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Separate the four empires with low security space.

First post
Author
Sera Kor-Azor
Amarrian Mission of the Sacred Word
#961 - 2013-09-30 09:29:15 UTC  |  Edited by: Sera Kor-Azor
*

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

Sera Kor-Azor
Amarrian Mission of the Sacred Word
#962 - 2013-09-30 09:31:39 UTC  |  Edited by: Sera Kor-Azor
Quote:
2) Immersion for who? For you? All I see it as is an inconvenience to anyone who doesn't play your way.
I'm a high sec industrialist and trader.


"That is a direct quote for the comment you made just 2-3 comments above this one...
Soo, which is it???
Are you a little fish that has yet to move out of the pond into open waters?
Or do you take advantage of the safety and security that high sec provides?

Ya know, for a high sec industrialist and trader, you sure sound like a low/null fight pusher...."

Yes, I am a little fish that has yet to move out of the pond and into the open waters.

The reason I like this idea is because it adds an element of realism to the game.

Quote:
As I said, a barrier of low sec around the Empires reflects the way things are in real life. Christopher Columbus was safer in Spain, Leif the Lucky was safer in Norway, both of these men went into the dangerous ocean in search of riches. Even today, there are low-security areas of the city and high-security areas. You may not choose to live in the low-sec areas, but that's where all the stories on Detective shows happen. If everything is peace and harmony all the time, there is no story, there is no adventure.


Hurray for real life!!!!
Here's the problem....
1) In real life we don't have spaceships that do universal space travel.


In real life we DO ( did) have sailing ships that explored, traded, did battle, and traveled to undiscovered continents. They aren't really conceptually that different from space faring craft.

2) in real life we don't have a massive populous of people spread across the universe.

In real life we DO (did) have a massive populous of people colonizing new continents. Instead of vast stretches of space, there were vast expanses of ocean. Again, if you are honest and use your imagination, you can make the comparison.

3) in real life we don't have people that are basically immortal.

Yet you have to consider what the original point is of CCP deciding to make people immortal with clones to begin with. If you plan to remain safe for your entire EVE career, does it matter that you have a clone?

4) and most importantly, in real life we don't have jump gates to bridge civilization together in the blink of an Eye.

I don't see why this is the most important thing here. It's an effective plot device, like warp speed is in Star Trek, to eliminate the light years of dead space between solar systems. It also offers choke points for strategic game play purposes (i.e. Jump gates are for gate camps). The real life comparison to jump gates would be straits, narrow channels of water such as the strait of Gibraltar or Cape Hope which act as choke points that limit a ship's ability to move.

I can tell you though, if we did have jump gates, odds are there would not be a boundry between one gate and another.
All traffic would funnel through that gate.


The thing is, we DO have jump gates in EVE. Perhaps you mean if we did NOT have jump gates? But then you say all traffic would pass through that non-existent gate, so your sentence is confusing to me.

The point behind a demilitarized zone is to create a buffer so that you have time to respond to a threat and/or dispatch any possible threat before it's too late.

Are you saying the high-sec areas between the rival factions (Amarr vs. Minmatar, Cal vs. Gal) are the demilitarized zones? Shouldn't they be patrolled by the Factional Navy then, instead of Concord? It seems like Concord is only concerned with combat between pilots that don't pay them their war dec bribe, not Factional warfare.

If everything at a demilitarized zone were forced to funnel through a very narrow channel in order to cross (I.E. a jump gate), then odds are there wouldn't be a demilitarized zone, but instead an engagement zone where once something crosses this line, you kill it.

You've lost me again here. Is the area between rival factions a demilitarized zone, or isn't it? If so, how does merely having a jump gate or funnel area now make the demilitarized zone not a demilitarized zone anymore? Doesn't every solar system in EVE have a jump gate?

