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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Aria Ning
White Rabbit Industries
#441 - 2013-05-12 21:15:18 UTC  |  Edited by: Aria Ning
Commander Ted wrote:
Aria Ning wrote:

Yes while Jita is around 2k sometimes more (or would be if the servers could handle more). So as I said they will increase but no where near the level of what Jita is currently.

By the way do you know what the population levels are? If Minmatar space is more active than others or less active then you have some imbalances. Especially with factional warfare.


Yea i never meant that.

All the empires have populations proportional to the number of systems (excluding Jita).
Although caldari space has slightly more people than Amarr.



Still a bad idea. Overall, it will limit game play activity for some or even many. If what I play between two empires? (Techincally I sometimes do). So if I want to go to another empire space faction with my Battleship or BC. I can a take a chance of flying it through lowsec or B. Buy another BS or BC and established a second HQ in the other empire space, or C. Just limited my stay in my own regional space (basically creating a high sec within a high sec). It will also remove hauling services as there wouldn't be much activity with industrial or freighters.

Some may try A. and B. but only those who have the isk for it.
Commander Ted
Caldari Provisions
Caldari State
#442 - 2013-05-12 21:29:30 UTC  |  Edited by: Commander Ted
Aria Ning wrote:



Still a bad idea. Overall, it will limit game play activity for some or even many. If what I play between two empires? (Techincally I sometimes do). So if I want to go to another empire space faction with my Battleship or BC. I can a take a chance of flying it through lowsec or B. Buy another BS or BC and established a second HQ in the other empire space, or C. Just limited my stay in my own regional space (basically creating a high sec within a high sec). It will also remove hauling services as there wouldn't be much activity with industrial or freighters.

Some may try A. and B. but only those who have the isk for it.


What if...

Well why would you want to live in two empires? It's really pointless, and the game shouldn't be designed around letting you do pointless things.
In the first i put it as, "Do you seriously need to run Damsel in Distress once for every empire?"

Their is no good reason to need combat ships in multiple empires unless your a hisec pvp pilot.

Also your hauling services would not be anywhere close to dead, you will actually make more money. There will be more demand for people to hire others to move goods, and there are ways of moving freighters from empire to empire without low sec, you can use a wormhole and the likelyhood you will be caught is low if not zero. (especially if its an empire to empire direct connect).

Also if your any good at hauling, maybe you could afford a jump freighter?

What if I wanna build 100 maelstroms in Amarr space but I mined the ore in minmatar space because its easier?
What if someone wants to setup a second base of operations for their industrial enterprise in another empire and is reusing a pos they already owned?
What if someone just evac'ed from a wormhole but they didn't get a wormhole to the place they wanted?
What if I found out my friend plays eve but he lives in another empire?
What if I am moving to nullsec but the staging area is very far away and I own to much stuff to liquidate?

All perfectly good reasons to hire someone to move things.

If anything right now it is hard to get jobs hauling other peoples **** unless your black frog.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Erutpar Ambient
The Scope
Gallente Federation
#443 - 2013-05-13 06:08:54 UTC
Aria Ning wrote:

Still a bad idea. Overall, it will limit game play activity for some or even many. If what I play between two empires? (Techincally I sometimes do). So if I want to go to another empire space faction with my Battleship or BC. I can a take a chance of flying it through lowsec or B. Buy another BS or BC and established a second HQ in the other empire space, or C. Just limited my stay in my own regional space (basically creating a high sec within a high sec). It will also remove hauling services as there wouldn't be much activity with industrial or freighters.

Some may try A. and B. but only those who have the isk for it.


This does not show that it's a bad idea at all. Infact all it shows is that you're risk adverse and/because buy ships you can't afford to lose.

You should have a little bit of risk if you want to be in all places. High sec has no risk, but it does have everything. This whole idea is in the spirit of eve. But in the spirit of carebears, you could still go with option C until you can afford option A or B. OR you could find a corp/other people that will go with you. Yeah, thats right you have more options.

The best part about this would be the possible build-ups you can do around this. Say for instance war dec'ing. What if you wardec a corp and it's only in a certain faction's space. That'll appease the carebears but also allow wardec's to continue. I really think if they changed Security Status loss to not drop when you attack someone with a negative sec status. That way when you go to low sec you can shoot people that look shootable and not lose your own sec status. Infact if they did that you'd end up with a +sec vs -sec type of area where pirates be pirates but other people would be less likely to shoot +sec guys. That would really add some elements to the whole trade route thing between the empires.

