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Separate the four empires with low security space.

First post
Author
Mr Barbeque
Mayhem and Ruin
#841 - 2013-08-22 23:23:53 UTC
Apparently 900 characters short of 6k is still too may so...

BOS Hydra wrote:
Another interesting issue is how do you deal with incursions? I tried to find the ISK income chart I saw at fanfest but I can't seem to find it. I'm pretty sure incursions make a lot of money so if incursions aren't handled properly there's suddenly a lot less ISK flowing into the market. They are mostly crowded enough as it is so I don't think having one incursion per empire would be quite enough, and low/null incursions are scarcely run in any serious manner. Unpackaged battleships cannot be fit into a JF and there is no way in hell these people will risk their 4bil vindies in low sec.


Incursions are something I hadn't considered, but I don't see them being a problem. All it would do is further promote player traffic. You could repackage incursion ships and ship them to where needed. If you don't want to buy new rigs, use some scouts and fly them the old fashioned way. People do fly vindi's, mach's, and bhaalg's in low. You mentioned not being able to put an unpacked battleship in a jump freighter due to size constraints. You cannot put unpackaged ships in the cargohold of a freighter at all. You could double package, which wouldn't fit, but costing someone the price of rigs to 'safely' move their bling ship to the current isk faucet isn't a bad thing. More risk for that reward is a positive change. Regardless the incursions would still be run, even if less crowded, meaning the same amount of isk would be injected into the market.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#842 - 2013-08-23 00:10:19 UTC
I don't see why incursions are a problem if the empires are separated by lowsec. If you're a professional incursion runner and you don't like flying a pimped ship in lowsec, surely you'll just fit out 4 incursion ships and keep one in each trade hub?

Or you can use wormholes to get from empire to empire (as can traders...).

It's just not a problem.

The separation of empires with lowsec absolutely has to happen. It will create real price discrepancies, read trade opportunities, and real reasons to have industrial fleets guarded by gunships.

As for mission runners getting from empire to empire to keep their standings even, they can use a shuttle or a noobship can't they?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Commander Ted
Caldari Provisions
Caldari State
#843 - 2013-08-23 00:16:16 UTC
Mournful Conciousness wrote:
I don't see why incursions are a problem if the empires are separated by lowsec. If you're a professional incursion runner and you don't like flying a pimped ship in lowsec, surely you'll just fit out 4 incursion ships and keep one in each trade hub?

Or you can use wormholes to get from empire to empire (as can traders...).

It's just not a problem.

The separation of empires with lowsec absolutely has to happen. It will create real price discrepancies, read trade opportunities, and real reasons to have industrial fleets guarded by gunships.

As for mission runners getting from empire to empire to keep their standings even, they can use a shuttle or a noobship can't they?



I think the bigger question is why should mission runners bother to keep there standings even with each empire?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#844 - 2013-08-23 00:26:23 UTC
Commander Ted wrote:
Mournful Conciousness wrote:
I don't see why incursions are a problem if the empires are separated by lowsec. If you're a professional incursion runner and you don't like flying a pimped ship in lowsec, surely you'll just fit out 4 incursion ships and keep one in each trade hub?

Or you can use wormholes to get from empire to empire (as can traders...).

It's just not a problem.

The separation of empires with lowsec absolutely has to happen. It will create real price discrepancies, read trade opportunities, and real reasons to have industrial fleets guarded by gunships.

As for mission runners getting from empire to empire to keep their standings even, they can use a shuttle or a noobship can't they?



I think the bigger question is why should mission runners bother to keep there standings even with each empire?


Because some mission runners grow up and become wormhole dwellers, and they value the freedom of being able to dock and trade wherever their wormhole happens to open up.