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

Joe Risalo
State War Academy
Caldari State
#963 - 2013-09-30 09:59:06 UTC  |  Edited by: Joe Risalo
Sera Kor-Azor wrote:


The thing is, we DO have jump gates in EVE. Perhaps you mean if we did NOT have jump gates? But then you say all traffic would pass through that non-existent gate, so your sentence is confusing to me.


I was speaking of, if we had jump gates in real life.

[qutoe]Are you saying the high-sec areas between the rival factions (Amarr vs. Minmatar, Cal vs. Gal) are the demilitarized zones? Shouldn't they be patrolled by the Factional Navy then, instead of Concord? It seems like Concord is only concerned with combat between pilots that don't pay them their war dec bribe, not Factional warfare. [/quote]

Ok, right here shows you're new and probalby shouldn't comment on topics to which you have no knowledge.
First, there is no high sec between the factions, however, if you belong to the opposing faction and jump through a border gate, you have just crossd the demilitarized zone.

The part that shows your lack of knowledge is the fact that these border gates ARE secured by that faction's Navy.
Just go to a border gate some time.
On one side is one faction's navy ships, and on the other side is another faction's navy.

Quote:
You've lost me again here. Is the area between rival factions a demilitarized zone, or isn't it? If so, how does merely having a jump gate or funnel area now make the demilitarized zone not a demilitarized zone anymore? Doesn't every solar system in EVE have a jump gate?


Ok, i was speaking real life vs Eve life.

A better example would be the US and Mexico border.
Picture it much much more secure, to the point that you cannot cross unless you go through a gate.
Now, imagine the US and Mexico are extremely hostile with each other.

This is a better example, as there is no demilitarized zone.

The only thing seperating the two countries would essentially be an impassable line...
In Eve this would be considered the boundaries of a system.. You cannot simply cross into another system.

The gate to which people would be able to cross at on that border would force a funnel that could be heavily secured on both sides.. In Eve this would be a jump gate.

Now, there would be no middle zone between the two countries, however, if you cross that line you will be destroyed.
In Eve this is like a opposition target jumping through the gate into your system.


Edit...
In order to properly quote someone, it is fairly simple.

I will use the work dead in replace of the word quote so that i can properly show you how to quote someone.

[dead] place the quote here [/dead]


That is literally all you have to do
Sera Kor-Azor
Amarrian Mission of the Sacred Word
#964 - 2013-09-30 10:42:49 UTC
"Lol, you missed the point where I said things are already the way I want them.. "

why?

So, if you want them to change, YOU have the burden of proof...
All I need is plausible deniability.

Also, an Axiom would say that something is true without question.
So,

"water is wet"
is an axiom.

"You don't get better at something until things get harder and you adapt."

This is not true.
I can be given all the information I will ever need for my job and it will make things easy.
However, as I apply that knowledge and memorize everything, I am getting better at my job.
That said, things haven't gotten harder, only require a different solution, which i have at my fingertips.


I see.

How did you learn to walk? Did you just watch other people do it, intellectually absorb the general concept, and sprang like a jungle cat to your muscularly developed legs? Are people born with the ability to play guitar, or high jump, or water ski, or hit a bullseye? How does evolution work? Why do athletes bother to practice? Why are some people better at some things than other people? Is it all intellectual ability and genetics?

'All the information you will ever need for your job'. That sounds like a pretty easy job.

If you are applying all the knowledge you memorized, you really aren't getting better....you are stagnating. Maybe you are getting faster at doing the same thing, but that's not really getting better. If you are an expert at fixing a car engine let's say, and you do the same routine repairs every day such as changing the oil....you are not improving. The only time you improve is when you are faced with a challenge, then learn something new to overcome that challenge.

"You don't appreciate something that took no effort for you to get."

Uhh, I beg to differ.
If i walked in and bought a ticket for tonight's powerball and won... I would have put no effort into that, and I would be very appreciative of it.


Powerball is some sort of a lottery I guess?

