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It was a little surprising and quite disappointing to not see Moon Goo forwarded by CSM to CCP IMO.

First post
Author
Cearain
Plus 10 NV
#21 - 2012-11-21 21:08:39 UTC
Imports Plus wrote:
Imagine an EVE where 0.0 is stagnated to oblivion and becomes completely deserted. No wars, no campaigns, no one gets conquered, no more blobs, no supercaps, just....nothing.

Meanwhile, in highsec- everyone is happily mining minerals and ice in a safe and secure society. They build things, they research things, they farm their isk in L4 missions, but no one seems to buy anything. 60b officer fit nightmares roam the belts, but no one seems to buy anything because nothing is getting detroyed? Do people actually lose their Golems to L4 missions?

Highsec needs 0.0 and needs massive conflict in 0.0 all you miners and traders and WH dudes and mission runners need to take a wider view of all these balance situations.



Is the current moon goo mechanic, causing massive conflict in 0.0?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Snow Axe
Republic Military School
Minmatar Republic
#22 - 2012-11-21 21:24:36 UTC
Cearain wrote:
Is the current moon goo mechanic, causing massive conflict in 0.0?


It has when tech is at stake. That's unfortunately one of the problems, outside of tech there's not much worth fighting for. Of course, the only-one-timer-matters nature of sov war and the general **** state of sov 0.0 in general means those battles never stay massive for long, either, but that's a whole other issue (and one far larger and more important than moon goo, as far as sov 0.0 goes anyway).

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Cearain
Plus 10 NV
#23 - 2012-11-21 21:53:56 UTC
Snow Axe wrote:
Cearain wrote:
Is the current moon goo mechanic, causing massive conflict in 0.0?


It has when tech is at stake. That's unfortunately one of the problems, outside of tech there's not much worth fighting for. Of course, the only-one-timer-matters nature of sov war and the general **** state of sov 0.0 in general means those battles never stay massive for long, either, but that's a whole other issue (and one far larger and more important than moon goo, as far as sov 0.0 goes anyway).



There are two ways of looking at this.

1) Things are peaceful despite moon goo not because of it. It is basically the only thing worth fighting over.

2) Moon goo makes groups so powerful that no one can ever hope to fight them


I admit I don't know much about null sec.

But it seems to me that instead of systems getting better as more people come and settle in perhaps space should lose value the longer and the more people settle in there. Resources just run dry after a while when its occupied by the same large alliance.

The larger your alliance the faster resources in your space deteriorate. This might force alliances to constantly fight over the territory that becomes valuable most recently.

I guess this would just lead to large alliances making artificially small alliances test 1, test 2, test 3 etc. But there should be some way to force alliances to move and conquer new space somewhat frequently. And the change in space would need to be with an alliance you have not been blue with for at least X months or something.

I'm not really sure but there used to be allot more major battles with what appeared to be huge stakes. I don't get the impression null sec is like that anymore. Alliances seem to be dying with more wimpers than bangs.


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Snow Axe
Republic Military School
Minmatar Republic
#24 - 2012-11-21 22:21:59 UTC  |  Edited by: Snow Axe
Your problem is that you didn't stop as soon as "I don't know much about nullsec" came into your mind. You don't, and your ideas reek of it.

If you want more conflict, you need to make sov MORE valuable, not less valuable. Right now, it's teetering on the brink of "who cares?", especially in regions that don't have tech (i.e. everything not in the North). Plenty of alliances keep it as a matter of principle, but when the chips go down and it's being invaded, that's when the real question of "is this worth trying to save?" comes up, and unfortunately, way more often than not the answer is "no". The worse sov space is to live in (and depleting resources makes this objectively worse), the sooner that "no" comes, eventually ending with the "no" being the answer to "should we even bother trying for sov?".

You want battles with high stakes? Make null not suck. That's why region invasions end up resolved quickly, they're unfun and they're in defense of something that isn't really benefiting you at the end of the day. If regions had value all within at least ballpark ranges of each other, things become a lot more interesting - there's actual incentive to invade and take a region, and actual incentive to defend it. Right now, you have to hope that an enemy wants to keep their region on principle, and that's just not reliable enough.

