden wrote:
I've thought of this question many, many, many times after reading the usual "nerf hisec" threads- and pondered it on occasion to try "play the tape all the way through" to get a visual on what it would look like.

Structure and order is usually set in place to keep "anarchy and chaos" from ruling everything. I personally do not have a preference either way (in traditional RPG sense, I'm one of those neutral sort of players who believes in balance in everything) but I can see why extremes on either side would cause problems. I do agree that neither complete chaos nor complete order have a place in the EVE Universe.

I don't know if his has been suggested as an alternative- but perhaps we could consider something to the effect of things like Gate Guns having "technical difficulties" randomly- defense systems going out at random points, etc. Not just in hisec- but everywhere.

That would make the game in general much more interesting. Can you imagine losing SOV randomly and having to field troops to defend? Or high traffic areas like Jita/Dixie/Hek and so forth randomly losing defensive power and pirates being able to attack without CONCORD assistance? It wouldn't be too hard to justify something like EMP interference from GRB's in order to facilitate it.


Problem here is that CCP (rightfully) doesn't want to take that much "control" away from players.
"Random" events like that could be interesting if they were so few and far between as to be interesting aberrations, but using them to drive conflict is a bad idea.
Mario Putzo
#1089 - 2014-02-08 18:51:54 UTC
PirateThis idea is good for the game!
Eran Mintor
Metropolis Commercial Consortium
#1090 - 2014-02-08 19:05:15 UTC
As a trader/industrialist, I support this
ashley Eoner
#1091 - 2014-02-08 21:50:24 UTC  |  Edited by: ashley Eoner
Sylveria Relden wrote:
I've thought of this question many, many, many times after reading the usual "nerf hisec" threads- and pondered it on occasion to try "play the tape all the way through" to get a visual on what it would look like.

Structure and order is usually set in place to keep "anarchy and chaos" from ruling everything. I personally do not have a preference either way (in traditional RPG sense, I'm one of those neutral sort of players who believes in balance in everything) but I can see why extremes on either side would cause problems. I do agree that neither complete chaos nor complete order have a place in the EVE Universe.

I don't know if his has been suggested as an alternative- but perhaps we could consider something to the effect of things like Gate Guns having "technical difficulties" randomly- defense systems going out at random points, etc. Not just in hisec- but everywhere.

That would make the game in general much more interesting. Can you imagine losing SOV randomly and having to field troops to defend? Or high traffic areas like Jita/Dixie/Hek and so forth randomly losing defensive power and pirates being able to attack without CONCORD assistance? It wouldn't be too hard to justify something like EMP interference from GRB's in order to facilitate it.

Why stop there? Why not have the same RNG randomly kill of people every day due to "pod life support failure". That would make the game much more interesting .

Why not have ships randomly explode because of power systems failure? Why not make ships cost money to maintain and if you skimp it explodes even more!!

That'd make eve so interesting!!
xRyokenx
GoonWaffe
Goonswarm Federation
#1092 - 2014-02-08 22:22:15 UTC
+1
Marie Trudeau
Trudeau Industrie SA
#1093 - 2014-02-09 13:29:18 UTC
Quote:
This would make everyone just live in Jita!

If all hisec players lived in Jita then who would do amarr missions and mine amarr ice/ore?
Not everything can be found in one empire making it nessecary that players spread themselves out evenly.


Not everyone, of course, no, but the concentration of players in Caldari space would greatly increase -- players would not be evenly spread, or even close. You'd have some players mining ice or what have you and using JFs to get them to the big market, but otherwise most people would be running missions in Caldari space and using the big, deep market there to make money -- as is the case today. This would amplify the concentration, not diminish it.

As I said in the other thread, I don't care much about this proposal one way or the other, other than I think it will increase concentration in the Forge -- which, if the servers can handle it, isn't really a big deal anyway. I don't think the number of targets for lowsec hunters would go up much more than marginally, and a lot of the other three empires would be even less populated than they are now. Not really a big deal, though, I think, because things are already fairly concentrated as they are.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#1094 - 2014-02-09 18:28:57 UTC
Oh, the "Gimme more easy targets for my lolsec camp so I can feel like a leet PvP'er"-Suggestion is still arround.

Bad weeds grow tall it seems.
Z'zauoe Euopaeqorua
Doomheim
#1095 - 2014-02-09 18:52:57 UTC
Gimme more Cynos wrote:
Oh, the "Gimme more easy targets for my lolsec camp so I can feel like a leet PvP'er"-Suggestion is still arround.

Bad weeds grow tall it seems.

Seriously what part of having four continent of highsec instead of one large continent of highsec you guys do not understand?

There are highsec pockets out there and yes, there are mission runners inside them and they are happy.

Just break the empire space into four continents! It would not harm mission runners at all.
H2O Hairey
Brutor Tribe
Minmatar Republic
#1096 - 2014-02-10 09:39:36 UTC  |  Edited by: H2O Hairey
Might be a great idea that could move EVE forwards, but it needs a lot of good people Idea think this through.

Thoughts that came to me when i read this;
-Make FW fight for a couple of systems around the borderlines of the four empire (30-40 systems)
The "owner" can lower it's sec-status (with a max of "50+"% of those 30-40 systems) r(est of FW remains).
-Possible to make new (smaller) jumpgates (between those 30-40 systems) that can be destroyed and be defended.
-Make the systems that are most heavy fought for, pay out the highest lp.
-Valkyrie and Dust could be nicely implemented in to these areas.

-And a lot more content can be put in to this, further expanding the idea of eve as a big sandbox .
(ccp does need to create more brilliance in to this game, instead of balancing things out (kind of boring))
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1097 - 2014-02-10 09:52:02 UTC
Marie Trudeau wrote:
Quote:
This would make everyone just live in Jita!

