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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Arya Regnar
Darwins Right Hand
#621 - 2013-06-25 07:16:52 UTC
This thing had to be brought back by the dark arts of necroposting a few times uh?

EvE-Mail me if you need anything.

Frank Pannon
Emerald Swine Escavations
#622 - 2013-06-25 10:42:39 UTC
I wish CCP would have thought of this when they generated the EVE universe. Now, while I think the idea is great, probably not much will be done to implement this, since it would be such a massive geographical change.

Hope I am wrong though :)
Beckett Firesnake
Viziam
Amarr Empire
#623 - 2013-06-25 11:09:51 UTC  |  Edited by: Beckett Firesnake
It would be very interestening to place one or two low sec factional warfare systems between ennemy factions.
We can also add some wormholes that would make the link in random Highsec systems between these ennemy factions.
marVLs
#624 - 2013-06-25 11:23:23 UTC
It's just bad idea.

It would change nothing in it assumption, PVE players would just live in it's faction region not moving elsewhere, new hubs will appear.
If PVE player want to move elsewhere he will just use t2 cloack, so no benefits for PVP players.

What this change does?
- boost for campers (most lame thing in eve)
- boost economy, production, transport etc. (solo activities so it's bad thing)

- less interaction between players
- lot's of players stop playing

Not worth it.

BTW. It's space so nothing strange that two opposite factions have systems next to each other. It's huge distance, many light years not Berlin wall...


You better put that effort, and think about some ideas to boost and change LS for better
Blastil
Aideron Robotics
Aideron Robotics.
#625 - 2013-06-25 14:48:23 UTC
Commander Ted wrote:
Blastil wrote:

stuff



Solitude sucks balls for a single simple reason, their is no reason for anyone to ever go there. Nobody makes things in solitude because nobody lives in solitude, nobody lives in solitude because it is exactly the same thing as Gallente space but shittier, so using that as an argument is not going to work. The markets in a broken hisec would all be mostly supplied locally because they are large and populated enough to support an actual manufacturing base.

If it takes you two weeks to find you a empire to empire wormhole then your bullshitting, even then empire-c1-empire connections are extremely safe and very easy to find. I can say first hand after doing a pvp run through syndicate with me and my prober alt I actually found a k-space-kspace hole in the first system I entered since the way back was camped. Not to mention that you can move anything up to battleships safely with a scout if you are smart. Professional traders could afford to be indiscriminate about their wormholes because they could make a profit making a trip anywhere, and you still have access to viators move smaller than battleship sized ships nearly 100% risk free.

A small handful of systems with no advantage over the populated space will never be populated, however large hisec empires already are filled with industrialists, items, and a demand for people. Solitude sucks balls and always will because nobody lives there because their is no reason to live there.



Quite to the contrary, lots of people move there because its resource rich, with almost 0 competition, no lag, as well as other benifits (such as being separated from a lot of highsec drama, and generally fewer wardecs). Solitude isn't **** because there's "no reason to be there" its because the COST of living there is so high, and requires jump logisitcs to sustain it, kind of like how you're proposing to make ALL of empire space. Corps which maintain good jump logistics chains have no problem living in solitude. All I'm saying is that ALL OF HIGHSEC will become one giant solitude. And the cost of ALL goods will roughly double on average across the galaxy, and NEVER GO BACK DOWN.

"Viators hauling battleships" AHAHAHAHAHAHAHAHAHAHHAHAAHHAHAHAHAHAHAAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHA

GTFO. Play the game before commenting in EVE-O. You've got your head in the clouds, or up some other orifice, because you certainly don't have it planted in reality.
Commander Ted
Caldari Provisions
Caldari State
#626 - 2013-06-25 15:56:35 UTC  |  Edited by: Commander Ted
Blastil wrote:


Quite to the contrary, lots of people move there because its resource rich, with almost 0 competition, no lag, as well as other benifits (such as being separated from a lot of highsec drama, and generally fewer wardecs). Solitude isn't **** because there's "no reason to be there" its because the COST of living there is so high, and requires jump logisitcs to sustain it, kind of like how you're proposing to make ALL of empire space. Corps which maintain good jump logistics chains have no problem living in solitude. All I'm saying is that ALL OF HIGHSEC will become one giant solitude. And the cost of ALL goods will roughly double on average across the galaxy, and NEVER GO BACK DOWN.

