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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Daedra Blue
The Scope
Gallente Federation
#661 - 2013-06-27 12:28:46 UTC
Airto TLA wrote:
This idea would work, if there were not at least 30 ways to screw over any decent sized hauler in low sec with very little chance of executing a proper defense.

All that would happen is the factions would become isolated and there would be price bubbles on certain items, since a "freighter to Jita" would not be the answer to any significant reginal variance anymore. IT would quickly **** off industrialist and they would quit and the game would get smaller.


Yes because industrial hate price baubles, they would make too much money and they will quit. Economics 101, i guess you didn't read that part. In fact the end user consumer would be most affected the industrial have the most to win. What do you even think industrial means? Do you think it means you train industrial ships and start hauling stuff from one part to another?
Commander Ted
Caldari Provisions
Caldari State
#662 - 2013-06-27 14:14:53 UTC
Mara Rinn wrote:
Commander Ted wrote:
General items would still be the same cost, everything else being more expensive is the point of this.


Why would LP items be more expensive when you have LP stores for every faction in Caldari space already? Run missions at the best LP/hr Minmatar agents, redeem the LP in The Forge, ship the products to Jita. No need to cross the proposed lowsec barrier thanks to jump clones.

Commander Ted wrote:
Also my point still stands about it being trivial to move ships yourself. Black Frog won't be the only people capable of moving things.


If it's going to be so trivial to move things back and forth, what's the point of the low sec separation of hisec empire space?



Ya got me.

I guess I should rephrase what I said in the second statement then.
It would be easy enough to move your own **** that hiring black frog may not be worth while, but risky enough that pirate death might happen and accomplishing this frequently would not be worthwhile unless it is your profession.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#663 - 2013-06-27 14:15:51 UTC
stanislav romanoff wrote:
viator with T2 rigs and cargo expandera can hold under 12k of cargo thus a BS isn't going to fit in it.

I didn't say that/

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#664 - 2013-06-27 14:30:02 UTC
Blastil wrote:

So what you're saying is that prices WILL go up? Which means that I"m right. Which means that this is a BAD IDEA. Eve already has ENOUGH inflation, espeically in the cost of T2 goods, which will dramatically increase if this post were to be listened to.

Let me address a specific question you raised, about "what exactly changed".

I'm guessing about 75% of all EVE freight is handled by Freighters. This is because they have the best cost/benifit ratio of EVE ships, and actually a relatively low barrier of entry. Essentially shipping in EVE is required because certain goods are made on different sides of the universe. Most shipping happens with raw resources. Jita, Dodixie, Rens and Amarr are important for 2 reasons:

Quantity: When manufacturing large numbers of goods, quantity is needed. No one single region in EVE has sufficent quantity of production to support buy orders for a Titan, for example. Additionally, ABC ores have to be imported to highsec, then jumped to a central location to sell. Without a central market hub like Jita, it would actually become prohibitively expensive to undertake the more complex actions in the EVE economy that form the basis of 0.0 and lowsec PVP engines. Disrupting freighter traffic will put massive dents in the ability of EVE to manufacture ships and items in the economy. Doing this would create massive disruptions in freighter traffic, and therefore, reduce EVE's ability to manufacture, and the cost of manufacturing on the scale needed to create ships for PVP.

Concentration: Time is money, and is related to Quantity, except, that without market hubs (and freighters especially) being fueled by a constant stream of ALL kinds of items from ALL over the universe, Places like Jita are neccisary to fulfill the concentration needs of EVE. Concentration is a demand of market hubs, especially in games, because no one wants to waste 2 hours of their life, trying to fly 25 jumps just to find a module that they need for their Caracal. This means that the market hubs in EVE will continue just as they had, except prices will now be dramatically higher, since players who could be incursioning and running missions at isk/hour ratios of 100 million or better are now flying viators around lowsec, and they'll be damned if they're not going to make as much money.

conclusion: Ending freighter traffic by making eve impassable, will simply result in jump freighter traffic which will increase costs (especially for jump freighters! Making this game EVEN MORE NOOB UNFRIENDLY) or it will merely put an end to cheep commodities.

Either way, costs go up, as you said, and either way, its horrible for this game.


