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freighters

First post
Author
Nathalie LaPorte
Native Freshfood
Minmatar Republic
#221 - 2012-11-18 17:36:33 UTC
Tippia wrote:
Shae Vizl'a wrote:
Freighters need a Corporate Hangar. Huge 100000m3 maybe and reduce the cargo capacity by the same number.
Well, that would certainly make freighter ganks easier after CrimeWatch 2.0 kicks in.

Nathalie LaPorte wrote:
If you replace someone's argument with a version of that argument which makes a naive assumption, then you've substituted a distorted version of their position. This matches the definition, given by you, exactly. Now, you've edited that original post since I read it first to remove that feature, so I'll delete my response...but adding a naive assumption to someone's argument is not only a strawman argument, but the most common strawman around.
Regardless, the Jita-undock argument is still not a strawman — it's just a simple counter to highlight a basic (and universally unanswered) flaw in the notion that collision damage would be a swell idea to implement in EVE.



If you present the jita undock argument naively, then it is a strawman. If you present it properly, then it is not. CCP could easily implement collision damage, and avoid any problems undocking from stations, by changing the undock mechanic. But then you have changed the undock mechanic, causing other problems. Personally I don't see any way to implement collision damage that works well in EVE.. but "omg jita 4-4 undock explode!" is still a strawman argument, and that's the most common form you see on these forums.
Mag's
Azn Empire
#222 - 2012-11-18 17:41:16 UTC
Tippia wrote:
Dinsdale Pirannha wrote:
I can't believe I am responding to you, given I promised myself I would never get involved in your dis-information tactics again, but if the goons are using this tactic, then yeah, it does.
Maybe you should go and test it…
It's as if you have advanced knowledge on this subject. P

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lord Zim
Gallente Federation
#223 - 2012-11-18 17:42:45 UTC
I, too, want to fleetwarp with 256 other people and throw the dice whether or not I survive the collisions. I, too, want to warp at 0 on an enemy fleet and see which of the two sides get hit the hardest. I, too, want to bump and grind up against other dreads, carriers, supercarriers and titans every time we travel from system to system. I, too, want to see who gets closest to death just from colliding with other ships every time we undock from a station or safe up in a POS or maneuver in fleet etc etc etc.

Yes, let's implement crashing ships mechanics, it'll be awesome.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mag's
Azn Empire
#224 - 2012-11-18 17:43:42 UTC
Lord Zim wrote:
I, too, want to fleetwarp with 256 other people and throw the dice whether or not I survive the collisions. I, too, want to warp at 0 on an enemy fleet and see which of the two sides get hit the hardest. I, too, want to bump and grind up against other dreads, carriers, supercarriers and titans every time we travel from system to system. I, too, want to see who gets closest to death just from colliding with other ships every time we undock from a station or safe up in a POS or maneuver in fleet etc etc etc.

Yes, let's implement crashing ships mechanics, it'll be awesome.
I'd vote for you. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tippia
Sunshine and Lollipops
#225 - 2012-11-18 17:44:55 UTC  |  Edited by: Tippia
Nathalie LaPorte wrote:
If you present the jita undock argument naively, then it is a strawman.
No, it's not. If you present the jita undock argument, you are simply highlighting the most basic flaw with collision damage. It doesn't assume or falsely portray anything about their position. In fact, assuming that they are implicitly suggesting an entire suite of changes to go along with what they've said explicitly would be a strawman in and of itself: you are putting words in their mouth that they have not said.

Quote:
Personally I don't see any way to implement collision damage that works well in EVE.. but "omg jita 4-4 undock explode!" is still a strawman argument, and that's the most common form you see on these forums.
Eh, no. What argument does the Jita-undock counter assume that the pro-collision crowd is making that they aren't actually making?

A strawman is an attack on an argument that looks close to the opposing position but which the opposition have never actually said. A counter-argument to what is being explicitly said is not a strawman — it's just a counter-argument. “Jita 4-4 will explode” is a counter-argument to the explicit position of “make collisions do damage”.

Mag's wrote:
It's as if you have advanced knowledge on this subject. P
Well, I have tested it…
Andski
Science and Trade Institute
Caldari State
#226 - 2012-11-18 17:45:46 UTC
Ioci wrote:
Gratz, thread derailed.

It's still about a freighter full of Trit being ganked in High Sec for no other reason than to smother everyone out of the game.


yeah uh i just ran three freighters loaded with trit on my hisec alt

let me tell you about the "double wrap everything" philosophy

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Lord Zim
Gallente Federation
#227 - 2012-11-18 17:49:10 UTC
I'm still waiting for a killmail link on this elusive "all-trit" freighter.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Andski
Science and Trade Institute
Caldari State
#228 - 2012-11-18 17:53:00 UTC
Lord Zim wrote:
I'm still waiting for a killmail link on this elusive "all-trit" freighter.


yeah so many ganking gangs would kill for an all-or-nothing chance at a <600M ISK drop that has to be hauled with freighter

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jorma Morkkis
State War Academy
Caldari State
#229 - 2012-11-18 17:55:49 UTC
Lolar55 wrote:
So much whine and not enough logistic ships.Maybe its time to learn logistics 5 bros.


