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Separate the four empires with low security space.

First post
Author
Mike Voidstar
Voidstar Free Flight Foundation
#321 - 2013-05-01 20:00:12 UTC  |  Edited by: Mike Voidstar
Commander Ted wrote:
Mike Voidstar wrote:



Even if this was true (it's not), why is this a problem?


Because a large demographic of players is starved for content. FW and nullsec don't appeal to lots of players who would rather work in small groups as pirates. It's hard to pirate if the only place you can do it in has nobody in it.

Also it is in fact true, the only industry in null is done inside stations or at a POS. Almost zero traffic goes through gates other than gangs of pvpers who have no purpose other than to shoot each other for shootings sake. (other than FW but that still excludes pirates).


Of course im sure your the low sec master who is very experienced doing pvp right? Roll



Please explain how this would add content for those players?

I thought that this would not force anyone through low sec, everyone will be able to avoid the pirates just as they do now without problem. You have brought to bear a huge word count asserting this very thing. Perhaps I am missing something. If this is to add content for pirates, how does it do that without forcing people into their hunting grounds?

If we are going off of a 'large demographic', the largest is the high sec carebear population. How does this serve their interests? At the very least, how does this not negatively impact them while providing that 'content' to the much smaller demographic? Barring that, how does it increase their reward for the increased risk this would provide? Where would this increased reward come from without somehow increasing a source of ISK into the game? It seems only reasonable that if this is to benefit a select and small group in one way, they should have to pay for it in another, but that does not seem to be the case here.

In short, how does this provide the benefit you want without taking it from someone else?

There are reasons to go into Low Sec. The environment has richer rewards than what are available in High Sec. Different minerals, level 5 missions, etc. I don't want to do PvP, so I don't have to be a master of it, but there are reasons to go there. It's just that Pirates make it utterly unprofitable. What is worse they make it a huge pain and absolutely ZERO FUN, thus removing any benefit from going through there. Your assertion that there is no reason to go to Low Sec is false... it's just that the pirates remove any and all benefit from doing so.

This is EVE. It is a sandbox. If you are unsatisfied with what you are doing, do something else. Don't try and get the game changed to suit your own narrow and selfish agenda at the expense of the other players.
Ruze
Next Stage Initiative
#322 - 2013-05-01 20:35:18 UTC
Mike Voidstar wrote:
Commander Ted wrote:
Mike Voidstar wrote:



Even if this was true (it's not), why is this a problem?


Because a large demographic of players is starved for content. FW and nullsec don't appeal to lots of players who would rather work in small groups as pirates. It's hard to pirate if the only place you can do it in has nobody in it.

Also it is in fact true, the only industry in null is done inside stations or at a POS. Almost zero traffic goes through gates other than gangs of pvpers who have no purpose other than to shoot each other for shootings sake. (other than FW but that still excludes pirates).


Of course im sure your the low sec master who is very experienced doing pvp right? Roll



Please explain how this would add content for those players?

I thought that this would not force anyone through low sec, everyone will be able to avoid the pirates just as they do now without problem. You have brought to bear a huge word count asserting this very thing. Perhaps I am missing something. If this is to add content for pirates, how does it do that without forcing people into their hunting grounds?

If we are going off of a 'large demographic', the largest is the high sec carebear population. How does this serve their interests? At the very least, how does this not negatively impact them while providing that 'content' to the much smaller demographic? Barring that, how does it increase their reward for the increased risk this would provide? Where would this increased reward come from without somehow increasing a source of ISK into the game? It seems only reasonable that if this is to benefit a select and small group in one way, they should have to pay for it in another, but that does not seem to be the case here.

In short, how does this provide the benefit you want without taking it from someone else?

There are reasons to go into Low Sec. The environment has richer rewards than what are available in High Sec. Different minerals, level 5 missions, etc. I don't want to do PvP, so I don't have to be a master of it, but there are reasons to go there. It's just that Pirates make it utterly unprofitable. What is worse they make it a huge pain and absolutely ZERO FUN, thus removing any benefit from going through there. Your assertion that there is no reason to go to Low Sec is false... it's just that the pirates remove any and all benefit from doing so.

This is EVE. It is a sandbox. If you are unsatisfied with what you are doing, do something else. Don't try and get the game changed to suit your own narrow and selfish agenda at the expense of the other players.