I am such a player. I was once -7 to amarr empire because I did not realise the impact of offing thousands of amarr military ships while running federation navy missions. Selling goods in Amarr (the best hub for wormhole salvage) was an utter ballache.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Janna Sway
Imperial Shipment
Amarr Empire
#845 - 2013-08-23 02:12:11 UTC  |  Edited by: Janna Sway
Phaade wrote:
Janna Sway wrote:
Dear OP,

I cannot comprehend how the isolation of empires would fit into the lore and even if the lore was ignored overall, still would it be very unplausible and strange to isolate the empires and turn them into four islands surrounded by the lawless waters you call "lowsec" in your thread.

Whenever two empire's territories approach one another, a border forms naturally and border zones are the most guarded areas. Border zones are hot zones with pressure and tension between the nations.

The "purposes of CONCORD is to ease the fragile tension and create a foundation for the empires to work their differences out in a peaceful manner." (https://wiki.eveonline.com/en/wiki/CONCORD).
Therefore, CONCORD's core interest is to be the most active at the empire's borders and not to be absent, for that's what lowsec means - CONCORD's absence.

Your thread is literally an outcry to abolish CONCORD and its noble values and its replacement by detestable piracy, which is an abomination.

Chaos and disorder are not from God and the Empress opposes the proposed conditions in disgust.
ALL four empires oppose the proposed condition of isolation and the ulcer of piracy.
All four empires are and will keep supporting CONCORD's deeds and values with all force.



CONCORD is in an ongoing power struggle with Sansha's Nation, and their Incursions have taken a toll. CONCORD, in an effort to maintain the security and prosperity in the heart of each Empire, has chosen to withdraw from the more outlying systems, leaving the "borderland" systems a hostile environment run by Pirates, and Criminals. Space between Empires has been, unfortunately, left to the wilds.

BOOM


This is new information and I am always excited to learn more. Could you please post your references?
Theresa Khayleth
Yashida Industries
#846 - 2013-08-23 21:12:35 UTC
This thread is an interesting thought experiment, but there is pretty much zero chance that this will be implemented, because it would cause at least 10% of the player base to unsub if they could no longer travel freely between empires. For every gate camper salivating at this idea, there are five high sec residents who would hate to be forced into non-consensual pvp.

Many of these players only play a couple hours per week and are not active on the forums, so you don't notice them much, but they are important for financing Eve's further development efforts. Especially, because they actually pay for their accounts instead of plexing them.
Commander Ted
Caldari Provisions
Caldari State
#847 - 2013-08-23 21:34:32 UTC  |  Edited by: Commander Ted
Theresa Khayleth wrote:
This thread is an interesting thought experiment, but there is pretty much zero chance that this will be implemented, because it would cause at least 10% of the player base to unsub if they could no longer travel freely between empires. For every gate camper salivating at this idea, there are five high sec residents who would hate to be forced into non-consensual pvp.

Many of these players only play a couple hours per week and are not active on the forums, so you don't notice them much, but they are important for financing Eve's further development efforts. Especially, because they actually pay for their accounts instead of plexing them.


Why would they unsub when they wont be forced into any kind of pvp. It really is just mind bogglingly ridiculous how an extremely minor change for hisec carebears that would offer a mountain of content to pvp players is so negatively received. It makes 0 sense.

In fact, even if your 10% number were anywhere close to true, I am sure the new ease in finding combat adjacent to hisec would bring in many many more subscribers and be much better than faction warfare.

Also people who plex accounts do pay for accounts, if people didn't use plex then people wouldn't buy plex with real money.
If plex didn't exist, that would be a large % of the accounts in eve no longer being subbed and the money going into plex vanishing. Your statement about how people who mission don't use plex is logically unsound as well since it is based on 0 evidence anecdotal or otherwise. Your also implying that plex users are second class citizens, even if they were a separate demographic from hisec dwellers (which they aren't) saying that there needs are secondary to primary subscribers is moronic on every level.

In fact that stance isn't even taken by developers of free to play games, because free users (which plex users aren't) are necessary as content for paid users.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Janna Sway
Imperial Shipment
Amarr Empire
#848 - 2013-08-23 23:14:37 UTC  |  Edited by: Janna Sway
The separation of the empires creates a very unfriendly game atmosphere overall, and that not only for new players with low skill points, but for everybody. The districts between empires would be utterly infested with pirates - which by itself is a disgusting idea to support alltogether.