Have you heard the stories of those lottery winners? Some of them are people of limited means, working for a fixed wage. They suddenly win a few million dollars in the lottery, and to them it seems like a limitless supply of money. They end up spending it on frivolous things, and spend it all within six months to a year. After that, they are often much worse off than they before, because they are deeply in debt. Why did this happen? They were delighted to win the money, but they did not appreciate the money because they did not earn it. Easy come, easy go.

Appreciate is not the same thing as enjoy. Appreciate means to understand the true value of something. You can be a self-centred prick who enjoys having a pretty girlfriend around, or you can be someone who appreciates the love of a beautiful woman.


Ahh, I see now... You sit in high sec and produce ships and/or trade goods for ship production, so you stand to profit from seperation.
It all makes sense to me now.


*Wink* Yes, us high sec industrialists will likely make a fortune if this low-sec barrier idea goes through.

lol, no it's not about that either...
It's about what you, an industrialist, stand to profit off of the seperation.


The latin phrase for this is 'argumentam ad homenium', or 'argument to the person'. You've switched from talking about the topic itself, and are now focusing the discussion on me. You are also assuming my motives, a strawman argument.

Enough about me though, tell us about you. How do you make your ISK in EVE, and how would this low-sec barrier cut into your profits? If you told us that, we might be able to understand your perspective a little more.

You know damn good and well that the seperation would drive up regional prices, and you having the skills and probably a jump freighter to counter the effects of the split.

I don't think it would drive up regional prices. Some of the goods that have to be imported might be more expensive, but most stuff can be made locally with local resources. If anything, it would decrease the prices and expand the market menu in the smaller 'rural' trade hubs. The prices in local main trade hubs would remain competitive. Also, I have neither the skills nor a jump freighter.

also, what you seem to fail to realize is that splitting the regions does not create more isk faucets.. It simply increases the amount of isk changing hands.

You like to make a lot of assumptions about what other people are thinking. That's called a 'strawman'. You inform people of what they are thinking, then tell them why they are wrong.

I never said that splitting the regions creates more ISK faucets. I did point out that high sec mission runners are insulated from the effects of the market. The amount of NPC agents will not be affected, nor will the payout. Also, 'increasing the amount of ISK changing hands'. Isn't this also known as commerce?

"And while we're talking, can you stop throwing out a bunch of crap about movies and unrelated IRL history that pertains nothing to assist your cause?
Really all it does is force me to have to read through a bunch of garbage to get to the garbage that is on topic."


Sorry, no. Why should I? The whole of human history supports my premise that the Factions should be separated by a low sec barrier. Every story ever told or written by humans supports the idea of a low-sec barrier, and EVE is one of those fictional stories too. Human history did not stop when we humans from Earth jumped through the EVE gate. Human nature did not change. EVE also has a backstory, and the four factions of EVE behave in the same way humans on Earth did. I'm standing on firm ground here.

The only thing you are saying is 'I don't want it changed', for the reason that YOU like it fine the way it is.

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

Sera Kor-Azor
Amarrian Mission of the Sacred Word
#965 - 2013-09-30 11:31:05 UTC
Joe Risalo wrote:
Sera Kor-Azor wrote:


The thing is, we DO have jump gates in EVE. Perhaps you mean if we did NOT have jump gates? But then you say all traffic would pass through that non-existent gate, so your sentence is confusing to me.


I was speaking of, if we had jump gates in real life.

The 'jump gates' we have in real life are any strait, or gully, or alley, or road, or path, or any other narrow pass that you have to travel through which can be camped out by the enemy. That's the game mechanics part of it. It's not important that they connect one solar system to the next.

Ok, right here shows you're new and probalby shouldn't comment on topics to which you have no knowledge.

Ah, ok. So another attack against my person instead of addressing the actual topic?

"First, there is no high sec between the factions,"

What? So you mean there's ALREADY a low-sec barrier between all the factions?