I would argue the largest demographic would be the the hisec carebear alt.

If we're focusing on players, seems to me that this is nulsec carebear mains.

Hisec may soon lose either title if nulsec industry is boosted sufficiently.

Risk averse, or carebears, are made of many reasons. Some are simply averse without appropriate reward. This idea *could* generate that.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Erutpar Ambient
The Scope
Gallente Federation
#323 - 2013-05-02 04:46:28 UTC
I like this idea. It would make hauling more lucrative, it would make piracy viable and it would give anti-pirates something to do. It would give a stronger identity to each race individually. It may give high sec corps greater reason to exist, and potentially a good place to learn the ropes for pvp. (Just think how hard it is for experienced people to get in a good roam then think of new corps.) And because of the cost of JF fuel (and the fact that it's going up) it would take a pretty good margin of difference for JF pilots to be able to make jumping worth it.

This change doesn't make space any less safe, it just makes it so there are greater risk vs reward opportunities for hauling piracy and anti-piracy.
Ruze
Next Stage Initiative
#324 - 2013-05-02 04:53:54 UTC
Erutpar Ambient wrote:
I like this idea. It would make hauling more lucrative, it would make piracy viable and it would give anti-pirates something to do. It would give a stronger identity to each race individually. It may give high sec corps greater reason to exist, and potentially a good place to learn the ropes for pvp. (Just think how hard it is for experienced people to get in a good roam then think of new corps.) And because of the cost of JF fuel (and the fact that it's going up) it would take a pretty good margin of difference for JF pilots to be able to make jumping worth it.

This change doesn't make space any less safe, it just makes it so there are greater risk vs reward opportunities for hauling piracy and anti-piracy.

It can also be seen as forcing faction warfare to take a larger part. Tie a few systems sec status to fw results. Amarr and Caldari kick ass? Make one highway route 0.5. Amarr losing but Caldari winning? Highways secure on the Caldari side.

Next thing you know, hisec industry and trade is more intricatly tied to the war effort.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Super spikinator
Hegemonous Conscripts
#325 - 2013-05-02 04:56:11 UTC
Ruze wrote:
Erutpar Ambient wrote:
I like this idea. It would make hauling more lucrative, it would make piracy viable and it would give anti-pirates something to do. It would give a stronger identity to each race individually. It may give high sec corps greater reason to exist, and potentially a good place to learn the ropes for pvp. (Just think how hard it is for experienced people to get in a good roam then think of new corps.) And because of the cost of JF fuel (and the fact that it's going up) it would take a pretty good margin of difference for JF pilots to be able to make jumping worth it.

This change doesn't make space any less safe, it just makes it so there are greater risk vs reward opportunities for hauling piracy and anti-piracy.

It can also be seen as forcing faction warfare to take a larger part. Tie a few systems sec status to fw results. Amarr and Caldari kick ass? Make one highway route 0.5. Amarr losing but Caldari winning? Highways secure on the Caldari side.

Next thing you know, hisec industry and trade is more intricatly tied to the war effort.


Your idea is intriguing. Not entirely empty quoting.
Commander Ted
Caldari Provisions
Caldari State
#326 - 2013-05-02 04:57:43 UTC  |  Edited by: Commander Ted
Mike Voidstar wrote:
Stuff

So rather than have things worth countering pirates for youd rather just have no pirates?

Bring me proof that the majority of the game likes to shoot little red boxes as their primary source of fun. I have a hard time believing that the game that advertises its sandbox pvp world while featuring some of the worst pve in the MMO market today is mostly made up of people who don't ever pvp.


Secondly Low-Sec is more profitable if you have a clue on how pirates work. With my Ishtar and Buzzard alt I did exploration in low sec for months and was never caught. I even did a few escalations in null sec when the mood struck me, and I never died.
Level 5 missions can be done similarly if you watch D-Scan and aren't a toad.

This may be unfair to say but if you don't know how to warp away when you see pirates your bad and should feel bad. At the very least move away from the warp in and be aligned to a safe spot, you will never die.

Perhaps an ISD will remove this but mike, have you ever considered you might just be incompetent?


Mining isn't worth it because despite the fact there are plenty of corners where you can do it safely its just hard enough where you can't be AFK and not worth the ****** ores.

