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EVE New Citizens Q&A

 
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Is EVE a journey worth starting?

Author
J'Poll
School of Applied Knowledge
Caldari State
#41 - 2012-11-20 20:01:30 UTC
Minmatar Citizen160812 wrote:
J'Poll wrote:
Minmatar Citizen160812 wrote:
Hazen Koraka wrote:


To me asking for an API key is like saying you don't trust the newcomer (I guess the addage does hold - don't ever fully trust anyone in EVE!).




I don't bother with APIs and just tell the newcommers flat out I don't trust them as far as I can throw them and they should be prepared to hang out for a very long time before officially joining anything. I recruit with a "don't call me - I'll call you" policy and could care less about "spies". If I'm doing my job right getting spies and trigger happy idiots in the mix is impossible.

I also will never give out an API or anything else that gives someone personal info about anything I'm doing. I tell people honestly if they give me a reason to screw them I will...hard. I've found it's an easy way to filter out all the asshats with some crappy corp looking for numbers rather than talent. My killboard stats and reputation carry me, if that isn't enough then I'm the last person you'd want anyway.


No offense but, neither your new or old (Homo Jesus) name is known on EVE-kill. So what killboard stats and reputation are you leaning on.


Not this guy hehe....not like I'd give ya any proof but if my reputation here is any good to not lie my main dude carries a 5 or 6 to 1 kill/death ratio, has a mid spot in the top 10k on battleclinic and climbing, and is well known by most people who matter in the neighborhood I reside in.

The next time someone asks ya for an API or teamspeak security check just tell them "No, I reserve the right to bone you over a barrel left, right and center if your group is a collection of shitbirds, is run by a half-wit, has FCs who act like children, etc...thanks for your time". That's MY API check and weeds out the people I wouldn't want to hang with anyway.

I very rarely use standings for the same reason. I may like certain members of different groups but not others. Because a blue mark is on their picture I'm supposed to leave them alone when they are doing dumb stuff that affects me? spooking targets away? am I supposed to bow to the mumalard FC they have and join the fleet to help them get F1 blob kills? Nah, they get a warning because they are a friend of a friend then they're getting shot. You'd be very surprised with a small tight group of friends how well it works.


(I hope that comes off with some kind of humility but if not who cares, this is zombie alt Twisted)


Link or didn't happen P

btw, I hate anything related to Battleclinic...

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Casirio
Aliastra
Gallente Federation
#42 - 2012-11-20 21:00:32 UTC
Quote:
Take everything you read on the forum with a pinch of salt.


Play how you want to play. Being a solo explorer is very fun and very rewarding, I did that for my first 3-4 months in Eve. What makes Eve great is the ability to do what you want to do, however you come up with doing it. So go out there and experiment, enjoy the sites and the "new" feeling of being in Eve. Because really that is where I got hooked. Scams, failed corporations, ganks, and all that stuff got me down, but I knew exactly where I saw myself in Eve down the road and eventually I got there (wormhole space,) and am enjoying every bit of it.

Dont shy away from chatting it up with the locals, friends or enemies, its what its all about.
Toriessian
Helion Production Labs
Independent Operators Consortium
#43 - 2012-11-20 23:00:30 UTC
Hi THX!

First I'll echo what everyone else is saying. It depends on what you want to get out of the game. If you have fantasies of planting a flag in a null sec system and not get harassed its not going to happen. You will be harassed in null sec. Assuming thats not your hope (it doesn't sound like it is) there are null sec options for the solo player. I made a billions of ISK in NPC controlled null sec in a drake exploring/running plexs and RA/Mag sites.

Tips
1) Use insta undock BMs from stations when undocking.

2) The most dangerous thing to do is jump through a gate. Use an alt to scout if you have one.

3) Know how to use your directional. The mini map of the system helps :)

4) Make safespots and anchor loot/ammo cans in every system you are exploring/residing in. This way if you get caught you aren't full of loot :) and I did get caught a couple times.

Not gonna lie about one thing. Its tons easier/safer in null if you have an alt.

Every day I'm wafflin!

Oraac Ensor
#44 - 2012-11-20 23:41:12 UTC  |  Edited by: Oraac Ensor
To the OP:

Please be aware that many of the replies to your query, and others like it, are simply alternative ways of saying: "This is my opinion of EVE and how it should be played and is therefore the only way to play and enjoy the game; also, despite knowing absolutely nothing about you, I know for a fact that your experience will be the same."
J'Poll
School of Applied Knowledge
Caldari State
#45 - 2012-11-20 23:50:55 UTC  |  Edited by: J'Poll
Oraac Ensor wrote:
To the OP:

Please be aware that many of the replies to your query, and others like it, are simply alternative ways of saying: "This is my opinion of EVE and how it should be played and is therefore the only way to play and enjoy the game; also, despite knowing absolutely nothing about you, I know for a fact that your experience will be the same."


