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Freighter bumping.....

First post First post
Author
Lord Zim
Gallente Federation
#81 - 2012-11-20 15:14:34 UTC
Rats wrote:
I just don't like it when its used for ****'s and giggles, don't really mind if there is a valid reason behind it... IMHO

Jita bumps: flying tubs of lards which can't reach warp speed before bumping into the station, or being on the undock long enough to start interacting with other ships
Nullsec whatever bumps: to stop people from warping off so they can be shot
Hisec freighter bumps on various gank gates: to stop people from warping off and maneuvering them into a position so they can be shot.

There you go, the valid reasons behind their usage.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mukuro Gravedigger
Republic University
Minmatar Republic
#82 - 2012-11-20 15:15:55 UTC
Lord Zim wrote:
Make an instaundock, and you'll avoid bumping into other ships and the station. I think you'll find a lot of the "bumps" are actually you bumping into someone else or the station because you're so slow you break the bump invulnerability timer, or whatever it's called.

I did have an unfortunate loss upon leaving Jita 4-4 once. While in hindsight I could have done things differently, upon undocking during an early (American time) Sunday afternoon, by the time the game loaded the content outside the station, during my whole black screen event, I heard explosions to find myself idling in a pod once everything loaded. And the pod was sitting within a freighter just sitting outside the station.

So sometimes bad luck will strike, even when taking precautions.
Some Rando
University of Caille
Gallente Federation
#83 - 2012-11-20 15:18:17 UTC
Lord Zim wrote:
Jita bumps: flying tubs of lards which can't reach warp speed before bumping into the station, or being on the undock long enough to start interacting with other ships

Yeah, literally anyone complaining about freighters getting bumped on Jita undock is a complete idiot. Use an insta for ****'s sake.

CCP has no sense of humour.

Kenneth O'Hara
Sebiestor Tribe
#84 - 2012-11-20 15:18:58 UTC
wasn't there another one of this exact same thread with the same topic header? And didn't it get locked? Man, all these threads are really starting to blur together... or multiplying like rabbits.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Tippia
Sunshine and Lollipops
#85 - 2012-11-20 15:20:52 UTC
HollyShocker 2inthestink wrote:
You know everyone talks about emergent game play until it effects them. I don’t consider exploiting flawed or lack of programming to be emergent game play. Bumping is nothing more than taking advantage of poor programming to allow miner griefing and freighter ganking.

…except, of course, that there is no exploitation or griefing involved, and that ganking is allowed regardless. It's usibf the tools at your disposal — emergent sandbox behaviour at its finest.

HollyShocker 2inthestink wrote:

Force=massxacceleration f=ma simple physics

…except he's takling about energy. Also, force isn't a good perspective to use. You want impulse and momentum instead.
baltec1
Bat Country
The Initiative.
#86 - 2012-11-20 15:21:10 UTC
Kenneth O'Hara wrote:
wasn't there another one of this exact same thread with the same topic header? And didn't it get locked? Man, all these threads are really starting to blur together... or multiplying like rabbits.


No same thread just cleaned up a lot. Took the ISD at least an hour.
Kenneth O'Hara
Sebiestor Tribe
#87 - 2012-11-20 15:28:15 UTC
baltec1 wrote:
Kenneth O'Hara wrote:
wasn't there another one of this exact same thread with the same topic header? And didn't it get locked? Man, all these threads are really starting to blur together... or multiplying like rabbits.


No same thread just cleaned up a lot. Took the ISD at least an hour.

Wow...
OK, we have already established in other threads that bumping is a mechanic. To bump is also a legitimate tactic as a "poor man's scram".

If you didn't fit your freighter to align and warp faster or whatever, then it's your problem. You could run a cloaky hauler. It won't prevent it 100% but it would greatly reduce your chances of getting bumped. Yes, I know it will take longer but you have a much lower chance of loss and a much lower loss since you are hauling less.