I just wonder how low-SP players, who start running the Epic arc missions (The Blood-Stained Stars) are supposed to travel through the four empires, while year-old and advanced pirates camp the gates between empires.
Or how friends from all four empires, who just find themselves online at a particular moment can just find together to have good time for an hour or two.

EVE Online is a MMO game and it seeks to bring people together, and not to separate them. EVE Online seeks to unite players from all over the world from all four empires and desires to create a good and healthy community. Is the separation of the empires contributing to this mindset somehow? - Of course not. The contrary is the case.

The idea of separating the empires is not new. CCP had this idea already and it was reality in the game. CCP replaced this nonsensical idea through that what we have today. And nobody with common sense will turn back to the vomit of the past that he left behind.

I am utterly disgusted by piracy, isolation, separation, and darkness and seek light, peace, joy, righteousness, and unity.
Erutpar Ambient
The Scope
Gallente Federation
#849 - 2013-08-23 23:16:38 UTC
Theresa Khayleth wrote:
This thread is an interesting thought experiment, but there is pretty much zero chance that this will be implemented, because it would cause at least 10% of the player base to unsub if they could no longer travel freely between empires. For every gate camper salivating at this idea, there are five high sec residents who would hate to be forced into non-consensual pvp.

Many of these players only play a couple hours per week and are not active on the forums, so you don't notice them much, but they are important for financing Eve's further development efforts. Especially, because they actually pay for their accounts instead of plexing them.


Yeah, replies like this are really lame. You claim this to be an interesting "Thought experiment" yet saying "at least 10% of the player base would unsub" is just a "thought result" of this thought experiment. Saying that is just as true as saying 100% of the player base would unsub for the same reasons. It's just some silly idea that pops into your head for whatever reason.

The truth is that yes, this does affect the largest portion of the player base. So it is definitely something scary for the Devs to do in the very unlikely chance that what you think ends up true.

Your comment really adds nothing to the discussion at hand. You make no points regarding anything other than the fact that these subscribed players who don't plex (as if it's a bad thing) would quit playing if they're forced into non-consensual pvp.

Another thing that you and many many other commenters that are opposed to this idea seem to have in common is that you're are looking at this from a very narrow point of view.

You seem to view these changes from the point of view of a pilot that is: Solo to the point of not communicating with others, a care bear, completely unable to adapt to changes in the game, so extremely unaware of the mechanics of the game that they will continuously fly into low sec die and repeat for no reason, for some reason requiring to go to all the empires constantly.

The item i highlighted is especially important. You seem to think that this 10% of the player base is ******** and unable to adapt. You obviously have no faith in your fellow pilots. Just because it applies to you doesn't mean it applies to 10% of other people.
Commander Ted
Caldari Provisions
Caldari State
#850 - 2013-08-23 23:37:37 UTC  |  Edited by: Commander Ted
Janna Sway wrote:
The separation of the empires creates a very unfriendly game atmosphere overall, and that not only for new players with low skill points, but for everybody. The districts between empires would be utterly infested with pirates - which by itself is a disgusting idea to support alltogether.

I just wonder how low-SP players, who start running the Epic arc missions (The Blood-Stained Stars) are supposed to travel through the four empires, while year-old and advanced pirates camp the gates between empires.
Or how friends from all four empires, who just find themselves online at a particular moment can just find together to have good time for an hour or two.

EVE Online is a MMO game and it seeks to bring people together, and not to separate them. EVE Online seeks to unite players from all over the world from all four empires and desires to create a good and healthy community. Is the separation of the empires contributing to this mindset somehow? - Of course not. The contrary is the case.

The idea of separating the empires is not new. CCP had this idea already and it was reality in the game. CCP replaced this nonsensical idea through that what we have today. And nobody with common sense will turn back to the vomit of the past that he left behind.