And welcome to the thread Oraac.

In fact, any post any player makes is ALWAYS going to have personal touch in it, no matter what you post and in which context you post it. You complain about others telling new players they have to join a corp, but all you do is tell people to NOT join a corp. I never see you suggest to people they CAN join a corp if they want too.

But you can't hide the fact that Null-sec with a group is just easier then doing it solo (most of the stuff in EVE is just easier when you do it with multiple people).

Sure it's possible to solo Null-sec (NPC that is). But what are better odds:

Say you are jumped in one of your missions in null-sec by 1 single guy and you can counter by:

a.) Your PvE fitted ship
b.) Your PvE fitted ship and 5 friends who rush to help you with PvP ships.

Which of the above has better odds on their favour

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Poetic Stanziel
The Scope
Gallente Federation
#46 - 2012-11-21 00:11:07 UTC
THX-1138 4EB wrote:
That said, the more I read on this forum, the more I think that my goals might not be attainable. I won't share them here but I read about how the corporations and alliances pretty much own the game. I read posts about how it's virtually impossible to survive in 0.0 (or beyond) as a single player.

Surviving solo in NPC nullsec is achievable. Especially in Stain or Great Wildlands (they aren't overly populated) versus Syndicate or Curse (which are quite busy regions.)

Soloing in sovereignty nullsec will be exceptionally difficult, since you won't have access to stations (there are a few NPC stations out in sov nullsec, in Delve and Fountain, for instance). Without access to stations, it will be very hard to base yourself solo in sov null.
Oraac Ensor
#47 - 2012-11-21 00:36:24 UTC  |  Edited by: Oraac Ensor
J'Poll wrote:
In fact, any post any player makes is ALWAYS going to have personal touch in it, no matter what you post and in which context you post it.
Agreed, but as you well know, my objection is that posters don't present their thoughts as opinion but as absolute fact and tell others that their experience will be the same.

J'Poll wrote:
You complain about others telling new players they have to join a corp, but all you do is tell people to NOT join a corp. I never see you suggest to people they CAN join a corp if they want too.
Come on J'Poll, you know that isn't true. I have NEVER told anyone they shouldn't join a corp - I've only pointed out that, despite what others say, they DON'T HAVE TO join a corp in order to enjoy the game.
J'Poll
School of Applied Knowledge
Caldari State
#48 - 2012-11-21 08:56:33 UTC
Oraac Ensor wrote:
J'Poll wrote:
In fact, any post any player makes is ALWAYS going to have personal touch in it, no matter what you post and in which context you post it.
Agreed, but as you well know, my objection is that posters don't present their thoughts as opinion but as absolute fact and tell others that their experience will be the same.


True.

Though some things are just almost the same for anybody cause of game mechanics.

You might disagree but no matter they type of player being solo in SOV null-sec (so not in the alliance that owns it, not with friends or anything) is not realistically viable as you will have huge limitations cause of game mechanics (no able to dock - cause of this, not able to use the market, fitting service or medical bay, not being able to put up a POS - cause of SOV the owner will be notified you did anchor the POS, people will hunt you and you have to ship anything you have back to empire solo).

No matter if that player is 1 day or 3 years old, it's just not viable to live in SOV without being part of the owner or at least blue to them. That's also why you see nobody do that.

The closest things are those who raid into SOV null-sec for a day / couple of days or those who base out of NPC null-sec.

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Tao Dolcino
Garoun Investment Bank
Gallente Federation
#49 - 2012-11-21 11:19:19 UTC  |  Edited by: Tao Dolcino
J'Poll wrote:
The closest things are those who raid into SOV null-sec for a day / couple of days or those who base out of NPC null-sec.


Indeed. There is a way to live in null-sec as solo player, at least until your ship is destroyed : wandering.
Making money only from bounties, no loot or only the exceptionnally juicy rare drop, and using weapons without ammunitions (lasers or drones, lasers being better in EM space as you can always lose your drones). Armor tank will offer you more self-sufficiency. Cloak, MWD, and ECM will help to survive. Never docking, being discreet and playing at odd times is a +.
Well, not everyone will enjoy such adventure, but i love it.

