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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Ella Echerie
The Scope
Gallente Federation
#861 - 2013-08-25 07:13:52 UTC
I like this idea
Silenciel
Penguins at school
#862 - 2013-08-25 08:22:44 UTC
I don't really like the idea but i'm not very against too.

My main grief concern the smalls commercials structures. Low sec on routes will directly impact small structures wich are going to be stricly maintained in one faction area. Faction commercial trade will directly give fantastic profits for medium/big structure, happy to see small structures unable to follow. I see great distubance in wealth distribution.

Other thing, cooperatives factions should still have hi sec borders.
No hi sec between Amarr and Minmatar's borders => perfectly logical.
No hi sec between Amarr and Gallente's borders => perfectly logical.
No hi sec between Amarr and Caladari's borders => strongly illogical.
etc...

But if we follow this logic, a complete NPC stations remap would be logical too. No Amarr corporations in both Gallente and Minmatar's space. No Gallente corporations in both Amarr and Caldari's space. etc...

At least, this is interressant.

My two cents.
Cavalira
Habemus
#863 - 2013-08-25 11:36:41 UTC
Hi, I have a jump freighter. I love to jump between two barren lowsec spots and make a killing, because I can avoid the lowsec between the factions. Owait. I don't make a killing because everyone else does it aswell. The areas between factions would probably be camped by sad nerds who have a ton of falcons/logi. GL
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#864 - 2013-08-25 12:19:08 UTC
Your jump freighter represents a 7bn isk investment in infrastructure which gives you a competitive advantage in terms of risk and freight capacity.

This models commercial reality very well. You have just made a convincing argument in favour of the separation - it incentivises hisec haulers to invest in jump freighters, something they would not have considered before.

thus the overall economy of eve is improved.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

SKINE DMZ
The Scope
Gallente Federation
#865 - 2013-08-25 12:42:48 UTC
Love this idea, thinking about it there should definitely be dangerous space between the major empires.. I mean, why isn't there?

I disagree

Erutpar Ambient
The Scope
Gallente Federation
#866 - 2013-08-25 19:46:39 UTC
Silenciel wrote:
But if we follow this logic, a complete NPC stations remap would be logical too. No Amarr corporations in both Gallente and Minmatar's space. No Gallente corporations in both Amarr and Caldari's space. etc...

At least, this is interressant.

My two cents.

The way i'd like to see this implemented is with a long chain of Real Time Player events.

Wouldn't it be cool if they allowed all of the non-faction stations in each empire to be destroyable when this stuff starts happening. Maybe they could allow FW aligned Corps to jump their dreads into the Empire they're aligned with for these special events. And if there's still dreads in the systems after the events they can just move them like they would normally or just allow FW pilots to jump into empire space in general.

And i guess the area between the Empires could be additional FW space. Maybe instead of it being Amarr vs Minmatar or Caldari vs Gallente it could just be a 4 way power struggle to control those systems. This means there would need to be a good reason to want to have control of those systems. Maybe we could allow FW to build outposts in them and control them like outposts in sov space. The difference would be that they would be a lot cheaper to build (maybe a special type of FW LP bought version) and they'd be destructible when a system is either vulnerable or totally captured.

This is just one of the things i think would be great that would be made possible by first separating the empires.

What do you guys think about something like this?
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#867 - 2013-08-25 21:03:38 UTC
I was thinking that the way to do it would be to gradually lower the sec status of each border system over time. Maybe 0.1 per week or something, to represent the withdrawal of law enforcement over time.

It would also give people time to adjust.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Lephia DeGrande
Luxembourg Space Union
#868 - 2013-08-25 21:16:47 UTC
Why not make it adjustable with FW, if Minmatar/Gallente gains the Upper Hand it turns into Highsec for them but lowsec or (unclaimable) 00 for Amarr and Caldari.
FT Diomedes
The Graduates
#869 - 2013-08-25 21:20:43 UTC
After spending many years there, I hate highsec, but this change would be for the best.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#870 - 2013-08-25 21:28:56 UTC
You could make it "player enforced" hisec. FW pilots could get LP for keeping the peace somehow. No need to involve concord.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Lephia DeGrande
Luxembourg Space Union
#871 - 2013-08-25 21:41:44 UTC
If its war related the Borders had to be changed, war is a continue change so why shouldnt the "Winner" take the price.