"Viators hauling battleships" AHAHAHAHAHAHAHAHAHAHHAHAAHHAHAHAHAHAHAAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHA

GTFO. Play the game before commenting in EVE-O. You've got your head in the clouds, or up some other orifice, because you certainly don't have it planted in reality.


If Solitude has so many people why don't they make there own **** there? Secondly, the goods would be made LOCALLY. Goods don't just magically materialize in Jita and go everywhere, they are built somewhere, most notably not in Solitude or Jita.
Solitude doesn't have anyone making the **** people need so it is imported. Gallente space would have enough people to make most everything so it would not be imported.
commander ted wrote:

viators move smaller than battleship sized ships nearly 100% risk free.

Learn to read. Actually I think you may have purposely misquoted me to back up your own arguments by attacking my charecter.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#627 - 2013-06-25 16:03:32 UTC
marVLs wrote:
It's just bad idea.

It would change nothing in it assumption, PVE players would just live in it's faction region not moving elsewhere, new hubs will appear.
If PVE player want to move elsewhere he will just use t2 cloack, so no benefits for PVP players.

What this change does?
- boost for campers (most lame thing in eve)
- boost economy, production, transport etc. (solo activities so it's bad thing)

- less interaction between players
- lot's of players stop playing

Not worth it.

BTW. It's space so nothing strange that two opposite factions have systems next to each other. It's huge distance, many light years not Berlin wall...


You better put that effort, and think about some ideas to boost and change LS for better


If there are more camps wouldn't there be people to blow up those camps? Wouldn't that mean more Pvp?
Also since when is there something wrong with solo activities, it is my preferred play style to be solo. Not to mention moving things without a cloaked ship involves two people as you probably need a scout.

What is the justification of those second two bullet points? I am confused, how does removing the ability to move **** afk reduce player interaction?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#628 - 2013-06-25 16:06:45 UTC
Arya Regnar wrote:
This thing had to be brought back by the dark arts of necroposting a few times uh?

Not enough time between posts for necro.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Darth Kilth
KarmaFleet
Goonswarm Federation
#629 - 2013-06-25 17:00:07 UTC
Commander Ted wrote:

If there are more camps wouldn't there be people to blow up those camps? Wouldn't that mean more Pvp?
Also since when is there something wrong with solo activities, it is my preferred play style to be solo. Not to mention moving things without a cloaked ship involves two people as you probably need a scout.

What is the justification of those second two bullet points? I am confused, how does removing the ability to move **** afk reduce player interaction?

No, people will not go and blow up camps, Haulers and other PVE traffic will either find the routes of the lowest resistance or not go at all, if there is not safe route they won't go at all.
Carebears will not magically become PVP players and fight of campers, and already existing PVPers will rarely bother as most campers will get away all the time anyway.

PVE Players will not be forced to PVP, they will not go and work together even if they have to if they don't want to, they will find a way to avoid risk/PVP or will quit if they can't.
So no, PVP will not increase.

low-sec between empires is a great idea on paper, but in the current game it would only lead to people refusing to play and between empire traffic would almost completly die out except for cloaky ships.


Personally, I'd want to see more low-sec buffer between high and 0.0, at some points it's 1 system thick or even non existend. there is a to high 0.0/high-sec to low-sec ratio.
Commander Ted
Caldari Provisions
Caldari State
#630 - 2013-06-25 18:43:05 UTC
Darth Kilth wrote:

No, people will not go and blow up camps, Haulers and other PVE traffic will either find the routes of the lowest resistance or not go at all, if there is not safe route they won't go at all.


