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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Roime
Mea Culpa.
Shadow Cartel
#261 - 2013-03-13 15:15:53 UTC
Mike Voidstar wrote:
It ruins it for those that are not bots because all it does is screw up markets and force people that like to move around high sec for whatever reason into low sec--- an area of space rightfully avoided by most of the population as a murderious wasteland.


You are just full of ignorance and prejudice- but it's ok, most hiseccers are like that. Lowsec is the most fun area in New Eden, and people who avoid it miss out.

This change would affect markets, but not in the way you imagine. First of all, jump freighters.

- importance of regional markets would grow, possibly decreasing the dominant role of Jita
- cross-regional trade would frow more dynamic, creating new opportunities
- new gameplay available for anti-pirates to keep routes clean, and more incentives for co-operation between bears and players
- more excitement for everyone


.

VegasMirage
Blank-Space
Northern Coalition.
#262 - 2013-03-13 15:21:31 UTC
Roime wrote:
Mike Voidstar wrote:
It ruins it for those that are not bots because all it does is screw up markets and force people that like to move around high sec for whatever reason into low sec--- an area of space rightfully avoided by most of the population as a murderious wasteland.


You are just full of ignorance and prejudice- but it's ok, most hiseccers are like that. Lowsec is the most fun area in New Eden, and people who avoid it miss out.

This change would affect markets, but not in the way you imagine. First of all, jump freighters.

- importance of regional markets would grow, possibly decreasing the dominant role of Jita
- cross-regional trade would frow more dynamic, creating new opportunities
- new gameplay available for anti-pirates to keep routes clean, and more incentives for co-operation between bears and players
- more excitement for everyone




"you are ignorant and prejudice" and "my opinion is the only 1 that counts" in a GAME seems to go well together. Nice.

Some people don't have the time to play your or Ted's style - why is that hard for people to grasp.

no more games... it's real this time!!!

Roime
Mea Culpa.
Shadow Cartel
#263 - 2013-03-13 15:56:45 UTC
Ignorant and prejudiced about lowsec, which is an area in a GAME. Happy now?

You don't have any idea how I play or how much, and that is irrelevant to this topic anyway.

Separating empires with lowsec would create a more lively and dynamic New Eden.

Btw, did you know that the empires are at war? Having peaceful borders between nations at war doesn't make much sense from lore perspective either.

.

Mike Voidstar
Voidstar Free Flight Foundation
#264 - 2013-03-13 16:41:57 UTC
Roime wrote:
Ignorant and prejudiced about lowsec, which is an area in a GAME. Happy now?

You don't have any idea how I play or how much, and that is irrelevant to this topic anyway.

Separating empires with lowsec would create a more lively and dynamic New Eden.

Btw, did you know that the empires are at war? Having peaceful borders between nations at war doesn't make much sense from lore perspective either.




Seperating empires with lowsec would create a more lively and dynamic lowsec. That is fine for the portion of the players that like that sort of thing. Got anything for those that don't? I mean other than some ammo comming our way? Those that like that sort of thing are already there. It's a sandbox game, and some of the pirates are whining because no one wants to come play with them---in a game where play with them means a zero sum fun/no-fun scenario.


I'm not prejudiced. I just don't like playing in an area where my playstyle makes me a fat, easy kill. I don't even like passing through that area, because of the hassle that getting through there 'properly' entails. I can, I just don't want to, and as it's a sandbox, I should not have to.


Adding in a PITA and requiring most travel between game areas include dealing with mouth breathing baby eaters is just simply not a good idea for the majority of playstyles.
0wl
Hailbird
#265 - 2013-03-13 16:43:16 UTC
I would love to see the empires being separate, however at the same time I'd like to see space expanded with a large amount of alternative routes through low sec.
Roime
Mea Culpa.
Shadow Cartel
#266 - 2013-03-13 17:01:48 UTC  |  Edited by: Roime
Mike Voidstar wrote:

Seperating empires with lowsec would create a more lively and dynamic lowsec. That is fine for the portion of the players that like that sort of thing. Got anything for those that don't? I mean other than some ammo comming our way? Those that like that sort of thing are already there. It's a sandbox game, and some of the pirates are whining because no one wants to come play with them---in a game where play with them means a zero sum fun/no-fun scenario.


