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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Henri Dulan
Viziam
Amarr Empire
#1001 - 2013-10-04 12:09:34 UTC  |  Edited by: Henri Dulan
@Rammix

Yes I'm an alt. This is a forum I'm free to do so.
But sorry if this disappoints you. I do not know the topic starter nor am I him?! ( LOL )

I just like his idea.

Without being a flaming baby I'll just say, that you obviously didn't READ or (TRY TO) UNDERSTAND my post.
Which I even pretty politely asked imo, but anyways. I'll try one more time.

This whole topic is suggesting CHANGE.

So you would have to look at the situation from a DIFFERENT PERSPECTIVE as I wrote in my previous post.

I tried to suggest or offer you a different perspective on which you could then form your own opinion.
I never even asked you to agree.

The different perspective was the concept of 4 factions 4 empires. You still look at it the way it is now. 1 empire.
Ignoring the whole IDEA of the change the topic is TRYING to suggest. Good or bad.
You didn't even try to see it the way I wrote it.

Periphery is not a political thing. And I NEVER SAID OR SUGGESTED that.

I suggested if you look at empires IN GENERAL, they usually are CENTRALISED. Without a centre there is no periphery.
If FOUR empires have FOUR cores, the routes BETWEEN them could very plausibly be peripheries as they are between large, non-dense countries. I don't think space which consists of near infinite times nothing compared to something/matter by definition even in EVE would be densely populated...
Nor is every system in hisec equally densely populated. There are definitely (some) lowsec systems that are busier than (some) hisec systems.

With wormholes I meant DIRECT wormholes btw, not so much risk in those... (as in the opening post)
CCP obviously has the ability to create more of those if that would be good for gameplay / the working of the game.

It's ok if you don't like the idea, but don't respond from your own perspective misunderstanding mine after I just explained it and how it is different.

Finally

Rammix wrote:
You're just wishing to make universe of Eve look the way you want it to, ignoring objective factors and trying to "bend" the reality of other people to suit your own image of it.

ps. seems you're the TS and made this post from your alt. And liked it by the main character.


I'm open to suggestions and discussions..
YOU are the one that doesn't seem to respect or even try to understand my view. I'm only trying to discuss stuff and say how I see it. I'm not shooting your opinion down or childishly calling me the topic starters alt.
Since that's kind of lame..

Don't twist my words, and don't participate in a discussion if you don't want to listen to the others. It's not constructive.
Rammix
TheMurk
#1002 - 2013-10-04 13:17:59 UTC  |  Edited by: Rammix
Henri Dulan wrote:

The different perspective was the concept of 4 factions 4 empires. You still look at it the way it is now. 1 empire.
Ignoring the whole IDEA of the change the topic is TRYING to suggest. Good or bad.
You didn't even try to see it the way I wrote it.

It's just pointless. No practical need, no real meaning, no real use. Nothing good in a change just for changing. There are plenty of sayings for such things: "don't fix what's not broken", "don't touch what is resting" etc. Also I could mention Ockham's Razor, as it has somewhat similar meaning.

Henri Dulan wrote:

I suggested if you look at empires IN GENERAL, they usually are CENTRALISED. Without a centre there is no periphery.
If FOUR empires have FOUR cores, the routes BETWEEN them could very plausibly be peripheries as they are between large, non-dense countries.

Actually they ARE dense. "Periphery" is not only a "geographical" border, it's a not-needed or even deserted _secondary_ area. Btw often countries (IRL) tightly neighbouring each other don't have any periphery between them: politically they're different states but socially they form dense entity with multiple social and economic interconnections - just like 4 factions of EVE. They're too interconnected with trade, social things and travel (if we mention only capsuleers without "normal humans") to allow some lower security systems inbetween them. And, security is maintained not by factions but by CONCORD, which is meant to preserve order in the core of the empire space as a whole.
That is why, I repeat, the idea from the OP is totally meaningless. Why to discuss nonsense, it should be declined and forgotten.

Henri Dulan wrote:

With wormholes I meant DIRECT wormholes btw, not so much risk in those... (as in the opening post)

Unpractical. Trade needs stability and wormholes are random and everytime they need to be scanned, plus only limited amount of mass can pass through one.