I am utterly disgusted by piracy, isolation, separation, and darkness and seek light, peace, joy, righteousness, and unity.

1. Yea lets all make drum circles and sing kumbayah while we mine. Challenges bring people together, not having **** to do but sit around and do nothing doesn't and just makes people quit the game, like most noobs who start playing Eve, run missions and get bored out of there skulls and quit the game forever. In fact I know for certain that through war decing corps in hisec, I have preserved subscriptions. I know of at least 10 people I war deced who I encouraged to do the exact same thing and keep playing instead of quitting because there corp taught them to do nothing but be bored. In fact, hisec has the least interaction between players of any region of space BECAUSE THERE IS NO REASON TO. There is nothing I can do with the help of another player that would be more easily and profitably accomplished with another alt.

2. Why would low SP players need to go between empires? Also the epic mission arc can easily be retooled/ sucks anyway.

3. Eve is a multiplayer COMPETITIVE game. Players form groups for the purpose of overcoming obstacles created by other groups of players. Ya know your spaceship has GUNS on it for a reason. Players get the trial for eve because they find out about billion isk scams, betrayal, and interstellar wars, not because mining sounds exciting. Low sec is a place where players can more easily form obstacles to be beaten. Players are there to shoot you, its up to you to see if you can beat them.
https://www.youtube.com/watch?v=uGplrpWvz0I
https://www.youtube.com/watch?v=oq2oxt7Nrxo
CCP agrees with me on this, I play Eve because I want to beat other players, not because I just want to sit around and circle jerk in space.

4. CCP had this idea when the game had 10k players and you couldn't warp to 0 on a gate. That was 10 years ago and the idea was barely even tested.



Maybe the game for you is second life so you can frolic with furries. Let me play my masochistic , misogynist , hyper competitive, sandbox game, where I can do what I want to other people and if they don't like it they can HTFU and fight back or GTFO.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Erutpar Ambient
The Scope
Gallente Federation
#851 - 2013-08-24 00:20:50 UTC
Janna Sway wrote:
The separation of the empires creates a very unfriendly game atmosphere overall, and that not only for new players with low skill points, but for everybody. The districts between empires would be utterly infested with pirates - which by itself is a disgusting idea to support alltogether.

I just wonder how low-SP players, who start running the Epic arc missions (The Blood-Stained Stars) are supposed to travel through the four empires, while year-old and advanced pirates camp the gates between empires.
Or how friends from all four empires, who just find themselves online at a particular moment can just find together to have good time for an hour or two.

EVE Online is a MMO game and it seeks to bring people together, and not to separate them. EVE Online seeks to unite players from all over the world from all four empires and desires to create a good and healthy community. Is the separation of the empires contributing to this mindset somehow? - Of course not. The contrary is the case.

The idea of separating the empires is not new. CCP had this idea already and it was reality in the game. CCP replaced this nonsensical idea through that what we have today. And nobody with common sense will turn back to the vomit of the past that he left behind.

I am utterly disgusted by piracy, isolation, separation, and darkness and seek light, peace, joy, righteousness, and unity.

Eve is not a glorified chat program. I know that might be what you play for but it's really a space ship game that pits players against other players in almost all aspects of the game. The only except of course is Mission running. Only in mission running are you given your own little place created just for you. There's no competition to finish that mission against another person or to even get that mission in the first place. This is the only thing in all of EVE Online that has no inherent competitive nature.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#852 - 2013-08-24 00:30:33 UTC
Erutpar Ambient wrote:
Janna Sway wrote:
The separation of the empires creates a very unfriendly game atmosphere overall, and that not only for new players with low skill points, but for everybody. The districts between empires would be utterly infested with pirates - which by itself is a disgusting idea to support alltogether.

I just wonder how low-SP players, who start running the Epic arc missions (The Blood-Stained Stars) are supposed to travel through the four empires, while year-old and advanced pirates camp the gates between empires.
Or how friends from all four empires, who just find themselves online at a particular moment can just find together to have good time for an hour or two.