Edit : when i say solo, i mean 1 character. Because of course if you have many accounts it opens more possibilities, but not everyone can afford it. And personnaly, i prefer to play only one character because i find it more immersive, just a question of taste.
Jose Black
Royal Amarr Institute
Amarr Empire
#50 - 2012-11-21 14:29:25 UTC
THX-1138 4EB wrote:
Is EVE a journey worth starting?

You would be more competition. Please go away! Twisted
Esruc 'Sadim
Lazaretto
#51 - 2012-11-21 15:12:39 UTC
You should read this thread by Hungry Eyes.

Insert something witty and clever here

Oraac Ensor
#52 - 2012-11-21 15:26:07 UTC
J'Poll wrote:
Though some things are just almost the same for anybody cause of game mechanics.

The fact that some things are almost impossible solo means only that corp membership will make those aspects of EVE more enjoyable.

That has no relevance to the monotonously repeated claim that every player would enjoy the game more in a corp.

Basically, what you are saying is that the things that you can only do in a corp are only enjoyable if you're in a corp. Er . . . , eh?
J'Poll
School of Applied Knowledge
Caldari State
#53 - 2012-11-21 15:34:17 UTC  |  Edited by: J'Poll
Oraac Ensor wrote:
J'Poll wrote:
Though some things are just almost the same for anybody cause of game mechanics.

The fact that some things are almost impossible solo means only that corp membership will make those aspects of EVE more enjoyable.

That has no relevance to the monotonously repeated claim that every player would enjoy the game more in a corp.

Basically, what you are saying is that the things that you can only do in a corp are only enjoyable if you're in a corp. Er . . . , eh?


Still the vast majority of players in EVE seems to want to be in player corporations. Mainly cause the gameplay most players want to do are mostly based on group activity.



Also want to address why you get these replies.

I quote from the OP:

Quote:
I won't share them here but I read about how the corporations and alliances pretty much own the game. I read posts about how it's virtually impossible to survive in 0.0 (or beyond) as a single player


This is why people are talking much about joining a corp.

* 0.0 space is easier when done with a group of players - though not 100% impossible solo - as you can build on each others strengths.
* The OP thinks that corps and alliance owns the game, which technically is kind of true. As the majority of the game involves dealing with null-sec / W-space.

Want to produce stuff, it involves high-end minerals, which come mainly come out of null-sec.
Want to produce T2 stuff, hmz, where does the Moon Goo come from...
Want to produce T3 stuff, W-space comes into play, mainly "owned" by Player corps
Most player runned competitions are funded by null-sec players, the biggest being Hulkageddon.

It's even more true cause all the stories that the OP likely heard are about null-sec alliances as the high-sec corporations (given the few exceptions - E-Uni & RvB for instance) aren't big enough of have enough influence on the game to make it too the news blogs.

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Tao Dolcino
Garoun Investment Bank
Gallente Federation
#54 - 2012-11-21 15:49:41 UTC
J'Poll wrote:
It's even more true cause all the stories that the OP likely heard are about null-sec alliances as the high-sec corporations (given the few exceptions - E-Uni & RvB for instance) aren't big enough of have enough influence on the game to make it too the news blogs.


Indeed, for example in events such as the annual tournament in June all you see is null sec alliances, and all what is spoken about is null sec matters. But in fact it doesn't reflect the reality of the game : high sec is the most populated and lively area. Look at the map of the destroyed ships/pods at any time : the center of the cluster is shining 100x more than null sec.
Oraac Ensor
#55 - 2012-11-21 16:03:55 UTC
J'Poll wrote:
Still the vast majority of players in EVE seems to want to be in player corporations. Mainly cause the gameplay most players want to do are mostly based on group activity.

Now you really disappoint me by indulging in my other pet hate of these forums: presuming to know what "the vast majority of" or "most" players want. Not you, nor me, nor any other player can possibly know what most players want.

The only evidence available is the survey conducted a few months back which would seem to suggest that most players don't want to be in player corporations as most of the respondents said they play solo.

I don't dispute anything you say about the viability of various aspects of the game, but none of it supports the claim that every player, no matter what their aims and aspirations might be, would enjoy the game more in a player corp. It quite simply isn't true.
Maeltstome
Ten Thousand Days
#56 - 2012-11-21 16:09:26 UTC
Eve is like real life: Do the hard work and get into a few corps with good reputations, learn to fly some ships that every corp loves (logistics, capitals, fleet BS) and then once your corp history 'resume' is a little fatter you will be able to stroll into most corp's, do very little, and do your own thing.