Henri Dulan wrote:

It's ok if you don't like the idea, but don't respond from your own perspective misunderstanding mine after I just explained it and how it is different.

I understand well enough. I just think it's useless, no need in it, no point. Even more, it won't make gameplay better, on the contrary it will make it worse for many people.

Henri Dulan wrote:

YOU are the one that doesn't seem to respect or even try to understand my view. I'm only trying to discuss stuff and say how I see it.

Oh, I understood the thought, I assure you. But the OP's idea is nonsense, that's all why I'm arguing.
And 150+ likes on the OP kind of make me nervous, what if some guy in ccp says "hey it's an interesting idea".
I so much dislike this idea that even possibility that someone from ccp could support it makes me feel uneasy.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Joe Risalo
State War Academy
Caldari State
#1003 - 2013-10-04 13:35:40 UTC
Rammix wrote:
Oh, I understood the thought, I assure you. But the OP's idea is nonsense, that's all why I'm arguing.
And 150+ likes on the OP kind of make me nervous, what if some guy in ccp says "hey it's an interesting idea".
I so much dislike this idea that even possibility that someone from ccp could support it makes me feel uneasy.


It's funny how the coin has turned, as you (Rammix) and myself are shooting an idea down, much as we've seen ideas we like shot down in the same way with all the same reasons we're giving from the very same people that are defending this idea.

That said....

I highly doubt CCP is looking at this thread with serious consideration.

1) It's costly on their part to do this
2) it's time consuming for them to do
3) It's already working the way it is
4) Potential loss of subs
5) Potential to completely F up the markets in Eve

6) Extremely biased towards a small group of people (a lot more high sec players than low sec gankers)



This is what I'm getting at when I say that for CCP to change something so game changing, you'll have to give them an unquestionable NEED to do so.


This isn't an unbalanced ship, it's not a glitch, it's not some game breaking mechanic.
It is the way it was intended to be.

So again, if you want CCP to take the risks, costs, and time to make a change like this, then you'll have to give them an unquestionable reason why it has to change.
Jai Valentine
Federal Navy Academy
Gallente Federation
#1004 - 2013-10-04 13:38:41 UTC
Just no.
I do not like this idea.
Claire Raynor
NovaGear
#1005 - 2013-10-04 14:12:50 UTC
I've been a long time fan of this Idea and the idea of making more practically seperated areas of so called Hi-Sec. I've got my Orien island and I'm happy there and like it for what it is. Would be nice to have some more of that sort of thing and some larger islands of this Hi-Sec also.

I just see doing this as making small, but well defined and potentially more stable, local economic environments :- this would offer more opportunities to those industrialists who would take the extra risk of crossing lo-sec.

For Example. If I notice an opportunity somewhere in HighSec - to exploit an apparent local demand for something that isn't in supply. . . Then everyone in hi-sec will have no issue in also feeding that demand. There is no obstacle to differenciate between players, because there is no risk. If the area or demand was seperated by lo-sec. . . . Then currently hardly any hi-sec people step up to the challenge of supplying that demand. Currently the hi-sec islands are so small that the demand isn't that great and you easily saturate the small markets. Because less people will be prepared to supply these types of demand then trading gains immediatly some more game play, (as a by-product so do pirates), but being as the most demand is for consumables, (faction cap and ammo), a blockade runner is a strong option, etc, etc.

I see no reason why this** would take away from High-sec only traders as they will be able to do as they do currently - it just gives us some new communities with a different set of logistical problems to play with in terms of supplying them.

** I don't advocate a full seperation of empire now - as this would hurt people who don't want to change. But adding new areas of high sec island would potentially add to the game - at least the above.

Honestly - Orien is fun. Cost of living is higher. Demand outstrips supply - to the point where Rens is the only option because the local trade hub will never have everything you want - so you have to make the trip to Rens anyway - and if you are doing this you might as well buy it all cheaper at Rens. . .But Ammo is an option still. If more traders were selling stuff at Orien then they might be able to sell more stuff for more because people might say, "I'll just buy it all here because Rens is an hour's round trip - so that's worth the extra I pay". And why do they do that? Because Null sec is 3 jumps away from the Orien Island, PI and Exploration pays mega bucks and an hour's worth of sites might make you much more than you would save on the time taken to fly to Rens. Currently the Island isn't big enough to have sufficient population to support a full market.