How do you make sov not suck? There's two parts to that:

First, make the space worth living in. Farms & Fields is probably the best principle to go on here - make an alliance's livelihood come from its members. The extra nice part about this is that the principle can be applied evenly to all the regions in the game, meaning everyone can have value rather than just those fortunate enough to have won the moon mineral lottery.

Second, make the sov system not be the complete and utter **** pile it is now. I mentioned the one timer before - that's probably the biggest problem. It's timers that are sequential, and the times of them are fixed (with a few hours random variation), which means there's little to no chance of error. Even the old POS system at least had the possibility of someone ******* up a stront timer or two (especially if they had a bunch to do, stress etc), so there was some element of randomness or chance or what have you. With this system, there's no variance - you time it for when you can defend it best, and hope when the last timer comes your blob is bigger than their blob. That's not fun at all.

Neither of these are easy changes to make, but they'll actually have positive effects, unlike whatever kind of half-baked stupid "JUST FIX MOON GOO DEPLETE RESOURCES REMOVE LOCAL DERRRRRP" nonsense is being spewed on the forums this week.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Cearain
Plus 10 NV
#25 - 2012-11-21 22:39:01 UTC
Snow Axe wrote:
Your problem is that you didn't stop as soon as "I don't know much about nullsec" came into your mind. You don't, and your ideas reek of it.

If you want more conflict, you need to make sov MORE valuable, not less valuable. Right now, it's teetering on the brink of "who cares?", especially in regions that don't have tech (i.e. everything not in the North). Plenty of alliances keep it as a matter of principle, but when the chips go down and it's being invaded, that's when the real question of "is this worth trying to save?" comes up, and unfortunately, way more often than not the answer is "no". The worse sov space is to live in (and depleting resources makes this objectively worse), the sooner that "no" comes, eventually ending with the "no" being the answer to "should we even bother trying for sov?".

You want battles with high stakes? Make null not suck. That's why region invasions end up resolved quickly, they're unfun and they're in defense of something that isn't really benefiting you at the end of the day. If regions had value all within at least ballpark ranges of each other, things become a lot more interesting - there's actual incentive to invade and take a region, and actual incentive to defend it. Right now, you have to hope that an enemy wants to keep their region on principle, and that's just not reliable enough..


I admit that I don't know much about the nullsec but I also think you misunderstood the idea I was throwing out.

I wasn't saying null sec should be worth less. I was saying the value of the space should fluctuate so that there is always an incentive to take over new space as opposed to just sit on the same space.

I am not suggesting it should be worth more or less on the whole. That is beside my point.


Snow Axe wrote:

How do you make sov not suck? There's two parts to that:

First, make the space worth living in. Farms & Fields is probably the best principle to go on here - make an alliance's livelihood come from its members. The extra nice part about this is that the principle can be applied evenly to all the regions in the game, meaning everyone can have value rather than just those fortunate enough to have won the moon mineral lottery.

Second, make the sov system not be the complete and utter **** pile it is now. I mentioned the one timer before - that's probably the biggest problem. It's timers that are sequential, and the times of them are fixed (with a few hours random variation), which means there's little to no chance of error. Even the old POS system at least had the possibility of someone ******* up a stront timer or two (especially if they had a bunch to do, stress etc), so there was some element of randomness or chance or what have you. With this system, there's no variance - you time it for when you can defend it best, and hope when the last timer comes your blob is bigger than their blob. That's not fun at all.

Neither of these are easy changes to make, but they'll actually have positive effects, unlike whatever kind of half-baked stupid "JUST FIX MOON GOO DEPLETE RESOURCES REMOVE LOCAL DERRRRRP" nonsense is being spewed on the forums this week.



I am not sure the 2 changes you suggest will bring about the huge dramatic battles of old, but maybe you don't want that. Sov null sec isn't my game. Different people like different things and so if you want "farms and fields" and think adjusting timers will make null sec great, ok.

No need to get angry.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Snow Axe
Republic Military School
Minmatar Republic
#26 - 2012-11-21 22:43:14 UTC
Cearain wrote:
I admit that I don't know much about the nullsec but I also think you misunderstood the idea I was throwing out.