If 5-15 ships are sitting on a low sec gate, why wouldn't anyone want to shoot them?
You seem to be under the impression that all pirates are on the same side.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mike Voidstar
Voidstar Free Flight Foundation
#631 - 2013-06-25 19:28:34 UTC
Commander Ted wrote:
Darth Kilth wrote:

No, people will not go and blow up camps, Haulers and other PVE traffic will either find the routes of the lowest resistance or not go at all, if there is not safe route they won't go at all.


If 5-15 ships are sitting on a low sec gate, why wouldn't anyone want to shoot them?
You seem to be under the impression that all pirates are on the same side.



Because they will shoot back and the Ambush Predators of EVE don't like it when that happens. That's why they cluster around the gates hoping to catch ships that can't mount guns.
Darth Kilth
KarmaFleet
Goonswarm Federation
#632 - 2013-06-25 19:44:00 UTC
Commander Ted wrote:
Darth Kilth wrote:

No, people will not go and blow up camps, Haulers and other PVE traffic will either find the routes of the lowest resistance or not go at all, if there is not safe route they won't go at all.


If 5-15 ships are sitting on a low sec gate, why wouldn't anyone want to shoot them?
You seem to be under the impression that all pirates are on the same side.

The ammount of pirates prefering to camp gates organised is far larger then the group who's willing to break them up, mostly because the following:

  • Gate campers actually SHOOT BACK
  • Gate campers usually got a huge advantage with multiple safes, offgrid and on grid bookmarks.

  • In the end those beautiful pvp fights you're envisioning won't happen because the PVPers camping those gates are also avoiding risks and people actually willing to shoot them know they're not going to get a fight anyway.


    I'd love to shoot those gate campers, but I know I'll at most get them to stop sitting on the gate as long as my gang is in system, there will be no pvp just more boring gate camping.
    Airto TLA
    Acorn's Wonder Bars
    #633 - 2013-06-25 19:44:18 UTC
    This idea would work, if there were not at least 30 ways to screw over any decent sized hauler in low sec with very little chance of executing a proper defense.

    All that would happen is the factions would become isolated and there would be price bubbles on certain items, since a "freighter to Jita" would not be the answer to any significant reginal variance anymore. IT would quickly **** off industrialist and they would quit and the game would get smaller.
    Commander Ted
    Caldari Provisions
    Caldari State
    #634 - 2013-06-26 05:40:06 UTC  |  Edited by: Commander Ted
    Mike Voidstar wrote:



    Because they will shoot back and the Ambush Predators of EVE don't like it when that happens. That's why they cluster around the gates hoping to catch ships that can't mount guns.


    What do you know about the ambush predators of Eve Mike? I mean surely you must be an expert on these gatecamps with your wide generalization. I am sure the moment I jump in with anything tougher than a t1 cruiser that these pirates would scatter to the wind because they are so incompetent and only attack badgers!

    https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

    Commander Ted
    Caldari Provisions
    Caldari State
    #635 - 2013-06-26 05:46:59 UTC  |  Edited by: Commander Ted
    Darth Kilth wrote:

    The ammount of pirates prefering to camp gates organised is far larger then the group who's willing to break them up, mostly because the following:

  • Gate campers actually SHOOT BACK
  • Gate campers usually got a huge advantage with multiple safes, offgrid and on grid bookmarks.

  • In the end those beautiful pvp fights you're envisioning won't happen because the PVPers camping those gates are also avoiding risks and people actually willing to shoot them know they're not going to get a fight anyway.


    I'd love to shoot those gate campers, but I know I'll at most get them to stop sitting on the gate as long as my gang is in system, there will be no pvp just more boring gate camping.


    If Gate campers shoot back then we will have a fight right?

    Also whats preventing attackers from making their own safes and bringing there own booster? Safes don't take long to make and once you make them your entire corporation has them forever. Also just about everyone in my circle of friends has a booster alt, except me Sad. Your impossible to counter advantages are something most low sec players are already very familiar with.