Finallyy I would argue if someone can't cause consequences to my gameplay then this game isn't worth playing, if as a trader I have no risk of failure then I see no reason to be proud of my success.
Low Sec is the medium by which I can achieve that success and this method does not intrude on your gameplay. You already have a location where you can carebear without anyone being able to kick down your sandcastle in the sandbox. Even after this would happen I have already explained over and over and over again how this can be done nearly risk free for less profit.

If this feature was implemented I am completely at a loss as to who would suffer other than people who feel the need to run damsel in distress for every empire.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#327 - 2013-05-02 05:08:54 UTC
Ruze wrote:

It can also be seen as forcing faction warfare to take a larger part. Tie a few systems sec status to fw results. Amarr and Caldari kick ass? Make one highway route 0.5. Amarr losing but Caldari winning? Highways secure on the Caldari side.

Next thing you know, hisec industry and trade is more intricatly tied to the war effort.


Well if some pvp afraid carebears livelyhood is tied to a pvp activity then that may be frustrating, id rather just remove the high sec route totally.
Also what happens if you log off in a system that changes sec status and you aren't in FW?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Ruze
Next Stage Initiative
#328 - 2013-05-02 05:46:31 UTC
Commander Ted wrote:
Ruze wrote:

It can also be seen as forcing faction warfare to take a larger part. Tie a few systems sec status to fw results. Amarr and Caldari kick ass? Make one highway route 0.5. Amarr losing but Caldari winning? Highways secure on the Caldari side.

Next thing you know, hisec industry and trade is more intricatly tied to the war effort.


Well if some pvp afraid carebears livelyhood is tied to a pvp activity then that may be frustrating, id rather just remove the high sec route totally.
Also what happens if you log off in a system that changes sec status and you aren't in FW?

Log off in any system, and you could log in to a different world. But to humor the sidetrack, possibly add an indicator to each system, much like the lowsec warning, stating that the systems sec status may change.

And the risk averse being forced to rely on the risk takers in some distant way? I have no remorse for wanting this, as I feel its right.

You try to post on a tablet while drunk on cheap vodka!

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Tsobai Hashimoto
State War Academy
Caldari State
#329 - 2013-05-02 05:50:58 UTC
I like it......would make JFs 10times more important
Alx Warlord
The Scope
Gallente Federation
#330 - 2013-05-02 06:11:39 UTC
Man, this would Turn EVE into a Hell!!!!! How could you even think on suggesting it???

First of all, This changes will turn EVE economic into something really more complicated, due to the ore type dispersion.

Second, You would Break JITA 4-4 as the main trade hub importance. And we would have bigger price changes between the trade hubs

Third, this will be much more realistic, as the security of cities and countries lay stronger near the capitals.

So, in resume. I loved this Idea, as it will set the world on fire!!!!!

But the question is, what will be the distance between the hi-sec areas? The further it get the more intense will be the consequences.

May It have a "Bridge solar system"? like a single hi-sec connection that link the pockets? it would be called a "Gank gate" by the suicide gankers...

although. This will drastically hit Incursions....
Felsusguy
Panopticon Engineering
#331 - 2013-05-02 06:17:03 UTC
Alx Warlord wrote:
Third, this will be much more realistic, as the security of cities and countries lay stronger near the capitals.

And borders...

The Caldari put business before pleasure. The Gallente put business in pleasure.

Commander Ted
Caldari Provisions
Caldari State
#332 - 2013-05-02 14:29:26 UTC
Felsusguy wrote:

And borders...


Sec status =/= military presence

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mike Voidstar
Voidstar Free Flight Foundation
#333 - 2013-05-02 14:34:15 UTC
Commander Ted wrote:
Mike Voidstar wrote:
Stuff

So rather than have things worth countering pirates for youd rather just have no pirates?

Bring me proof that the majority of the game likes to shoot little red boxes as their primary source of fun. I have a hard time believing that the game that advertises its sandbox pvp world while featuring some of the worst pve in the MMO market today is mostly made up of people who don't ever pvp.


Secondly Low-Sec is more profitable if you have a clue on how pirates work. With my Ishtar and Buzzard alt I did exploration in low sec for months and was never caught. I even did a few escalations in null sec when the mood struck me, and I never died.
Level 5 missions can be done similarly if you watch D-Scan and aren't a toad.