But really the only negative implications brought up of this idea are based on the "Old People Hate Change" mentality. Don't be afraid of a little change!

Are they any real negative implications anyone can think of? Please be Objective, don't subjective and talk about your feelings.
Aria Ning
White Rabbit Industries
#444 - 2013-05-13 11:13:31 UTC  |  Edited by: Aria Ning
Erutpar Ambient wrote:
Aria Ning wrote:

Still a bad idea. Overall, it will limit game play activity for some or even many. If what I play between two empires? (Techincally I sometimes do). So if I want to go to another empire space faction with my Battleship or BC. I can a take a chance of flying it through lowsec or B. Buy another BS or BC and established a second HQ in the other empire space, or C. Just limited my stay in my own regional space (basically creating a high sec within a high sec). It will also remove hauling services as there wouldn't be much activity with industrial or freighters.

Some may try A. and B. but only those who have the isk for it.


This does not show that it's a bad idea at all. Infact all it shows is that you're risk adverse and/because buy ships you can't afford to lose.

You should have a little bit of risk if you want to be in all places. High sec has no risk, but it does have everything. This whole idea is in the spirit of eve. But in the spirit of carebears, you could still go with option C until you can afford option A or B. OR you could find a corp/other people that will go with you. Yeah, thats right you have more options.

The best part about this would be the possible build-ups you can do around this. Say for instance war dec'ing. What if you wardec a corp and it's only in a certain faction's space. That'll appease the carebears but also allow wardec's to continue. I really think if they changed Security Status loss to not drop when you attack someone with a negative sec status. That way when you go to low sec you can shoot people that look shootable and not lose your own sec status. Infact if they did that you'd end up with a +sec vs -sec type of area where pirates be pirates but other people would be less likely to shoot +sec guys. That would really add some elements to the whole trade route thing between the empires.

But really the only negative implications brought up of this idea are based on the "Old People Hate Change" mentality. Don't be afraid of a little change!

Are they any real negative implications anyone can think of? Please be Objective, don't subjective and talk about your feelings.



Don't be subjective? I am not talking about my feelings I am simply talking about behavior and how many could react. This change won't draw out more people to low sec. If people don't go to Low sec now why on earth would they then? It would/could just create a high sec within a high sec.

Besides if your claiming my argument is subjective, then yours is no more or less subjective than mine. As there is no real proof that players will respond in the sense that you think either.
Kagura Nikon
Native Freshfood
Minmatar Republic
#445 - 2013-05-13 11:19:36 UTC
Commander Ted wrote:
GizzyBoy wrote:
join test
concord's not getting in the way of them hitting freighters
300 + so far?


Sounds like extremely boring emergent gameplay.

Wouldn't you rather be a pirate in a armada of warships trying to take down the caravan of cargo haulers? Or maybe you and a small band of frigates are cruising the space lanes looking for a lone trader who has stuffed his cargo hold with the federation navy stasis webs that are in short supply in jita.

Instead of filling the freighter, setting destination, clicking autopilot, then halfway their you get your massive ship bumped like a tennis ball underwater while a group of ships 1 shot you which interrupts you watching tv.

I wanna be a pirate, not some guy who runs around looking for asshats running missions to gank or to play grabass with other so called "pirates".

I wanna be a adventurous trader looking to make my fortune using my wits to navigate dangerous deep space without pouring over data tables and spread sheets trying to manipulate prices by moving **** from homogenous trade hub to trade hub.



You cannot simply ignore the players psycology. Given what players have shown on risk aversion that woudl simply kill parts of empire and create 2 separated empires with very little communication ebbetween them.. ammarr and calddari. You would NOT get that heavy traffict you expet in low sec. Most players woudl simply live as if empire got shrinked massively.

Those that do not leave now.. would not leave anyway.

The game is already made partially as you wante. The routes trough high sec are much longer than low sec ones. Make the low sec ones have 2-3 different paths and you will already get as much extra traffic as you coudl expect to ever get.

BTw do not think the empire pipes between the great trade hubs are much safer than average low sec.. if you rtavel too much there with too much valuable cargo.. we will one day or other war dec you .

"If brute force does not solve your problem....  then you are  surely not using enough!"

Aria Ning
White Rabbit Industries
#446 - 2013-05-13 11:22:10 UTC
Kagura Nikon wrote:
Commander Ted wrote:
GizzyBoy wrote:
join test
concord's not getting in the way of them hitting freighters
300 + so far?


