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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Commander Ted
Caldari Provisions
Caldari State
#21 - 2012-11-21 00:38:47 UTC  |  Edited by: Commander Ted
While I know this change would never force a dedicated hisec bear who doesn't want to leave hisec to leave hisec, I believe that I could become a hauling bear if this change was added. Encourage more pvpers to do pve that is effected by pvp, so pvp actually has a incentive.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Crimeo Khamsi
Viziam
Amarr Empire
#22 - 2012-11-21 01:06:20 UTC
I love this idea. I think it WOULD increase piracy, and it would make trade more exciting and rewarding. Probably not exactly in the way intended, though.

In order:
0) Anything that can be made within an empire would be traded by standard indy ships, and not pass the border in the first place. Otherwise:
1) Small, high value things like blueprints and faction modules = covops frigates running them
2) things like t1 modules, PI products, etc. (most stuff) = cloaky
3) Bulky, high volume stuff (but still not available within an empire) = jump freighters

The suggestions above that jump freighters would be used for EVERYTHING are frankly ridiculous. For one thing, jump freighters are very large. Efficiently filling them faster than people could do the same thing with smaller ships would require massively complex logistics skills (logistics in the normal everyday sense of the term). Without heavy hitting Walmart-style corporate freight routing software, eve players with jump freighters would either be late to every market, OR run half empty ships. Either one means they lose competitively to blockade runners and such that can fill their entire holds and that don't need isotope fuel (which has to be passed on in cost to the consumer).

In any case, all of those types of ships (covops frigates, blockade runners, and jump freighters) ALL require specialized skills and knowledge and investment and some risk. Goods that would need to be acquired from a different empire would therefore cost a lot more, and people with those skills and abilities would be able to make a more reasonable living out of them.

Pirates would also be able to make a slightly easier living too, because noobish people lured by the high profits would fairly routinely run regular non covops ships through the line attempting to move the relevant goods, which could be picked off.


Note: To make this whole idea work at all, there would have to be a pretty significant rework to the distribution of resources in the galaxy. Right now, there aren't a lot of resources that can only be found in specific quadrants of the empire. Something would have to be shifted around a bit to actually make transit over the borders to be worthwhile in the first place...
Commander Ted
Caldari Provisions
Caldari State
#23 - 2012-11-21 01:17:05 UTC  |  Edited by: Commander Ted
Crimeo Khamsi wrote:



Note: To make this whole idea work at all, there would have to be a pretty significant rework to the distribution of resources in the galaxy. Right now, there aren't a lot of resources that can only be found in specific quadrants of the empire. Something would have to be shifted around a bit to actually make transit over the borders to be worthwhile in the first place...


I think that their are already a number of critical items that can't be easily moved that are exclusive to certain areas. Namely ice which is required for pos's which are a cornerstone of eve industry and warfare.

Not to mention datacores and the like along with navy faction ships which have seen a recent boost to use with the recent vomiting of them onto the market caused by FW plexes. Also market forces that might have occurred in certain areas but had effects that quickly spread to others would now have more localized effects. With most null alliances using jita to buy ships to sell in their own space it would be reasonable to assume that jita would have substantially higher prices than other places that could not be as easily filled by people dropping off a freighter full of drakes.

Also different empires do have different ores that spawn that could cause subtle changes to mineral prices that would be worth exploiting far more than they currently are.

Not to mention that this change would have immediately positive effects without major changes to industry right away although it may be recommended that this eventually happen. With the upcoming POS revamp a industry revamp will probably also happen making it the perfect time to implement this change, which to be honest will be a relativly low effort one since they have already added regions in the past, the main problem is the "why" in eve lore.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#24 - 2012-11-21 02:04:13 UTC
Possible lore explanations of the different regions opening up.

The caldari-gallente one would be called "Black Void" and be a continuation of the recently opened "black rise" region. The gallente took the initiative in forming a stargate network in black void to counter the caldari colonization of black rise. The Gallente expansionism and new access path to caldari space has prompted the caldari to destroy all previous high security space stargates to prevent a rapid gallente incursion into the caldari home worlds.

The amarr-Minmatar one would be named "The Myridian Strip" a previously hidden network of ancient human stargates has been discovered by the angel cartel, fearing another slave revolt the amarr have closed down their stargates close to minmatar space.

just some ideas, not entirely relevant but still something that would need to be hammered out.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Tawnia Baker
Deep Space Mining and Construction
#25 - 2012-11-21 02:28:13 UTC
So did i understand that correct, you want that there is no possible option to move from Empire 1 to Empire 2 without crossing Lowsec?

