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EVE New Citizens Q&A

 
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Corps seem difficult to find.

Author
Keno Skir
#21 - 2012-11-20 06:35:48 UTC  |  Edited by: Keno Skir
Fractal Muse wrote:
(what people post here about corporations being flexible about skill points is very true - the skill point requirement is really just a corp being lazy and I would, as a whole, suggest avoiding those corps anyway)


You have clearly never been in a corp that owns anything remotely worth saving. The SP minimum is a very legitimate way to avoid the lazyer corp thieves. Not having to hold the hands of 5 newbies on an op means better ops can be achieved.

4 Mil SP is a tiny amount compared to a worthwhile EvE career, if your corp requests it at least you know you wont be answering the "wat iz best ship in EvE????" 12 times a day forever. Enjoy it.
Andres Talas
Center for Advanced Studies
Gallente Federation
#22 - 2012-11-20 07:07:30 UTC
Keno Skir wrote:
Fractal Muse wrote:
(what people post here about corporations being flexible about skill points is very true - the skill point requirement is really just a corp being lazy and I would, as a whole, suggest avoiding those corps anyway)


You have clearly never been in a corp that owns anything remotely worth saving. The SP minimum is a very legitimate way to avoid the lazyer corp thieves. Not having to hold the hands of 5 newbies on an op means better ops can be achieved.

4 Mil SP is a tiny amount compared to a worthwhile EvE career, if your corp requests it at least you know you wont be answering the "wat iz best ship in EvE????" 12 times a day forever. Enjoy it.


And yet the two orgainisations that do accept very low skill pilots - Test and Goonswarm - seem to be dominating the galaxy.

The stuff in the general access hangars shouldnt matter. The strategic assets should be locked down where the rank and file cant get to them - and by the time our not-lazy corp thief has refueled enough POS and whatnot to get the roles they need, then it doesnt matter if they started with 500k skill points or 8 million.

As it is, the OP seems to have fallen on his feet with people who are prepared to put the work into training newbies, because it is true, holding the hands of 5 newbies on an op is annoying.

But after you do it a few times, then they stop being newbies.

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#23 - 2012-11-20 07:41:49 UTC
BJ McGreaves wrote:
Zanzbar wrote:


1. They get an in game time card (PLEX) for "getting one of their friends to sub", they then sell this plex on the market for several hundred million they then turn around and split the isk with you. You get a reason to sub under them instead of somebody else, and they get isk for little work at all. Just try not to spend it all at once and don't let early game riches make you forget the effort it takes to earn isk in the first place



How do I know that they will actually pay up?

I'm sorry, stuff like this on the internet always makes me naturally suspicious, it's paid off in the past.


Scamming with buddy invites is not allowed, I think.

While there is a certain dog-eats-dog mentality, understandably CCP wants to hook new players before exposing them to the harsh reality of Eve Online. Blink

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Keno Skir
#24 - 2012-11-20 07:43:03 UTC  |  Edited by: Keno Skir
Andres Talas wrote:
And yet the two orgainisations that do accept very low skill pilots - Test and Goonswarm - seem to be dominating the galaxy.


Nice sounding point but poorly thought out and more designed to sound flashy.

I train a group of new players on a daily basis and have been told train them well. My corp has also done well off the backs of new players as well as old. My point remains valid because MOST corps function differently to Goons and Test. After it passes a certain size and becomes a blob fest, a corp can relax on the individual skills of its newer members. This is not a system that can work for a smaller corp since each member has more actual responsibility.

SP minimums have been proven time and time again to be a worthwhile thing for corps to do. Remember noobs, you are still noobs at 4mil SP and still need much training. Difference really being you might survive the training.
Solomar Espersei
Quality Assurance
#25 - 2012-11-20 13:38:51 UTC
To the OP regarding the Ruppy:

While it's certainly true that the Ruppy requires a bit more skill to get it to shine, those skills are quite useful across a wide variety of ships and play styles. It has long been one of the finest T1 cruisers in the game and is a fine way of easing into a PVE Hurricane for Lv 3s. If you're going Minmatar PVE, your ship progression should likely be:

Rifter/Rupture/Hurricane/Maelstrom/Mach

Spend time training your drone skills to T2 and get T2 medium ACs and Arty. You'll of course need a T2 tank as well, but you'll do very well in PVE with this training queue (all while training very relevant PVP skills as well).