Lively and dynamic domestic markets. New challenges for international traders. Co-operative gameplay between merchants and white knights.

Pirates have never whined that nobody comes to lowsec, because there's plenty of targets in lowsec and very few are interested in shoothing helpless bears like fish in a barrel. You just spew more of your prejudiced ignorance.


Quote:
I'm not prejudiced. I just don't like playing in an area where my playstyle makes me a fat, easy kill. I don't even like passing through that area, because of the hassle that getting through there 'properly' entails. I can, I just don't want to, and as it's a sandbox, I should not have to.


You wouldn't have to. You can keep playing your "playstyle" in your secluded area of the sandbox just like you do now.


Quote:
Adding in a PITA and requiring most travel between game areas include dealing with mouth breathing baby eaters is just simply not a good idea for the majority of playstyles.


Fun fact: the mouth breathers all live in hisec. Suicide gankers, war deccers, undock "duellists", podkillers, scammers, new corp awoxers, mission gankers and runners all thrive under the anti-social protection of the omnipotent CONCORD. Lowsec, like the rest of the non-CONCORD areas of EVE are mostly populated by people who aren't scared to interact with others, enjoy challenging themselves in an environment where other players actually mean somethind and treat other players with respect when they deserve it.

.

Velicitia
XS Tech
#267 - 2013-03-13 17:11:57 UTC
Roime wrote:
Lowsec, like the rest of the non-CONCORD areas of EVE are mostly populated by people who aren't scared to interact with others, enjoy challenging themselves in an environment where other players actually mean somethind and treat other players with respect when they deserve it.


Surprisingly, this is true.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Commander Ted
Caldari Provisions
Caldari State
#268 - 2013-03-13 17:46:08 UTC
Mike Voidstar wrote:



Seperating empires with lowsec would create a more lively and dynamic lowsec. That is fine for the portion of the players that like that sort of thing. Got anything for those that don't? I mean other than some ammo comming our way? Those that like that sort of thing are already there. It's a sandbox game, and some of the pirates are whining because no one wants to come play with them---in a game where play with them means a zero sum fun/no-fun scenario.


I'm not prejudiced. I just don't like playing in an area where my playstyle makes me a fat, easy kill. I don't even like passing through that area, because of the hassle that getting through there 'properly' entails. I can, I just don't want to, and as it's a sandbox, I should not have to.


Adding in a PITA and requiring most travel between game areas include dealing with mouth breathing baby eaters is just simply not a good idea for the majority of playstyles.


Your only a fat easy kill if you are incompetent.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#269 - 2013-03-13 17:57:48 UTC
Caitlyn Tufy wrote:
My guess is, you'd get downvotes by haulers and upvotes by pirates, whichever side is prevalent on these forums would "win". In any case, I believe the idea to be bad, you're essentially trying to force low sec down the people's throats, which rarely ends well. Give em a reason to leave high sec and I assure you, they'll do so en masse, no silly forced solutions are necessary. True traders will follow wherever the customers are, even deep in null sec.

Nobody is being forced to do anything, missions won't be affected in any way since they hump the same agent for months at a time mostly, miners still gonna mine, builders still gonna build, and traders can still trade within an empire or do it via wormhole space (an extremely safe practce).

The only thing that would change is that they could make MORE money if they took the risk of moving their stuff to other empires where their ice/ore/lp items are more rare.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mike Voidstar
Voidstar Free Flight Foundation
#270 - 2013-03-13 19:39:50 UTC
Quote:
Lively and dynamic domestic markets. New challenges for international traders. Co-operative gameplay between merchants and white knights.