You'd need quite a few triage carriers to pull that off...
Alavaria Fera
GoonWaffe
#230 - 2012-11-18 18:02:41 UTC
Mag's wrote:
Lord Zim wrote:
I, too, want to fleetwarp with 256 other people and throw the dice whether or not I survive the collisions. I, too, want to warp at 0 on an enemy fleet and see which of the two sides get hit the hardest. I, too, want to bump and grind up against other dreads, carriers, supercarriers and titans every time we travel from system to system. I, too, want to see who gets closest to death just from colliding with other ships every time we undock from a station or safe up in a POS or maneuver in fleet etc etc etc.

Yes, let's implement crashing ships mechanics, it'll be awesome.
I'd vote for you. Big smile

Warp titans into a subcap fleet at 0, nothing could possibly go wrong.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Holy One
Privat Party
#231 - 2012-11-18 18:08:56 UTC
Its pretty straight forward really - don't freight afk. Do use a webbing frigate.
No more tears(tm).

It really is about time we had a cull on these 'I want to afk eve and demand anyone who plays the game be nerfed' threads, they give new players a really skewed perspective of what eve is and what you can reasonably expect to encounter.

:)

Nathalie LaPorte
Native Freshfood
Minmatar Republic
#232 - 2012-11-18 18:10:31 UTC  |  Edited by: Nathalie LaPorte
Tippia wrote:
It doesn't assume or falsely portray anything about their position. In fact, assuming that they are implicitly suggesting an entire suite of changes to go along with what they've said explicitly would be a strawman in and of itself: you are putting words in their mouth that they have not said.


No, you are putting words in my mouth that I have not said. The above is not my position.

Quote:
Eh, no. What argument does the Jita-undock counter assume that the pro-collision crowd is making that they aren't actually making?


"the Jita-undock counter". Is there a canonical form of this counter you are referencing? If there is, then I've already said that presented properly, referencing Jita undock is not a strawman, and theoretically, the canonical form you are referring to is done properly, so everything you're saying seems to be completely irrelevant to anything I've said. If there isn't such a canonical form, then you are speaking so nonspecifically that I have no reply other than to say I have no specific reply to your vague statements. Or did you want me to fill in the exact arguments for the anti and pro-collision crowds, so that I can fill them to make everything come out correctly? Or did you want me to search through the forums for specific examples? The simple fact that you've referred to the 'pro-collision crowd' makes me realize that there's no way this debate will end productively. You want to talk about mob argumentation, whereas I'm trying to talk about arguments one person,and one argument, at a time. You can't reason with a mob.


Quote:
A strawman is an attack on an argument that looks close to the opposing position but which the opposition have never actually said. A counter-argument to what is being explicitly said is not a strawman — it's just a counter-argument. “Jita 4-4 will explode” is a counter-argument to the explicit position of “make collisions do damage”.


yes, both of those statements are naive, making the second naive statement proper in that it copies the same reference model as the statement it replies to. Are you implying that the explicit position of "make collisions do damage" is the best argument in favor of collision damage? That would be a strawman if you were :)

"A strawman is an attack on an argument that looks close to the opposing position but which the opposition have never actually said. "

That is a problematically vague definition, as on the eve-o forums (or pretty much anywhere humans are found), it's always possible to define 'the opposition" as including a bunch of horrible arguments, and replying to those horrible arguments as if they were substantive while in a reasonable discussion would constitute a strawman, even though someone belonging to 'the opposition' said it.
Tippia
Sunshine and Lollipops
#233 - 2012-11-18 18:10:55 UTC
Jorma Morkkis wrote:
Lolar55 wrote:
So much whine and not enough logistic ships.Maybe its time to learn logistics 5 bros.
You'd need quite a few triage carriers to pull that off...
A single Logi can pretty much neutralise a single Talos. So no, you don't need any carriers.
Alavaria Fera
GoonWaffe
#234 - 2012-11-18 18:12:44 UTC
Tippia wrote:
Jorma Morkkis wrote:
Lolar55 wrote:
So much whine and not enough logistic ships.Maybe its time to learn logistics 5 bros.
You'd need quite a few triage carriers to pull that off...
A single Logi can pretty much neutralise a single Talos. So no, you don't need any carriers.