Sounds like extremely boring emergent gameplay.

Wouldn't you rather be a pirate in a armada of warships trying to take down the caravan of cargo haulers? Or maybe you and a small band of frigates are cruising the space lanes looking for a lone trader who has stuffed his cargo hold with the federation navy stasis webs that are in short supply in jita.

Instead of filling the freighter, setting destination, clicking autopilot, then halfway their you get your massive ship bumped like a tennis ball underwater while a group of ships 1 shot you which interrupts you watching tv.

I wanna be a pirate, not some guy who runs around looking for asshats running missions to gank or to play grabass with other so called "pirates".

I wanna be a adventurous trader looking to make my fortune using my wits to navigate dangerous deep space without pouring over data tables and spread sheets trying to manipulate prices by moving **** from homogenous trade hub to trade hub.



You cannot simply ignore the players psycology. Given what players have shown on risk aversion that woudl simply kill parts of empire and create 2 separated empires with very little communication ebbetween them.. ammarr and calddari. You would NOT get that heavy traffict you expet in low sec. Most players woudl simply live as if empire got shrinked massively.

Those that do not leave now.. would not leave anyway.

The game is already made partially as you wante. The routes trough high sec are much longer than low sec ones. Make the low sec ones have 2-3 different paths and you will already get as much extra traffic as you coudl expect to ever get.

BTw do not think the empire pipes between the great trade hubs are much safer than average low sec.. if you rtavel too much there with too much valuable cargo.. we will one day or other war dec you .


Exactly, what I've been trying to say as well!
Erutpar Ambient
The Scope
Gallente Federation
#447 - 2013-05-13 19:18:29 UTC
The psychology is exactly what's wrong with highsec. High sec is too big of a safe bubble, risk adverse activity doesn't really inhibit anything anymore. If you break it down into 4 quadrants then it would give inscentive to risk through reward, or in another point of view you'd lose some freedom by being too risk adverse. This is eve, its about fighting with space ships and junk. And if they really are planning to end war decs then highsec violence will go away to a large extent. And if pirates end up concentrating in an area then people will know where to go to get fights (vs pirates even). If this game was designed around the psychology of the average risk adverse pilot then this would just be a space flight simulator, not a space ship blowing up game.

As for the trade pipes, like you said, if you're transporting expensive stuff in large quantities you'll get dec'd. That means its safe for anyone not doing that. Good job! No risk some reward for small guys, some risk same reward for big freighters. This needs changing and highsec wardecs also need to be changed.
sabre906
The Scope
Gallente Federation
#448 - 2013-05-13 19:41:50 UTC
Erutpar Ambient wrote:
The psychology is exactly what's wrong with highsec. High sec is too big of a safe bubble, risk adverse activity doesn't really inhibit anything anymore. If you break it down into 4 quadrants then it would give inscentive to risk through reward, or in another point of view you'd lose some freedom by being too risk adverse. This is eve, its about fighting with space ships and junk. And if they really are planning to end war decs then highsec violence will go away to a large extent. And if pirates end up concentrating in an area then people will know where to go to get fights (vs pirates even). If this game was designed around the psychology of the average risk adverse pilot then this would just be a space flight simulator, not a space ship blowing up game.

As for the trade pipes, like you said, if you're transporting expensive stuff in large quantities you'll get dec'd. That means its safe for anyone not doing that. Good job! No risk some reward for small guys, some risk same reward for big freighters. This needs changing and highsec wardecs also need to be changed.


I am the boss of what Eve is all about, and everyone should play their internet spaceship game that they paid for the way I want. Because I am right, and their free time belong to me.Cool

Get over yourself...Lol
Teckos Pech
Hogyoku
Goonswarm Federation
#449 - 2013-05-13 19:42:37 UTC  |  Edited by: Teckos Pech
Xavier Thorm wrote:
Teckos Pech wrote:
This could make it worse.


I'm honestly not sure how. I'm not saying you're wrong, but I don't see a reason for it. If moving a bunch of stuff that only exists in one region (like faction goods) or is easier to produce in that region to Jita suddenly involves crossing lowsec, I think less people will do it. Yes, trade across Empires will still exist, and should become more profitable for those who partake in it, but Jita/Rens/Amarr/Dodixie will not be the one-stop-shopping super-hubs they currently are.