EVE Online is a MMO game and it seeks to bring people together, and not to separate them. EVE Online seeks to unite players from all over the world from all four empires and desires to create a good and healthy community. Is the separation of the empires contributing to this mindset somehow? - Of course not. The contrary is the case.

The idea of separating the empires is not new. CCP had this idea already and it was reality in the game. CCP replaced this nonsensical idea through that what we have today. And nobody with common sense will turn back to the vomit of the past that he left behind.

I am utterly disgusted by piracy, isolation, separation, and darkness and seek light, peace, joy, righteousness, and unity.

Eve is not a glorified chat program. I know that might be what you play for but it's really a space ship game that pits players against other players in almost all aspects of the game. The only except of course is Mission running. Only in mission running are you given your own little place created just for you. There's no competition to finish that mission against another person or to even get that mission in the first place. This is the only thing in all of EVE Online that has no inherent competitive nature.


Unless someone scans you down and steals the Damsel away before you can rescue her. I would never do that to someone, honest... Pirate

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Erutpar Ambient
The Scope
Gallente Federation
#853 - 2013-08-24 01:48:24 UTC
Mournful Conciousness wrote:

Unless someone scans you down and steals the Damsel away before you can rescue her. I would never do that to someone, honest... Pirate


Yes it's possible to have PVP in all aspects of EVE. The only way to avoid it is by ship spinning in station or sitting in a safe spot cloaked drifting away.

I did say however that Mission running is the only activity in EVE that is not "inherently" a competitive activity.
Janna Sway
Imperial Shipment
Amarr Empire
#854 - 2013-08-24 05:08:21 UTC  |  Edited by: Janna Sway
@ Comment #850, the OP.

Factional Warfare has been created for people who seek to have an introduction to PvP on one hand and or are fairly experienced players already on the other hand. Factional warfare is available from day 1, available to anybody, and one does not need much skilltraining to join it. Furthermore, it is not even required to be highly skilled or to fly expensive ships. It is even recommended to fly frigates and destroyers. Fairly quickly you make friends and form fleets, be it through the militia channel, simply through the fleetfinder, or more likely right on the field. Just fit a ship and go out and have fun. Factional warfare offers arena-like fights, and one can chose to warp in the plex to fight or not. Factional warfare has been designed to introduce players to PvP, and it is a very nice concept and I appreciate it a lot.

Now notice this, CCP does not pursue piracy as the core motive for PvP, and as a matter of fact, NULLSEC is the only area where "lawlessness" is even allowed. Lowsec means that CONCORD has no mobile strikeforce active, however though, the law runs and the stationary weapons at gates and stations are in position and they shoot at all those who break the law of CONCORD. That's why you get punished by getting your security status being lowered, and when you break the law way too often and get a too low security status, then you will find yourself pretty much banned out of all empires.

I just checked your security status and your employment history, its currently at -1.6, thus you are a criminal, and I cannot even count how often you changed the corporations since 2009, currently in an NPC corp again.
In MMO's, or in general in life, one tries to find a group of people with same ideas, goals and intentions and makes the decision to stick with that group, to form harmony, trust, and deep friendship, and one leaves the corp when compromises become impossible. All your corporation jumpings just tell me that you have not really found a goal and peace in the game, and that you are still searching. You seem to be bitter and you want to enforce your bitterness upon others, by dragging them into fighting you, using wardecs against to yourself unknown corporations and what not and call this "competetive play".
Well, you have a negative security status, and all that comes through breaking the law as a criminal.

The "competition" and action you will find in nullsec, where alliances live in a constant state of war and spend billions on a single day during a battle.
The idea of separating the empires does not lead to "competition". Its intention is to grief, harass, and to cause inconveniences, to bring chaos and lawlessness upon New Eden, and to dispower CONCORD and its noble values.

