These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Ore Quality by Sec Status

Author
Darth Gustav
Sith Interstellar Tech Harvesting
#21 - 2012-11-17 03:46:07 UTC
Gilbaron wrote:
Mara Rinn wrote:
Tyberius Franklin wrote:
Makes sense, though I wonder if making that viable is something worth working toward.


No, it's not. If nullsec becomes self-sufficient for T1 industry, hisec and lowsec will die. Once that happens, the only people left in nullsec will be the ones with the industrial muscle in place to build their own fleets from scratch. That means nullsec will die too.



a HUGE part of industry is already done by nullsec players who would love to do it in nullsec, but won't, because it's such a pain in the ass. maybe not mining, but definitely production


In some cases they literally can't do the same production in null.

It has nothing to do with pain in the ass. It has to do with scarcity of production facilities.

Not every grunt can anchor a POS.

That's a hard fact of Eve's game mechanics, unfortunately.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Mara Rinn
Cosmic Goo Convertor
#22 - 2012-11-17 03:46:08 UTC  |  Edited by: Mara Rinn
Gilbaron wrote:
a HUGE part of industry is already done by nullsec players who would love to do it in nullsec, but won't, because it's such a pain in the ass. maybe not mining, but definitely production


Well, it's an academic discussion at this point since we have no idea what CCP's plans with POSes and NPC stations are (yet).

FWIW: I lived in nullsec and tried to do manufacturing & marketing there. The coaliation kept issuing dictums along the lines of "you must sell within 10% of Jita prices" which meant that production costs could not be met. Then there was the blue-on-blue trouble from people who didn't feel that mining fleets had a place in null sec. Then there was the pressure to attend CTAs, with mining ships getting KoS when CTAs were announced (despite mining characters not being able to fly combat ships).

There is more than enough capacity to manufacture simply using assembly lines in POSes: it gets expensive but you can do it if you are allowed to charge reasonable prices for the products you manufacture.

The greatest impediment to industry in nullsec is not nullsec, it is the people who live there.
Silk daShocka
Greasy Hair Club
#23 - 2012-11-17 03:52:00 UTC
Gilbaron wrote:

a HUGE part of industry is already done by nullsec players


Got a source on that?

Or perhaps some supporting evidence?
Mara Rinn
Cosmic Goo Convertor
#24 - 2012-11-17 03:53:15 UTC
Silk daShocka wrote:
Gilbaron wrote:

a HUGE part of industry is already done by nullsec players


Got a source on that?

Or perhaps some supporting evidence?


I'm sure he knows at least three people who have massive spreadsheets and talk about industry all the time :)
Darth Gustav
Sith Interstellar Tech Harvesting
#25 - 2012-11-17 03:54:53 UTC
Silk daShocka wrote:
Gilbaron wrote:

a HUGE part of industry is already done by nullsec players


Got a source on that?

Or perhaps some supporting evidence?

Most production is done in high-sec.

Many null-zealots have an indy alt.

You can do the math all you want I guess.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Silk daShocka
Greasy Hair Club
#26 - 2012-11-17 03:59:18 UTC
Darth Gustav wrote:
Silk daShocka wrote:
Gilbaron wrote:

a HUGE part of industry is already done by nullsec players


Got a source on that?

Or perhaps some supporting evidence?

Most production is done in high-sec.

Many null-zealots have an indy alt.

You can do the math all you want I guess.


Well i'm more or less looking for facts since I see this statement used quite often as a fact really.

Many null-zealots may have an indy alt, but I do know many people as well that live solely in high sec and do nothing but manufacture.

I"m not looking to argue the statement really, I"m merely looking to see if it is something that has been proven true.
Gilbaron
The Scope
Gallente Federation
#27 - 2012-11-17 03:59:41 UTC
please tell me more about how your corp happily gave everyone all the necessary rights to start a production from scratch ...


oh, and **** those who want a cozy living in 00, but don't want to attend CTAs while at the same time complaining about getting hazed by being expected to sell their products for a reasonable price
Schalac
Apocalypse Reign
#28 - 2012-11-17 04:02:06 UTC
The only reason that 0.0 lacks trit is because the people that live there feel that they are above mining it. If you want trit in 0.0 then mine veld or HTFU and jump freighter it in. 0.0 industry isn't lacking because of game design, it's lacking because the people that live there want CCP to give them handouts and make 0.0 even easier than it already is.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Alavaria Fera
GoonWaffe
#29 - 2012-11-17 04:03:57 UTC
Schalac wrote:
The only reason that 0.0 lacks trit is because the people that live there feel that they are above mining it. If you want trit in 0.0 then mine veld or HTFU and jump freighter it in. 0.0 industry isn't lacking because of game design, it's lacking because the people that live there want CCP to give them handouts and make 0.0 even easier than it already is.

