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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Commander Ted
Caldari Provisions
Caldari State
#201 - 2012-12-04 20:05:08 UTC  |  Edited by: Commander Ted
Nahkep Narmelion wrote:
Couple of quick points:

You really think people are going to put 5,000 robotics into an iteron V and run it through a dozen or more low sec systems? Really? No. For that you use a JF. Somethings will be moved via claoky haulers, some by JF. The rest, probably not moved except when added to a JF cargo that is too big for a cloaky, but small enough to justify tossing in some other crap.

Regarding wormhole travel:

And if the other end is closed and the one you jumped in from closes behind you? 1.4 billion in ship, and who knows how much in cargo pretty much lost.


No. Why does it have to be immediate or 100%? Really, this underscores your lack of understanding of economic processes. Substituting away from something does not mean it is immediate and 100% except in a very rare case (when goods are perfect substitutes, which is very rare). Still there could be some substitution effect and it could take awhile, and people bordering the appropriate low sec might be able to get some ice via null. But this kind of thing means you might be wrong in your conclusions.

TL;DR: Stop stating things with absolute certainty and going to the most extreme answer FFS. It just makes you look stupid.

And as for POS and manufacturing, I don't need Gallente. In fact Gallente aren't special or great for things like invention or building, they are good for moon mining and reactions in that they get a silo bonus (and in case you aren't aware of this, you can't do reactions in hi sec). A Caldari POS might work just fine. Just a quick look at the Caldari control tower tells me you could have a 2-3 assembly arrays (if you are making components) and 5 or 6 mobile labs with room to spare.


Your suggesting that something unlikely could happen which is stupid, people won't just stop mining the other empires ice and ore because they can't use jita easily, Missioners will do what makes them the most isk which isn't everyone humping the same LP store flooding the market with caldari items. People aren't stupid.

Quote:

There you go again, stating things with absolute certainty (A side question, if you are this brilliant at figuring out what thousands of Eve players are going to do...why are you posting here and not turning your simply awesome powers towards becoming richer than Warren Buffet or something?). Of course it could happen...or not. As I noted a Caldari POS would work just fine.

Maybe Eve players aren't all moronic sheep and will start to move when the caldari ice market is crazy flooded? Maybe they would never move in this first place?

Also moving **** through low sec isn't hard (your chances of survival are very high with a scout) and don't jump your freighter through a wormhole with its mass missing?

Quote:

Here is a quick hint: if your prices go up due to a general rise in the price level, it doesn't follow that your profits go up. You have to factor in the rise in production costs and a very real possibility of a drop in the quantity you will be producing since demand may take a hit. Fewer economic transactions do not usually make people better off as a general rule of thumb. If the price of the good you are selling is the only thing that increases, then yes, in the short run your profits go up.

Profits for traders I mean. Industrialists probably won't see much of a drop off in production because they can still do everything they did before although they might have to build what the conditions in the particular area are best for. Maelstroms will get more expensive in Jita and Rohks are more expensive in Rens. An industrialist with the will or resources will be able to move his products to different areas and make more isk or he can do the easier thing and sell locally for less isk.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#202 - 2012-12-05 18:38:17 UTC
I was hoping that gate guns would only shoot you if you pod someone however I was mistaken. My idea would be much better if CCP would remove gate guns making frigates and destroyers more viable in low. I suppose it is mostly a matter of opinion though.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

VegasMirage
Blank-Space
Northern Coalition.
#203 - 2012-12-06 16:22:39 UTC
Commander Ted wrote:
I was hoping that gate guns would only shoot you if you pod someone however I was mistaken. My idea would be much better if CCP would remove gate guns making frigates and destroyers more viable in low. I suppose it is mostly a matter of opinion though.


"making frigates and destroyers more viable in low" - lulwot?

if you mean making frigate/dessy "GATE CAMPERS" more viable then ya, you should quietly turn off your computer and go GTL

no more games... it's real this time!!!

Tawnia Baker
Deep Space Mining and Construction
#204 - 2012-12-06 16:42:46 UTC
@vegas: nooo ted only wanna make entire eve a game for coward gankers who can shoot any unarmed player and destroy him just for fun.
He want that people must move through low sec so earn some ISK and at the same time he want that low sec become a total coward ganker funpark.