I wasn't saying null sec should be worth less. I was saying the value of the space should fluctuate so that there is always an incentive to take over new space as opposed to just sit on the same space.

I am not suggesting it should be worth more or less on the whole. That is beside my point.


What I'm telling you is that a fluctuation will make it worth less on the whole. Simple as.


Cearain wrote:
I am not sure the 2 changes you suggest will bring about the huge dramatic battles of old, but maybe you don't want that. Sov null sec isn't my game. Different people like different things and so if you want "farms and fields" and think adjusting timers will make null sec great, ok.

No need to get angry.


If sov null isn't your game, maybe you should leave the finer points to those of us who count sov null as our "game"? Just a thought!

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Cearain
Plus 10 NV
#27 - 2012-11-22 00:47:41 UTC
Snow Axe wrote:
Cearain wrote:
I admit that I don't know much about the nullsec but I also think you misunderstood the idea I was throwing out.

I wasn't saying null sec should be worth less. I was saying the value of the space should fluctuate so that there is always an incentive to take over new space as opposed to just sit on the same space.

I am not suggesting it should be worth more or less on the whole. That is beside my point.


What I'm telling you is that a fluctuation will make it worth less on the whole. Simple as.


Fluctuations can go up or down. If 1/5 of null sec all of a sudden had a 20x increase in value and the rest stayed the same then null sec as a whole would be worth more.

Snow Axe wrote:

Cearain wrote:
I am not sure the 2 changes you suggest will bring about the huge dramatic battles of old, but maybe you don't want that. Sov null sec isn't my game. Different people like different things and so if you want "farms and fields" and think adjusting timers will make null sec great, ok.

No need to get angry.


If sov null isn't your game, maybe you should leave the finer points to those of us who count sov null as our "game"? Just a thought!


Maybe you should calm down. I'm just throwing some ideas out there. There is no need to get so defensive.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Snow Axe
Republic Military School
Minmatar Republic
#28 - 2012-11-22 01:05:13 UTC  |  Edited by: Snow Axe
Cearain wrote:
Fluctuations can go up or down. If 1/5 of null sec all of a sudden had a 20x increase in value and the rest stayed the same then null sec as a whole would be worth more.


Sigh. I know what a fluctuation is. What I'm saying is the very existance of fluctuations will make nullsec a less desirable place to be. Given it's not exactly a great place to live as it is, that's a Bad Thing.

Cearain wrote:
Maybe you should calm down. I'm just throwing some ideas out there. There is no need to get so defensive.


Your ideas are objectively terrible and it's because, as you said, you don't know much about nullsec. That's a pretty good reason to stop throwing your bad ideas out there. Again, just a thought!

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Frying Doom
#29 - 2012-11-22 04:08:06 UTC
Cearain wrote:

Maybe you should calm down. I'm just throwing some ideas out there. There is no need to get so defensive.

You must be new here, welcome to the Zoo.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Cearain
Plus 10 NV
#30 - 2012-11-22 04:29:24 UTC
Snow Axe wrote:
Cearain wrote:
Fluctuations can go up or down. If 1/5 of null sec all of a sudden had a 20x increase in value and the rest stayed the same then null sec as a whole would be worth more.


Sigh. I know what a fluctuation is. What I'm saying is the very existance of fluctuations will make nullsec a less desirable place to be. Given it's not exactly a great place to live as it is, that's a Bad Thing.

Cearain wrote:
Maybe you should calm down. I'm just throwing some ideas out there. There is no need to get so defensive.


Your ideas are objectively terrible and it's because, as you said, you don't know much about nullsec. That's a pretty good reason to stop throwing your bad ideas out there. Again, just a thought!


Here is another thought.

When normal people really are more knowledgable about a subject they tend to just briefly explain the problems with a novice's idea.

But when people are insecure in their knowledge and can't do that, they tend to lash out and just say things like "thats a terrible idea" and use fallacies like arguing against an idea because of where it comes from, instead of addressing it's merits.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Snow Axe
Republic Military School
Minmatar Republic
#31 - 2012-11-22 04:34:10 UTC
Cearain wrote:
Here is another thought.

