These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Freighter bumping.....

First post First post
Author
Shylari Avada
GoonWaffe
Goonswarm Federation
#21 - 2012-11-19 21:01:45 UTC
Anslo wrote:
It is a bit ridiculous for a freighter to be bumped significantly by another smaller ship. Can you give an example of a situation for us to comment on, OP? What?


Stabbed Fleets running 100mn afterburners have a hilariously large mass, or we're you just calling Machariels small?
Lorna Mood
P.I.E.
#22 - 2012-11-19 21:04:01 UTC
James 315 wrote:
Lorna Mood wrote:
I am dealing with it... by questioning it :) I'm sure there are many good reasons why this works as intended but surely there is another side aswell? That's why it's a debate.

No, there isn't another side. The only reason to remove the ability to bump freighters would be to make highsec safer. However, the idea that highsec should be safer has been debunked and is only a fringe viewpoint now. Serious observers agree that highsec risk:reward is out of balance because there's too much reward for too little risk in highsec. Smile



No I'm not advocating making hi sec safer. I am advocating making freighters more able to do the job that they are in the game for. That is to transport high volumes of goods in relative safety (not total safety). They take a lot of skill points and a lot of capital to buy one of these things.

They shouldnt be able to be bumped and killed by a few throwaway alts that are a few days old. That is quite simply a game mechanic not working as intended and I am sure CCPs "current view" will change on this subject
Mara Pahrdi
The Order of Anoyia
#23 - 2012-11-19 21:05:04 UTC
Sixx Spades wrote:
CCP Falcon wrote:
So, I just spoke to the GM Team regarding this to get some clarification:

Firstly, people who are bumped always have the right to petition. It is the right of any player who feels that they want to petition an issue to do so.

However, with regards to the rules in EVE Online our current view is:


Bumping is not considered harassment.
Bumping is not considered griefing.
Bumping is not against the rules.



It's actually been used for a long time to prevent warping as a rudimentary form of tackling when you don't have a point, or don't have sufficient disruption strength to keep someone pinned.

Along with that, the people that are doing this for the best part are in player corporations. If you don't like what they're doing, declare war on them so that you can punish them, or pay a merc corp to do so on your behalf if you don't want to fight.

There are plenty of options to counter this, if you use your imagination. Smile


Nooooooope, gonna continue bumping. To answer your question, though, it is a legitimate tactic. Feel free to make these threads and continue flying freighters the way you do.

While I agree with you, I've underlined the interesting part Blink.

Remove standings and insurance.

Tippia
Sunshine and Lollipops
#24 - 2012-11-19 21:07:30 UTC  |  Edited by: Tippia
Lorna Mood wrote:
I am advocating making freighters more able to do the job that they are in the game for. That is to transport high volumes of goods in relative safety (not total safety).
That would entail giving them more cargo space, which can't happen because then they'd be able to bring cap ships into highsec. They are already as good at doing their job as they'll ever be.

Quote:
They shouldnt be able to be bumped and killed by a few throwaway alts that are a few days old.
Yes they should. Everything should. The day something cannot be bumped and killed by a few day-old characters, that thing needs to be removed form the game because it has just broken one of the core balancing principles. Neither SP nor capital cost is even remotely relevant to that consideration.
Lorna Mood
P.I.E.
#25 - 2012-11-19 21:12:30 UTC
Tippia wrote:
Lorna Mood wrote:
I am advocating making freighters more able to do the job that they are in the game for. That is to transport high volumes of goods in relative safety (not total safety).
That would entail giving them more cargo space, which can't happen because then they'd be able to bring cap ships into highsec. They are already as good at doing their job as they'll ever be.

No, why do they need more cargo space?

Quote:
They shouldnt be able to be bumped and killed by a few throwaway alts that are a few days old.
Yes they should. Everything should. The day something cannot be bumped and killed by a few day-old characters, that thing needs to be removed form the game because it has just broken one of the core balancing principles. Neither SP nor capital cost is even remotely relevant to that consideration.


There are ppl who see another side to the game rather than pew pew. Its what makes Eve so attractive, you can play how you like and no way is 'right' even though people keep insisting that their way is.
Mara Pahrdi
The Order of Anoyia
#26 - 2012-11-19 21:18:25 UTC  |  Edited by: Mara Pahrdi
Lorna Mood wrote:
James 315 wrote:
Lorna Mood wrote:
I am dealing with it... by questioning it :) I'm sure there are many good reasons why this works as intended but surely there is another side aswell? That's why it's a debate.