However, if you belong to the opposing faction and jump through a border gate, you have just crossd the demilitarized zone.

De-militarized means no military, but I am following you so far...

The part that shows your lack of knowledge is the fact that these border gates ARE secured by that faction's Navy.

Oh ok, so a demilitarized zone with a military in it?

"Just go to a border gate some time.
On one side is one faction's navy ships, and on the other side is another faction's navy."


Ok, but only in low sec right? There is no high sec between the Factions?

Quote:
You've lost me again here. Is the area between rival factions a demilitarized zone, or isn't it? If so, how does merely having a jump gate or funnel area now make the demilitarized zone not a demilitarized zone anymore? Doesn't every solar system in EVE have a jump gate?


Ok, i was speaking real life vs Eve life.

A better example would be the US and Mexico border.
Picture it much much more secure, to the point that you cannot cross unless you go through a gate.
Now, imagine the US and Mexico are extremely hostile with each other.

This is a better example, as there is no demilitarized zone.

The only thing seperating the two countries would essentially be an impassable line...
In Eve this would be considered the boundaries of a system.. You cannot simply cross into another system.

The gate to which people would be able to cross at on that border would force a funnel that could be heavily secured on both sides.. In Eve this would be a jump gate.

Now, there would be no middle zone between the two countries, however, if you cross that line you will be destroyed.
In Eve this is like a opposition target jumping through the gate into your system.


Edit...
In order to properly quote someone, it is fairly simple.

I will use the work dead in replace of the word quote so that i can properly show you how to quote someone.

[dead] place the quote here [/dead]


That is literally all you have to do


I'm afraid you've lost me again here.

Let's consider the border between Canada and the United States instead. It's the world's largest unsecured border. For thousands of kilometers, it's just wilderness. Nobody. That is 'Low security'. You can walk across the border from Canada to the U.S., and if you got caught you might be in trouble, but the chances of getting caught are slim. In fact, a lot of people called 'marijuana pirates' carry backpacks full of marijuana from Canada into the United States. It's nearly impossible to catch them in the Rocky mountains.

The U.S. / Mexico border is what I would call 'high security'. Guard towers, barbed wire, it's hard to sneak across the border into the United States from Mexico. Lots of guards, lots of cameras. However guess what? All that stuff costs money. All that stuff costs human resources. There aren't enough guards and cameras and Police to make the whole country high sec. A prison would be high sec. However, there's always criminal gangs, drug smugglers, mafia that manage to get around the high security.

Now a border is just one line, on a flat surface across a finite distance. It's not possible to put the same kind of border across Canada as it is across Mexico. There's not enough resources.

So now considering that space is infinite, the distances vast, the population comparatively sparse, why should the borders between the factional empires be so closely guarded by CONCORD? Does the U.S. Coast guard patrol the entire Pacific Ocean? Does the U.S. Navy? Does the United Nations?

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

Joe Risalo
State War Academy
Caldari State
#966 - 2013-09-30 13:46:49 UTC
Sera Kor-Azor wrote:

I'm afraid you've lost me again here.

Let's consider the border between Canada and the United States instead. It's the world's largest unsecured border. For thousands of kilometers, it's just wilderness. Nobody. That is 'Low security'. You can walk across the border from Canada to the U.S., and if you got caught you might be in trouble, but the chances of getting caught are slim. In fact, a lot of people called '********* pirates' carry backpacks full of ********* from Canada into the United States. It's nearly impossible to catch them in the Rocky mountains.

The U.S. / Mexico border is what I would call 'high security'. Guard towers, barbed wire, it's hard to sneak across the border into the United States from Mexico. Lots of guards, lots of cameras. However guess what? All that stuff costs money. All that stuff costs human resources. There aren't enough guards and cameras and Police to make the whole country high sec. A prison would be high sec. However, there's always criminal gangs, drug smugglers, mafia that manage to get around the high security.