IF yes, then it sounds not bad at first, but only at first.

Currently if you look around in Low Sec and also 0 sec its around 95% of time the same "old story". Some wannabe pirates sitting around at stations, near gates in belts or another place somewhere in the system.

So the wannabe pirates sitting at the gates are doing what? Exact Gate Camping nothing else, the Wannabe Pirates at stations do what? Exactly Station Camping nothing more nothing less.

So tell me how should a new player who played weeks to get his first Iteron now move through low sec? He would be shot out of his Iteron within Seconds and after that shot out of his pod, and then? Doi you really think a new player will play again weeks to buy another iteron for exactly the same **** ?

And really i dont find many "real pirates" here in eve, most of them call themself a Pirate but are only some wannabe pirates who only wanna gank other people until they quit the game or play the game as they want.
So tell me whats the reason for a so called "pirate" to destroy a empty Iteron from a new player? What does this pirate get from this kill?

As long as we have here in eve more wannabe pirates then pirates this cannot work. It could work, if those wannabe pirates become real pirates, pirates who really must work to get a good target, who must hunt it down with the risk to get caught by some police or mercs or anything else.

Currently this wannabes have a easy life, sitting at gates cloaked and waiting until something moves in that cant shoot back.

Also why its important that the pilot is podded too? why you must destroy the ship? Why not ask for ISK so the other player can pay to survive?`

REally i like your idea , but without some changes it cant work, also one of the changes must be some sort of defense options for the freighters, currently a freighter is slow has 0 defense options and 0 offensive options and thats something that must be changed too for your idea, if not, then its only more easy targets for wannabe pirates.

Cause really no one will move through low sec for a higher profit if he or she know that there is nearly 0 chance to survive this. And thats currently for freighter pilots most of the time a fact.

And removing Gate guns for what? To make it easier so anyone without knowledge of eve can become a wannabe pirate?

If piracy should become more profitable it also must be more risk.
Many people complain that high sec is to secure and toooo much isk to make, so now i tell you, if piracy shoudl become more proftiable with changes from ccp so that people must fly through low sec then piracy must become more risk.

Buffing Freighters would be a option, making it impossible for 1 ship alone to scramble a freighter as example the obelisk.
Or giving the freighters some offensive abilities and slots (not for big guns or such things but for some Target unlockers or boosters).
Adding some sort of Buff to the freighters so they can align faster and are faster at warp.

Yes sure that would make piracy harder but if all people must fly through low sec you also get more targets.
Commander Ted
Caldari Provisions
Caldari State
#26 - 2012-11-21 02:39:48 UTC  |  Edited by: Commander Ted
Tawnia Baker wrote:

Currently if you look around in Low Sec and also 0 sec its around 95% of time the same "old story". Some wannabe pirates sitting around at stations, near gates in belts or another place somewhere in the system.


A 2 week old noob may not want to consider using an iteron for moving things through lowsec. As part of a pirates motivation they will destroy anything they can, if someone enters low security space they should know they consented to pvp. Local empire trading is profitable for a noob and may be more so in the future. Their are much smaller scale ways of trading in lowsec that are easier for noobs, he could fit a cargo frigate, train for a covops frigate, join a corporation that will help him scout with his badger, or use wormholes to bypass lowsec entirely if he is clever and lucky. The whole idea is that moving through lowsec is hard, but extremely far from impossible and I feel that you greatly exaggerate its difficulty.


Their is nothing wrong with pirating or gate camping, gate camps can be avoided and pirates can be fought.

If you want to move a freighter through lowsec then you should have friends, it should definitely not be self sufficient enough to fight off an entire pirate fleet. Also not being able to move freighters through lowsec at all without dying is one important reason for doing this as it makes it harder to transfer goods between markets making small scale trading more profitable.

Also the gate guns discourage fighting in lowsec which is bad. Large groups of pirates who camp gates do not fear gate guns. Smaller groups in smaller ships do, this leads to small battles being hard to initiate since the aggressor has to have a major advantage to have any chance of fighting.