When normal people really are more knowledgable about a subject they tend to just briefly explain the problems with a novice's idea.

But when people are insecure in their knowledge and can't do that, they tend to lash out and just say things like "thats a terrible idea" and use fallacies like arguing against an idea because of where it comes from, instead of addressing it's merits.


I did address the (complete lack of) merits of your idea. You not liking my conclusion is not really all that important to me, though!

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Frying Doom
#32 - 2012-11-22 05:27:36 UTC
Snow Axe wrote:
Cearain wrote:
Here is another thought.

When normal people really are more knowledgable about a subject they tend to just briefly explain the problems with a novice's idea.

But when people are insecure in their knowledge and can't do that, they tend to lash out and just say things like "thats a terrible idea" and use fallacies like arguing against an idea because of where it comes from, instead of addressing it's merits.


I did address the (complete lack of) merits of your idea. You not liking my conclusion is not really all that important to me, though!


It could be worse CCP could listen to the CSM
CSM wrote:
Issues Addressed: Need for industrial incentives to live/work in dangerous space; Need for 0.0 space to support ground-up alliance income; Need for more exciting group content; Need for enhanced 0.0 industrial capacity; Need for more service contracts to enable efficient player interaction; Need for unique and hazardous environments to support new and exciting forms of PVP.

●Revisiting Asteroids (Balancing): Create new asteroids which either yield massive amounts of low-end minerals (i.e. Tritanium), or significant amounts of low-end minerals along with high-end minerals, for use with the new Group Mining mechanic. The yields of conventional asteroids should be reexamined. This will help address high sec/null sec risk vs. reward veterans are concerned with and, when taken with station upgrades, enable a 0.0 industrial environment which will draw in new players.


So remove any need of Null for the industry of Hi-sec, thereby collapsing all the hi-sec markets in one foul swoop.

You think Null is dead now, this will at least make Hi-sec on par I suppose, they will both be deserted.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Snow Axe
Republic Military School
Minmatar Republic
#33 - 2012-11-22 05:56:59 UTC  |  Edited by: Snow Axe
Frying Doom wrote:
So remove any need of Null for the industry of Hi-sec, thereby collapsing all the hi-sec markets in one foul swoop.

You think Null is dead now, this will at least make Hi-sec on par I suppose, they will both be deserted.


How would null being completely self-sufficient would make null deserted?

Also highsec wouldn't completely die - it'd still be the prime place to get anything that has regional constraints - salvage, moon products, T3 anything, booster components, anything and everything faction (4 empire factions, pirate, deadspace), Ice, etc. That's still plenty of reason for highsec to exist even if all T1 production moved to null.

This is also all worst-case-scenario for highsec stuff. What's more likely is that increased industrial capacity gives nullsec a huge boost to self-sufficiency, but I have my doubts that it'd eliminate importation entirely - I just don't see enough people caring about mining to completely fill the gap, especially for alliances that have full-fledged supercap production going.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Frying Doom
#34 - 2012-11-22 06:16:27 UTC  |  Edited by: Frying Doom
Snow Axe wrote:
Frying Doom wrote:
So remove any need of Null for the industry of Hi-sec, thereby collapsing all the hi-sec markets in one foul swoop.

You think Null is dead now, this will at least make Hi-sec on par I suppose, they will both be deserted.


How would null being completely self-sufficient would make null deserted?

Also highsec wouldn't completely die - it'd still be the prime place to get anything that has regional constraints - salvage, moon products, T3 anything, booster components, anything and everything faction (4 empire factions, pirate, deadspace), Ice, etc. That's still plenty of reason for highsec to exist even if all T1 production moved to null.

This is also all worst-case-scenario for highsec stuff. What's more likely is that increased industrial capacity gives nullsec a huge boost to self-sufficiency, but I have my doubts that it'd eliminate importation entirely - I just don't see enough people caring about mining to completely fill the gap, especially for alliances that have full-fledged supercap production going.

The amount of mining currently in Null is so massive that it has collapsed the market for those minerals to the point where Hi-sec minerals are worth more.