If all hisec players lived in Jita then who would do amarr missions and mine amarr ice/ore?
Not everything can be found in one empire making it nessecary that players spread themselves out evenly.


Not everyone, of course, no, but the concentration of players in Caldari space would greatly increase -- players would not be evenly spread, or even close. You'd have some players mining ice or what have you and using JFs to get them to the big market, but otherwise most people would be running missions in Caldari space and using the big, deep market there to make money -- as is the case today. This would amplify the concentration, not diminish it.

As I said in the other thread, I don't care much about this proposal one way or the other, other than I think it will increase concentration in the Forge -- which, if the servers can handle it, isn't really a big deal anyway. I don't think the number of targets for lowsec hunters would go up much more than marginally, and a lot of the other three empires would be even less populated than they are now. Not really a big deal, though, I think, because things are already fairly concentrated as they are.


This is a thoughtful post, which shows a good deal of insight and I want to reply to it thoughtfully.

The existing pressure on Jita must have come about in part I think due to the traditional favouring of caldari ships in PVE. Caldari Navy Invulnerability fields, ballistic control systems and missiles have always been in high demand so it made sense for many people to mision for caldari close to a convenient market for these goods. This is of course how all trade hubs emerge, even in the real world.

It is not so true today that caldari ships are far and away the best ships for pve and it seems reasonable to me that demand pressure for them and their fittings must have eased a little.

But your post hints at something else. Caldari Navy goods are still largely the best available from a navy store, certainly for shield fitted ships. The Amarr navy also has desirable items, such as invulnerability fields and armour repairers but these do not confer anywhere near the advantage of the CNIF.

Gallente and Minmatar (fitting) gear is lacklustre in comparison, and it is no surprise that their trade hubs are less populated and liquid.

Separating trade areas would actually in my view, give a more clear picture of which faction's gear was more desirable since as you rightly point out, trade would gravitate to convenient hubs near the good loot.

This is actually a good thing from a game design perspective since it gives good and clear information as to which faction's loot is under-performing and should therefore arguably be redesigned.

With this in mind, I now support the idea of separation even more. I still believe there should be long hisec routes between faction areas but the quick routes should be lowsec, or for the very quickest even nullsec.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1098 - 2014-02-11 00:06:24 UTC  |  Edited by: epicurus ataraxia
CCP have clearly stated there will be new space to explore/make home.
No point critically disrupting existing areas until we know the effects.What?

Disruption that leads to improved opportunities is interesting.
Disruption to create Chaos is generally a poor idea.

CCP have enough on their hands at the moment, destabilising the whole Known universe as well as creating new areas will not end well, All would be done Badly.

Does anyone really think that CCP would have the resources to deal with all the issues that would result from a change to the very fabric of the player space?

And to create a new player space as well?

Revisit this idea if you feel it has value later after the changes already in hand play out, The new opportunities in the New space will no doubt effect trading and population densities, And the issues and concerns raised, may be resolved already in this process.

If however this is a long winded "give me more gank targets" thread, the effect would be very short lived and the whole game would be disrupted for a few players to have a few more ships to shoot for a short while, and we all live with the fallout for years after.

There is one EvE. Many people. Many lifestyles. WE are EvE

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1099 - 2014-02-11 01:49:41 UTC
epicurus ataraxia wrote:
CCP have clearly stated there will be new space to explore/make home.
No point critically disrupting existing areas until we know the effects.What?


Not the point. The point is that at the moment, the shortest route beiween regional trtade hubs is via hisec. There is no decision to make. CCP believe that the necessity of making tradeoffs results in interesting and emergent gameplay. The OP and I agree.

epicurus ataraxia wrote:

1. Disruption that leads to improved opportunities is interesting.
1. Disruption to create Chaos is generally a poor idea.


2. CCP have enough on their hands at the moment, destabilising the whole Known universe as well as creating new areas will not end well, All would be done Badly.


1. Please define Chaos. Also, there is a hidden premise here. The OP is asking for players to have to make tradeoffs in route selection. He's not requesting 'chaos'.

2. This is an assertion. I challenge you to provide evidence of this claim.

epicurus ataraxia wrote:

Does anyone really think that CCP would have the resources to deal with all the issues that would result from a change to the very fabric of the player space?

If they choose to allocate resources to it, as I would sincerely hope they will, then the resources will be there.

We're talking about re-routing a map during downtime and maybe, at player request, moving some assets via a database update script. It's quite trivial actually once you have designed the new map.

epicurus ataraxia wrote:

And to create a new player space as well?


Do you really think that this is under way? Please provide evidence of this position.

epicurus ataraxia wrote:

Revisit this idea if you feel it has value later after the changes already in hand play out, The new opportunities in the New space will no doubt effect trading and population densities, And the issues and concerns raised, may be resolved already in this process.


If however this is a long winded "give me more gank targets" thread, the effect would be very short lived and the whole game would be disrupted for a few players to have a few more ships to shoot for a short while, and we all live with the fallout for years after.

[/quote]

As stated above, the OP is simply stating that it's a good idea that players moving between trade areas be pushed to make a decision.

For example, I am not a lowsec pirate. I sometimes go out to fight them, and I sometimes move ships through hisec.

I *want* the choice to shorten my journey by going through lawless space or the take a longer, safer route.

At the moment I don't have that choice. The shortest routes are also the safest. It's ridiculous.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Commander Ted
Caldari Provisions
Caldari State
#1100 - 2014-02-11 02:15:18 UTC
John Holt wrote:


The reason high sec needs to be kept the way it is...You will lose the majority of your player base if you radically change it.



Based on what?

I would say that is an unfair generalization.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.