Currently if i look arouind in low sec, i find so many gate camp and really i was looking at some camps for some time, and mostly it was always the same.
If something move in that can shoot back the campers cloak or run, if a freighter or anything else that cant shoot back move in, they attack.

So Ted tell me what would your idea wiht forced low sec really change for most of the players? Only one thing, gankers get more fun for a limited time and normal people stop playing the game or stay in 1 or 2 sectors dont make muhc isk and cannot produce much.
so what happens then? you liltle ganker then need to find other targets, possible some targets that can shoot back and what happens then? Yep you need new ships but this ship would then have very high prices cause not many people are left to make this ships.
But hej why not then you can go out and do some ganking in your starter noob ship.

And yes its true miners wont stop mining , but you can be sure ore prices would raise like hell. Or do you really think that miners then dont raise ore prices so they can also risk loosing a ship? But yep woul dbe fun if Tritanium then cost around 600 ISK every unit and not 6.
Commander Ted
Caldari Provisions
Caldari State
#205 - 2012-12-08 05:33:53 UTC
Tawnia Baker wrote:


Currently if i look arouind in low sec, i find so many gate camp and really i was looking at some camps for some time, and mostly it was always the same.
If something move in that can shoot back the campers cloak or run, if a freighter or anything else that cant shoot back move in, they attack.



Stay out of rancer? Other than a few exceptions their are hardly any gatecamps at all in lowsec.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#206 - 2012-12-08 07:13:04 UTC
New Idea, extremely shaky on a lore level but perhaps the high sec empires should very greatly spread out, instead of the eve map being like and onion where high sec in in the center surrounded by low and then null, perhaps it should be inverted with each empire being very distant.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

VegasMirage
Blank-Space
Northern Coalition.
#207 - 2012-12-08 19:02:12 UTC
Commander Ted wrote:
New Idea, extremely shaky on a lore level but perhaps the high sec empires should very greatly spread out, instead of the eve map being like and onion where high sec in in the center surrounded by low and then null, perhaps it should be inverted with each empire being very distant.


Yaknow sapce is 3 dimensional - unflatten your map - problem solved

no more games... it's real this time!!!

Imrik86
Caldari Provisions
Caldari State
#208 - 2012-12-09 18:54:13 UTC  |  Edited by: Imrik86
You don't need more low-sec. The real problem is that system security is a hard limit.

There's no practical difference between 1.0 systems and 0.5 systems, and then suddenly you jump into 0.4. That makes hi-sec a big area, leaves almost no dangerous waters in between, and reduces all pirate activity to camping a single 0.4 system everybody has to go thru.

It should be more of a gradient. CONCORD in 1.0 should be like today, but everything below that should have less and less patrol ships / sentries, with increasing response times, such that there's small difference between 0.5 and 0.4. Then you have more dangerous waters, but on the other hand, the safest route is less predictable because you don't have this hard limit between hi/low anymore.

Security penalties for engaging other ships should be gradual too, depending on the system security.
Commander Ted
Caldari Provisions
Caldari State
#209 - 2012-12-09 19:17:59 UTC  |  Edited by: Commander Ted
Imrik86 wrote:
You don't need more low-sec. The real problem is that system security is a hard limit.

There's no practical difference between 1.0 systems and 0.5 systems, and then suddenly you jump into 0.4. That makes hi-sec a big area, leaves almost no dangerous waters in between, and reduces all pirate activity to camping a single 0.4 system everybody has to go thru.

It should be more of a gradient. CONCORD in 1.0 should be like today, but everything below that should have less and less patrol ships / sentries, with increasing response times, such that there's small difference between 0.5 and 0.4. Then you have more dangerous waters, but on the other hand, the safest route is less predictable because you don't have this hard limit between hi/low anymore.

Security penalties for engaging other ships should be gradual too, depending on the system security.


So what happens to all the people who live in .5 space? Also of course you need more lowsec because the current low sec has to many choke points. Having "kind of" unsafe space is a terrible idea because then its just abused into unsafe space which produces terrible pvp and keeps out carebears.