This may be unfair to say but if you don't know how to warp away when you see pirates your bad and should feel bad. At the very least move away from the warp in and be aligned to a safe spot, you will never die.

Perhaps an ISD will remove this but mike, have you ever considered you might just be incompetent?


Mining isn't worth it because despite the fact there are plenty of corners where you can do it safely its just hard enough where you can't be AFK and not worth the ****** ores.

Finallyy I would argue if someone can't cause consequences to my gameplay then this game isn't worth playing, if as a trader I have no risk of failure then I see no reason to be proud of my success.
Low Sec is the medium by which I can achieve that success and this method does not intrude on your gameplay. You already have a location where you can carebear without anyone being able to kick down your sandcastle in the sandbox. Even after this would happen I have already explained over and over and over again how this can be done nearly risk free for less profit.

If this feature was implemented I am completely at a loss as to who would suffer other than people who feel the need to run damsel in distress for every empire.


Left as things are, it is impossible to balance the risk of piracy to rewards in Low Sec. As has been discussed before, so long as PvE requires flying piñatas and allows pirates to do as they do for as long as they wish with no meaningful penalties to make them stop then the rewards would have to be hundreds of millions per minute. I have seen a gang effectively lock a smaller corp in stations for an entire weekend for no better reason than to do so. This speaks volumes for the inability of the corp to fight, and just as much for the pirates willingness to spend large amounts of time enjoying griefing others for no real reward.

Proof? What would you accept? Look at the quarterly reports that CCP puts out. The vast majority of the game is played in High Security space. I can see the crowds in Jita from where I'm docked in Minmatar space atm. I agree that the PvE side of things needs improving very badly, but almost everyone I've ever spoken too about the game came for the cool internet space ships, and most of them left due to the unchecked actions of pirates.

I know low sec is more profitable.... your claim was that there was no reason to go to Low Sec. There is, the higher profits. What you wish to create is not a reason to go there, but a requirement. To the pirate mindset, Non-consent only applies to allowing them to do as they wish to others, not about making them change their own actions.

I understand how pirates work. I know how to maintain safe spots, watch D-scan, keep an eye on local, and not get caught. That sort of gameplay is simply not fun to the carebears you want to hunt. The added profit of low sec is made irrelevant by the pirates that call the place home.

It's possible I'm incompetent, but if that is the case, so is the vast majority of EVE players that won't go into lowsec for it's higher rewards despite what you want to claim is 'minimal risk'. How about all the highsec alts fueling their main's PvP habit? All of them claim that PvE is so boring and they hate doing it, yet almost none will do it in Low Sec where profits are higher and apparently risk is nearly non-existent despite the fact that they could do the hated PvE for less time and get back to whatever it is they do faster. I guess those people are just bad at PvP too.

Your comment on mining is exactly my point. The rewards are there, but simply not worth the increased pain in the rear that doing anything but piracy in Low Sec entails.

I would point out that someone is causing consequences to your gameplay. You are dissatisfied with both the value and frequency of haulers where you want to hunt. This will force you to either change activities or locations. You are not a trader, and you have no right to determine their standards of satisfaction or success. That is the nature of sandbox gameplay. It is what you make of it. Rather than take personal responsibility for your own enjoyment or success, you want to change the game to remove those qualities from someone else to enhance your own.

There are alternatives, but they require a lot of work, dedication, and team building to achieve. You could gather like minded pirates, and put your own ISK and efforts on the line. You could create a new trade hub in Low Sec by selling things at or below cost, and buying them at a premium, making up the difference by supplying your hub with the proceeds of your pirated goods---do this with enough people for long enough, establish a modicum of security in the area yourself and the shortened supply chains would draw business from Null Sec alliances away from Jita to your own.

The problem isn't that you are starved for content. The problem is that you are too lazy to adjust your play to reality

Daedalus II
Aliastra
Gallente Federation
#334 - 2013-05-02 15:31:07 UTC
Erutpar Ambient wrote:
I like this idea. It would make hauling more lucrative, it would make piracy viable and it would give anti-pirates something to do. It would give a stronger identity to each race individually. It may give high sec corps greater reason to exist, and potentially a good place to learn the ropes for pvp. (Just think how hard it is for experienced people to get in a good roam then think of new corps.) And because of the cost of JF fuel (and the fact that it's going up) it would take a pretty good margin of difference for JF pilots to be able to make jumping worth it.