Now a border is just one line, on a flat surface across a finite distance. It's not possible to put the same kind of border across Canada as it is across Mexico. There's not enough resources.

So now considering that space is infinite, the distances vast, the population comparatively sparse, why should the borders between the factional empires be so closely guarded by CONCORD? Does the U.S. Coast guard patrol the entire Pacific Ocean? Does the U.S. Navy? Does the United Nations?



Bad comparison...
the Ocean is more like the borders that factions have with low sec.

Also, the faction Navy's secure their border gates with other factions, Concord does not do this.
Concord is merely a police force, and CCP made changes not too far back to make it appear as such.. Meaning they gave the Navys of the factions more of a security/defense profile.

Again though, there is no real world scenario that equates to Eve borders.
That is why I had to make up a funnel situation with the US/Mexico border.

Basically, the only way the Factions can respond to a threat is when the threat enters their territory.. Having a demilitarized zone between them and another faction would not do anything to aid them in security, as they have no idea what would be in that system, as they can't monitor from the other side of the gate... Even if they were inside the low sec system, they would not be able to engage anything without cause all out war between the factions.

So, they're stuck in their high sec system, securing their border from the inside, and any threat that comes in, is dispatched.

There's no point in creating a buffer zone when it does nothing to aid in defense.

This would be kinda like a line of foot solders placing a wall in front of another wall...
You can't defend or attack in between the two walls, so why bother putting the second wall up... Just kill anything that comes over the first wall.
Onictus
Federal Navy Academy
Gallente Federation
#967 - 2013-09-30 14:28:05 UTC
Janna Sway wrote:
The separation of the empires creates a very unfriendly game atmosphere overall, and that not only for new players with low skill points, but for everybody. The districts between empires would be utterly infested with pirates - which by itself is a disgusting idea to support alltogether.


There are such things as anti-pirate corps, I used to be in a coalition of them.

Janna Sway wrote:

I just wonder how low-SP players, who start running the Epic arc missions (The Blood-Stained Stars) are supposed to travel through the four empires, while year-old and advanced pirates camp the gates between empires.
Or how friends from all four empires, who just find themselves online at a particular moment can just find together to have good time for an hour or two.


Why with a frigate, running camps isn't a dark art, many of us do it all of the time. I started flying around low inside my first month playing. After a week I figured out how to navigate (relatively) safely

Janna Sway wrote:

EVE Online is a MMO game and it seeks to bring people together, and not to separate them. EVE Online seeks to unite players from all over the world from all four empires and desires to create a good and healthy community. Is the separation of the empires contributing to this mindset somehow? - Of course not. The contrary is the case.


Why would it be so divisive? Big haulers need escorts (yes it can be done), pirates want to kill the haulers or their escorts...or both. It would lead to an increase in player interface, if you want to get things done you can no longer log in 4 accounts and haul everything yourself. Its easy to multibox like that when you are in hi sec, running through low is quite another matter all together.

Janna Sway wrote:

The idea of separating the empires is not new. CCP had this idea already and it was reality in the game. CCP replaced this nonsensical idea through that what we have today. And nobody with common sense will turn back to the vomit of the past that he left behind.

I am utterly disgusted by piracy, isolation, separation, and darkness and seek light, peace, joy, righteousness, and unity.


Like I said I spent my first year or so in a corp that spent most of its time chasing pirates around low sec.
Martin Lockheart
Science and Trade Institute
Caldari State
#968 - 2013-09-30 17:04:32 UTC
Joe Risalo, you continue to simply spin your opinions as to why things should not change. You merely twist points, find simple holes in the use of words (as the English language is full of) and redirect arguments with pointless rhetoric. Few things you have said thus far have been beneficial to the conversation. You're being a worthless distraction, not providing critical thinking for improvement, but merely hypercritical argumentation.