I was thinking just about Jita as a trade hub for T1/T2 goods. LP store items will likely be one of the few things that people can use a transport to cross the low sec systems. Might even remain a big seller of all faction goods simply due to the fact that it is currently a super-hub.

Quote:
You just supported my point... One of the reasons I would like to see this change is that High sec manufacturing is so easy. This wouldn't change the manufacturing directly, but it would change the distribution, which would encourage more industry in other regions. Including nullsec. Entirely theoretical, I know, and yes I would want to see other changes as well, but I think this is a good direction to start in.


No I didn't. I was merely pointing out that null sec manufacturing/industry is pretty **** pour. It does not mean we have to try and nerf high sec. The option of buffing null also exists. Or changing both so that high sec is good for something, null good for others (besides just capital ships and moon goo).

Quote:
Commander Ted already answered this (sort of) but yeah, basically homogeneous prices make trade (in the traditional sense of loading up your ship in one region, selling your supply where it is valued, picking up whatever is manufactured there, and moving to where that is needed) largely nonexistent.


There is plenty of trade in the game. There are millions of units of different items being moved and sold every week if not every day. The idea that trade is non-existent is risible. Of ocurse it might mean some additional steps. For example, you go to Jita, but some items, haul them back to wherever, do some invention, use the stuff you bought in Jita and then haul the new products back to Jita for sale.

Higher prices do not necessarily translate into higher profits. If just the prices change, then it translates into higher profits. But nothing says just prices have to change.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brooks Puuntai
Solar Nexus.
#450 - 2013-05-13 19:54:56 UTC
Yes there should be lowsec dividing the different empires.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Erutpar Ambient
The Scope
Gallente Federation
#451 - 2013-05-13 23:00:26 UTC
sabre906 wrote:
Erutpar Ambient wrote:
The psychology is exactly what's wrong with highsec. High sec is too big of a safe bubble, risk adverse activity doesn't really inhibit anything anymore. If you break it down into 4 quadrants then it would give inscentive to risk through reward, or in another point of view you'd lose some freedom by being too risk adverse. This is eve, its about fighting with space ships and junk. And if they really are planning to end war decs then highsec violence will go away to a large extent. And if pirates end up concentrating in an area then people will know where to go to get fights (vs pirates even). If this game was designed around the psychology of the average risk adverse pilot then this would just be a space flight simulator, not a space ship blowing up game.

As for the trade pipes, like you said, if you're transporting expensive stuff in large quantities you'll get dec'd. That means its safe for anyone not doing that. Good job! No risk some reward for small guys, some risk same reward for big freighters. This needs changing and highsec wardecs also need to be changed.


I am the boss of what Eve is all about, and everyone should play their internet spaceship game that they paid for the way I want. Because I am right, and their free time belong to me.Cool

Get over yourself...Lol


You actually made no points at all. Good job, you're so smart!

But anyways, there appears to be a little bit of direction in this idea if you keep up with the Story Line of the game. With the Battle for Caldari Prime, the assassination of Karin Midular, and stuff going on in Amarr looks like not only are we heading to high sec separation. But each of the 4 empires will no longer have allies in the other nations.

http://themittani.com/features/eve-storyline-primer-may-2013

The current state of high/low sec is no good for anyone. A little violence never hurt anyone. ;)
Xavier Thorm
Caldari Provisions
Caldari State
#452 - 2013-05-16 15:44:28 UTC
Erutpar Ambient wrote:
sabre906 wrote:
Erutpar Ambient wrote:
The psychology is exactly what's wrong with highsec. High sec is too big of a safe bubble, risk adverse activity doesn't really inhibit anything anymore. If you break it down into 4 quadrants then it would give inscentive to risk through reward, or in another point of view you'd lose some freedom by being too risk adverse. This is eve, its about fighting with space ships and junk. And if they really are planning to end war decs then highsec violence will go away to a large extent. And if pirates end up concentrating in an area then people will know where to go to get fights (vs pirates even). If this game was designed around the psychology of the average risk adverse pilot then this would just be a space flight simulator, not a space ship blowing up game.

As for the trade pipes, like you said, if you're transporting expensive stuff in large quantities you'll get dec'd. That means its safe for anyone not doing that. Good job! No risk some reward for small guys, some risk same reward for big freighters. This needs changing and highsec wardecs also need to be changed.


I am the boss of what Eve is all about, and everyone should play their internet spaceship game that they paid for the way I want. Because I am right, and their free time belong to me.Cool

Get over yourself...Lol


You actually made no points at all. Good job, you're so smart!