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Fractal Muse
Sebiestor Tribe
Minmatar Republic
#26 - 2012-11-20 14:10:21 UTC  |  Edited by: Fractal Muse
Keno Skir wrote:
Fractal Muse wrote:
(what people post here about corporations being flexible about skill points is very true - the skill point requirement is really just a corp being lazy and I would, as a whole, suggest avoiding those corps anyway)


You have clearly never been in a corp that owns anything remotely worth saving. The SP minimum is a very legitimate way to avoid the lazyer corp thieves. Not having to hold the hands of 5 newbies on an op means better ops can be achieved.

4 Mil SP is a tiny amount compared to a worthwhile EvE career, if your corp requests it at least you know you wont be answering the "wat iz best ship in EvE????" 12 times a day forever. Enjoy it.

While this is a tangent from the original poster's questions I would like to address it.

A minimum skill point value is no substitute for an interview process and getting to know a player. This has nothing to do with 'never been in a corp that owns anything remotely worth saving' since a skill point minimum doesn't prevent corp theft. If someone is serious about stealing from a corp then they will buy a character above the skill minimum. That isn't hard at all. They would be spending ~2 billion to bypass the minimum skill requirement. Does it remove -lazy- corp thieves, sure, but an interview would serve just as well to do that.

Corps are about people and people interacting. If a corporation does not want new players in it that is easy to determine in an interview. If a corporation doesn't want PvPers in it then, again, that is easy to determine in an interview. If a corp is concerned about potential thieves then, once more, an interview will get a better sense of that than a skill point minimum.

Basically, a corp that takes the time to talk to perspective members, has solid security rights, and maintains a probationary trial time will be far better off than a corp who tries to rely on minimum skill points.

Over the years I have met some incredible new players who take the time to learn about EVE and explore how the game works. I have also met a lot of 'high skill point' characters who don't seem to know anything. The point here is this: Skill points only indicate how many skill points a character has they don't indicate the actual skill, attitude, or ability of the player. They do not reveal if play times match, if play styles match, if attitudes work together, or if play styles are similar.

I'd rather have good -players- in a corporation over high skill point value characters with players who are annoying, whiny, and / or obnoxious.
Tiberious Thessalonia
True Slave Foundations
#27 - 2012-11-20 14:22:44 UTC
Hi, OP

You say you want to go for logistics, and that's great!

What context do you want to use the logistics in? PvP? Mission runners? Incursions?
J'Poll
School of Applied Knowledge
Caldari State
#28 - 2012-11-20 14:35:44 UTC
Fractal Muse wrote:


I'd rather have good -players- in a corporation over high skill point value characters with players who are annoying, whiny, and / or obnoxious.


This


And most serious corporations do the same.

As for security, trust NOBODY.

If you get a thief that steals your entire corp hangar and wallets, you trusted someone you shouldn't fully trust.
I know corps who won't give anybody besides the founders full access to the corp.

POS managers can fuel the POS, not take it down. If they need stuff taken down, they can ask one of the founding guys who can do it.

Builders can USE the blueprints, but can't move them. If they need them moved, they have to ask a founding guy to do it.

Some call it being paranoid, I call that proper security.

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Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#29 - 2012-11-20 14:48:22 UTC
BJ McGreaves wrote:
In an effort not to spam this helpful forum with a bunch of threads, I'd like to ask a few unrelated questions.
2.) What is a good minmatar PvE cruiser? I'm at the point where I can afford one, albeit I lack the proper skills at this point to fly it. That being said, whats a solid PvE minmatar cruiser that I can use for general missions to make isk with?


When Dec 4th rolls around brother... Your going to have options. Up till now the standard pve ship for minni have been the Rupture and by the way its a fantastic ship with plenty of fitting options, for pve and pvp. Also with the ruppie rebalance it looses a high slot and gains a mid slot meaning you can pack more tackle if you go shield buffer.

When retribution launches give the new stabber a try, its going to be the vagabond lite. Its speed, kitting ability, and dps when fit properly will encourage new minmitar pilots to fly those ships the way there meant to, using transversal as its tank(because god knows it aint in those cardboard and duct tape hulls of theirs).

Also the tech 1 logistic ships are getting a HUGE buff and actually will be able to make a difference in a fight now. If you havent gone on buckingham and given the new tech 1 logi cruisers a spin there great. Soon you will be able to fly a scythe that will allow you to do logistics now, instead of having to train at least a month to get the scimitar.

You should still plan on the scimi because it will rep more, is faster, has better rep range/amount and bigger tank, but for now the Scythe will do decently.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

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