That's my 2 isk and I'm out. Cool

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Lord Zim
Gallente Federation
#88 - 2012-11-20 15:29:35 UTC
Mukuro Gravedigger wrote:
Lord Zim wrote:
Make an instaundock, and you'll avoid bumping into other ships and the station. I think you'll find a lot of the "bumps" are actually you bumping into someone else or the station because you're so slow you break the bump invulnerability timer, or whatever it's called.

I did have an unfortunate loss upon leaving Jita 4-4 once. While in hindsight I could have done things differently, upon undocking during an early (American time) Sunday afternoon, by the time the game loaded the content outside the station, during my whole black screen event, I heard explosions to find myself idling in a pod once everything loaded. And the pod was sitting within a freighter just sitting outside the station.

So sometimes bad luck will strike, even when taking precautions.

Yes. That's the beauty of EVE, sometimes you're just in the wrong place at the wrong time.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#89 - 2012-11-20 15:30:16 UTC
Kenneth O'Hara wrote:
If you didn't fit your freighter to align and warp faster or whatever, then it's your problem.

PSST: freighters can't be fit in any way.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Wodensun
Caldari Provisions
Caldari State
#90 - 2012-11-20 15:32:11 UTC  |  Edited by: Wodensun
James 315 wrote:
Lorna Mood wrote:
I am dealing with it... by questioning it :) I'm sure there are many good reasons why this works as intended but surely there is another side aswell? That's why it's a debate.

No, there isn't another side. The only reason to remove the ability to bump freighters would be to make highsec safer. However, the idea that highsec should be safer has been debunked and is only a fringe viewpoint now. Serious observers agree that highsec risk:reward is out of balance because there's too much reward for too little risk in highsec. Smile


And your in no way biased at all... The mechanic is rubish its that simple.

Try bumping this > Big Mofo
With this > tiny mofo

Anybody with half a brain can figure out what would happen.
Hell I dont even fly freighters and I think the whole thing is ridiculous.

Do not give me likes them 101 likes arent a accident...

baltec1
Bat Country
The Initiative.
#91 - 2012-11-20 15:36:15 UTC
Wodensun wrote:


And your in no way biased at all... The mechanic is rubish its that simple.

Try bumping this > Big Mofo
With this > tiny mofo

Anybody with half a brain can figure out what would happen. Hell I dont even fly freighters and I think the whole thing is ridiculous


http://www.vancouversun.com/travel/5999159.bin
Wodensun
Caldari Provisions
Caldari State
#92 - 2012-11-20 15:38:52 UTC
baltec1 wrote:
Wodensun wrote:


And your in no way biased at all... The mechanic is rubish its that simple.

Try bumping this > Big Mofo
With this > tiny mofo

Anybody with half a brain can figure out what would happen. Hell I dont even fly freighters and I think the whole thing is ridiculous


http://www.vancouversun.com/travel/5999159.bin


That one keeled over because it came to close to shore and hit the rocks... Try harder.

Do not give me likes them 101 likes arent a accident...

Inquisitor Kitchner
The Executives
#93 - 2012-11-20 15:39:16 UTC  |  Edited by: Inquisitor Kitchner
Wodensun wrote:


And your in no way biased at all... The mechanic is rubish its that simple.

Try bumping this > Big Mofo
With this > tiny mofo

Anybody with half a brain can figure out what would happen. Hell I dont even fly freighters and I think the whole thing is ridiculous



Apart from the fact that an oil tanker or large cargo ship that you linked is sitting in water, which I'm not sure if you're aware, is actually quite heavy in large quantities which is what you'd need to displace in order to move the ship.

Plus the size comparison is nowhere near right. I'd say a frigate would be close to, oh I don't know, a tug boat? You know those things that are used to steer the big ships you linked into the harbour?

Thirdly if you actually got a military frigate and crashed it into the side of a civilian cargo transport going not just full speed for a naval frigate but full speed for a speed boat I'm pretty sure what would actually happen is this:

What actually happens

So if you'd prefer that to happen instead thats cool, I'll back that change.