Because in nullsec, it's "easy" to mine enough Tritanium giving ores in order to keep alive a supercapital producing blob.

No.


You can, though, crash the market on highend minerals though Cool

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Darth Gustav
Sith Interstellar Tech Harvesting
#30 - 2012-11-17 04:04:16 UTC
Schalac wrote:
The only reason that 0.0 lacks trit is because the people that live there feel that they are above mining it. If you want trit in 0.0 then mine veld or HTFU and jump freighter it in. 0.0 industry isn't lacking because of game design, it's lacking because the people that live there want CCP to give them handouts and make 0.0 even easier than it already is.

At the refining rates we get in null, they pretty much are above mining it, to be quite frank.

I guess that's the other side of your coin.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Mara Rinn
Cosmic Goo Convertor
#31 - 2012-11-17 04:08:54 UTC  |  Edited by: Mara Rinn
Gilbaron wrote:
please tell me more about how your corp happily gave everyone all the necessary rights to start a production from scratch ...


There are people who trust me out there. You don't need to give everyone the rights to access production facilities, since most people are just combat pilots.

Gilbaron wrote:
oh, and **** those who want a cozy living in 00, but don't want to attend CTAs while at the same time complaining about getting hazed by being expected to sell their products for a reasonable price


Screw those who want better industry in nullsec but still expect all pilots to attend CTAs regardless of ability to pilot combat ships.

Screw the sense of entitlement of nullsec denizens who insist on Jita prices for all products, but then complain about being expected to cough up for jump gate fuel.

Screw the fail alliance members who whinge and complain about having to guard gates while mining operations are in progress, then whinge and complain more when we run out of ships on the local market.

Like I said, the greatest impediment to industry in nullsec is the people in null sec. People like Gilbaron.

This is why I am a hisec care bear.
Schalac
Apocalypse Reign
#32 - 2012-11-17 04:11:53 UTC
Alavaria Fera wrote:
Schalac wrote:
The only reason that 0.0 lacks trit is because the people that live there feel that they are above mining it. If you want trit in 0.0 then mine veld or HTFU and jump freighter it in. 0.0 industry isn't lacking because of game design, it's lacking because the people that live there want CCP to give them handouts and make 0.0 even easier than it already is.

Because in nullsec, it's "easy" to mine enough Tritanium giving ores in order to keep alive a supercapital producing blob.

No.


You can, though, crash the market on highend minerals though Cool

Well maybe if instead of rampaging across the universe gobbling up everyones space you fortified a local logistics system you would be able to. Plenty of armies have failed because of just that premise. We have more people and better gear so let's attack everyone. Well if GSF falls because of not enough trit to build more supers, I say good.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Mara Rinn
Cosmic Goo Convertor
#33 - 2012-11-17 04:13:28 UTC
Schalac wrote:
Well if GSF falls because of not enough trit to build more supers, I say good.


They don't need to build more, they have hundreds already and aren't actually losing them in combat.
Gilbaron
The Scope
Gallente Federation
#34 - 2012-11-17 04:17:43 UTC  |  Edited by: Gilbaron
there is no such thing as not being able to pilot a combat ship. every single ceptor is important. and if you cant fly those, prepare cynos with your twentyleven mining characters. or do probing. or make warpin/out spots with your covops, or make sure that those who died can buy a replacement ship from you (for a reasonable price ofc) to get back to the battlefield ASAP

oh, and i was not talking about jita prices, i was talking about reasonable prices

about the trust thing:

yes, there are people out there who trust you. but nobody trusts the dude who joined last week and would like to do some smallscale production and invention enough to give him the necessary rights to mainain his own pos. this simply does not happen
Darth Gustav
Sith Interstellar Tech Harvesting
#35 - 2012-11-17 04:18:52 UTC
Schalac wrote:
Alavaria Fera wrote:
Schalac wrote:
The only reason that 0.0 lacks trit is because the people that live there feel that they are above mining it. If you want trit in 0.0 then mine veld or HTFU and jump freighter it in. 0.0 industry isn't lacking because of game design, it's lacking because the people that live there want CCP to give them handouts and make 0.0 even easier than it already is.