We are talking about the same game, right?

Lively and dynamic? Try skyrocketing prices and material shortages. New challenges? You mean like the exploding gate camps once everyone is forced through low sec? Cooperative gameplay between merchants and white knights? You mean big alliances own all international trade, and scam merc corps kill off the rest.



Quote:
You wouldn't have to. You can keep playing your "playstyle" in your secluded area of the sandbox just like you do now.


I am an active and mobile explorer/mission runner. My 'playstyle' involves moving from empire to empire on a regular basis to join friends in their preferred areas. I know more than a few that do as I do. A change of this nature would limit our options and destroy one of the most enjoyable aspects of EVE for me.



Quote:
Fun fact: the mouth breathers all live in hisec. Suicide gankers, war deccers, undock "duellists", podkillers, scammers, new corp awoxers, mission gankers and runners all thrive under the anti-social protection of the omnipotent CONCORD. Lowsec, like the rest of the non-CONCORD areas of EVE are mostly populated by people who aren't scared to interact with others, enjoy challenging themselves in an environment where other players actually mean somethind and treat other players with respect when they deserve it.


Pull the other one.

I have never been suicide ganked, the only war I've been in was in Null, the only undock games I have seen were in Low, Podkillers were also in Low, scammers are everywhere. I have avoided awoxers by only inviting personal friends to my corp. I've dealt with ninjas, but never been ganked except when I engaged foolishly in a mission. Almost all of the mouth breathing baby eaters I have had personal experience with have been in lowsec except for my local branch of TEARS. Ancedotal evidence from all of my circle of friends backs that up--- you don't go into lowsec with anything you expect to get back out in. Pass through to null, or stay in high... low sec is too much hassle to make any amount of potential ISK worth it, unless I'm going in looking for a fight. It's fine for that--- unless the pirates realize you are there for them and not in PvE boats.

You can paint Low as some sort of idyllic paradise of fascinating game play if you want, but the fact remains that the vast bulk of the players stay out of it because all of that lively interaction you seem so fond of is one sided and weighted against doing anything but PvP. For a player like myself, Low is wasted space given over to the most toxic elements of the game. Their actions may insulate EVE from the sort of gold farming pay to win setups that plague other games, which is why I stick with EVE, but the fact is those elements consider the victimization of their fellow player as their version of fun, and most will choose to stay as far from that sort as possible given the choice---which is what this proposal wants to remove.



Quote:

Your only a fat easy kill if you are incompetent.


Or if I choose to play the game rather than run everytime a neut shows up in local. That is the core of the problem--- if I could be competant while also playing the part of the game I enjoy, I would have no issue with what you propose. As things stand now, the idea is bad. If things change, so does the merit of the idea.



Quote:
Nobody is being forced to do anything, missions won't be affected in any way since they hump the same agent for months at a time mostly, miners still gonna mine, builders still gonna build, and traders can still trade within an empire or do it via wormhole space (an extremely safe practce).

The only thing that would change is that they could make MORE money if they took the risk of moving their stuff to other empires where their ice/ore/lp items are more rare.


Nobody is forced to do anything---except travel through lowsec if they want to leave their current empire space with any degree of certainty knowing where they are going. Some missioners hump the same agent for months, but I and my friends aren't among them. The rest will alter dramatically as the logistics of transport change, and not for the good of anyone but the pirates.

The benefit of higher profits in lowsec already exist, and any that feel it is worth the hassle can already exploit that.
Cy-nogene Midgard
Garoun Investment Bank
Gallente Federation
#271 - 2013-03-15 10:31:49 UTC
when I read the first ime, I enjoy the idea.

But after reflexion i'm fear that cool idea will be hijack by Big corporation / Alliance behaviour.

See, to obtain a "safe" transit between two empires, Big alliance may "secure" the path with a lot of ressources at their disposal and make easily difficulties for all other capsuleers to transit without ransonning or worse.