To 1)
First of all, I don't like you calling players noobs just because they do not do what you want nor like.
Furthermore, you just found 10 like-minded people in the game whom you kept in, that's all, and you griefed lets say at least 20 others who left the game because they did not want to play a "griefer game".
All your actions have consequences, and pirates and criminals cause more harm than good, if any, and only for themselves.
And to be honest, there is nothing honorable in that what you do; you wardec corporations in highsec that are even unknown to you, just in order to grief them. Highsec wardec's for the "legal" PvP are nothing new.

I have friends who come back from work and ENJOY mining for two hours in peace of highsec. It gives them a good feeling and they relax by doing so. Mining is like fishing and it's VERY RELAXING. It might be unthinkable to you, but some people are just not interested in PvP and just want to sit in an asteroid belt and mine.
After 4 days in the game I was recruited into an industrial corp and I had one of my best days in EVE back then, yes priceless days. We all just met and mined together and we had such great time chatting for hours and days. Wardecs and ganks would have at least ruined me, for I started with 5000 ISK and had nothing.

To 2)
The purpose of the Blood-Stained Stars Epic Arc is to familiarize the new players with the game, game mechanics, and the four empires in New Eden in more detail, all packed in a story, told through subsequent missions. I finished the tutorial missions and started the Epic Arc missions in Arnon right away. A new player seeks PvE, stories, and information about the game and the environment, that is normal.

To 3)
You are misunderstanding "competetive play".
The first linked video, Causality, describes the story of two "competing" Mega-Alliances warring over entire nullsec constellations.
The second linked video, The Butterfly Effect, describes the term "Sandbox", EVE's trademark, to a broad and uninformed audience (it is a Machinima presentation) by again telling the story of two "competing" nullsec Mega-Alliances.
This is just what I already wrote above, i.e. "competition" you find in nullsec, in such mega-alliances that control large nullsec-areas (where the law of CONCORD is not running). Thus, its the alliances that set up laws and rules, valid in their territory.
"Competitive" play you find in "alliance tournaments".
"Competetive" play you find between Mega-Alliances, who fight over constellations, vast resources, and spend billions in the twinkling of an eye.
"Competetive play" has nothing to do with small scale PvP at high->lowsec gate camps, stations and plex-gates, where pilots have some fun with 10 million ISK frigates for the lulz. "Competetive play" has to do with politics and a lot of ISK and real money, and especially time in NULLSEC.

To 4)
I argued above and in former posts why this idea is nonsense, and CCP did not need much testing to come to the conclusion that the empire separation was just simply a bad idea.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#855 - 2013-08-24 11:11:11 UTC
This thread needs to be made sticky, and it needs to happen.

And no, I'm not a pirate but I get bored that everything is the same price everywhere. The is no real economy in Eve. Economies evolve through disparities in the availability of goods and services.

Navy Dominixes should be cheaper in Dodixie than they are in Jita. Then there would be a competitive business in getting navy domis to jita safely. The Jita premium would eventually represent the transport risk plus the cost of the transporter's time.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Kitty Bear
Deep Core Mining Inc.
Caldari State
#856 - 2013-08-24 13:14:53 UTC
Mournful Conciousness wrote:
This thread needs to be made sticky, and it needs to happen.


CCP already tried this before.

Can you think of a reason why the game is not like that anymore ?
Can you give a reason or two why CCP changed it to the current system we have now ?










Mournful Conciousness
Federal Navy Academy
Gallente Federation
#857 - 2013-08-24 13:22:43 UTC
Kitty Bear wrote:
Mournful Conciousness wrote:
This thread needs to be made sticky, and it needs to happen.


CCP already tried this before.

Can you think of a reason why the game is not like that anymore ?
Can you give a reason or two why CCP changed it to the current system we have now ?


Because when they tried it they did not have covops, covert transports, jump freighters and wormholes in the game?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Erutpar Ambient
The Scope
Gallente Federation
#858 - 2013-08-24 15:52:30 UTC
Kitty Bear wrote:
Mournful Conciousness wrote:
This thread needs to be made sticky, and it needs to happen.