Anything else wont make sense, static lowsec Borders just get camped on the main routes.
Commander Ted
Caldari Provisions
Caldari State
#872 - 2013-08-25 21:44:18 UTC  |  Edited by: Commander Ted
Lephia DeGrande wrote:
If its war related the Borders had to be changed, war is a continue change so why shouldnt the "Winner" take the price.

Anything else wont make sense, static lowsec Borders just get camped on the main routes.

I really dont think it makes a difference to camping if the borders are static or not. The best place to camp will always be somewhere along the route that you get when you put in shortest or safest. Anywhere that gets more traffic can be seen on the map through statistics and pirates would adapt accordingly.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Lephia DeGrande
Luxembourg Space Union
#873 - 2013-08-25 21:49:42 UTC
Let the Camping aside, dynamic borders are:

A. More interesting and
B. more logic

Thats enough for my Statement.

If FW would have some meaning (LP aside) the whole mechanic would have purpose.
Commander Ted
Caldari Provisions
Caldari State
#874 - 2013-08-25 22:08:00 UTC
Lephia DeGrande wrote:
Let the Camping aside, dynamic borders are:

A. More interesting and
B. more logic

Thats enough for my Statement.

If FW would have some meaning (LP aside) the whole mechanic would have purpose.

would these borders meet to form a safe hi-sec bridge?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Horus V
The Destined
#875 - 2013-08-26 04:41:54 UTC
+1

V

Lephia DeGrande
Luxembourg Space Union
#876 - 2013-08-26 05:49:05 UTC
Commander Ted wrote:
Lephia DeGrande wrote:
Let the Camping aside, dynamic borders are:

A. More interesting and
B. more logic

Thats enough for my Statement.

If FW would have some meaning (LP aside) the whole mechanic would have purpose.

would these borders meet to form a safe hi-sec bridge?


It depends... if the FW "Winner" can hold the constilation long enough why not?

Maybe i am to Dark Age of Camelot centered but in RvR to keep your advantage against the Enemy was the Most Fun Part.

It could be that some Konstalations may be to small or to big but that would be CCPs Job to balance i just want more RvR in my PvP in EvE. ^^
Commander Ted
Caldari Provisions
Caldari State
#877 - 2013-08-26 18:44:12 UTC
Cavalira wrote:
Hi, I have a jump freighter. I love to jump between two barren lowsec spots and make a killing, because I can avoid the lowsec between the factions. Owait. I don't make a killing because everyone else does it aswell. The areas between factions would probably be camped by sad nerds who have a ton of falcons/logi. GL


One misclick you die, and lemme just get some tornadoes to blow up those falcons and then **** the gang that is sitting there.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mr Barbeque
Mayhem and Ruin
#878 - 2013-08-27 23:26:26 UTC
Solvent system security is a bad idea. It seems cool but widely impractical, devs are just getting around to off grid boosting issues and still wont touch the off grid part because it too much coding. Also terrible as a FW reward, good FW pilots normally have various negative sec statuses. Highsec is not a reward, its a hindrance. Why would pilots fight to have territory removed from their possible area of operations?

And of course there's the flip side. If you can have lowsec become highsec, the you must be able to do so vice versa. How many do you think would try to lower as much highsec as possible to low security?
Emily Jean McKenna
The Scope
Gallente Federation
#879 - 2013-08-28 20:07:13 UTC
make it happen
Phaade
LowKey Ops
Shadow Cartel
#880 - 2013-08-28 20:55:02 UTC
Erutpar Ambient wrote:
Kitty Bear wrote:
Mournful Conciousness wrote:
This thread needs to be made sticky, and it needs to happen.


CCP already tried this before.

Can you think of a reason why the game is not like that anymore ?
Can you give a reason or two why CCP changed it to the current system we have now ?


When they tried it before (10 years ago) there were not enough people or the means to fully benefit from the situation.

The current state of EVE is very much able to support this system at this time.

To say CCP already tried this before is like saying Blizzard already tried having a deep and intricate skill system for Diablo 3. (they originally came out with the system that Path of Exile has now but changed it in early development)

CCP games in general are fairly unique. They seem to be brought out of official Beta testing years before they actually come out of functional Beta testing. Was EVE a complete game 10 years ago when this feature was changed?


Blizzard vs POE:

Did they really? WTF was blizzard thinking?

And YES! This thing needs to get done.