This change doesn't make space any less safe, it just makes it so there are greater risk vs reward opportunities for hauling piracy and anti-piracy.

I agree with this and the original poster.
Vesan Terakol
Trollgrin Sadface
Dark Taboo
#335 - 2013-05-02 16:07:22 UTC  |  Edited by: Vesan Terakol
As I rudely introduce myself in this discussion, I want to state, that I'm a relatively new player to EVE - only a year of active play and most of the time I've spent dipping into low and trying to get the rare jewels you can find there. Whether it will be ratting in my absurdly fitted Cynabal or ninja mining in a Retriever (crazy, ain't i?), I've always noticed only a single time, when an organized corporation mining fleet jumped in with a Rorqual, several miners and combat escorts, probably to mine a nice grav site. And i kept wondering - if you can do that, why don't? Cant you get some friends to guard your backside while you do your stuff? Of course you can, but there's no reason to, as you can do pretty much the same all alone somewhere else. So, is the average EVE player that antisocial? Is the local chat intended only to spam your scams in trade hubs or shout insults at people you killed/refuse to fight you (I had one of those wannabe pirates trying to mock my aforementioned Cynabal for having a cloak)? Why I haven't met a single person that wants to play a vigilante in low sec? Isn't that what the first trailer of EVE i've ever seen presented it to be like?
In short, I would support ANY idea that will greatly incentivise, even force cooperative play. Sure, it could be just me lacking the social skills to make a nice lowsec mining fleet happen (an old dream of mine), but some help from game's design perspective is always nice. Just think of what was mentioned repeatedly during Fan Fest in different forms - CCP wants the players to drive game - not NPCs. If people need to be mildly forced into interacting with each other - so be it!

P.S.: Just to clarify why i mentioned the game driven by players vs NPC - isn't high sec exactly a place where NPCs take over a significant percentage of the gameplay, allowing us to play singe and in the meantime shout "I play the best MMO out there"?
Theia Matova
Dominance Theory
#336 - 2013-05-02 16:22:43 UTC
Commander Ted wrote:
Theia Matova wrote:


So as said I do agree about the low secs. Perhaps even breaking the 0.5s links between empires and changing them to low sec. Yet this change would affect so many things that its not a simple change to make.



I honestly think that any chaos caused by this change would be minimal and only for a short time.

All of the empires have industrialists in them who make things, the thing is they move everything to Jita.

With the upcoming buff to nullsec reducing the need to use Jita this may be a better time than ever to do this.

If Jita suddenly became starved it would only be a short term hiccup that would smooth itself out over time, like the removal of the super highway gates to Yulai.


It would plunge market into chaos but yes it would stabilize over time. This is not one of the significant things but also player transport and podding should be considered. New players would need access to some kind of scout frig that was easy to gain access to perhaps cloaky shuttle? With bit longer align time than the original shuttles. This would affect basically everything it would also give more opportunities for industrial playing capsuleers due to fluctuating market.
Loki Feiht
Warcrows
Sedition.
#337 - 2013-05-02 16:42:24 UTC  |  Edited by: Loki Feiht
I semi like this idea, the reason I dislike it is because knowing players these in between systems would become like Rancer or Amamake, that's not to say that the idea itself is bad though, 0.5 bottlenecks seem to be rather dangerous anyway if you are carrying valuables.

All in all I do strongly dislike the way eve just 'cuts off', and would prefer a more gradual slide of protection and benefits (blops allowed to jump in and out of 0.5s, killable concord or maybe just have the navy as system defence there instead in 0.4 and 0.5)

Its a tough one.

Earlier today I saw a freighter being escorted by players from the same corporation, this I find is extremely rare in highsec and is possibly because its so safe they don't usually feel the need to have an escort?

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Commander Ted
Caldari Provisions
Caldari State
#338 - 2013-05-02 16:47:20 UTC
Loki Feiht wrote:
I semi like this idea, the reason I dislike it is because knowing players these in between systems would become like Rancer or Amamake, that's not to say that the idea itself is bad though, 0.5 bottlenecks seem to be rather dangerous anyway if you are carrying valuables.

All in all I do strongly dislike the way eve just 'cuts off', and would prefer a more gradual slide of protection and benefits (blops allowed to jump in and out of 0.5s, killable concord or maybe just have the navy as system defence there instead in 0.4 and 0.5)

Its a tough one.