I've spent most of my eve career simply doing what i want - along the way you will find people who's interest align with yours and then 'doing the bidding' of a corp results in you doing what you wanted to anyway, with the added bonus of having huge resources to back you up.
J'Poll
School of Applied Knowledge
Caldari State
#57 - 2012-11-21 16:12:40 UTC
Oraac Ensor wrote:
J'Poll wrote:
Still the vast majority of players in EVE seems to want to be in player corporations. Mainly cause the gameplay most players want to do are mostly based on group activity.

Now you really disappoint me by indulging in my other pet hate of these forums: presuming to know what "the vast majority of" or "most" players want. Not you, nor me, nor any other player can possibly know what most players want.

The only evidence available is the survey conducted a few months back which would seem to suggest that most players don't want to be in player corporations as most of the respondents said they play solo.

I don't dispute anything you say about the viability of various aspects of the game, but none of it supports the claim that every player, no matter what their aims and aspirations might be, would enjoy the game more in a player corp. It quite simply isn't true.


Who said you can't play solo while in a player corporation.

I've been in player corporations where people don't mind what you do (unless it involves suicide ganking or anything other that is bad).

If you wanted to run missions alone, go ahead.
If you wanted to mine alone, go ahead.
If you wanted to do some exploration alone, go ahead.

You are under the misconception that being in a player corporation means you can't solo play anymore, which is totally untrue in most corporations.

The benefit of a player corporation / alliance is that beside the solo stuff you ALSO have access to group activity.

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Oraac Ensor
#58 - 2012-11-21 17:32:36 UTC  |  Edited by: Oraac Ensor
J'Poll wrote:
Who said you can't play solo while in a player corporation.

If you're in a player corp you are by definition not solo.

Doesn't matter what you might be doing at any given time, you always have others to call on if required.

Edit: Besides, you know full well that when talking about playing EVE solo what is meant is playing without being a member of a player corp.
J'Poll
School of Applied Knowledge
Caldari State
#59 - 2012-11-21 17:51:55 UTC  |  Edited by: J'Poll
Oraac Ensor wrote:
J'Poll wrote:
Who said you can't play solo while in a player corporation.

If you're in a player corp you are by definition not solo.

Doesn't matter what you might be doing at any given time, you always have others to call on if required.

Edit: Besides, you know full well that when talking about playing EVE solo what is meant is playing without being a member of a player corp.


And how do you call those who still fleet with others yet don't join player corps. Or those that make their own private 1 man tax evasion corporations.

Solo playing in my opinion means you play alone. Being in a player corporation just means you have the ability to do stuff together too.

Solo exploration for instance:

Means you probe out the signature yourself, then reship and run the site alone.

The non solo version would be that someone who can probe better does that for you, or that when you find a site, you do it with others.

Being in NPC / Player corp doesn't change anything about that.

EDIT:

I run an freighter alt that is part of Red Frog but is in an NPC corp. Red Frog isn't really SOLO in my opinion.

EDIT 2:

I must admit, the kind of corps that just let you do what you want, when you want etc. will likely be situated in high-sec. Null-sec (specially SOV) will be more geared on group survival together.

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Oraac Ensor
#60 - 2012-11-21 18:45:50 UTC
J'Poll wrote:
And how do you call those who still fleet with others yet don't join player corps. Or those that make their own private 1 man tax evasion corporations.

Solo playing in my opinion means you play alone. Being in a player corporation just means you have the ability to do stuff together too.

Solo exploration for instance:

Means you probe out the signature yourself, then reship and run the site alone.

The non solo version would be that someone who can probe better does that for you, or that when you find a site, you do it with others.

Being in NPC / Player corp doesn't change anything about that.

EDIT:

I run an freighter alt that is part of Red Frog but is in an NPC corp. Red Frog isn't really SOLO in my opinion.

EDIT 2:

I must admit, the kind of corps that just let you do what you want, when you want etc. will likely be situated in high-sec. Null-sec (specially SOV) will be more geared on group survival together.

I can only repeat:
Oraac Ensor wrote:
J'Poll wrote:
Who said you can't play solo while in a player corporation.

If you're in a player corp you are by definition not solo.

Doesn't matter what you might be doing at any given time, you always have others to call on if required.

Edit: Besides, you know full well that when talking about playing EVE solo what is meant is playing without being a member of a player corp.