By all means, do your thing. No one can, and no one will stop you - but if you're going to be here, you might as well try to be useful rather than wasting time turning people's words against them for the sake of doing so.
Joe Risalo
State War Academy
Caldari State
#969 - 2013-09-30 19:01:44 UTC
Martin Lockheart wrote:
Joe Risalo, you continue to simply spin your opinions as to why things should not change. You merely twist points, find simple holes in the use of words (as the English language is full of) and redirect arguments with pointless rhetoric. Few things you have said thus far have been beneficial to the conversation. You're being a worthless distraction, not providing critical thinking for improvement, but merely hypercritical argumentation.

By all means, do your thing. No one can, and no one will stop you - but if you're going to be here, you might as well try to be useful rather than wasting time turning people's words against them for the sake of doing so.



LOL...

Well, again I will say that things are already the way I want them.

It's up to those who wish it to change to come up with a valid argument to make it change.


Many times, I and other people have OP'd threads and people have come in and said "no" simply because this isn't real life, don't fix what isn't broken, or change for the sake of change is not a reason to change.


This thread falls under all 3.


The only people who agree with the topic of this thread are the people that would get the possitive end of the stick.


I have yet to read a valid excuse to why this MUST happen.
Lateris
#970 - 2013-09-30 19:02:03 UTC
Trajan Al'Thor wrote:
I want this.



same
STush T
House of Tuachair
#971 - 2013-09-30 21:11:45 UTC
Maybe no low sec between allies, amarr and caldari, minmatar and galente. but i think there should definitely be at least low sec between enemies. Possibly even null sec.

An idea might be to have concord do regular patrols through the no-mans land, responding to any hostile action in the system that the fleet is in. If you get left behind (concord jumps to next system) then your easy pickings.

Also have the concord patrol be cut off from reinforcements, meaning its possible to destroy the patrol and get to the traders who are using it for protection. So if there are enough freighters in the fleet (assuming each is worth at least 1b) then it would be profitable to engage the patrol. Could keep this number low so that there is always demand for more protection and always people trying to make the trip on there own. But it would provide a safe way for new players to travel across (since they are valueless) and give the committed trader a way to continue his lifestyle, albeit at a more difficult level.
You still would have an area for the afk trader to autopilot between allies, but the more ambitious traders could trade between enemies.

I think this would add great depth to the game and give long flights some more interest rather then just the time sink that they are now.
STush T
House of Tuachair
#972 - 2013-09-30 21:35:24 UTC
"Many times, I and other people have OP'd threads and people have come in and said "no" simply because this isn't real life, don't fix what isn't broken, or change for the sake of change is not a reason to change."

This would be change to add depth, long flights would actually mean something other then time spent

This would be change not because its more like real life, but because its more story and life in the game

This would be change because currently IT IS BROKEN, born and raised in amarr, but can autopilot from the throne worlds to minmatar's capital?!?

This would not be change for the sake of change, this would be change to make the game more playable. It would add life to a boring profession, make another profession the way it should be, and create new professions. For those that would not want to partake, let them stick to one empire. There is still afk isk to be made, just now there would be the option to make more isk, doing the same thing, but now not afk.

This would be a hindrance to me as i am largely a mission runner, however anything that makes more option, adds depth, and helps break down monotony of a game while still allowing those who want the monotony to have it, is to me, a great change.

You could say that all of the expansions (or most, i dont know) were not changes that HAD to happen, or you could say that for the life of this game to continue they did have to happen. How many people would still be playing a game that was released in 2003 and had not changed at all?

ultimately, I like the game the way it is, but i think this would make it better.
Joe Risalo
State War Academy
Caldari State
#973 - 2013-09-30 21:38:15 UTC
STush T wrote:
"Many times, I and other people have OP'd threads and people have come in and said "no" simply because this isn't real life, don't fix what isn't broken, or change for the sake of change is not a reason to change."

This would be change to add depth, long flights would actually mean something other then time spent

This would be change not because its more like real life, but because its more story and life in the game

This would be change because currently IT IS BROKEN, born and raised in amarr, but can autopilot from the throne worlds to minmatar's capital?!?