CCP already tried this before.

Can you think of a reason why the game is not like that anymore ?
Can you give a reason or two why CCP changed it to the current system we have now ?


When they tried it before (10 years ago) there were not enough people or the means to fully benefit from the situation.

The current state of EVE is very much able to support this system at this time.

To say CCP already tried this before is like saying Blizzard already tried having a deep and intricate skill system for Diablo 3. (they originally came out with the system that Path of Exile has now but changed it in early development)

CCP games in general are fairly unique. They seem to be brought out of official Beta testing years before they actually come out of functional Beta testing. Was EVE a complete game 10 years ago when this feature was changed?
Erutpar Ambient
The Scope
Gallente Federation
#859 - 2013-08-24 19:41:57 UTC
Janna Sway wrote:
Your post was too long to quote

Here is an excerpt from the main site.
http://www.eveonline.com/universe/people-personalities/
"Fame and fortune can be found as a loyalist, to be sure, but the most notorious and well-known pilots are very often outer region warlords, pirates or freedom fighters"
CCP does acknowledge Piracy as a profession.

Now to tackle your points.

FW is fine, but it does have it's limits. Those limits are FW space. If FW is supposed to be the Main Focusing Feature of low sec then shouldn't all of low sec be part of FW? And then if you get into lore and realism, wouldn't the fact that FW exists be completely contradictory to not just a single empire space but also the extreme mix of opposing faction NPC corps in each other's space?

Piracy is a motive for pvp in and of itself. It doesn't need CCP to pursue it. Also your interpretation of pirate is wrong. It doesn't matter if they're in Low security, Null security or even high security. If they attack and rob your ship, they're a pirate. There's high sec entities that do this for profit. Though they're traditionally referred to as "High Sec Gankers" the ones that gank freighters for profit are by definition pirates. This game was designed for CONCORD to not have a strike force in low security space. This allows pirates to exist there, and this feature really has no other impact on anything else. So by this we can deduce that not only does CCP acknowledge piracy as a profession, but they do pursue it as a motive for pvp.

Having negative standing doesn't automatically mean you're a criminal. Helping someone like an allied corp or attacking pirates in Low Sec before they attack you will give you a negative status hit. Now if his standing was -5.0 to -10.0 then there would be a much greater likelihood of him being a pirate. But not with a -1.6 or a -1.anything. And also using wardecs is not a criminal action and will not have any impact on standing and is not considered piracy.

Your comments about null sec make it obvious that you've never lived there.

You do seem to make an assumption that the person you're talking to has had any impact on anyone. You seem to think that he's a griefer and has made at least 20 people unsub. I have to say, you are dumb. Sorry it's not nice but if you realy think this then you are dumb..... This change would not cause the automatic grief of anyone. This does not force anyone into low sec. There is nothing in this game that forces people to move through lowsec against their will. If they get killed because of this change it's because of a decision they made. This is different than War Decs. When you get war dec'd you do not get to make the decision to accept it, it is applied to you without your consent. War Decs are legal, yet non-consensual PVP. Do not compare this idea to a War Dec. Your friends will still have an entire Empire of high sec to enjoy mining in. We're not trying to get all of high sec turned into low sec.

If you believe what you say about the Blood-Stained Stars epic arc then why can almost none of them kill Dagan alone?

The problem with your argument is that it's incredibly narrow minded. You can't see past your own inconvenience. And the Greatest impact of this idea on any person or group of people is convenience.

This was never a simply bad idea. The only reason they got rid of this so early on was because the game was so new, there were very few players and MOST IMPORTANTLY there was not the Trade/Market infrustructure we have today. If they implemented it now not only would everything be fine, but it would create a lot of activity in the game. A lot of non-autopilot activity.

I just want to say this again.

The only way this will impact everyone/anyone is in convenience! And really that's it!!!
Mr Barbeque
Mayhem and Ruin
#860 - 2013-08-25 03:18:52 UTC
Do not feed the troll.