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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Commander Ted
Caldari Provisions
Caldari State
#381 - 2013-05-07 20:29:14 UTC  |  Edited by: Commander Ted
Nahkep Narmelion wrote:

We've been over this before.

For example, inventors rarely use station slots as they are already taken up now. Inventors put up POS so they can:

1. Work on PE/ME of their BPOs.
2. Do invention.

The idea that the lack of stations is a constraint is not really valid given the vast number of moons in Caldari and Amarr space.

So, I'm going to TL;Dr the rest of your crap, because you still haven't learned how to use dotlan.


Station slots aren't just used for invention and your completely ignoring my biggest argument, YOU CAN'T GET OTHER FACTIONS LP ITEMS AND ICE IN CALDARI SPACE.

If people aren't buying goods from 0.0 in jita because they make it themselves, and 75% of the missioners, militia pilots, and wardecers are in the other empires, who is going to buy your ****.

Also what I said about the populations is true ask CCP's official economist: http://youtu.be/7MZD6-vGQms?t=6m53
The CCP economist also says that space is in fact getting limited, thats right an economist just confirmed what I have been telling you this entire time, nobody is going to cram in caldari space because their isn't enough ****.

Youtube link is ****, just go to 6m 53 seconds

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Llyona
Lazerhawks
L A Z E R H A W K S
#382 - 2013-05-07 22:04:50 UTC
Commander Ted wrote:
Llyona wrote:


Yeah? No one cares.

Do you want to get some super awesome tears from a nearly endless source of carebears? Go into an anom system in nullsec (Military 5) with a cloaky. Watch as the tears stream in from all the nullbears, mainly because they can't run their bots or anoms. Nullsec anom systems are quite possibly the biggest concentration of carebears in EVE.


>Says no one cares, then proceeds to ramble off topic about something people care less about. Roll


Seems I struck a nerve there. Also, I said no one cares about you war decing carebears in high sec. It's like bragging about beating up old ladies in wheelchairs. Either way it only makes you look ridiculous.

Anyway, my point illustrated that shooting at carebears in high sec gives SOME lulz, whereas cloaky camping military 5 systems yields a whole new level of tears. I'm actually starting to think you may be one of the sources of those tears.

As for the topic, it's absurd and will never happen for a couple reasons:

  1. The empires spent centuries securing trade lines between their main hubs. They're not going to suddenly give that up because you want targets given to you on a platter.
  2. A highly secure trade route is important for multiple reasons, the main being the smooth movement of goods to a central marketplace. A central marketplace allows everyone a single place to compete on prices, or for buyers to receive the cheapest prices available.
  3. Security of trade has always been paramount to the vitality of a market. There's a reason financial institutions and trade organizations spend the most on security of all industries.


Long story short, your "idea" flies in the face of lore and common sense. Anyone with two neurons to rub together would realize this. Then again, you missed my previous point in a laughable manner.

Caljiav Ocanon wrote:
Carebear
Noun
A word used by generally unemployed/unemployable males to describe anyone who they dislike in a video game, usually teenage virgins or "men" in their 30s and 40s with no life.


"I like to make up my own definitions"

EVE is an illness, for which there is no cure.

Commander Ted
Caldari Provisions
Caldari State
#383 - 2013-05-07 22:08:32 UTC  |  Edited by: Commander Ted
Llyona wrote:

Seems I struck a nerve there.


>Interprets a 1 line response to be proof of being mad. Instead of just dropping it continues to talk about something irrelevant.
/facepalm

Jita is not a good thing, it is a cancer that enables .01isk bidding and basically removes the need for any sort of trade between empires. Their is no real trade, just everyone drops off their goods to be sold in one spot, which really benefits nobody except nullsec alliances who move everything by jump freighter (which will soon not be the case) and trade bots.