In that case, we didn't speak about piracy anymore but ascendany of big alliance on the High sec game play !
Commander Ted
Caldari Provisions
Caldari State
#272 - 2013-03-15 17:04:16 UTC
Cy-nogene Midgard wrote:
when I read the first ime, I enjoy the idea.

But after reflexion i'm fear that cool idea will be hijack by Big corporation / Alliance behaviour.

See, to obtain a "safe" transit between two empires, Big alliance may "secure" the path with a lot of ressources at their disposal and make easily difficulties for all other capsuleers to transit without ransonning or worse.

In that case, we didn't speak about piracy anymore but ascendany of big alliance on the High sec game play !



How? If ccp Added 10 routes between each empire it would be nearly impossible for goonswarm to camp them all, then you still have jump freighters, and wormhole based ships that slip through.

Then permenatly stationing those resources their would probably not net them much isk, burn jita was barely sustainable for a weekend, the ice interdiction directly made goonswarm money, and suicide ganking makes isk for their line members. Gate camping for hours along one of many routes would probably be ungodly boring. Not to mention would that route be the route used by morons? It's extremely unlikely that big alliance could and would bother.
I mean even EC-P8R isn't camped constantly, and it requires far less effort to camp than a low sec gate.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Dzajic
#273 - 2013-03-28 17:57:21 UTC
For the love of God stop pretending that you'd get anyone who is currently sworn to not go to low sec other than random nub to actually go there if your idea was implemented.

Black Frong would make a killing and that's it. Already majority of players are concentrated in Caldari space. Your change would make every empire high sec just like Solitude. How many people are currently in Solitude, how many of total EVE population have ever been to Solitude.

You'd concentrate 90% of dedicated bears in Caldari space and nothing more. Ofc that would be a improvement for suicide gankers and salvage ninjas.
Commander Ted
Caldari Provisions
Caldari State
#274 - 2013-03-29 18:08:10 UTC  |  Edited by: Commander Ted
Dzajic wrote:
For the love of God stop pretending that you'd get anyone who is currently sworn to not go to low sec other than random nub to actually go there if your idea was implemented.

Black Frong would make a killing and that's it. Already majority of players are concentrated in Caldari space. Your change would make every empire high sec just like Solitude. How many people are currently in Solitude, how many of total EVE population have ever been to Solitude.

You'd concentrate 90% of dedicated bears in Caldari space and nothing more. Ofc that would be a improvement for suicide gankers and salvage ninjas.


Im just going to give up trying to be nice to carebears completely in this thread and say, anyone who has sworn to never go to lowsec because they are scared is a total moron who fears it due to their ignorance of how easy it is to travel through and unfounded fears.
K, and also I did not expect everyone to go through low sec, this is supposed to be a trade limiter.


I have already said probably 5 times why Caldari space would not be concentrated and you seem to ignore my points every time.

Solitude is empty because it has absolutely 0 advantage over gallente space other than nobody lives their.

If everyone lived in caldari space then caldari ores, LP items, and ice would be ******* insanely cheap. All station slots would have 4 year long ques, it would suck balls.
If carebears move to other empires, then war dec corps will follow. If their is a high demand for replacement goods traders will follow.

So if items in other empires are more valuable, that means living in other space has an advantage, unlike solitude.
So your point is not thought through and ignorant.

The reason everyone is in Jita is because it is so easy to get to other empires. Having a central super hub is convenient since the money it saves is so great versus the time their is no reason not to. I believe in the 2012 fanfest or maybe 2011 the CCP economist deduced that excluding Jita the populations in the empires are equal in population.
Jita might remain the biggest hub after this change if large alliance would continue to purchase their goods from there.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

VegasMirage
Blank-Space
Northern Coalition.
#275 - 2013-03-31 09:34:59 UTC
this old thread again?

no more games... it's real this time!!!