So I'd just love to see - maybe just as an experiment - if CCP made a couple of 10 system islands. Just new ones. Don't have to go there if you don't want to. Make then on-the-way to Null. And just see what happens.
Joe Risalo
State War Academy
Caldari State
#1006 - 2013-10-04 14:57:11 UTC
Claire Raynor wrote:
** I don't advocate a full seperation of empire now - as this would hurt people who don't want to change. But adding new areas of high sec island would potentially add to the game - at least the above.


See, that I have no problem with.

I don't mind creating more and larger high sec Islands, and introducing even more null and low sec, as long as it's not at the cost of high sec as it is.

For all I care you can create a 5 system high sec island 20 jumps away from any faction high sec and I would be fine with that...
Joe Risalo
State War Academy
Caldari State
#1007 - 2013-10-04 15:01:08 UTC
P.S.

Why has no one mentioned pirate factions having high sec Islands?

I mean, you would think the pirates would be able to lock down a secure spot for themselves, seperate for anyone else.

THAT would be the type of place where people would want to take the risks to get there and trade there.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#1008 - 2013-10-04 15:02:53 UTC  |  Edited by: Zloco Crendraven
Gorr Shakor wrote:
Zloco Crendraven wrote:
Rammix wrote:
Zloco Crendraven wrote:

And yeah Jump freighters should not be allowed to jump in and from highsec and low security space.

Jump freighters can jump out but not into highsec. It is good as it is.
BTW, covert cynos should be allowed in highsec - for more interesting wardec pvp. It would bring more surprise to fights. Cool It suits especially well with the central theme of Rubicon.


Yeah, i know that JF can jump out of highsec and that is a really bad, bad idea. As i said i would extend it to lowsec also. Piracy can't exist when nullsec alliances just jump over you. Hauling to distant corners of 0.0 is just too easy.

What difference would that make? Right now you undock, wait out the few seconds timer and jump. As soon as we are not allowed to jump JFs FROM highsec, simply jump to LS, hold cloak while you wait out the session timer, drop gate cloak and jum p. The chance of getting caught is minuscule.


You obviously didn't read the post. The idea would be to forbid jumping in and out of lowsec also.

Quote:
I think forcing haulers to pass through lowsec gates is not a good way to boost lowsec pvp and piracy. There is much much better way - encourage people to live in lowsec, like with some good ore, profitable ratting etc.
Instead of forcing people to do what you want, it is better to make things so that they do it out of their free will. Instead of forcing people from highsec - lure them to lowsec with some "tasty" stuff.

I think few hundreds of mission runners / ratters etc are more fun than several occasional jump freighters.


It is not boosting pvp in lowsec. Ganking a freighter is not pvp. It is about hauling with JF being to easy just beacuse they can jump over lowsec. In turn ofc will aid to the cause of piracy which is a + effect.

BALEX, bringing piracy on a whole new level.

Claire Raynor
NovaGear
#1009 - 2013-10-04 15:35:33 UTC
Joe Risalo wrote:
P.S.

Why has no one mentioned pirate factions having high sec Islands?

I mean, you would think the pirates would be able to lock down a secure spot for themselves, seperate for anyone else.

THAT would be the type of place where people would want to take the risks to get there and trade there.



Exactly - but my experiances with Orien make me think we'd need a decent sized area to hold enough interest to maintain a large enough population to allow a large enough local economy to develop a fully functional local market enough to make interesting things happen. Wow I used "enough" enough times in that sentance!!!
Joe Risalo
State War Academy
Caldari State
#1010 - 2013-10-04 15:42:36 UTC
Claire Raynor wrote:
Joe Risalo wrote:
P.S.

Why has no one mentioned pirate factions having high sec Islands?

I mean, you would think the pirates would be able to lock down a secure spot for themselves, seperate for anyone else.

THAT would be the type of place where people would want to take the risks to get there and trade there.



Exactly - but my experiances with Orien make me think we'd need a decent sized area to hold enough interest to maintain a large enough population to allow a large enough local economy to develop a fully functional local market enough to make interesting things happen. Wow I used "enough" enough times in that sentance!!!