The empires have not spent centuries securing those lines, especially since they were just at war and concord is a recent invention, and since sec status is determined by concord, the security status and military build up should be two mutually exclusive things.
Two of the empires only recently rebelled and broke off from another, and the amarr and gallente were not in contact for very long.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Job Valador
Professional Amateurs
#384 - 2013-05-07 22:28:14 UTC
Just quickly butting in again because of the bugger who posted after me earlier... I am not an alt >.>

"The stone exhibited a profound lack of movement."

Erutpar Ambient
The Scope
Gallente Federation
#385 - 2013-05-07 23:41:36 UTC
So the piddly arguments are TL;DR if not just totally vague. I think this is a great idea from a content point of view. What are the counter arguments to this idea? Please make it plain to understand. I will state some Pros.

1: This will create game content that is desperately needed in EVE overall.
2: This will give Low Security space more reason to exist than just as a buffer to Null sec.
3: The heart of Eve online is the PvP content. This change would put PvP at the heart (or center) of Eve (New Eden).
4: New high sec corps would know where to go to find fights when they want to learn/fail PvP.
5: The hauling profession would have new life breathed into it and would become much more interesting than Mining/Scanning/missioning.
6: People would redistribute themselves around the empires. If importing becomes necessary then probably around the border zones.
7: Racial Identity would probably become quite a bit stronger for new players since they'll be spending more time in their faction's space before they're ready to fly through Low Sec.

I'm sure i could think of more if i had a little bit longer but here are just a few of the positive implications (based subjectively on my oppinion of positive).

Like i said before, this doesn't make space any less safe. You can still choose to never leave Empire, but this would definitely promote making the leap to low.
Vega Umbranox
The Scope
Gallente Federation
#386 - 2013-05-08 12:48:13 UTC
i like this idea itd be alot better
Erutpar Ambient
The Scope
Gallente Federation
#387 - 2013-05-09 04:30:13 UTC
Be there no rebuttles?

Does this mean everyone is on board with a change like this?
Xavier Thorm
Caldari Provisions
Caldari State
#388 - 2013-05-09 14:51:59 UTC
Llyona wrote:
As for the topic, it's absurd and will never happen for a couple reasons:

  1. The empires spent centuries securing trade lines between their main hubs. They're not going to suddenly give that up because you want targets given to you on a platter.
  2. A highly secure trade route is important for multiple reasons, the main being the smooth movement of goods to a central marketplace. A central marketplace allows everyone a single place to compete on prices, or for buyers to receive the cheapest prices available.
  3. Security of trade has always been paramount to the vitality of a market. There's a reason financial institutions and trade organizations spend the most on security of all industries.


Long story short, your "idea" flies in the face of lore and common sense. Anyone with two neurons to rub together would realize this. Then again, you missed my previous point in a laughable manner.


Wat? I can't even just let this one go.

1). The Empires are in a state of cold war, which (given that in the case of the Minmatar and Gallente they just slaughtered a couple thousand of each others military service people and destroyed over a dozen Dreadnaughts) could escalate to full war at any time. Nations don't just keep trading with each other when they go to war in the real world because they've been doing it for a while. And that's entirely discounting the Empire factions that weren't already friendly with each other. Yeah, there's been a lasting peace for a while, but I doubt trade between the Minmatar and Amarr was ever that much of a priority for either Empire, and even the Gallente and Caldari massively distrust each other. Honestly, you're claiming it would be illogical for them to stop trading, but I think it's more illogical for them to currently have as open commerce as they currently do.

2). A central marketplace which allows everyone a single place to compete on prices, etc. etc. is pretty much exactly what proponents of this change are against. As multiple people have pointed out: it raises the barrier to entry to become involved in the market, reduces the advantage from specializing in particularly regional goods production, limits the existence of actual trade (by which I mean the shipment of goods from one location to another because of price differences), homogenizes the empires, eliminates a lot of danger from market activity, and draws people away from other regions of the game.