    That alpha tornado sitting on a gate pounce can easily be caught with a small amount of effort. Any camp capable of catching anything with strength will certainly have more ships that are committed to the field. A t3 camp could be baited into combat with a little cleverness.
    Already in low sec you can find small groups of campers using standard tech1 ships to just orbit the gate and **** around occasionally, if low sec actually saw traffic you would see a lot more of these guys to fight. Any type of low risk camping set up can easily be destroyed with a little patience and luck, no matter if they are aligned or not they are not totally invulnerable and they can be caught.

    https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

    Erutpar Ambient
    The Scope
    Gallente Federation
    #636 - 2013-06-26 06:17:20 UTC
    Blastil wrote:
    Blah Blah Blah


    I actually replied to a post of yours. It's the last post on page 31 of this monstrosity. Not sure if you didn't notice it or if you couldn't rebuttal any of it. (my money is on the latter) ;)
    Darth Kilth wrote:

    No, people will not go and blow up camps.

    Personally, I'd want to see more low-sec buffer between high and 0.0, at some points it's 1 system thick or even non existend. there is a to high 0.0/high-sec to low-sec ratio.

    If you camp a gate for too long eventually someone looking for fun will come find you.

    Why would you want more empty space that you'll never go to? (it's pretty obvious that you haven't been outside of high sec)
    Mike Voidstar wrote:

    Because they will shoot back and the Ambush Predators of EVE don't like it when that happens. That's why they cluster around the gates hoping to catch ships that can't mount guns.

    They don't randomly form gate camps of pirates just hanging out in system and be like "hey buddy pirate, wanna come pirate with me?" that's how you get popped for being dumb. The gate campers are groups before they sit on the gate. This means that if someone else wants to sit on that gate there's going to be a fight. And when you have small gang activity you'll get some hit and run stuff and some stubborn fools that keep coming back loosing ship after ship for far to long of a duration. But i digressed. Pirates are not friends. There's no big pirate club for all pirates. Pirates will fight, if not for the plundered booty, then just for the sake of fighting.
    Darth Kilth wrote:

    The ammount of pirates prefering to camp gates organised is far larger then the group who's willing to break them up, mostly because the following:

  • Gate campers actually SHOOT BACK
  • Gate campers usually got a huge advantage with multiple safes, offgrid and on grid bookmarks.

  • In the end those beautiful pvp fights you're envisioning won't happen because the PVPers camping those gates are also avoiding risks and people actually willing to shoot them know they're not going to get a fight anyway.

    I'd love to shoot those gate campers, but I know I'll at most get them to stop sitting on the gate as long as my gang is in system, there will be no pvp just more boring gate camping.

    Ah this is an interesting point. But you have to understand something. The reason there are so few anti-pirate/gatecamp groups is because lowsec is wide open and empty. Finding a gatecamp to crash is near impossible, and getting there in time might be worse. With low sec being in the middle of the empires then those pvp groups are going to know where to get some action. In fact with so many fights so close to high sec there would be a chance for many more of those groups to exist. In turn new players would have a place to go experience some pvp without making a huge commitment.

    Your concern about the fights not happening is arbitrary. If you've ever been fishing, you'll already have heard about the most basic concepts of the catch. That is your Bait and Tackle. ;)
    Airto TLA wrote:
    This idea would work, if there were not at least 30 ways to screw over any decent sized hauler in low sec with very little chance of executing a proper defense.

    All that would happen is the factions would become isolated and there would be price bubbles on certain items, since a "freighter to Jita" would not be the answer to any significant reginal variance anymore. IT would quickly **** off industrialist and they would quit and the game would get smaller.

    So you've left high sec one time, you were in your Itty mk 1 and landed next to a Gankathron. If those "price bubbles" got big enough, it would be worth while to have multiple people run either multiple industrials or security for 1 very large industrial to make bank on the profit margins. But in any case, right now to make any decent money with hauling you have to have a freighter because prices are so homogenized throughout empire that the margins are in fractions of an Isk so you need to move millions of cubic meters to see your work pay off. With a change like this haulers of all sizes will see at least some profit. Assuming they know how to scout or cloak or get away or really anything. It would be a great place to learn though.
    Commander Ted
    Caldari Provisions
    Caldari State
    #637 - 2013-06-26 06:22:45 UTC
    I must also ad that the gate camps on busy null sec entries are frequently broken up.