Without the buying power of Null on Hi-sec minerals the markets in Hi-sec will be shadows of there former selves. Yes you will still need some salvage and some moon minerals and T3 and officer mods but the huge market is now and has always been the mineral market, while Hi-sec and low do produce and use these they do not produce nearly enough to support it even close to what it is now if Null mined and produced its own.

Yes Hi-sec will survive but mining would be pointless, the bottom would fall out of the markets and we would be better of making bots legal for the isk/hr it would generate.

Yes some alliances with full supercap programs will need to import or buy of neighbors or pets. We have already seen how willing Null is to form conglomerates to further its aims.

To believe other wise is short sighted. Yes Null needs better industry, mostly in the form of POS and outpost refining capabilities and outpost production capabilities, not more bounties and more minerals.

Null needs the ability to produce lower scale unique ships like a T3 frigate with gas and parts specific to Sov Null.

Oh and it would not make Null deserted, Null is now, it is high sec that will have no one left.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Snow Axe
Republic Military School
Minmatar Republic
#35 - 2012-11-22 06:37:52 UTC
Highends crashed because the highend market has far less demand than lowends. It wasn't some incredible unprecedented mass of nullsec miners that crashed the price, it was the low demand combined with the big advances in sheer yield miners can bring in (fully t2 fit barges w/ maxed rorqual bonuses) and a bit of a "gold rush" mentality (mining was temporarily supposed to be the next big thing for isk/hr). Lowend prices, on the other hand, went up as actual player miners were unable to meet the full demand created by the removal of drone alloys and meta 0 drops in missions (compared to highends, which not only met but exceeded the demand created by the removal of said items).

Either way, it's pretty much impossible to predict the effects until CCP actually says what they're going to do (if anything). Doomsaying for the sake of it is just dumb as can be.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Frying Doom
#36 - 2012-11-22 06:46:49 UTC
Snow Axe wrote:
Highends crashed because the highend market has far less demand than lowends. It wasn't some incredible unprecedented mass of nullsec miners that crashed the price, it was the low demand combined with the big advances in sheer yield miners can bring in (fully t2 fit barges w/ maxed rorqual bonuses) and a bit of a "gold rush" mentality (mining was temporarily supposed to be the next big thing for isk/hr). Lowend prices, on the other hand, went up as actual player miners were unable to meet the full demand created by the removal of drone alloys and meta 0 drops in missions (compared to highends, which not only met but exceeded the demand created by the removal of said items).

Either way, it's pretty much impossible to predict the effects until CCP actually says what they're going to do (if anything). Doomsaying for the sake of it is just dumb as can be.

Well you believe it will be fine, I think it would cause a complete crash of Hi-sec markets

I have doomsayered enough on that. If that gets past the economist on CCP staff, I suppose we might get to see who is right, I really hope it is you.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

EI Digin
irc.zulusquad.org
#37 - 2012-11-22 08:01:09 UTC
Frying Doom wrote:
The amount of mining currently in Null is so massive that it has collapsed the market for those minerals to the point where Hi-sec minerals are worth more.


Do you have any sources for this? I have never seen a large nullsec mining operation, friendly or hostile, that would really effect the market to a large scale, and industry levels in most regions indicate that very little systems have any mining activity at all.

Frying Doom wrote:

Yes Hi-sec will survive but mining would be pointless, the bottom would fall out of the markets and we would be better of making bots legal for the isk/hr it would generate.


Most 0.0 hub systems have an extreme lack of mineral supply, to the point where people absolutely must import from highsec if they want to produce anything. I don't think anyone is asking to be able to buy enough minerals locally to be able to produce supers from it, just a small amount in order for the odd person to make a few battleships, or to allow someone who just looted a BPC to build their ship, would be enough. Even if you make it easier to mass mine lowends in nullsec it won't necessarily make it cheaper in highsec, as there are many things that could cut into the base price.

I think the new group mining game mechanic sounds like a lot of fun for everyone involved and I can't wait for it to be implemented. In the end it is all up to CCP to balance it correctly, and I wish them the best of luck!
Frying Doom
#38 - 2012-11-22 08:07:13 UTC
EI Digin wrote:
Frying Doom wrote:
The amount of mining currently in Null is so massive that it has collapsed the market for those minerals to the point where Hi-sec minerals are worth more.