3) Security of trade should be paramount to the market, but it should be made possible by the players, not by game mechanics that allow the nearly danger-free movement of goods from one end of high security space to another.
Mike Voidstar
Voidstar Free Flight Foundation
#389 - 2013-05-09 15:16:39 UTC
Erutpar Ambient wrote:
Be there no rebuttles?

Does this mean everyone is on board with a change like this?



There is plenty of rebuttal. Supporters of this idea have chosen to downplay, ignore, or outright delude themselves regarding the glaring flaws. It's been pointed out repeatedly that a change like this would not have the intended effect. It will screw up the markets for no real gain except a few pirates get some more targets. It's entirely possible to work toward the goal of making a low sec trading hub already, but the kind of people that like rolling freighters are too risk adverse to put their own ISK on the line making it happen. It's as simple as investing in a few bulky and expensive items and putting them up on a sell order for a very good price, then catching the freighters that come to get them on the way out, in turn putting whatever they have in their holds when you catch them back up for sale at bargain prices... Get together with friends, pool resources, hire traders to stock your station, supplement with the proceeds of your piracy, attract Null Sec business with shorter supply chains that can be more easily secured with jump freighters, etc... It does mean effort, financial risk, and doing something other than shooting anything that lights up your gate, but nothing in life or in EVE is free.

It's a suggestion meant to boost the temporary satisfaction of a small segment of toxic players at the expense of the majority, and will result in large alliances owning trade routes and freezing smaller operators out---probably to the ultimate conclusion of overall cancelled subscriptions and dissatisfied customers on all levels.
Xavier Thorm
Caldari Provisions
Caldari State
#390 - 2013-05-09 15:29:17 UTC
The problem we're having here is that neither side can back up their arguments with facts, because we're talking about a possible change and not even specific details, and people on both sides are getting way to butt-hurt over being disagreed with.
Mike Voidstar
Voidstar Free Flight Foundation
#391 - 2013-05-09 15:51:41 UTC
I'm actually against the idea only in limited fashion.

I keep posting hoping to see the idea developed into something not bad. The majority of the problem is actually a function of low sec space itself, and the culture that exists there. Part of that can be fixed by fixing the disparity of PvE vs. PvP, which is beyond the scope of this proposal. However, as things stand now, it's a ludicrously bad idea.

The bulk of the problems as a proposal are pretty simple:

1. Pirates don't have as many targets as they want isn't a problem, it's the obvious and inevitable result of their playstyle. The change seeks to place pressure on the rest of the game to force victims into their traps. This is unlikely to work as hoped, rather than result in frustrated and angry players quiting, goods becoming more scarce, and things reaching an equilibrium with the current situation except that everything costs more with fewer people buying and transporting stuff. It is exceedingly likely that the increased profits and restricted access to goods will result in large alliances moving to secure their own trade routes, ending with them pretty much establishing permanent pipelines and using their superior force projection to dominate anyone not in a large alliance and dictating prices to the entire server.

2. The "problem" has several solutions that require the pirates to be proactive and involves activities that they dislike being involved in. They would rather force that burden onto others rather than adjust their own playstyle to accommodate their own needs.
Commander Ted
Caldari Provisions
Caldari State
#392 - 2013-05-09 16:03:12 UTC  |  Edited by: Commander Ted
Xavier Thorm wrote:
The problem we're having here is that neither side can back up their arguments with facts, because we're talking about a possible change and not even specific details, and people on both sides are getting way to butt-hurt over being disagreed with.

I believe it was mike who argued that most players are hisec carebears.
Here is a link contradicting him http://youtu.be/7MZD6-vGQms?t=8m36s

Also the same video proves what I have been arguing to Nahkep that one hisec empire couldn't support all of the population so everyone moving to jita is dumb.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Claire Raynor
NovaGear
#393 - 2013-05-09 16:06:08 UTC  |  Edited by: Claire Raynor
Ohh - come on everyone. I've commented before - I think this is a top suggestion. It believe it would be great fun.