    https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

    helana Tsero
    Science and Trade Institute
    Caldari State
    #638 - 2013-06-26 08:15:50 UTC
    I think this is an excellent idea. Currently for me the empires mean nothing and every HS system feels exactly the same . ooh its a different shaped gate and station... different mission name but same stuff etc etc .... boring ... (thats why i moved to a WH)

    Separating the empires up would enhance the exploration feeling for new players... Visiting another empire would actually require some planning and also a feeling of reward once you got there unscathed and if you had something valuable to trade then the isk reward would be very nice to.

    My only concern is that every gate would be camped to the extent that anyone not in a cloaky or a organised/protected trade fleet would get smashed. Having lots of routes would help however It would be good to ensure there was always atleast one non camped route (even if only opened for 30 mins before being camped again).

    One way to achieve this would be via random faction navy patrols that cant be tanked. Eg the navies appear in random choke points. with a random timer so you cant predict when they will appear or how long they will stay at a particular gate. The navy targets anyone who stays at the gate for longer than 30 sec (or the longest freighter align warp time) So gate camps will get broken up regularly and will need to shift to a new gate. Pirates would be forced to stay mobile and have good intel. Similar for traders.

    anyway its not a perfect solution but more food for thought.

    "...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

    Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

    Kigyar
    The Scope
    Gallente Federation
    #639 - 2013-06-26 09:37:29 UTC
    +1 Completely support this idea it would open a lot of opportunities for almost everyone.

    Also as said before there should be at least 5+routes betweend each border.and it should only be 4-5Jumps wide.

    And for the post above rather than navies i'm pretty sure real merc corp securing lowsec and/or escorting throught those "borders" for a fee would emerge quickly.
    Daedra Blue
    The Scope
    Gallente Federation
    #640 - 2013-06-26 10:43:00 UTC  |  Edited by: Daedra Blue
    At first i thought this was a stupid idea but then i thought more and came up with these points.

    EMPIRES MATTER

    • Yes! It would make the lore driven war and empire separation a reality.
    • It gives racial choice an even deeper meaning.
    • Racial items now count for more then just art flavor.


    ECONOMIC IMPACT

    • As more people join the game Jita becomes more capped, as it is seen lately. This move will basically de-crown Jita as being the king hub and split Markets by Factions.
    • Market split encourages REAL LIFE ECONOMICS.
    • Jita population will spread by factions and home bases, removing this huge strain of a central trade hub.
    • What you sell and were you sell now has a bigger impact, then just move it to Jita.
    • New market Zones could emerge.


    FACTIONAL WARFARE

    • FW should be able to temporarily build connections to other empires over this low sec zone.Like RAISE SEC LEVEL with some nice mechanic/combat.
    • Other people should be able to disrupt this and LOWER SEC LEVEL trough nice mechanic/combat.
    • Gives real meaning to FW, drives new emergent game-plays connecting two previously unrelated parties together.
    • Gives reach market trades a reason to pump ISK into war to facilitate their business.
    • Gives nullsec a true way to disrupt the markets and project power.
    • Pirates as well as FW militia should have to fight to make the system the way they want. Nobody should get a free ticket to anything. If pirates want it to stay low sec they need to keep it low sec. Otherwise FW militia has to fight to keep it high sec.


    HAULING BECOMES A REAL PROFESSION

    • With the coming hauler changes this could prove immensely beneficial.
    • New hauler roles to fit into the new conditions.
    • Special Blockade runners, specialized per faction specific trade goods transportation. Factions invest in order to export their own goods.
    • transport contracts star to become actual game mechanics.


    NEW THEMATIC FOR AN EXPANSION

    • The Empires lose grip on the space they used to own?
    • Empire presence recedes, bordering systems lose security status.
    • FW capsuleers called to recreate security near bordering systems.


    COUNTER ARGUMENTS

    • It destabilize the market!. - Well i sure hope so, look at what moon good changes brought to null sec. The biggest war since ever.