But anyways, there appears to be a little bit of direction in this idea if you keep up with the Story Line of the game. With the Battle for Caldari Prime, the assassination of Karin Midular, and stuff going on in Amarr looks like not only are we heading to high sec separation. But each of the 4 empires will no longer have allies in the other nations.

http://themittani.com/features/eve-storyline-primer-may-2013

The current state of high/low sec is no good for anyone. A little violence never hurt anyone. ;)


I'm glad you brought up the storyline aspect, because I remember back when this thread started I was distinctly thinking "I really like this idea, but it probably won't happen" but after the Caldari Prime stuff, the Minmatar/Gallente Capitals fight, and such, I'm thinking "CCP might have something like this in the works already."

Hopefully all this storyline teasing will actually add up to something cool and new.
Drake Doe
88Th Tax Haven
#453 - 2013-05-16 16:12:48 UTC
The only points even being made are because of the risk aversion, which the last time I checked this game doesn't reward. If you're afraid to travel through low sec for an escalation, you lose isk, if you're afraid to bait that cloaked camper in your 0.0 ratting system, you lose isk, and if you don't travel through red sov to reach blues, you won't earn nearly as much as you would there if you return to mission running.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Erutpar Ambient
The Scope
Gallente Federation
#454 - 2013-05-17 05:30:53 UTC
Drake Doe wrote:
The only points even being made are because of the risk aversion, which the last time I checked this game doesn't reward. If you're afraid to travel through low sec for an escalation, you lose isk, if you're afraid to bait that cloaked camper in your 0.0 ratting system, you lose isk, and if you don't travel through red sov to reach blues, you won't earn nearly as much as you would there if you return to mission running.


The major point being made is that low sec is unused and in need of revamp. It would be a good way to incorperate Lowsec back into the game by tieing it into Highsec. Then again i suppose that it is possible for people to remain risk adverse and live in each of the 4 empires without leaving them for their entire eve career.
Commander Ted
Caldari Provisions
Caldari State
#455 - 2013-05-18 18:14:26 UTC  |  Edited by: Commander Ted
Erutpar Ambient wrote:
Drake Doe wrote:
The only points even being made are because of the risk aversion, which the last time I checked this game doesn't reward. If you're afraid to travel through low sec for an escalation, you lose isk, if you're afraid to bait that cloaked camper in your 0.0 ratting system, you lose isk, and if you don't travel through red sov to reach blues, you won't earn nearly as much as you would there if you return to mission running.


The major point being made is that low sec is unused and in need of revamp. It would be a good way to incorperate Lowsec back into the game by tieing it into Highsec. Then again i suppose that it is possible for people to remain risk adverse and live in each of the 4 empires without leaving them for their entire eve career.

Low sec is used, just not nearly as much as it could or should be used.

Its a serious opportunity for fun that is for some reason being completely passed up.


Really I don't expect anyone to stay in one empire for their entire career, it is only natural that you at least try to cross the gap. This will hopefully encourage people to dip their toes into the more dangerous waters. Not to mention much more interesting gameplay is possible with an extra dimension added on to it, an industrialist who wants to run multiple operations would have much more interesting gameplay to deal with.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mike Voidstar
Voidstar Free Flight Foundation
#456 - 2013-05-18 18:56:07 UTC
Commander Ted wrote:
Erutpar Ambient wrote:
Drake Doe wrote:
The only points even being made are because of the risk aversion, which the last time I checked this game doesn't reward. If you're afraid to travel through low sec for an escalation, you lose isk, if you're afraid to bait that cloaked camper in your 0.0 ratting system, you lose isk, and if you don't travel through red sov to reach blues, you won't earn nearly as much as you would there if you return to mission running.


The major point being made is that low sec is unused and in need of revamp. It would be a good way to incorperate Lowsec back into the game by tieing it into Highsec. Then again i suppose that it is possible for people to remain risk adverse and live in each of the 4 empires without leaving them for their entire eve career.

Low sec is used, just not nearly as much as it could or should be used.

Its a serious opportunity for fun that is for some reason being completely passed up.


Really I don't expect anyone to stay in one empire for their entire career, it is only natural that you at least try to cross the gap. This will hopefully encourage people to dip their toes into the more dangerous waters. Not to mention much more interesting gameplay is possible with an extra dimension added on to it, an industrialist who wants to run multiple operations would have much more interesting gameplay to deal with.