Also pirates do not have a "easy" life, they must be capable of defending themselves to from other pirates. Living in low security space requires special logistical considerations that normal players do not care about. Pirates are prevented from moving goods out of trade hubs without a second account.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#27 - 2012-11-21 04:32:36 UTC
your idea wont have the consequences you hope to achieve.

Perhaps you should consider posting with your main char, as a npc corp char wouldn't last 10 mins gate camping in the manner your suggesting he would be, while attempting to "pirate".

gate guns should stay as is.

one of the primary reasons people avoid low sec is because of the "everything must burn" attitude on the low sec side of the gate.

Commander Ted
Caldari Provisions
Caldari State
#28 - 2012-11-21 04:57:47 UTC  |  Edited by: Commander Ted
GizzyBoy wrote:
your idea wont have the consequences you hope to achieve.

Perhaps you should consider posting with your main char, as a npc corp char wouldn't last 10 mins gate camping in the manner your suggesting he would be, while attempting to "pirate".

gate guns should stay as is.

one of the primary reasons people avoid low sec is because of the "everything must burn" attitude on the low sec side of the gate.


Funny I am a main, look at my killboard and my corp history, also I hope that isn't your main your kill history is a bit weak for a lowsec pvp expert main account. however KB stats are irrelevant and I only bring them up because you suggested I was an alt.

Also CCP are nerfing gate guns with the crimewatch changes, they only fire if you kill a pod. Also you appear to be ignorant to the fact that people camp (or used to at least) camp like that quite often. Although minimal traffic through lowsec has made doing this activity not very worthwhile.

Also what do you mean by "Everything must burn"? They kill people? Are the pirates to mean for ya on in lowsec? Will they not leave your tengu alone when you try to run level 4's in low?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#29 - 2012-11-21 08:59:36 UTC
Also the differences in certain commodities can't be to different from each other in different empires. If certain ores were more expensive in area's it may stunt industry. Although mineral costs for ships could be edited along with the quantity of the respective regions ore types so that the ships would cost less to build in the home empires. So instead of moving simple ore your moving entire ships making things more interesting and encouraging freighter travel over blockades runners.

Of course my industry knowledge is more limited so if someone who is familiar with building ships in high security space could elaborate on this idea more that would be nice.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Crimeo Khamsi
Viziam
Amarr Empire
#30 - 2012-11-21 19:01:57 UTC  |  Edited by: Crimeo Khamsi
Quote:
So tell me how should a new player who played weeks to get his first Iteron now move through low sec? He would be shot out of his Iteron within Seconds and after that shot out of his pod, and then? Doi you really think a new player will play again weeks to buy another iteron for exactly the same **** ?


Uhh...
1) A new player can easily be flying an iteron in under a day from making their account (one or two dozen level 1 missions even are enough to pay for one, and the only skills are frigate lvl 3 and indy level 1 which take hours, not weeks)

2) A new player has absolutely no business flying high value high risk goods between empires through the proposed new low-sec boundary areas. Newer haulers would stick to hauling antibiotics and basic modules and ores and things, mostly, not inter-empire ice products, etc. The proposed change is only for BETWEEN empires, not within them, which would still be safe, high-sec-only routes.

Quote:
Currently this wannabes have a easy life, sitting at gates cloaked and waiting until something moves in that cant shoot back.

Again, as above, the people who would be flying through these low sec border belts would mostly probably be advanced players, not newbies. Players with blockade runners and escorts and scouts and things, making it more of an active and difficult (but rewarding) career to be a border pirate. You'd have to use real strategy to catch those more advanced ships, which seems to be exactly what you want, yes?

Quote:
Although mineral costs for ships could be edited along with the quantity of the respective regions ore types so that the ships would cost less to build in the home empires.

Yes, that's pretty much exactly what I was thinking. Amarr empire has a lot of minerals A and B, and not much of C or D, and amarr ships use a large proportion of A and B, but only a little C and D. Vice versa for Minmatar, etc.

So you can make amarr ships (and lasers and such) easily in amarr space, but if you want a rifter or projectile ammo, you pay a (small) premium, or go get it yourself across the border.
Commander Ted
Caldari Provisions
Caldari State
#31 - 2012-11-21 20:30:57 UTC
Crimeo Khamsi wrote:


Quote:
Although mineral costs for ships could be edited along with the quantity of the respective regions ore types so that the ships would cost less to build in the home empires.

