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Freighter bumping.....

First post First post
Author
HollyShocker 2inthestink
HOW to PEG SAFETY
#101 - 2012-11-20 17:17:09 UTC
Tippia wrote:
HollyShocker 2inthestink wrote:
You know everyone talks about emergent game play until it effects them. I don’t consider exploiting flawed or lack of programming to be emergent game play. Bumping is nothing more than taking advantage of poor programming to allow miner griefing and freighter ganking.

…except, of course, that there is no exploitation or griefing involved, and that ganking is allowed regardless. It's usibf the tools at your disposal — emergent sandbox behaviour at its finest.

HollyShocker 2inthestink wrote:

Force=massxacceleration f=ma simple physics

…except he's takling about energy. Also, force isn't a good perspective to use. You want impulse and momentum instead.



Also because they cant call it for what it is doesnt change what it is. They wont call it griefing or exploit because then they would have to fix it. Call it sand box or call it for what it really is doesnt matter to me because it is what it is and I cant change it. Emergent game play no..sandbox? not even close. Flaw? yes
Anslo
Scope Works
#102 - 2012-11-20 17:18:17 UTC
Tippia wrote:
…and anyway, bumping happens because both ships automatically panic-fire a burst of attitude-adjustment engine output to avoid the afore-mentioned nuclear fusion of the ships. If you turn that part of the pilot software off, you get the Malkalen incident.


I thought the Malkalen incident was, according to the book, a hack executed on the station's shield system while the Nyx simultaneously disengaged it's own shield safety over rides, thus allowing it to face plant into the station?

Even if you turned that software off, the shields still prevent the collision from happening.

[center]-_For the Proveldtariat_/-[/center]

Kenneth O'Hara
Sebiestor Tribe
#103 - 2012-11-20 17:29:37 UTC
Anslo wrote:
Tippia wrote:
…and anyway, bumping happens because both ships automatically panic-fire a burst of attitude-adjustment engine output to avoid the afore-mentioned nuclear fusion of the ships. If you turn that part of the pilot software off, you get the Malkalen incident.


I thought the Malkalen incident was, according to the book, a hack executed on the station's shield system while the Nyx simultaneously disengaged it's own shield safety over rides, thus allowing it to face plant into the station?

Even if you turned that software off, the shields still prevent the collision from happening.

I really need to pick up those books.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Tippia
Sunshine and Lollipops
#104 - 2012-11-20 17:32:54 UTC
HollyShocker 2inthestink wrote:
Momentum is related to force.
…but it's not the same thing. If you're going to argue using physics, use the right bits.

Quote:
Also because they cant call it for what it is doesnt change what it is.
A legitimate use of game mechanics, you mean? No, that's pretty much exactly what they're calling it. It's not griefing because it's just a method, not a malicious intent; it's not an exploit because it doesn't exploit any bugs.

Anslo wrote:
Even if you turned that software off, the shields still prevent the collision from happening.
Nah, the shields would just absorb the energy released by the collision — upwards of 15 TJ. Not even a third as much as the damage a Stabber would do, granted, but still enough to punch a sizeable hole in pretty much anything.
baltec1
Bat Country
The Initiative.
#105 - 2012-11-20 18:03:38 UTC  |  Edited by: baltec1
Wodensun wrote:


That one keeled over because it came to close to shore and hit the rocks... Try harder.


The rock wasnt even moving!

Just think of how much damage something the size of that rock going 2000+ m/s will do...


:Edit: Also that kill started to happen 20 hours agoTwisted
Anslo
Scope Works
#106 - 2012-11-20 18:14:13 UTC
Tippia wrote:

Anslo wrote:
Even if you turned that software off, the shields still prevent the collision from happening.
Nah, the shields would just absorb the energy released by the collision — upwards of 15 TJ. Not even a third as much as the damage a Stabber would do, granted, but still enough to punch a sizeable hole in pretty much anything.


I dunno man, I've bounced a carrier or two off a station plenty of times, and they never punched a hole in anything. They just bounced off.

[center]-_For the Proveldtariat_/-[/center]

baltec1
Bat Country
The Initiative.
#107 - 2012-11-20 18:16:18 UTC
Anslo wrote:


I dunno man, I've bounced a carrier or two off a station plenty of times, and they never punched a hole in anything. They just bounced off.


Thats a mix of the sheilds, the liquid between the ships being compressed, and emergency thrusters.
Coreola
Regiment Of Naga Association
OnlyFleets.
#108 - 2012-11-20 18:19:15 UTC
Eh, I tried bumping Chribba's veldnaught with my MWD Rifter the other day. Didn't move a lot, but enough to delay his warp! Pirate

Jump, jump, jump.

Harland White
Adventurer's Guild
#109 - 2012-11-20 18:22:52 UTC
James 315 wrote:
Lorna Mood wrote:
I am dealing with it... by questioning it :) I'm sure there are many good reasons why this works as intended but surely there is another side aswell? That's why it's a debate.

No, there isn't another side. The only reason to remove the ability to bump freighters would be to make highsec safer. However, the idea that highsec should be safer has been debunked and is only a fringe viewpoint now. Serious observers agree that highsec risk:reward is out of balance because there's too much reward for too little risk in highsec. Smile


Big fat lie, pretending like it's legit.

By their fruit you will recognize them.

Galaxy Pig
New Order Logistics
CODE.
#110 - 2012-11-20 18:58:13 UTC
XJennieX wrote:
freighter holding at place and then landing suicidegankers on it for a kill is not something that should be doable in hisec. time for a change. yes we can.


Then how do you propose we kill the freighters, pray tell?

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Darth Gustav
Sith Interstellar Tech Harvesting
#111 - 2012-11-20 19:03:14 UTC
Anslo wrote:
It is a bit ridiculous for a freighter to be bumped significantly by another smaller ship. Can you give an example of a situation for us to comment on, OP? What?

No it's not. Shoot a 16 pound rolling bowling ball with a .177 caliber pellet from an air rifle.

Film the impact with a high-speed camera.

You'll observe the trajectory of the bowling ball change.

That is all.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Mara Pahrdi
The Order of Anoyia
#112 - 2012-11-20 19:29:18 UTC  |  Edited by: Mara Pahrdi
Galaxy Pig wrote:
XJennieX wrote:
freighter holding at place and then landing suicidegankers on it for a kill is not something that should be doable in hisec. time for a change. yes we can.


Then how do you propose we kill the freighters, pray tell?

In all honesty, it wouldn't help if CCP "fixes" bumping and triples freighter hp. As long as people are silly enough to carry 63 billions of cargo in a single freighter load, you will just adapt to mechanics and find another way to gank them.

And the whining and crying will start all over again after a while.

As already stated earlier this year by others: CCP can't fix stupid.

Remove standings and insurance.

Grendaran
Celestial Tomb
#113 - 2012-11-20 20:02:01 UTC

Rubber Hulls on Freighters, that is the answer, you ram me, you bounce off across the solar system!

Add a module slot to freighters to increase the bounce.

Super Bounce Tech I
Super Bounce Tech II


CCP Eterne
C C P
C C P Alliance
#114 - 2012-11-20 20:24:19 UTC
Once again, it's apparent people can't discuss this topic like adults.

I am locking the thread rather than watching half the posts made in the thread get deleted because they violate the rules.

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