Oh, of course... it would have to be at least a 20 system area or so..


That said though, it's not so much how big it is, but rather what is available there.

It would have to have enough agents and interesting enough ores to make people want to take the risks to get there.


It's gotta be more than just a bunch of systems with planets and stations.
Dream Kim
Solar Winds Security Solutions
#1011 - 2013-10-04 16:31:33 UTC
I agree with this.

I am actually in the process of writing an essay suggesting some changes to the game, and this is included in it.
Red Teufel
Calamitous-Intent
#1012 - 2013-10-04 16:58:05 UTC
EvE should be more spread out then this anyways. Highsec should not be one giant cluster in the middle. Empires should be spread out a bit. FW should have an effect on highsec.
Joe Risalo
State War Academy
Caldari State
#1013 - 2013-10-04 17:34:44 UTC
Red Teufel wrote:
EvE should be more spread out then this anyways. Highsec should not be one giant cluster in the middle. Empires should be spread out a bit. FW should have an effect on highsec.


Humanity has a natural instinct to cluster.
Matthew Charbonneaux
0FuqsGiven
#1014 - 2013-10-04 18:12:48 UTC
If this happened, As long as at least one highsec route existed between allies (Amarr/Cald, Gal/Min), I could see it. Make it longer to get to, sure, but between allies, there is generally more security if known to be dangerous territory. This would impart two things, one make crossing to "hostile territory" more dangerous; and add some realism.

Between traditional enemies (Cld/Gal, Min/Amarr) there should definitely be no mans lands. Pretty much battle-lines. After all, isn't EVE changing, and the Empires slowly starting to decay and collapse? Empires would start consolidating under those circumstances. you know, protecting important assets.

On the JF issue, well, there's lowsecs all over through out highsec, pockets and such, just aim for those, and you by pass the issue of the borderlands.
Mr Barbeque
Mayhem and Ruin
#1015 - 2013-10-04 18:48:35 UTC
"Many people will rage quit." Fair point worth consideration. I believe for every account that rage unsubs because life just got harder would be replaced by people seeing those succeeding in a more tumultuous environment, and wishing in on that more dynamic experience. No stats, simply my opinion.

Trade does not require stable and safe routes. Many examples are present, one very apparent is today's black markets. Marijuana is illegal in the US, therefore does not have stable routes by which to come from. Shipments can be confiscated, "employees" arrested or otherwise removed from your workforce/distribution network, ect. Yet it is so readily available to any who seek it. Its increased difficulty to acquire bottlenecks supply, increasing the profit gained from supplying the unbalanced demand. Making it an attractive option to those willing to run the risk for that reward.

Destabilizing the markets is the point, as static gameplay is boring.
Joe Risalo
State War Academy
Caldari State
#1016 - 2013-10-04 19:03:15 UTC  |  Edited by: Joe Risalo
Mr Barbeque wrote:
"Many people will rage quit." Fair point worth consideration. I believe for every account that rage unsubs because life just got harder would be replaced by people seeing those succeeding in a more tumultuous environment, and wishing in on that more dynamic experience. No stats, simply my opinion.



In my opinion it is more likely that CCP would bring in more subs if they made things in Eve safer.
Would draw more of a crowd from other "safe" style MMOs, and provides a bigger crowd.

Again though, as you said, that's just my opinion.


Quote:

Trade does not require stable and safe routes. Many examples are present, one very apparent is today's black markets. ********* is illegal in the US, therefore does not have stable routes by which to come from. Shipments can be confiscated, "employees" arrested or otherwise removed from your workforce/distribution network, ect. Yet it is so readily available to any who seek it. Its increased difficulty to acquire bottlenecks supply, increasing the profit gained from supplying the unbalanced demand. Making it an attractive option to those willing to run the risk for that reward.


Actually, what you just used as an example is more of an example of a criminal travelling through high sec, than a trader travelling through low sec.
In your example, Concord would be the attacking force, as they are the fuzz.


IMO I still strongly feel that doing this would not bring anyone to take risks, and would instead split players apart, thus seeing less player driven combat in high sec.
I've actually done this myself.
We war decced a target, and he moved 25 jumps away out of caldari and into gallente.
I chased him down and destroyed a hulk, orca, and pod.