No, there isn't another side. The only reason to remove the ability to bump freighters would be to make highsec safer. However, the idea that highsec should be safer has been debunked and is only a fringe viewpoint now. Serious observers agree that highsec risk:reward is out of balance because there's too much reward for too little risk in highsec. Smile



No I'm not advocating making hi sec safer. I am advocating making freighters more able to do the job that they are in the game for. That is to transport high volumes of goods in relative safety (not total safety). They take a lot of skill points and a lot of capital to buy one of these things.

They shouldnt be able to be bumped and killed by a few throwaway alts that are a few days old. That is quite simply a game mechanic not working as intended and I am sure CCPs "current view" will change on this subject

Freighters are relatively safe right now. The freighter pilots mostly decide about how relative this safety is. And here's one major problem. Some of them are feeding gankers with large amounts of assets/isk by making questionable decisions.

Remove standings and insurance.

Tippia
Sunshine and Lollipops
#27 - 2012-11-19 21:39:28 UTC
Safe Orca hauling is being removed in two weeks, by the way…
Mr Epeen
It's All About Me
#28 - 2012-11-19 21:43:04 UTC
Lorna Mood wrote:
the important words from CCP Falcon there in the quote that is always used are "current view"

In other words that view can change. That's why it is a legitimate discussion topic.


You have a valid point.

CCP has a long history of changing things that were 'working as intended' once they got tired of the mechanic being abused or hired a coder that could get the job done properly.

In this instance, the bumping mechanic is old code that cannot be easily dealt with. I don't see any changes to this flawed mechanic any time soon as it will require much more resources than they can spare.

But if it starts to affect their bottom line you will see it fixed pretty quick.

Mr Epeen Cool
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#29 - 2012-11-19 21:50:18 UTC
I think it would be awesome if people could actually take damage when they are bumped.... i mean, crashed into.
Lance Rossiter
CHAINS Corp
#30 - 2012-11-19 21:53:24 UTC
Bumping is a broken mechanic. The ability to disable key functionality of another person's ship without triggering aggression or even forfeiting police protection is so obviously contrary to a choice-and-consequences based design that it hardly needs to be mentioned. The contrasts to similar disabling methods are stark enough to leave nothing in doubt: allowing the use of ECM on ships without triggering aggression would be less harmful to the target and easier to counter, but this remains a concordable offense.

The issues around countering or fixing bumping are equally transparent. You can't make bumping a criminal act as it's utterly impractal and has endless grief potential; there are presently no good counters to bumping; but they could use existing and established technologies (shields, spatial anchoring, etc.) as a basis for changing the way the physics operate to solve the issue.

The only question that's even slightly unclear is why CCP haven't made a change yet, and the impression I get is that they support the ways bumping being used at the moment. Why wouldn't they? Novelty, innovation and emergent gameplay are big talking points for EVE; Industrials have blurb that make it clear they're not meant to fly alone so that must go tenfold for freighters, which are bigger, more valuable, and even less capable of taking care of themselves; miner bumping is doing at least something to oppose AFKing and botting, which I assume CCP considers undesirable, as well as encouraging people to take a more active role in the game. I could see any developer finding these things attractive.

But that doesn't make it any less broken, and it's senseless to pretend that it does.
Mr Epeen
It's All About Me
#31 - 2012-11-19 21:58:55 UTC
Metal Icarus wrote:
I think it would be awesome if people could actually take damage when they are bumped.... i mean, crashed into.


If a little bullet bumping into you can strip half your shield, then a frieghter/dred/SC should bloody well erase it.

You could make it so that a high kinetic resist would reduce the damage and a low kinetic resist would reduce the small, untanked, paper airplane into rubble.

Mr Epeen Cool
Tippia
Sunshine and Lollipops
#32 - 2012-11-19 22:04:50 UTC
Mr Epeen wrote:
If a little bullet bumping into you can strip half your shield, then a frieghter/dred/SC should bloody well erase it.
Well, it would certainly make ganking easier and would cull the (super)cap numbers right down.

After all, a 68 GJ projectile does ~10k HP damage. So logically, a 50 TJ Cruiser should do just under 10M HP damage.
Doc Enigma
School of Applied Knowledge
Caldari State
#33 - 2012-11-19 22:05:35 UTC  |  Edited by: Doc Enigma
Why would an empty freighter be ganked other than for tears? for many it seems that is enough. As to why any freighter pilot would AFK with a load of cargo is just beeing foolish. If you have high value cargo, you should have an escort. Using a corpmate with a web works wonders and in low or null sec thats the way it's done.

I dont agree with the way that bumbing is being used. but since it can be worked around with a little effort. I would have to say its working as intended.

Edit: fixed typos
NEONOVUS
Mindstar Technology
Goonswarm Federation
#34 - 2012-11-19 22:20:01 UTC
Freighter bumping is wrong due to:
Being an offensive tactic that does not allow others to respond
Removing the ability of a person to enjoy the game by limiting the usability of their character (Just like ECM)
AND
Makes my stuff take longer to be shipped around.