Clumps of High security space seperate by low security space - like islands - and there already are a few of these - are fun. They develop communities around them, (or at least the Orien one that I know has), and it's kind of refreshing because there doesn't seem to be that much "local character" to the vast expanse of high sec - just a few locals you always see. The Orien Island has it's own channels, there are a few corps / small alliances there, but they all have an identity and identify with being "Islanders".

I think seperating the empires would add more identity and characters to the races - just as a by product of making them "Islands"
Commander Ted
Caldari Provisions
Caldari State
#394 - 2013-05-09 16:11:14 UTC  |  Edited by: Commander Ted
Mike Voidstar wrote:


1. Pirates don't have as many targets as they want isn't a problem, it's the obvious and inevitable result of their playstyle. The change seeks to place pressure on the rest of the game to force victims into their traps.

2. The "problem" has several solutions that require the pirates to be proactive and involves activities that they dislike being involved in. They would rather force that burden onto others rather than adjust their own playstyle to accommodate their own needs.


The reason pirates lack targets is because their is no good reason to interact with pirates. Also what "traps" are you talking about? Warping to a lone mining ship that has been dicking around for 20 minutes?
The player base is not responsible for the natural outcome of the sandbox.
It's the same thing with Goonswarm, you can't blame them for accomplishing whats possible in nullsec, and you can't blame pirates for choosing to attack players in the pvp zone.

I have said before avoiding pirates in low sec currently is extremely trivial. Doing level 4s in lowsec and exploration are done frequently for long periods of time, if you take the proper precautions you are nearly invulnerable to death. At most a scout alt is all you need to guarantee death will never happen to you ever. What things would pirates have to do to attract people in to low sec now? Stop pirating? I must put forward my opinion that you are ignorant to how pirates do their activities, and that you are talking out of your area of expertise.

Also once again I must state that this is not forcing anything on anyone in any single way, which i think is the biggest fallacy in your argument.
Something like moving all level 4s to lowsec would be forcing something on carebears, removing all hisec asteroid belts would be forcing something on carebears, however removing a route to a location that is completely unnecessary to them is not forcing anything on them. Everything you could possibly want to do is available in one empire, as I said in the first post, do you seriously need to run Damsel in Distress once for every empire?
Also as for trading, I clearly outlined the safe alternatives.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Claire Raynor
NovaGear
#395 - 2013-05-09 16:15:59 UTC
P.S. - I really don't get this whole "carebear" thing. I'm defo a bear because I don't like competative elements of EVE but do like PvE and I like to grind and mine and PI - but IRL I like fishing, (jugging), and walking in the hills - and I HATE competative stuff like sport. PvP for me in EVE is not getting my Mammoths and Provi's blown up, it's about not losing my Loki when I'm exploring, it's about avoiding the fight rather than the actual fight - because I can't win against that Talos gang when I'm in a Mammoth or a Providence, PVP to me is also about identifying and protecting market opportunities.

All of the above gets more interesting with more opportunities and more variation with bigger borders and high sec islands - like what the OP proposed.
Xavier Thorm
Caldari Provisions
Caldari State
#396 - 2013-05-09 16:32:53 UTC
For the record, I don't have any particular beliefs or opinions about how this would effect lowsec piracy. My concern has to do with the problem I have with Jita as a massive market hub and with trade genrally being too easy and safe in EVE.

I don't like that large nullsec alliances like my own are required to do almost literally none of our own production to keep our war machine working (and thus we have no infrastructure to attack other than out of alliance jump freighters).

I don't like that there is little use for blockade runners because the vast majority of trade can be accomplished safely in less expensive ships.

I don't like how homogenous prices are across New Eden.

I don't like how the current lack of separation of Empires and lack of security around the borders breaks immersion for me.

I don't like how a the current arrangement of one contiguous block of hisec allows new players to convince themselves that everything outside of hisec is big and terrifying.
Teckos Pech
Hogyoku
Goonswarm Federation
#397 - 2013-05-09 19:27:01 UTC
Xavier Thorm wrote:
For the record, I don't have any particular beliefs or opinions about how this would effect lowsec piracy. My concern has to do with the problem I have with Jita as a massive market hub and with trade genrally being too easy and safe in EVE.