If high sec would have been split, he either would never have undocked during the dec, or he would possibly have made it across low sec, and i probably wouldn't have chased him down.

So there's an example of how the current design helps to increase high sec combat, force more market transactions, and drain some isk out of the economy..


Edit... the more people move around, the more potential for action there is in high sec.
If you split the factions, there's bound to be less travel, thus less action.
Rammix
TheMurk
#1017 - 2013-10-05 03:14:16 UTC
Matthew Charbonneaux wrote:
If this happened, As long as at least one highsec route existed between allies (Amarr/Cald, Gal/Min), I could see it. Make it longer to get to, sure, but between allies, there is generally more security if known to be dangerous territory. This would impart two things, one make crossing to "hostile territory" more dangerous; and add some realism.

No, it absolutely is not realism.
There are no declared wars between factions, and there CAN'T be war zones between them. All systems of so called faction warfare are less needed systems where concord has less control - and concord has less control there because that systems are somewhat distant from central routes and play no sensible role in politics.
Every system in the core of empire space was disputed long ago and what could be divided (because needed) between factions - was divided between them long time ago. So bordelines in the centre are NOT disputed, there is no conflict for them and there is NO reason to make factions start all-in wars again.

Matthew Charbonneaux wrote:
Between traditional enemies (Cld/Gal, Min/Amarr) there should definitely be no mans lands.

Answered to this nonsense, read above.

Mr Barbeque wrote:
Destabilizing the markets is the point, as static gameplay is boring.

Eve is a sandbox. CCP doesn't and shouldn't mess with it like "with god's hand", unless it is absolutely objectively needed. Eve universe should evolve on itself, with some impact from player actions in-game; relying on the basis it's built on.

In short, don't touch the basis when you can avoid it.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#1018 - 2013-10-05 03:23:19 UTC  |  Edited by: Rammix
Zloco Crendraven wrote:
It is not boosting pvp in lowsec. Ganking a freighter is not pvp. It is about hauling with JF being to easy just beacuse they can jump over lowsec. In turn ofc will aid to the cause of piracy which is a + effect.

It is easy, but risky. And JFs cost much - means additional risk.

I would suggest another trick instead of forbidding jumps - I would forbid normal cynos closer than 30km near lowsec-highsec gates. It would be enough. Such range can't disrupt hotdrops for pvp, but effectively rises risks for JF. And if you can't prevent a JF from warping from station to gate - it is your problem but not a broken gameplay.
I don't think that a more strict decision (like disallowing jumps from highsec and cynojamming lowsec connected with highsec) is a good idea. In my opinion it would be just too much.

Red Teufel wrote:
EvE should be more spread out then this anyways. Highsec should not be one giant cluster in the middle. Empires should be spread out a bit. FW should have an effect on highsec.

Just changeable (by players) security status of 0.5 systems: 0.4-0.6 based on player activity and/or actions. Any change made by players must be temporary and it should take much less time for systems to return to their original state than it would take for players to change that state.
In other words, if it takes 24 hours to change the SS, it should take only, say, 6 hours for the system to drop all changes. And it should be based on actions of all players, not just FW - because it's not about factions but about capsuleer impact on the universe.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#1019 - 2013-10-05 03:36:38 UTC  |  Edited by: Rammix
Rammix wrote:
forbid normal cynos closer than 30km near lowsec-highsec gates

have to quote myself to make an offtopic
BTW, ccp are going to introduce portable short-range cynos. Maybe I even guessed its range right. RollBig smile Of course if they allow it in lowsec (I think they should).

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Obsidiana
Atrament Inc.
#1020 - 2013-10-05 04:17:52 UTC
Lowsec is broken.
This won't fix it.
It just will mean more people in Caldari space... oh wait.... that already is how it is.

Fact is New Eden is a much smaller place if you go through lowsec. Those systems are gate camped, so most people don't use them.

I would like to see new mission hubs, with multiple good agents, surrounded by lowsec. The mission runners would have to sell loot for cheap (lowering ISK for them). Traders would love the opportunity to get below market priced items. Pirates would love the nice fat industrial ships. These constellations would be great places to sell items at a premium (be it player made T2 stuff or loot from a kill).