SOME prices differences are the entire point of this change through and through. Only ice and some specific ores would see a major price gap between areas. Your claiming that everything will go up, which it won't. Isolated markets encourage some price gaps in items but items in high demand would probably settle in the same price equilibrium. Items that have price gaps would be imported, making the importers money, thus one of the main objectives of this would be accomplished. A noob can use the badger they are using now and find a wormhole or have a friend scout them, on the other side of the trip they would make more isk than they had before.
What noob has 1.5 billion isk and invested enough skill points for a freighter anyway.

T2 goods would not change in price because they are built locally.

0.0 alliances and low sec who currently bring in everything from Jita could under the new system buy things from each of the four hubs, or just the one closest to them. It really doesn't matter because all of the hubs will be getting null sec imports based on the alliances in proximity to them, so each of them would have 4 smaller industrial bases that add up to be equal to what was before. The freighter traffic would unhindered Intra-empire, bears would make items locally and sell them locally causing dodixie to be 1/4 of today's jita WITH EVERYTHING IN STOCK.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Blastil
Aideron Robotics
Aideron Robotics.
#665 - 2013-06-27 15:27:09 UTC
[quote=Erutpar Ambient]



Addresing the issue of inflation: I'm not talking about current inflation, (Which is a totally different issue) Im talking about the inflation wich will result from Cmdr. Ted's HORRIBLE idea. I don't pretend to understand the current market issues, and I'm not commenting on them here, only about how much of a mistake this would be.


About freighting stuff, You have no idea what you're talking about. Hauling is quite a viable profession, margins aren't all that low, and if you can invest a few hundred million ISK into your cargo, you'll make a tidy profit. This applies to small-size hauling too. You just have to be smart about what you haul. Generally speaking though, hauling IS used to get goods to market, I'm not concerened about hauling as a profession. It is fine, it is well balanced, and money is to be made. Contract hauling doesn't exist in EVE for reasons completely unrelated to there not being a demand for it. Truthfully, there is a demand for it, but the game mechanics make it next to impossible to fill with complete strangers, so you rely on services like black and red frogs to ship things because you can trust them (usually) to get cargo to destination.


Having played this game 3x longer than thou hast certainly has enlightend me as to how Jita, Rens, Amarr, and Dodixie got their place as trade hubs. I understand why and how trade hubs form, and clearly stated in my previous post why they're important. I dont' care what systems they're based in, nor was I concerened about them disappearing, I'm concerened about what will happen to the prices AT those hubs, wherever they are. Galaxy wide prices would all go up as a result.

Please re-read my post carefuly. Nowhere in there did I talk about buy orders for titans. I understand nul-sec manufacturing fine, because I DID IT.

The problem with this proposal is that without minerals being hauled in to places like Jita regularly there wouldn't be sufficent quantity of material to do things LIKE build titans. You'd have to setup 4 logistic chains to 4 market hubs to gather resources which would greatly increase the cost of ALL types of ships to 0.0 alliances.


You can disagree with my preception of the VIator all you like, I fly it, regularly.


Prices will go up, you're right. They'll go up so high that you'll regret ever listening to commander ted, because suddenly HACS are going to cost 250 - 300 milion, and all your shiney ships are going to be dramatically more expensive too.

This isn't a hauling boost, its the death of a profession, and the end of casual fun in EVE forever.
Erutpar Ambient
The Scope
Gallente Federation
#666 - 2013-06-27 18:00:18 UTC
Blastil wrote:
[quote=Erutpar Ambient]
Addresing the issue of inflation: I'm not talking about current inflation, (Which is a totally different issue) Im talking about the inflation wich will result from Cmdr. Ted's HORRIBLE idea. I don't pretend to understand the current market issues, and I'm not commenting on them here, only about how much of a mistake this would be.

About freighting stuff, You have no idea what you're talking about. Hauling is quite a viable profession, margins aren't all that low, and if you can invest a few hundred million ISK into your cargo, you'll make a tidy profit. This applies to small-size hauling too. You just have to be smart about what you haul. Generally speaking though, hauling IS used to get goods to market, I'm not concerened about hauling as a profession. It is fine, it is well balanced, and money is to be made. Contract hauling doesn't exist in EVE for reasons completely unrelated to there not being a demand for it. Truthfully, there is a demand for it, but the game mechanics make it next to impossible to fill with complete strangers, so you rely on services like black and red frogs to ship things because you can trust them (usually) to get cargo to destination.