This could make it worse.

Quote:
I don't like that large nullsec alliances like my own are required to do almost literally none of our own production to keep our war machine working (and thus we have no infrastructure to attack other than out of alliance jump freighters).


This is not a requirement, but more likely a result of the fact that:

1. Null sec manufacturing sucks.
2. High sec manufacturing is so damn easy.
3. Manufacturing in general is not alot of fun for most players.

Odyssey might change that, hopefully. And as a result places like Jita and Amarr might lose some of their market share. Maybe.

Quote:
I don't like how homogenous prices are across New Eden.


I don't get the issue with this one.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Commander Ted
Caldari Provisions
Caldari State
#398 - 2013-05-09 19:52:37 UTC  |  Edited by: Commander Ted
Teckos Pech wrote:


This could make it worse.


No it can't, seriously.

Missioners, Ice miners, and exploration pilots can not all cluster in one spot, Caldari LP store items aren't good enough to be able to make money for every missioner in Eve, Caldari Ice doesn't hold enough demand and it will be soon in finite supply to be mined, and asteroid belts will be chewed through to quickly. Where the carebears go the hisec pvp pilots will follow, Non Caldari/Amarr militia pilots would be cut off removing even more demand. What keeps Jita so large is the fact items come in from every corner of hisec. That could not possibly be sustained if there was neither the demand or the supply incoming.

CCP's in house economist has said himself that players are starting to spread themselves out across due to population constraints in caldari space.


Teckos Pech wrote:

I don't get the issue with this one.


Its hard to make money doing trade if items cost the same in every region.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Xavier Thorm
Caldari Provisions
Caldari State
#399 - 2013-05-09 22:43:40 UTC
Teckos Pech wrote:
This could make it worse.


I'm honestly not sure how. I'm not saying you're wrong, but I don't see a reason for it. If moving a bunch of stuff that only exists in one region (like faction goods) or is easier to produce in that region to Jita suddenly involves crossing lowsec, I think less people will do it. Yes, trade across Empires will still exist, and should become more profitable for those who partake in it, but Jita/Rens/Amarr/Dodixie will not be the one-stop-shopping super-hubs they currently are.

And before anyone asks or brings this up, hell yes I shop in Jita currently. I would like to have more reason not to, that's what I'm saying.

Teckos Pech wrote:
This is not a requirement, but more likely a result of the fact that:

1. Null sec manufacturing sucks.
2. High sec manufacturing is so damn easy.
3. Manufacturing in general is not alot of fun for most players.

Odyssey might change that, hopefully. And as a result places like Jita and Amarr might lose some of their market share. Maybe.


You just supported my point... One of the reasons I would like to see this change is that High sec manufacturing is so easy. This wouldn't change the manufacturing directly, but it would change the distribution, which would encourage more industry in other regions. Including nullsec. Entirely theoretical, I know, and yes I would want to see other changes as well, but I think this is a good direction to start in.

Teckos Pech wrote:

I don't get the issue with this one.


Commander Ted already answered this (sort of) but yeah, basically homogeneous prices make trade (in the traditional sense of loading up your ship in one region, selling your supply where it is valued, picking up whatever is manufactured there, and moving to where that is needed) largely nonexistent.

If it was more difficult to move everything from any point in the galaxy to any other, doing so would be more profitable for people willing to take the risk.
Blueclaws
Stay Frosty.
A Band Apart.
#400 - 2013-05-09 23:10:52 UTC
I have thought of this idea before, but it really doesn't make a lot of sense when you really think about it.

The 4 empires wouldn't want to cross low sec to get their goods to or from another empire and risk it. So their natural solution to that would be ensure that their trade routes are more secure. Hence no low sec between empires.

No saying its a bad idea, but it wouldn't be a very natural evolution.