Naomi Knight
Ministry of War
Amarr Empire
#276 - 2013-03-31 09:52:45 UTC  |  Edited by: Naomi Knight
ah another pirate boost :(
i wonder why these so called "pirates" think it is everybodies best interest to let pirates freely rampage
if you want to make pirating more realistic ,then do this:
every empire station closes its doors to pirates , shots pirates on sight and send out patrol fleets to hunt them down even in low sec ,no more cloneing on empire related stations
and this should apply to everyone who supports the pirates with ships ammo or even isk,
also looted items should be flagged as pirated and in high sec police would start questioning where did you get the items :D
maybe add a black market thingy so you can trade those pirated items

so if you are a pirate ,then you have to live under a pos or criminal org station aka npc 0.0


do this then ask for more options to pirating
oh wait you suddenly dont like to become a real pirate? I thought you wanted than not just
LET ME SHOOT MORE PEOPLE THAT WONT FIRE BACK bruhuhu
Mike Voidstar
Voidstar Free Flight Foundation
#277 - 2013-03-31 14:06:40 UTC
Commander Ted wrote:
Im just going to give up trying to be nice to carebears completely in this thread and say, anyone who has sworn to never go to lowsec because they are scared is a total moron who fears it due to their ignorance of how easy it is to travel through and unfounded fears.
K, and also I did not expect everyone to go through low sec, this is supposed to be a trade limiter.



It's not fear. It's hassle, and to a lesser extent risk far above and beyond the reward.

I know you are not aiming your proposal at my type of PvE, and yet it would still significantly impact my style of play. The same can be said of a great many other playstyles, not just haulers. You are trying to toss a grenade into a crowd and claiming it's surgery with a scalpel. That is why it's a bad idea.

EVE is not your Idyllic gankers paradise, and is should not be, anymore than it should be my idyllic PvE utopia. Sandbox is what its billed to be, and that means some things won't be how you like, because it's not your sandbox, it is ours together. Sandbox gameplay is about options, and you want to remove some from a certain segment of players to make your hunting easier.
Commander Ted
Caldari Provisions
Caldari State
#278 - 2013-03-31 16:59:03 UTC
VegasMirage wrote:
this old thread again?

your the one subscribed to it giving me bumps.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Bum Shadow
Viziam
Amarr Empire
#279 - 2013-03-31 17:26:38 UTC  |  Edited by: Bum Shadow
I'd be up for this for sure! I guess allowing an "industrial" cyno that can be used for JFs in highsec would be cool. Make the divide between the empires big enough that you need jump skills 5 to span it in a single JF jump from high to high. But that 3s and 4s would get you most of the way.

That gives the bears a method of avoiding the DMZs by paying black/blue/red frog to jump their stuff over. Or they can train for that high end platform themselves. The rest either have to risk the run, organize escorts, or learn to scout. All things that will break the lowsec ice and probably get them enjoying it and being better players :)


You could even remove the traditional null/low/high status. Make them contested zones where events like faction war dictate the safety level and control in that area.


There are all sorts of ways you could implement this and make it a bit more interesting than just "make it low sec" it could become a feature. Though making it low sec would be a good start.
Arronicus
State War Academy
Caldari State
#280 - 2013-03-31 17:29:47 UTC
I hate this idea. What really determines what is secure, and unsecure space, is concords willingness to patroll it, and the four empire's support and funding for concord to do so. Without full highsec connectivity between the trade hubs, and other key locations, diplomatic missions, trade convoys, and more, would be highly dangerous, and would result in heavy losses for the empires. Additionally, the Caldari State and Amarr Empire are allied, as are the Minmatar ductape-ublic, and Gallente Cesspit, for them not to have fully policed and patrolled connections between their empires, is nonsensical.

This idea is poorly thought out, not just on a lore perspective, but the damage it would cause to the game, that would affect all areas.