But then you aren't autopiloting in peace. That's lame.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mag's
Azn Empire
#235 - 2012-11-18 18:23:31 UTC
Tippia wrote:
Mag's wrote:
It's as if you have advanced knowledge on this subject. P
Well, I have tested it…
Yea I know mate, I read it. Very informative stuff. Thanks for spending your time on it. Cool

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#236 - 2012-11-18 18:24:10 UTC
Alavaria Fera wrote:
Mag's wrote:
Lord Zim wrote:
I, too, want to fleetwarp with 256 other people and throw the dice whether or not I survive the collisions. I, too, want to warp at 0 on an enemy fleet and see which of the two sides get hit the hardest. I, too, want to bump and grind up against other dreads, carriers, supercarriers and titans every time we travel from system to system. I, too, want to see who gets closest to death just from colliding with other ships every time we undock from a station or safe up in a POS or maneuver in fleet etc etc etc.

Yes, let's implement crashing ships mechanics, it'll be awesome.
I'd vote for you. Big smile

Warp titans into a subcap fleet at 0, nothing could possibly go wrong.
I'd pay to watch that tbh. Lol

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dinsdale Pirannha
Pirannha Corp
#237 - 2012-11-18 18:25:09 UTC
Holy One wrote:
Its pretty straight forward really - don't freight afk. Do use a webbing frigate.
No more tears(tm).

It really is about time we had a cull on these 'I want to afk eve and demand anyone who plays the game be nerfed' threads, they give new players a really skewed perspective of what eve is and what you can reasonably expect to encounter.


You are either an idiot, incapable of understanding, or simply another propagandist.
Given the tactics used today by griefers, flying point to point or not or flying afk is irrelevant.

Nathalie LaPorte
Native Freshfood
Minmatar Republic
#238 - 2012-11-18 18:26:17 UTC  |  Edited by: Nathalie LaPorte
Lord Zim wrote:
I, too, want to fleetwarp with 256 other people and throw the dice whether or not I survive the collisions. I, too, want to warp at 0 on an enemy fleet and see which of the two sides get hit the hardest. I, too, want to bump and grind up against other dreads, carriers, supercarriers and titans every time we travel from system to system. I, too, want to see who gets closest to death just from colliding with other ships every time we undock from a station or safe up in a POS or maneuver in fleet etc etc etc.

Yes, let's implement crashing ships mechanics, it'll be awesome.



Yes, since naval ships in the real world never crash into other ships, certainly not just a few months ago. http://www.cnn.com/2012/08/12/world/us-japan-navy-ship-collision/index.html

Would implementing collisions be difficult? Yes. Do I have a good model to suggest? No. If CCP did comprehensively revamp the mechanics so that collisions were possible, would that create a more aesthetically pleasing experience than the current bugswarms of ships locked on an anchor? Yes. Would that create more skill, fight against the blob that so many disparage, give individual pilots more to do than simply hit F1? Yes. Would it create a more realistic AoE model than the current one? Yes.

Hells yes crashing ships mechanics will be awesome. I don't think EVE will ever implement it, but I think another game, perhaps one in which large fleet movements have some kind of AI to model individual ship movement in formations, will indeed have it, and people will look back at EVE and say "wow, that was a great game 20 years ago, but so unrealistic without collision damage".

"I, too, want to fleetwarp with 256 other people and throw the dice whether or not I survive the collisions. "

You would deserve to die, if you did something that you knew would kill you.

" I, too, want to warp at 0 on an enemy fleet and see which of the two sides get hit the hardest. "

kamikazi warfare did actually happen IRL, you know. It would obviously have to be balanced properly, just like every other feature of the game.

"I, too, want to bump and grind up against other dreads, carriers, supercarriers and titans every time we travel from system to system."

That's weird. Why would you want that?

"I, too, want to see who gets closest to death just from colliding with other ships every time we undock from a station or safe up in a POS or maneuver in fleet etc etc etc."

It's too bad people on Earth, with only 2 dimensions of freedom instead of 3 in EVE, can't dock in seaports or maneuver in fleets. With the extra dimension of freedom to move in EVE, there's more potential for things to go right, and also more complexity allowing for things to go wrong. Luckily, with the advances in technology over the next centuries, they'll be able to do these complex tasks that are currently beyond the human race.

tl;dr: I love to make fun of carebears for afk'ing and doing simple activities, but any change that would no longer allow the FC to both move and warp the entire fleet in nullsec combat would be horrible, because then I couldn't afk and fleet combat wouldn't be simple for the average combantant anymore.

Fleetwarp and anchoring is so similar to autopilot, if you could only see it :)
Lord Zim
Gallente Federation
#239 - 2012-11-18 18:28:06 UTC
Dinsdale Pirannha wrote:
Given the tactics used today by griefers, flying point to point or not or flying afk is irrelevant.

Are they targeting a single person, repeatedly?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alavaria Fera
GoonWaffe
#240 - 2012-11-18 18:30:24 UTC
Lord Zim wrote:
Dinsdale Pirannha wrote:
Given the tactics used today by griefers, flying point to point or not or flying afk is irrelevant.

Are they targeting a single person, repeatedly?

Worse, they're targeting anyone carrying ~too much stuff~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?