Having played this game 3x longer than thou hast certainly has enlightend me as to how Jita, Rens, Amarr, and Dodixie got their place as trade hubs. I understand why and how trade hubs form, and clearly stated in my previous post why they're important. I dont' care what systems they're based in, nor was I concerened about them disappearing, I'm concerened about what will happen to the prices AT those hubs, wherever they are. Galaxy wide prices would all go up as a result.

Please re-read my post carefuly. Nowhere in there did I talk about buy orders for titans. I understand nul-sec manufacturing fine, because I DID IT.

The problem with this proposal is that without minerals being hauled in to places like Jita regularly there wouldn't be sufficent quantity of material to do things LIKE build titans. You'd have to setup 4 logistic chains to 4 market hubs to gather resources which would greatly increase the cost of ALL types of ships to 0.0 alliances.


You can disagree with my preception of the VIator all you like, I fly it, regularly.


Prices will go up, you're right. They'll go up so high that you'll regret ever listening to commander ted, because suddenly HACS are going to cost 250 - 300 milion, and all your shiney ships are going to be dramatically more expensive too.

This isn't a hauling boost, its the death of a profession, and the end of casual fun in EVE forever.


Ok, I'm going to take a different approach this time. There are a few things that you said in your post that I have issue with. But I'm going to keep it simple here and ignore them.

If you live in amarr. How much extra do you think it will cost to build an omen? Where do you think that extra cost is coming from?

How much extra do you think a zealot will cost? Where do you think that cost will come from also?

And about the whole titan build thing, I must first disagree that there will be any affect on titan builds. But if it actually did end up hindering the production of supercaps then I'd be happy. I am for anything that diminishes cap production.
Arya Regnar
Darwins Right Hand
#667 - 2013-06-27 21:01:49 UTC
Commander Ted wrote:
Arya Regnar wrote:
This thing had to be brought back by the dark arts of necroposting a few times uh?

Not enough time between posts for necro.

That's because you are forcing it by keeping it alive Lol.

EvE-Mail me if you need anything.

Commander Ted
Caldari Provisions
Caldari State
#668 - 2013-06-27 21:03:20 UTC
Arya Regnar wrote:

That's because you are forcing it by keeping it alive Lol.


Not necroing and I am not the only person posting here.
I always reply when someone is against the idea.
I have it in my signature so people do click on it from the many posts I make outside this thread.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Erutpar Ambient
The Scope
Gallente Federation
#669 - 2013-06-29 01:57:14 UTC
[quote=Blastil]

Never going to get that response from you?
Sotah Osodin
Aliastra
Gallente Federation
#670 - 2013-07-01 20:53:14 UTC
Pretty please give us four empires instead of one big empire blob. Smile
Orac Tauros
Viziam
Amarr Empire
#671 - 2013-07-03 09:25:21 UTC
It's stuff like this that keeps EVE interesting +1
Liafcipe9000
Critically Preposterous
#672 - 2013-07-03 12:04:13 UTC
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA Big smile






















NO. Evil
Commander Ted
Caldari Provisions
Caldari State
#673 - 2013-07-03 12:08:15 UTC
Liafcipe9000 wrote:
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA Big smile






















NO. Evil


care to elaborate?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Purps
Deep Core Mining Inc.
Caldari State
#674 - 2013-07-03 12:25:48 UTC
It might help to allow Concord to patrol both sides of the empire gates.

So as per high, in Empire Concord can react wherever they like.

However, in low-sec on empire gates, they can only operate on the grid the gate is sat in. That will actually prevent the empire gate camping and allow people in, if you still want to pirate then you'll have to do it properly without blobbing the hi-sec entrance.

Also changing the power of gate batteries (guns) as the sec gets lower would help, so if you want to camp a 0.4 you'd better bring Logi and BS/BC, if you want to camp a 0.1 or null you can have frigs in there reasonably safely.
Commander Ted
Caldari Provisions
Caldari State
#675 - 2013-07-03 16:43:26 UTC  |  Edited by: Commander Ted
Purps wrote:
It might help to allow Concord to patrol both sides of the empire gates.

So as per high, in Empire Concord can react wherever they like.

However, in low-sec on empire gates, they can only operate on the grid the gate is sat in. That will actually prevent the empire gate camping and allow people in, if you still want to pirate then you'll have to do it properly without blobbing the hi-sec entrance.

Also changing the power of gate batteries (guns) as the sec gets lower would help, so if you want to camp a 0.4 you'd better bring Logi and BS/BC, if you want to camp a 0.1 or null you can have frigs in there reasonably safely.

or you just set up the camp 1 jump over.