Because in nullsec, it's "easy" to mine enough Tritanium giving ores in order to keep alive a supercapital producing blob.

No.


You can, though, crash the market on highend minerals though Cool

Well maybe if instead of rampaging across the universe gobbling up everyones space you fortified a local logistics system you would be able to. Plenty of armies have failed because of just that premise. We have more people and better gear so let's attack everyone. Well if GSF falls because of not enough trit to build more supers, I say good.

Did you know that in SovNull you can only have one station per system?

Did you also know that you get to pick research or production as that station's function?

Did you know those facilities are extremely limited?

How do you fortify beyond a station in every system? How exactly?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Mara Rinn
Cosmic Goo Convertor
#36 - 2012-11-17 04:22:11 UTC
Gilbaron wrote:
there is no such thing as not being able to pilot a combat ship. every single ceptor is important. and if you cant fly those, prepare cynos with your twentyleven mining characters. or do probing. or make warpin/out spots with your covops, or make sure that those who died can buy a replacement ship from you (for a reasonable price ofc)


Have you actually flown in a nullsec fleet? It's harder to get people to trust you to light cynos than to get rights to anchor POSes. People are paranoid to the point that they will not jump to cynos they didn't light with their own alts, and even then they'll double-check.

Gilbaron wrote:
oh, and i was not talking about jita prices, i was talking about reasonable prices


Reasonable prices for the person running the factory are not always "reasonable" to the pilots blowing up a dozen cruisers and battleships every night.

And why the heck would nullsec industry rely on trusting "everyone" with the rights to anchor POSes? That's the most nonsensical strawman argument I've seen for some time.
Mara Rinn
Cosmic Goo Convertor
#37 - 2012-11-17 04:24:05 UTC
Darth Gustav wrote:
Did you know that in SovNull you can only have one OUTPOST per system?

Did you also know that you get to pick research or production as that OUTPOST'S function?

Did you know those facilities are extremely limited?

How do you fortify beyond an OUTPOST in every system? How exactly?


FTFY

You can anchor POSes on every single moon. You can do research and manfacture at (just about) every POS. Some POSes will be entirely dedicated to jump bridges, CSAAs or CSMAs.
Gilbaron
The Scope
Gallente Federation
#38 - 2012-11-17 04:27:21 UTC
Mara Rinn wrote:

Have you actually flown in a nullsec fleet? It's harder to get people to trust you to light cynos than to get rights to anchor POSes. People are paranoid to the point that they will not jump to cynos they didn't light with their own alts, and even then they'll double-check.


yes, i have, you, however have obviously not


Quote:

Reasonable prices for the person running the factory are not always "reasonable" to the pilots blowing up a dozen cruisers and battleships every night.


and thats mostly because the system is stupid

Quote:
And why the heck would nullsec industry rely on trusting "everyone" with the rights to anchor POSes? That's the most nonsensical strawman argument I've seen for some time.


because you need these rights in order to set up and maintain enough production, research and invention slots
Darth Gustav
Sith Interstellar Tech Harvesting
#39 - 2012-11-17 04:29:16 UTC
Mara Rinn wrote:
Darth Gustav wrote:
Did you know that in SovNull you can only have one OUTPOST per system?

Did you also know that you get to pick research or production as that OUTPOST'S function?

Did you know those facilities are extremely limited?

How do you fortify beyond an OUTPOST in every system? How exactly?


FTFY

You can anchor POSes on every single moon. You can do research and manfacture at (just about) every POS. Some POSes will be entirely dedicated to jump bridges, CSAAs or CSMAs.

You are correct about the outposts.

But whether you like it / agree with it or not, current game mechanics do not allow for those moons to be occupied by rank-and-file members.

It's that simple.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Alavaria Fera
GoonWaffe
#40 - 2012-11-17 04:31:10 UTC
Gilbaron wrote:
Quote:
And why the heck would nullsec industry rely on trusting "everyone" with the rights to anchor POSes? That's the most nonsensical strawman argument I've seen for some time.

because you need these rights in order to set up and maintain enough production, research and invention slots

So much so that the workaround is altcorps.

Now with producing supercaps, you need sov, so I don't really know how that works out...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?