Ganking is a value faucet not an ISK sink
Each item destroyed requires replacement material, it does not remove the ISK - It in fact increases it through insurance payouts.
Some Rando
University of Caille
Gallente Federation
#35 - 2012-11-19 22:23:33 UTC  |  Edited by: Some Rando
NEONOVUS wrote:
Ganking is a value faucet not an ISK sink
Each item destroyed requires replacement material, it does not remove the ISK - It in fact increases it through insurance payouts.

CONCORD doesn't pay insurance for ganks. Ganking is a material sink.
E: I suppose the gankee does get insurance. Pardon me, I have't bought insurance in some time.

CCP has no sense of humour.

Mallak Azaria
Caldari Provisions
Caldari State
#36 - 2012-11-19 22:37:36 UTC
Lorna Mood wrote:
.... is this a legitimate use of the game mechanics or is it utilising a game mechanic in a way that it was never designed to be utilised?

Is it concievable that something as big as a freighter can be bumped by a much much smaller ship. Yes I know real life physics don't apply to Eve but still..... Would it not make more sense that in order to bump a ship... any ship... you have to have a bigger mass than it or you simply bump off yourself and your target is unaffected? Would that be so hard to implement?

I'm trying to make this a serious discussion thread about an important game mechanic. Please keep it on topic so that it isn't locked.

Thanks


Bumping has already been confirmed to be 'Working as intended'. As for the mass argument the use of a MWD increases the mass of the ship being used to bump.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

vyshnegradsky
The Legion of Spoon
Curatores Veritatis Alliance
#37 - 2012-11-19 22:44:13 UTC
Lorna Mood wrote:
I am advocating making freighters more able to do the job that they are in the game for. That is to transport high volumes of goods in relative safety


I'm sorry but where did you get this idea from? I can't see anywhere where freighters were designed to be safe. They are designed to carry a large quantity yes, but that is it.

This one's a bit over the edge guys.

Locked for breaking... well, pretty much all the rules.

  • CCP Falcon
Ocih
Space Mermaids
#38 - 2012-11-19 23:13:08 UTC  |  Edited by: Ocih
A blue tag locked the other thread, tells me they are aware of the issue both sides have.

I went on test server and bumped a freighter. It didn't work there. My ship bounced off it and it just kept rolling. I don't know what people are doing to make this happen or if TQ just doesn't have the same rules.

Triple webbing is the only thing that seems to work and have no doubts, it works. I tested a neutral web, lost .5 Sec but the freighter was under way immediately.

Just tested it again.

At a gate, hit a Providence with an MWD Phoon from 20 km. The Phoon bounced off, the Provi warped away.
Tried at an undock point with an align, no warp. The Phoon hit it at 2000 M/S. Phoon bumped off, Providence just kept trucking, never changed velocity or direction.

This is deadly in itself if someone went on test, tried that and then showed up in Uedama thinking they couldn't be bumped.
Marlona Sky
State War Academy
Caldari State
#39 - 2012-11-19 23:22:10 UTC
If only freighters allowed for fun and compelling conflicts, for both the aggressors and defenders. Unfortunately any conflict that centers around a freighter is it dying it a couple seconds, hardly any time to actually defend it, or the freighter simply logging/avoiding the danger completely.
Ocih
Space Mermaids
#40 - 2012-11-20 01:08:02 UTC
Mallak Azaria wrote:
Lorna Mood wrote:
.... is this a legitimate use of the game mechanics or is it utilising a game mechanic in a way that it was never designed to be utilised?

Is it concievable that something as big as a freighter can be bumped by a much much smaller ship. Yes I know real life physics don't apply to Eve but still..... Would it not make more sense that in order to bump a ship... any ship... you have to have a bigger mass than it or you simply bump off yourself and your target is unaffected? Would that be so hard to implement?

I'm trying to make this a serious discussion thread about an important game mechanic. Please keep it on topic so that it isn't locked.

Thanks


Bumping has already been confirmed to be 'Working as intended'. As for the mass argument the use of a MWD increases the mass of the ship being used to bump.


Judging on what I know, you guys don't bump to prevent a warp though. You bump to evade concord and that's a TOS violation.

You scramble with a neutral, it breaks auto pilot, you then bump them beyond sentry range and lengthen Concord reaction times allowing you to reduce the losses you take in killing the freighter. It's why I can't help people in Uedama. They aren't in warp any more when you kill them. If they were I could web them but if I am right, webbing them won't help.

The problem isn't bumping. It's Auto Pilot. It shouldn't be in the game.