It would make more sense just to have lots of entrances.

Though I like the diminishing power of gate guns.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mike Voidstar
Voidstar Free Flight Foundation
#676 - 2013-07-03 17:06:01 UTC
Do both. Lots of entrances *and* Concord protects both sides of a high sec gate.

Yes, you just move your camp one gate in, but if there are more systems and connections this becomes more viable for those who would try Lowsec but feel that just crossing into it is dangerously stupid.
Commander Ted
Caldari Provisions
Caldari State
#677 - 2013-07-03 19:45:50 UTC  |  Edited by: Commander Ted
Mike Voidstar wrote:
Do both. Lots of entrances *and* Concord protects both sides of a high sec gate.

Yes, you just move your camp one gate in, but if there are more systems and connections this becomes more viable for those who would try Lowsec but feel that just crossing into it is dangerously stupid.


you should prefer that the entrance systems be the ones that are camped.

On a hisec gate you can mwd back to gate and be fairly certain youll make it back safe, what is the difference between running into a camp on the first jump and doing it half way through other than that?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mike Voidstar
Voidstar Free Flight Foundation
#678 - 2013-07-03 20:16:01 UTC
Perception.

You want people in Low Sec. The people you want won't go there because they die upon entering, giving them a bad impression of the entire experience. For the most part they expect to die as they go deeper in, but getting ganked as soon as they jump through is just ridiculous for the people you want to attract.


The current perception is that .4 is a wall of death. There is no 'popping in to check it out', acclimating to the new environment, etc... There is just warp in a ship more valuable than a shuttle and watch it explode, and then lose your pod with it.

This is not the reality. I've gone in low sec many times for many reasons and not been ganked. However, of the many times I have died to PvP action, all but 3 have been on the entrance gate to low sec. All but one of those got my pod too. Now I just don't bother going there for any reason unless I need something from where my stuff is stashed out in Providence.

Perception is a funny thing though. We tend to ignore pleasant things unless they are truly spectacular, and remember even mildly unpleasant things, magnifying them far out of proportion.

If low sec was set up so that the entrance gates could not be camped, then you would get more people willing to pop in and try some exploration or try out a shallow low sec mission agent. It's just perception.
Commander Ted
Caldari Provisions
Caldari State
#679 - 2013-07-03 20:23:54 UTC  |  Edited by: Commander Ted
Mike Voidstar wrote:
honk


Making it seem safer while making it actually more dangerous is a bad idea imo. The real blame is on the tutorial that leaves players totally unprepared for low sec.

It has been many years since I have died to a low sec camp, and most of the time I went without a scout. The trick is to not use the really popular entrances, tama, ammamake, old man star, etc. New players need to understand how to use intel or be informed what the more busy routes are, then they would be much less likely to die.

Really your more likely to run into a roaming gang than a camp in low sec currently.

If more newbs knew how to use map intel like kills per hour/jumps then less of them would die to first jump camps.

Also NEVER EVER run missions into low sec from a hisec agent, they are waiting for you. Your better off doing all your missions deep in low sec.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Erutpar Ambient
The Scope
Gallente Federation
#680 - 2013-07-03 21:50:31 UTC
I really like the idea of gate/station defense scaling with the security of the system. It would really add some much needed visible function to the Security Rating of a system. And I do think that there should be stronger defenses on gates to high sec. Maybe a type of escalation of defensive strenght. That way its possible to attack someone on the gate but not possible to perma camp it. Even with triage reps. They would only extend the stay. Also it would take quite a while for the defenses to de-escalate.

It really does make sense for gates to high sec to have stronger defenses. A castle gate defends from hostiles getting in, it doesn't let everyone in to be klobbered behind it.

As for the problem with the tutorials.... Actually I thought of an interesting solution. Something that everyone might have fun with.
Have all the noobs start in a highsec island. Then you can either have them start some training missions here, or train them up later but, give them a mission at somepoint to fly into lowsec. Have them fly to a mission site in a lowsec system that either is at a beacon or have it broadcast like the Planet Districts do now when someone is there. Have the system be fairly deep into lowsec.

If they make it to the site unmolested then have an NPC ship come and kill them, including their pod. Then have them sent to a station of their starter corp in regular empire. This way the first time they get killed and podded is early on. And they don't have a lot to lose.

Also it let's people attack noobs in a fun and educational way.

What you guys think?