Also for a freighter pilot their is a big difference between .5 and .6, its the difference between being suicide ganked by 5 taloses or 10.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#210 - 2012-12-11 21:41:10 UTC
Someone else had a similar idea I guess.
http://evenews24.com/2012/12/05/submission-titan-bridges-are-only-a-symptom-not-the-problem/

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Michael Loney
Skullspace Industries
#211 - 2012-12-11 21:59:12 UTC
I will toss this out there again...

https://forums.eveonline.com/default.aspx?g=posts&t=164340&find=unread


Different Idea but will have a similar impact on haulers.
Commander Ted
Caldari Provisions
Caldari State
#212 - 2012-12-11 22:04:58 UTC
Michael Loney wrote:
I will toss this out there again...

https://forums.eveonline.com/default.aspx?g=posts&t=164340&find=unread


Different Idea but will have a similar impact on haulers.

Sounds more clunky than my idea, but perhaps both could be implemented at the same time? I like prices being more influenced by players actions (like piracy) than artificial taxes. Not to mention not that many people have trash standings with 1 empire in particular so its affect would probably be minimal and only inconvenience a portion of the eve population.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

VegasMirage
Blank-Space
Northern Coalition.
#213 - 2012-12-12 00:38:40 UTC
Commander Ted wrote:
Michael Loney wrote:
I will toss this out there again...

https://forums.eveonline.com/default.aspx?g=posts&t=164340&find=unread


Different Idea but will have a similar impact on haulers.

Sounds more clunky than my idea, but perhaps both could be implemented at the same time? I like prices being more influenced by players actions (like piracy) than artificial taxes. Not to mention not that many people have trash standings with 1 empire in particular so its affect would probably be minimal and only inconvenience a portion of the eve population.


In addition, I think all wormholes MUST open to low sec or null sec.

no more games... it's real this time!!!

fukier
Gallente Federation
#214 - 2012-12-12 04:40:01 UTC
personally i think all sov should be more dynamic and should change on various factors/variables.... i think in peace time it would make sence there would be high sec routes connecting the empires but now they are at war... so this should no longer be thecase...
At the end of the game both the pawn and the Queen go in the same box.
Thor Kerrigan
Guardians of Asceticism
#215 - 2012-12-12 08:54:53 UTC
This would definitely boost hauling ISK/hour while being active. AFK Hauling is still possible within a region.

Perhaps only separate by lowsec based on the ongoing war and allies. Hauling from Caldari/Amarr to Gallente/Minmatar gives you no choice but to smuggle through lowsec (active hauling + T2 Industrials + escorting/scouting freighters vs gate camping)

The "Amarr <---> Caldari" and "Gallente <---> Minmatar" regions could still be connected by an infamous 0.5 system chokepoint (AFK hauling vs suicide ganking).
Commander Ted
Caldari Provisions
Caldari State
#216 - 2012-12-13 05:45:26 UTC
fukier wrote:
personally i think all sov should be more dynamic and should change on various factors/variables.... i think in peace time it would make sence there would be high sec routes connecting the empires but now they are at war... so this should no longer be thecase...



Changing the sec status of already existing systems is a very dangerous thing to do.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Saede Riordan
Alexylva Paradox
#217 - 2012-12-13 08:47:11 UTC
I'm down for this. It would certainly make things much more interesting. Especially since currently, the fact that certain items are only available in certain empires means absolutely nothing in highsec. If you could only get certain skills/BPOs/ores from one area without bumming through lowsec instead of all of them, it would make things much more interesting, and I think bring things much closer to EVE's core vision.
Commander Ted
Caldari Provisions
Caldari State
#218 - 2012-12-13 17:15:27 UTC
Thor Kerrigan wrote:
This would definitely boost hauling ISK/hour while being active. AFK Hauling is still possible within a region.

Perhaps only separate by lowsec based on the ongoing war and allies. Hauling from Caldari/Amarr to Gallente/Minmatar gives you no choice but to smuggle through lowsec (active hauling + T2 Industrials + escorting/scouting freighters vs gate camping)

The "Amarr <---> Caldari" and "Gallente <---> Minmatar" regions could still be connected by an infamous 0.5 system chokepoint (AFK hauling vs suicide ganking).



Maybe at first allies could be connected but it would be far more interesting to see all of them separated.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Seranova Farreach
Biomass Negative
#219 - 2012-12-13 19:56:47 UTC
the eve map just needs to be BIGGER for the amount of players we have.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Commander Ted
Caldari Provisions
Caldari State
#220 - 2012-12-13 19:59:39 UTC  |  Edited by: Commander Ted
Seranova Farreach wrote:
the eve map just needs to be BIGGER for the amount of players we have.

That wouldn't really change anything, and making it bigger wouldn't be at all like what im proposing.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.