Do you have any sources for this? I have never seen a large nullsec mining operation, friendly or hostile, that would really effect the market to a large scale, and industry levels in most regions indicate that very little systems have any mining activity at all.

Read the CSM minutes

EI Digin wrote:
Frying Doom wrote:

Yes Hi-sec will survive but mining would be pointless, the bottom would fall out of the markets and we would be better of making bots legal for the isk/hr it would generate.


Most 0.0 hub systems have an extreme lack of mineral supply, to the point where people absolutely must import from highsec if they want to produce anything. I don't think anyone is asking to be able to buy enough minerals locally to be able to produce supers from it, just a small amount in order for the odd person to make a few battleships, or to allow someone who just looted a BPC to build their ship, would be enough. Even if you make it easier to mass mine lowends in nullsec it won't necessarily make it cheaper in highsec, as there are many things that could cut into the base price.

I think the new group mining game mechanic sounds like a lot of fun for everyone involved and I can't wait for it to be implemented. In the end it is all up to CCP to balance it correctly, and I wish them the best of luck!

Eve markets run on supply and demand so if you reduce the market in Hi-sec by giving another source in Null the market will fall, the larger the supply the bigger the crash and as Null is a place full of PVP and ship deaths it is a major customer of Hi-sec.

Hi-sec will look like Detroit after the Asian car companies entered the market.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

EI Digin
irc.zulusquad.org
#39 - 2012-11-22 08:25:33 UTC  |  Edited by: EI Digin
Frying Doom wrote:

Eve markets run on supply and demand so if you reduce the market in Hi-sec by giving another source in Null the market will fall, the larger the supply the bigger the crash and as Null is a place full of PVP and ship deaths it is a major customer of Hi-sec.

Hi-sec will look like Detroit after the Asian car companies entered the market.


I'm not asking to be able to replace supercarriers or entire 250 man battleship fleets from resources farmed in nullsec. The bulk of t1 manufacturing should still be done in highsec, or using minerals sourced from highsec. There will be some price movement in highsec, but the excess supply will make it even more difficult for nullsec to compete.

Again, this is all dependent on CCP being able to balance things correctly.

Frying Doom wrote:
Read the CSM minutes

The only thing I could find regarding mining in nullsec is that CCP Soundwave has told us that mining "Mining in high sec is slightly up, low sec is way up and null sec is way, way up based on volume of ore. ", which ultimately tells us nothing specific. Sure, mining in nullsec in terms of volume of ore could have been doubled or tripled! But in reality it is nothing compared to the amount of ore that highseccers mine.

If you could direct me to the section of this 150 page document that you are talking about I and the people following this conversation would appreciate it.
Frying Doom
#40 - 2012-11-22 10:38:42 UTC  |  Edited by: Frying Doom
EI Digin wrote:

The only thing I could find regarding mining in nullsec is that CCP Soundwave has told us that mining "Mining in high sec is slightly up, low sec is way up and null sec is way, way up based on volume of ore. ", which ultimately tells us nothing specific. Sure, mining in nullsec in terms of volume of ore could have been doubled or tripled! But in reality it is nothing compared to the amount of ore that highseccers mine.

If you could direct me to the section of this 150 page document that you are talking about I and the people following this conversation would appreciate it.

Actually just that and the fact that yes the amount of minerals currently mined in Null is small compared to hi, we are at a level that has caused the market to be saturated to the point that Hi-sec minerals are worth more per/hr to mine and that is including shipping them to hi-sec.

Yes Hi sec mines more than null but with a population 3 times the size I would hope so.

Oh and as to "Again, this is all dependent on CCP being able to balance things correctly." I didn't know whether to laugh or cry, I cannot think of anything they have ever released that did not need re-balancing or changing later.

As to enough minerals, how much is enough 1 BS worth per person in Null per day, week , month?

With just 10000 people to build a battleship a week that is a lot of minerals not being bought from Hi-sec
Take a simple BS like an apoc that is
102,298,090,000 units of trit a week without counting all the other high sec minerals.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

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