These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

A Golden Age

Author
Veshta Yoshida
PIE Inc.
Khimi Harar
#81 - 2012-11-20 19:03:37 UTC
Not only that but if the ability to upgrade was restricted by contested status it would also mean they'd have to aggressively defend to get those awesome prodcution slots!!!! = PEW! Smile

Taking one minor and getting docking rights might be a tad useless though, if set that low then the dock-block might as well be removed .. was thinking something like must by less than 5% contested for system to accept LP dumps and dock-block is tied to level 2-3 which should be around 50% contested with current bleed rates
Bad Messenger
Rehabilitation Clinic
#82 - 2012-11-20 19:06:30 UTC
there is no point to think about solution to fix FW, clearly it will not work with little tweaks, and CCP will never use enough resources to make it work.

better to forget whole FW and do something else.
Cearain
Plus 10 NV
#83 - 2012-11-20 21:09:24 UTC  |  Edited by: Cearain
Veshta Yoshida wrote:
Not only that but if the ability to upgrade was restricted by contested status it would also mean they'd have to aggressively defend to get those awesome prodcution slots!!!! = PEW! Smile

Taking one minor and getting docking rights might be a tad useless though, if set that low then the dock-block might as well be removed .. was thinking something like must by less than 5% contested for system to accept LP dumps and dock-block is tied to level 2-3 which should be around 50% contested with current bleed rates


If they did your rules I still wouldn't dock ships in enemy space. Maybe others who have more time to micromanage this game would, but not me.

Make it based on being contested - completing a minor plex and I am ok. Of course the enemy could run a minor plex and make it uncontested but that would be good.

If ccp must have dock blocking make it so only stable systems block you.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#84 - 2012-11-21 00:29:50 UTC
roigon wrote:
in my own personal opinion, the worst thing about faction war is faction war. I like the plexes since they promote equal hardware battles to some extent but that's about it.

Any game system that introduces a strategic goal will get in the way of good fights because it introduces a stimulus to win fights. People who just want to win fights don't create good fights. LP/tiers/system control. It can all be canned imho.



In a great game pursuing the strategic goals should naturally lead to great fights.

IMO fw never accomplished this. The pvp and the plexing are still 2 seperate things. Someone may use a plex to get pvp. But if anyone really wanted to plex as efficiently as possible they would best accomplish this with no pvp. Go hide in a back water system and plex.

This divide between the rvb strategically meaningless pvp and the stated purpose for the war (gaining space) is why fw has always been broken.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cedo Nulli
Royal Amarr Institute
Amarr Empire
#85 - 2012-11-21 04:32:29 UTC
Sorry ... half the people skipped town to go have fun in planetside 2(Free to play) that was released today and had open beta for long.

Alt-f"aggotry FW gets old really fast.

Thats why its been so quiet on the FW front ^^
Cearain
Plus 10 NV
#86 - 2012-11-21 18:02:05 UTC
Bad Messenger wrote:
there is no point to think about solution to fix FW, clearly it will not work with little tweaks, and CCP will never use enough resources to make it work.

better to forget whole FW and do something else.



With the resources they used already they could have made faction war golden three times over. The resources are/were there. They were just misdirected.

Twiddling with npcs, instead of giving players tools to defend their space through pvp. First give the players the tools they need to defend space in pvp, then if they still absolutely need npcs create them.

CCP is doing this backwards. They are creating npcs based on the notion that players can't defend their space in pvp. But that is because they still haven't given players any tools to help them. FW occupancy is too much of a pve mechanic and this has been the problem players have had with it, from within several months of it coming into existance.

CCP could have tweaked the inferno tier system and had a great economic system. But intstead they trashed the whole system and started a worse one.

They are spending resources. The problem is they using those resources to create more new problems instead on just focusing on what is broken and fixing that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815