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How to ACTUALLY fix ECM

Author
Destination SkillQueue
Doomheim
#21 - 2012-11-20 08:06:45 UTC
Philpip wrote:
I like the idea of client side effects to keep you on you toes.

My 'fix' for ECM would be this:

Have a different class of ECM for non-ecm designed ships (like we have with cloaks) that are nerfed with a reactivation delay after each cycle to break locks only. This of it as an escape mechanic, not an offensive tool.

Have T1 jammer boats only capable of breaking locks, not preventing locks.

Have T2 jammer boats the same as they are now.

If you want to perma-jam, then you have to skill up and splash the isk.


That's not really a fix. That's an attempt at retaining a crappy mechanic by giving people breadcrumbs and hoping they'll be satisfied with that, instead of actually fixing the issue. I don't get why you're trying to maintain the mechanic anyway. It isn't fun and just prevents actual fighting from happening. A new system only needs to retain the ability to ruin logistics and it can't possibly be worse then what we have today.
Kamenev Drang
Brutor Tribe
Minmatar Republic
#22 - 2012-11-20 10:08:38 UTC  |  Edited by: Kamenev Drang
You know, in my limited career, ECM drones have helped me pull off some rather pleasant solo victories, especially against frigate pilots who like to burn into range and sit on top of my hurricane, orbiting faster than the guns can track with their scram turned on, so I'm just going to say I'm quite happy with them as they are now. Has Falcon basically shut me down at times? Yes. Have other players ECM drones allowed them to kill my lock and let them warp off? Yes. Did I cry? No. Because I don't think I'm entitled to ganks.

My proposed fix: Make it module specific. Chance of shutting down a TD, chance of shutting down the point, chance of shutting down the guns. Et al.
unbless83
T.R.I.A.D
Ushra'Khan
#23 - 2012-11-20 10:35:08 UTC
Kamenev Drang wrote:
You know, in my limited career, ECM drones have helped me pull off some rather pleasant solo victories, especially against frigate pilots who like to burn into range and sit on top of my hurricane, orbiting faster than the guns can track with their scram turned on, so I'm just going to say I'm quite happy with them as they are now. Has Falcon basically shut me down at times? Yes. Have other players ECM drones allowed them to kill my lock and let them warp off? Yes. Did I cry? No. Because I don't think I'm entitled to ganks.

My proposed fix: Make it module specific. Chance of shutting down a TD, chance of shutting down the point, chance of shutting down the guns. Et al.



i dont mind that idea, at least it gives players some way of countering it with skill

Aussies are the unicorns of eve... rare and horny

Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#24 - 2012-11-21 01:30:40 UTC
A- why would the caldari, the race that uses missiles make a anti-missile weapon. Amarr make sense as the minni's use missiles should all TD's do it? probably not. should it be a script? probably not. a new mod(like how ECM has 4) with its own scripts would be fine tho.

B- damps and ECM should be alike in some regards, the caldari and gallente were at one time the same group and much of there tech has the same roots.


The other forms of ewar fit there races fights Vs. each other Nuets and TD's stop speed tankers that get to close and make long range alpha combat hard well TP's and webs help long range combat and/or speed keep its edge. Now damps do work well Vs. the caldari combat doctrine ether forcing the enemy closer to you or making the delay between missile volleys so big its sad well pointing from ranges that caldari boats would fly from you. Now ECM dose work vs. the galente the bigger problem is that it works better Vs. minnie and ammar as they have the weaker sensor str and works against almost every thing ever for no real reason. If any thing ECM needs to be some how more usfull Vs. drones and point blank max DPS.
Well how would you do that? no clue, but this crying its too good, well only proposing crap ways to make it the absolute worst helps no one. I just shows how butt hurt you are. I mean c'mon cosmetic effects? why not have it just make the enemy's hud turn a different color or a diff language and sing the helo-kitty song at the user? I'll tell you why its useless, webbs and points slow you or deny your escape and make you dead, nuets turn your ship off and/or stop you moving/doing any thing and make you dead, TP's make you more dead, and TD's make you not kill , the only idea that would even be close to right would be some type or DPS reduction or deflection and sense TD's do the reduction already all your left with is the stunn you have now or some type of hack you make you punch your self thing that would make most of you wine even more.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Kamden Line
Sovereign Citizen and other Tax Evasion Schemes
#25 - 2012-11-21 04:16:32 UTC
Sean Parisi wrote:
Afuran wrote:
It isn't broken.




SmilingVagrant
Doomheim
#26 - 2012-11-21 05:07:33 UTC
I'll agree with this but only if Officer ECM modules turn the opposing players computer off.
Schalac
Apocalypse Reign
#27 - 2012-11-21 08:40:14 UTC
Trinkets friend wrote:


Contrast it to ECM where all you need to do is lock your opponent and wait, and it is clear that ECM should be removed entirely, and dampeners should be the primary type of ECM. Lock-breaking ECM is fine, and would work synergistically with damps (break lock, res damp, enemy takes 50s to re-lock, you break lock, repeat) but would not allow a single Falcon to permajam a half dozen people and turn a good fight into a frustrating, brain-melting waste of effort and ISK.
I would agree with making ECM just a lock breaker. Now what of the burst? Does everyone feel that it is balanced?

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Victua
Brutor Tribe
Minmatar Republic
#28 - 2012-11-22 05:02:31 UTC  |  Edited by: Victua
Mabe, in keeping with the Crimewatch changes, we can just keep the current mechanic and introduce a new flag: get a killmail with ECM modules used on it and for 24hrs you have a 'Little *****' flag so people know who they are dealing with ahead of time.

And don't attempt to patronize this thread with ECCM, you just look foolish as ECCM does'nt work, even with the FW implant set that boosts your sensor str. Trust me, I have tried it for real, not just in EFT, a thrasher can jam a ECCM SFI with full Jackel implants >20% of the time. And with my luck that means yes, I have had Fweddit thrasher jam my SFI 4 out of 5 consecutive cycles, by then had to run because you can't loiter that long in a single SFI.

I get the argument, in the 'Real World' ECM is a valid part of warfare, but the difference is, if you jam a tanks radio, you don't jam its guns. And if you jam his targeting system, there are backups and he is not truely dead in the water.

There have been threads ad nauseum about how to resolve this (lock breaker, or jammed ship cannot be locked because of ECM interferance, or taking damage ends the timer putting it in line with the traditional role of CC) and its clear that since its not a big fleet problem, its not really much of a CCP priority atm.

The best answer I have found is just not try and do solo work or small gang warfare without your own ECM on batphone as a 'get out of gank free' card (though I usualy fail to follow my own best answer).

But remember, its not a broken mechanic. Just one that if one party uses, ALL parties must use or lose hands down.



(FYI Edit: The part about not being able to lock a ship that is being jammed by targeted ECM is pretty much 'real world' its not realy secret level material that you can either blast and plane or ship with energy to disrupt its systems or you can try and target it with your own weapons to attempt to destroy it, not both. Something along the lines of 'energy backsplash' and whatnot.)
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