Yes, that's pretty much exactly what I was thinking. Amarr empire has a lot of minerals A and B, and not much of C or D, and amarr ships use a large proportion of A and B, but only a little C and D. Vice versa for Minmatar, etc.

So you can make amarr ships (and lasers and such) easily in amarr space, but if you want a rifter or projectile ammo, you pay a (small) premium, or go get it yourself across the border.


Perhaps this would also have the effect of fostering null industry without making any changes because now you can't get everything from jita at a premium making imports slightly harder but not impossible, adding incentives.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Danika Princip
GoonWaffe
Goonswarm Federation
#32 - 2012-11-21 20:48:20 UTC
Crimeo Khamsi wrote:
Quote:
So tell me how should a new player who played weeks to get his first Iteron now move through low sec? He would be shot out of his Iteron within Seconds and after that shot out of his pod, and then? Doi you really think a new player will play again weeks to buy another iteron for exactly the same **** ?


Uhh...
1) A new player can easily be flying an iteron in under a day from making their account (one or two dozen level 1 missions even are enough to pay for one, and the only skills are frigate lvl 3 and indy level 1 which take hours, not weeks)

2) A new player has absolutely no business flying high value high risk goods between empires through the proposed new low-sec boundary areas. Newer haulers would stick to hauling antibiotics and basic modules and ores and things, mostly, not inter-empire ice products, etc. The proposed change is only for BETWEEN empires, not within them, which would still be safe, high-sec-only routes.

Quote:
Currently this wannabes have a easy life, sitting at gates cloaked and waiting until something moves in that cant shoot back.

Again, as above, the people who would be flying through these low sec border belts would mostly probably be advanced players, not newbies. Players with blockade runners and escorts and scouts and things, making it more of an active and difficult (but rewarding) career to be a border pirate. You'd have to use real strategy to catch those more advanced ships, which seems to be exactly what you want, yes?

Quote:
Although mineral costs for ships could be edited along with the quantity of the respective regions ore types so that the ships would cost less to build in the home empires.

Yes, that's pretty much exactly what I was thinking. Amarr empire has a lot of minerals A and B, and not much of C or D, and amarr ships use a large proportion of A and B, but only a little C and D. Vice versa for Minmatar, etc.

So you can make amarr ships (and lasers and such) easily in amarr space, but if you want a rifter or projectile ammo, you pay a (small) premium, or go get it yourself across the border.




Wait, so newbies should only ever do anything in the space of the race they started as?

What?
Commander Ted
Caldari Provisions
Caldari State
#33 - 2012-11-21 20:50:32 UTC
Danika Princip wrote:



Wait, so newbies should only ever do anything in the space of the race they started as?

What?


No just don't pack your iteron full of loot and go into lowsec. Lowsec is easily capable of being traveled in a frigate/shuttle.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Crimeo Khamsi
Viziam
Amarr Empire
#34 - 2012-11-21 21:13:07 UTC
Exactly. A cheap frigate with a MWD, some agility modules, and a warp stab or two could get through almost always even with newbie game skills, with minimal financial losses for a failure.

Not TRIVIAL, but still perfectly easy for new players to move around. Just not easy for new players to HAUL VALUABLE RACE-SPECIFIC CARGO between empires.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#35 - 2012-11-21 21:24:57 UTC
I think a bigger divide between Caldari/Gallente and Amarr/Minmatar High Secs would be good. That said, The allies would maintain a close link with one another. Amarr/Caldari and Minmatar/Gallente would still be connected by High Sec. I also see no reason why there would not be a link between Amarr/Gallente and Caldari/Minmatar that was still High Sec.

You should still be able to travel from Jita to Dodixie, or Amarr to Rens, via highsec. But it should be a massive journey. That would make the shortcut through Low Sec much more attractive. If I had to make 35 to 40 jumps to get from one hub to the other, or 8 or 10 including a couple through Low, I would grab myself a Cloaky Transport Ship and head on through low and cash in.
Nahkep Narmelion
The Scope
Gallente Federation
#36 - 2012-11-21 21:45:34 UTC  |  Edited by: Nahkep Narmelion
This probably wont have the effect you are looking for. Trying to force players into a type of game play that they don't want to play rarely works. Yeah for some there might be increased profit opportunities, but overall trade in game will decrease. Opportunities will decrease. Could even lead to some people unsubbing.