Earlier today I saw a freighter being escorted by players from the same corporation, this I find is extremely rare in highsec and is possibly because its so safe they don't usually feel the need to have an escort?



If you add enough bypasses then it should be fine.

Ammamake is not camped 24/7 anymore and rancer is rancer because if you look at the map, there is 0 method of getting around it.
It is as bottleneck as a bottleneck can get.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Montevius Williams
The Scope
Gallente Federation
#339 - 2013-05-02 16:55:00 UTC
Commander Ted wrote:

Post in the thread if you like this idea help! A simple "I like this idea!" would be nice!


So moving stuff from place to place in eve isn't really all that dangerous, difficult, interesting, or that profitable most of the time. Piracy isn't all that profitable either. So why not add more lowsec between the 4 empires. By more I mean, it would be utterly impossible to get from gallente space to caldari space without crossing lowsec at some point.

This would buff trading by making it harder, weird i know but hear me out. The less freighters going back and forth from jita to dodixie moving ice, the more expensive ice is in the area's where it can't be mined. Faction modules become items that must be smuggled across dangerous open waters. Pirates actively hunt badgers full of ore, trading corporations setup large fleets to escort freighters, etc. When I watch TV and see pirates they are plundering trade routes and making commerce harder, eve pirates don't really affect commerce at all.

Also maybe these new systems that border hisec should be strategically devoid of stations to make it harder for jump freighters to move things? Or perhaps the ability to setup a pos on one of these border areas would create a strategic harbor worth defending from pirates, while the owners of this tower can charge tariffs to cyno at their safe haven.

Imagine all the fun that can be had when you actually have to be at risk to move things? Sure their is suicide ganking but that only happens if your hauling a stupid amount of things or are just unlucky.

If this change was added i would consider a cloaking hauler to move items myself since I am not as inclined to do research to exploit the market under the current landscape.

Also with this change certain changes could be made to hauling ships to make them more capable of defending themselves, or be more easily escorted and defended from attackers by logistics vessels.

On top of that the fact more gate camps would start popping up. Now I know Gate camps suck, however think about the implications of having a bunch of fleets on every gate, finding fights would be trivial in low sec. Control of the gate camps would be something actually worth fighting over instead of random brawls and roams for no reason that dot low sec.

Many people say "HOW DARE YOU INTERFRE WITH MY PLAYSTYLE!" To that I respond how important to you is it that you run the damsel in distress once in every empire with your 2 billion isk mission boat?
Those who fear low sec would still easily be able to live in one empire with almost nothing changed about their gameplay.
ADDITION
Ore distribution in the four empires would be changed along with ship mineral costs. Minmatar ships will be built with ores found more commonly in minmatar space etc. Not a necessity for this idea to work but it would be cool. Also fix nullsec industry while your at it.

New thread about this topic started in CSM Assembly Hall
https://forums.eveonline.com/default.aspx?g=posts&t=175823&find=unread

Proposed layout of the new regions and lore explanation
https://forums.eveonline.com/default.aspx?g=posts&m=2234451#post2234451


I like some elements of this idea., but I'd do it as such

Leave low sec mechanics the same so in space, anything goes, but as someone else stated, Border low sec gates should have faction police at the gates and any criminal activity would be punished accordingly.

These faction police would only be at border gates, not regular low sec gates.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Theia Matova
Dominance Theory
#340 - 2013-05-02 17:12:02 UTC
Loki Feiht wrote:
Earlier today I saw a freighter being escorted by players from the same corporation, this I find is extremely rare in highsec and is possibly because its so safe they don't usually feel the need to have an escort?


I believe that people are simply too lazy to do it and when you would actually do it with real people it would fast become so expensive that no one wanted to do it anyway. It would perhaps get more better if freighter cargo bay was increased and it was higher right to fly them. Then you would most likely want to fly escort due to the fact you had that much at stake. Yet I know that you can very well make expensive loads even now ;)

Of course you could change the games rules so far that you have to do it but then probably lot of people simply quits because they won't see the point anymore.

This is also one thing that actually promotes multiaccounting. Its so simple fly scout / webber for freighter. Its nice that other people can really help freighter pilots but its sad that its so appealing to do with multiaccount. Anyway thats a different topic.