These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[Proposal] Changes to Standings System

Author
Paxton Brimstone
School of Applied Knowledge
Caldari State
#1 - 2012-11-18 22:46:22 UTC
A serious change needs to be made to reduce the facilitation of the player base in nul sec mostly from congealing into one large fan boi fest of pilots all singing and holding hands around campfires. The current system with the ability for a coalition to post large lists of fellow alliances that can be set to blue status, so making it simple to recognize friend from foe allows a certain amount of ease in the propagation of the current status quo. By drastically reducing the allowed limit and limiting alliances by only setting fellow alliances to a blue status makes it less simple for them to form such large mega groups and stagnate nul sec as it is now. Furthermore Alliances should only be able to set standings for other alliances and not for corps or individuals. Similarly corps only can set a limited amount of other corps and no ability to set an alliance so as to reduce the ability to do a work around. Lastly the individual player can set fellow pilots unlimited if he so chooses and a limited amount of corps to his standings allotment. This is not a definite solution to the current issue but could be a step in the right direction in breaking the current into something more like what nul used to be like and also promoting the ability of newer corps and alliances to gain sov in nul without having to homogenize with the hive.
Destination SkillQueue
Doomheim
#2 - 2012-11-19 08:10:27 UTC
Horrible idea, since it intentionally aims to make the gameplay experience worse for the players and it actually won't do anything to fix the "problem" it tries to solve.
Paxton Brimstone
School of Applied Knowledge
Caldari State
#3 - 2012-11-20 00:22:24 UTC
Options? ideas? Its cool that my idea could be wrong but the problem still is. Any realistic ideas in untangling the nul sec love fest? How does the above idea "make game play experience worse"? Is it because it takes away a tool in the current mechanics that aids in making such large block possible? How would it negatively affect the average and smaller alliances, corps and individuals? Not saying your wrong just trying to understand better if I am.
Katie Frost
Ministry of War
Amarr Empire
#4 - 2012-11-20 01:36:35 UTC
Paxton Brimstone wrote:
Options? ideas? Its cool that my idea could be wrong but the problem still is. Any realistic ideas in untangling the nul sec love fest? How does the above idea "make game play experience worse"? Is it because it takes away a tool in the current mechanics that aids in making such large block possible? How would it negatively affect the average and smaller alliances, corps and individuals? Not saying your wrong just trying to understand better if I am.


I have an idea for you... change the core human psychology and you may be able to start affecting the establishment of large entities. As quickly as communication in any form developed, humans tended to form groups and band together for mutual protection and benefit. You can try and put rules around it but I would argue that players will still find ways to strike up alliances and keep a record of this outside of the limitations of the game.

Therefore, enforcing these rules on players would be arbitrary.

My suggestion would be to focus on the sovereignty system in 0.0. Changes should be considered that would make very large alliances and large space holding impractical; in turn making coalitions either smaller or far more diverse and therefore subject to cracks, subversion and dissolution.