Considering you said it takes only half a brain to figure all this out I do wonder how much brain you must have to ignore all these facts.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Shylari Avada
GoonWaffe
Goonswarm Federation
#94 - 2012-11-20 15:41:04 UTC  |  Edited by: Shylari Avada
Wodensun wrote:


And your in no way biased at all... The mechanic is rubish its that simple.

Try bumping this > Big Mofo
With this > tiny mofo

Anybody with half a brain can figure out what would happen.
Hell I dont even fly freighters and I think the whole thing is ridiculous.


I'm no astrophysicist, but I believe vessels in WATER behave slightly different than vessels in SPACE.

Keep comparing real life logistics to game mechanics in an internet spaceship flight simulator though, this can only end well.
Ghazu
#95 - 2012-11-20 15:43:00 UTC
MWD adds mass.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Kenneth O'Hara
Sebiestor Tribe
#96 - 2012-11-20 15:43:03 UTC
Lord Zim wrote:
Kenneth O'Hara wrote:
If you didn't fit your freighter to align and warp faster or whatever, then it's your problem.

PSST: freighters can't be fit in any way.

Well, shows how much of a noob I still am. I still stick to my other argument though.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Wodensun
Caldari Provisions
Caldari State
#97 - 2012-11-20 15:45:24 UTC  |  Edited by: Wodensun
Shylari Avada wrote:
Wodensun wrote:


And your in no way biased at all... The mechanic is rubish its that simple.

Try bumping this > Big Mofo
With this > tiny mofo

Anybody with half a brain can figure out what would happen.
Hell I dont even fly freighters and I think the whole thing is ridiculous.


I'm no astrophysicist, but I believe vessels in WATER behave slightly different than vessels in SPACE.

Keep comparing real life logistics to game mechanics in an internet spaceship flight simulator though, this can only end well.


Yeah and EVE has the physics of what?....

Next.

Do not give me likes them 101 likes arent a accident...

Tippia
Sunshine and Lollipops
#98 - 2012-11-20 15:46:34 UTC
…and anyway, bumping happens because both ships automatically panic-fire a burst of attitude-adjustment engine output to avoid the afore-mentioned nuclear fusion of the ships. If you turn that part of the pilot software off, you get the Malkalen incident.
TharOkha
0asis Group
#99 - 2012-11-20 16:52:52 UTC
Lord Zim wrote:
TharOkha wrote:
Lord Zim wrote:
TharOkha wrote:
Well if bumping is used in combat, i dont have a problem with that. But if it is used just for lulz, i think it is pure griefing (in case of Freighter bumping, as they are superslow to stop and realign).

And what's happening here is not "pure griefing", the bumps are in preparation of combat.



You are welcome to visit Jita. There are a lot of trolls that bumps freighters just for lulz, with no intention for combat. Pure griefing...

Make an instaundock, and you'll avoid bumping into other ships and the station. I think you'll find a lot of the "bumps" are actually you bumping into someone else or the station because you're so slow you break the bump invulnerability timer, or whatever it's called.


...because i cannot distinguish random bumping outside undock area and pilots in stabbers bumping on purpose Roll omg are all nullsec players so cocky as you are?
HollyShocker 2inthestink
HOW to PEG SAFETY
#100 - 2012-11-20 17:11:07 UTC
Tippia wrote:
HollyShocker 2inthestink wrote:
You know everyone talks about emergent game play until it effects them. I don’t consider exploiting flawed or lack of programming to be emergent game play. Bumping is nothing more than taking advantage of poor programming to allow miner griefing and freighter ganking.

…except, of course, that there is no exploitation or griefing involved, and that ganking is allowed regardless. It's usibf the tools at your disposal — emergent sandbox behaviour at its finest.

HollyShocker 2inthestink wrote:

Force=massxacceleration f=ma simple physics

…except he's takling about energy. Also, force isn't a good perspective to use. You want impulse and momentum instead.



Momentum is related to force. The force of the impact should be related to the mass of the object times the speed. Tiba you cant change basic physics just because they failed to apply it to a video game.