You still fail to understand that this sort of gameplay is not in the least bit interesting or fun to your intended targets. If it was, they would be there, reaping the already higher rewards of low sec and dealing with the hassle.

Its a serious opportunity for grief and hassle that is for that very reason being completely passed up.

Being the target of ambush predators is not fun, interesting or exciting for the prey.
Erutpar Ambient
The Scope
Gallente Federation
#457 - 2013-05-19 02:41:13 UTC
Mike Voidstar wrote:

You still fail to understand that this sort of gameplay is not in the least bit interesting or fun to your intended targets. If it was, they would be there, reaping the already higher rewards of low sec and dealing with the hassle.

Its a serious opportunity for grief and hassle that is for that very reason being completely passed up.

Being the target of ambush predators is not fun, interesting or exciting for the prey.



On the contrary, you still fail to understand that this change will NOT force anyone to do anything. It will add extra risk in the middle of High Sec space but it won't make High Sec space any less safe. It will however create an area of high traffic - lowsec space for the purpose of profiting and pirating.

Low sec will create a type of "Geographical" barrier between trade hubs. Traversing this barrier will have risk but by doing it you'll be able to make some profit. Think of the age of Sailing Navigation and trade. The atlantic ocean was a dangerous place with storms and pirates and allegedly sea monsters, but that didn't stop people from making the journey with goods to trade for profit.

And the current rewards in LowSec compared to it's risk is the reason that low sec is not being used. Highsec rewards are only slightly below and with no risk. Lowsec space has the highest of risk of all space. (not only can you lose whatever you bring with you including potentially titans, but you also lose security status by engaging 95% of people there)

Our intended targets are not the most riskadverse people in the game such as missioners and highsec wardecers. Our intended targets are ourselves and anyone else that's willing to put up a bit of risk for a bit of reward.
Commander Ted
Caldari Provisions
Caldari State
#458 - 2013-05-19 04:18:28 UTC  |  Edited by: Commander Ted
Mike Voidstar wrote:



You still fail to understand that this sort of gameplay is not in the least bit interesting or fun to your intended targets. If it was, they would be there, reaping the already higher rewards of low sec and dealing with the hassle.

Its a serious opportunity for grief and hassle that is for that very reason being completely passed up.

Being the target of ambush predators is not fun, interesting or exciting for the prey.


Who are my intended targets? Did I say I wanted to gate camp? Is this the fourth time you have accused me for something I deny?
If I want easy targets I can go to hi sec already, do you realize just how many stupid people are just sitting their for the picking? Are you just mentally blocking out the points I want to make and just read LOL CAREBEARS LOL CAREBEARS.

Secondly who says it isn't fun? You, a person who as far as I can tell has never even tried doing things in low sec? Some of the most engaging moments I have ever had were evading gate camps in null sec with a cloaked hauling ship filled with modules I bought using a loan from a friend to sell.
No i am not making that up, I jumped through a gate and was bubbled with a sabre 5km from me.

Also the status quo right now is no gameplay, autopilot and go. I also have yet to see an actual reason for anyone to say they NEED to go back and forth between two empires.

Also if you actually get ambushed your an idiot. A complete idiot, who has no reason to go back and forth between the empires anyway.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Dr Ted Kaper
Arondight
#459 - 2013-05-19 04:37:51 UTC
This could also backfire, let's let the clone updates settle first. Once PvP is easier this may become more viable, but there's always risk this could also choke trade because care bears will be care bears.
Erutpar Ambient
The Scope
Gallente Federation
#460 - 2013-05-19 05:26:21 UTC
Dr Ted Kaper wrote:
This could also backfire, let's let the clone updates settle first. Once PvP is easier this may become more viable, but there's always risk this could also choke trade because care bears will be care bears.



Choke trade? ... ... ...

You do realize that is the whole point right?
As trade is choked, the value of moving stuff to another empire increases. As the value increase the risk/reward ratio becomes better. As the reward increases and the risk remains the same the likelihood of someone to take the risk increases, which means there will be more people to do it and an equilibrium will be found where enough people will be willing enough to take that risk. And as the reward increases the likelihood of fighting your way through with a fleet increases also.

What you think of as backfire I think of as success. The bearyist of the careyist carebears can sell to buy orders for peanuts and then those goods can be shipped outside for considerably less cost and considerably greater profit. Carebears are safe, haulers make profit, everybody wins!