This would not be change for the sake of change, this would be change to make the game more playable. It would add life to a boring profession, make another profession the way it should be, and create new professions. For those that would not want to partake, let them stick to one empire. There is still afk isk to be made, just now there would be the option to make more isk, doing the same thing, but now not afk.

This would be a hindrance to me as i am largely a mission runner, however anything that makes more option, adds depth, and helps break down monotony of a game while still allowing those who want the monotony to have it, is to me, a great change.

You could say that all of the expansions (or most, i dont know) were not changes that HAD to happen, or you could say that for the life of this game to continue they did have to happen. How many people would still be playing a game that was released in 2003 and had not changed at all?

ultimately, I like the game the way it is, but i think this would make it better.


As capsuleers, we are not tied to any specific faction.
Not Even our birth race matters.
We are contractors to whom ever and whatever we wish.
STush T
House of Tuachair
#974 - 2013-09-30 23:47:52 UTC
Except in character creation it asks us what empire, what family in that empire, and what empire specific school, so seems to me to be important.
Also,
Beginning standings indicate that your clearly from one faction or the others. Our very looks indicate which empire and family we're from, sooo

I agree that in practicality it doesnt really matter, but still, its there.
One more thing,
What does this have to do with low/null sec separating the empires?
Aron Binchiette
Federal Navy Academy
Gallente Federation
#975 - 2013-10-01 00:48:18 UTC
I support a divided eve
Gingar Bread
Doomheim
#976 - 2013-10-01 07:12:40 UTC
i see this thread is still alive....

let me reiterate my answer:
-NO-
STush T
House of Tuachair
#977 - 2013-10-01 22:57:22 UTC
Gingar Bread wrote:
i see this thread is still alive....

let me reiterate my answer:
-NO-


Oh, silly us. Should have known better then to defy your wishes.

It is a shame this got forgotten so fast by csm
Jean-Paul Hutchinson
Royal Amarr Institute
Amarr Empire
#978 - 2013-10-02 10:27:09 UTC
Great Idea, It would be interesting to see what would happen to high sec incursions.

Good Luck, Commander Ted
Henri Dulan
Viziam
Amarr Empire
#979 - 2013-10-02 12:35:44 UTC
I think this would make empire, which is a large part of EVE a lot more interesting.
I'm not an industrial player but I can't ever imagine doing logistics in empire being fun, or challenging as long as you don't overload your ships iskwise.

Also the concept of what seems to be open/supersafe/non-existent? borders between 4 empires of whom half don't even like eachother never really seemed logical to me in the first place.
Endo Saissore
Afterburners of Eve'il Inc.
#980 - 2013-10-03 02:37:51 UTC
I think this is a fantastic idea! Especially for those looking to make isk with hauling goods. First there would need to be some changes to NPC rats.

Firstly CCP would need to make rats spawn only in certain empires. Guristas in Caldari space, Serpentis in Gallente space etc.
So the only way to gain Meta 2-4 gear would be in those specific Empires, or to have someone ship these items across dangerous space lanes.

For example, my Nemesis fit requires Meta 4 torpedo launchers to work, but I live in Gallente space. I need to hope some brave haulers have shipped these launchers across pirate infested areas or I'll have to make the trek myself.

As an industrialist I can see that there is a need for autocannons in Amarr space. So I fit up a cheap hauler (maybe warp stab it) and dive into Minmatar space. Then I raise the prices in Amarr because of the danger I went through. This is how I envisioned playing the markets when I first heard of Eve.

This brings up engaging gameplay as a market manipulator. I believe this is much better than, "Buy in Jita, autopilot to Rens"

Now I have to figure out how much profit do I need if I have to pay a corp member to bring a sacrificial griffin to jam would be pirates (not saying thats a great strategy, but you get the idea)