Also, if this does get implemented expect a sudden surge in demand for transport ships, and good luck catching those.
Commander Ted
Caldari Provisions
Caldari State
#37 - 2012-11-21 22:25:02 UTC  |  Edited by: Commander Ted
Hakan MacTrew wrote:
I think a bigger divide between Caldari/Gallente and Amarr/Minmatar High Secs would be good. That said, The allies would maintain a close link with one another. Amarr/Caldari and Minmatar/Gallente would still be connected by High Sec. I also see no reason why there would not be a link between Amarr/Gallente and Caldari/Minmatar that was still High Sec.

You should still be able to travel from Jita to Dodixie, or Amarr to Rens, via highsec. But it should be a massive journey. That would make the shortcut through Low Sec much more attractive. If I had to make 35 to 40 jumps to get from one hub to the other, or 8 or 10 including a couple through Low, I would grab myself a Cloaky Transport Ship and head on through low and cash in.


Well with the high storage amounts of freighters sending one afk in one direction would most likely be the best option for trade so very little would change if we made the safe trade routes longer.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#38 - 2012-11-21 22:33:32 UTC  |  Edited by: Commander Ted
Nahkep Narmelion wrote:
This probably wont have the effect you are looking for. Trying to force players into a type of game play that they don't want to play rarely works. Yeah for some there might be increased profit opportunities, but overall trade in game will decrease. Opportunities will decrease. Could even lead to some people unsubbing.

Also, if this does get implemented expect a sudden surge in demand for transport ships, and good luck catching those.



I wouldn't be forcing anyone to do anything they wouldn't want. Also decrease in inter region trade is a GOOD thing. Opportunities would increase because now any difference in prices won't be instantly filled by a guy with a freighter in 20 minutes. Also I highly doubt people will unsub because of this. BAAAAAAW MY BILLION ISK FREIGHTER CAN'T MAKE 4 MIL IN 30 MINUTES WHILE I WATCH TV! Oh wait my crane can make even more now in less time with me actually being at the keyboard! I'd say more accounts would sub to run multiple hauler accounts. Maybe more people would wan't to be pirates with more ships running through that have economic merit. Maybe in order to move battleships inter region people will be forced to escourt freighters or setup strategic jump freighter harbors like I suggested. New players would feel like they are a part of a much bigger world with them being "separated" from other places. Industry would be a lot more dynamic. If a few whiny people unsub they will be a tiny minority and be replaced by more people wanting to get in on this new warzone.

Also cloaky haulers can be caught if you have enough light tackle to uncloak it or the pilot is not careful, not to mention the much lower volumes of trade = more opportunities for the average player to exploit.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#39 - 2012-11-22 03:28:13 UTC  |  Edited by: Commander Ted
IMO this change should be done if CCP revamps industry, and with the pos revamp industry will probably be overhauled.

If this change does happen the chaos that would ensue would be fun and hopefully what would emerge if a vibrant meaningful pvp rich lowsec, with a more dynamic high security space economy, a increased level of immerision, more people to lowsec and faction warfare, would help nullsec industry get off the ground if a industry rebalance does happen by reducing the competitiveness of jita as a market, help break apart jita from the server strainning unnessecery super hub that it is,bring meaning to being -10, possibly have more financial incentive to pvp, possibly bring back cargo hauler caravans, and weaken the power of individuals to cause market ripples eve wide due to less homogenous and interdependent trade hubs.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Jackal Datapaw
Doomheim
#40 - 2012-11-22 04:34:20 UTC
Commander Ted wrote:


Also cloaky haulers can be caught if you have enough light tackle to uncloak it or the pilot is not careful, not to mention the much lower volumes of trade = more opportunities for the average player to exploit.



A cloaky hauler, aka a Blockade runner is almost impossible to catch, infact I only lost 1, but that was due to my own dumb actions. First, enough light tacklers, an't going to do **** if it warps off before it even closes range to catch said ship, second and agility fitted Blockade runner takes 3.4 seconds on average to get into warp, seeing this is low sec and not null sec, you can't place warp disturber bubbles. so I can warp to zero and jump on threw and you would only notice that something was even there was cause of the flash at the warp gate. Also it takes roughly 1 second to get into cloak, and if you get decloaked for me anyways I takes only 5 seconds to burn away, or 3 seconds to simply warp away and recloak, and you will never find me again, blockade runners are one the single handed up most annoying thing to catch cause it has the FASTEST align time in the game short of a pod.