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Kronos gun hardpoints, really?

Author
Temuken Radzu
Aliastra
Gallente Federation
#1 - 2012-11-16 18:37:09 UTC  |  Edited by: Temuken Radzu
CCP why cant i still fit all 4 guns hardpoint on the front of the ship? Is it realy so hard to swap one of the oddly placed hardpoints on the rest of the ship to that point? Cry It has been bothering me for a long time already.
Joelleaveek
Center for Advanced Studies
Gallente Federation
#2 - 2012-11-16 20:23:58 UTC
I agree with this. All they really need to do is change which hardpoint goes with which slot. Also, that hardpoint that ends up split across the canyon thing is terrible.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#3 - 2012-11-16 20:30:01 UTC
I've always just placed my guns in whichever highslot corresponded with the hardpoint location I wanted regardless of hull, though I agree it would be nice to have those 4 grouped together so I didn't have to search through the other highslots to find it.
Joelleaveek
Center for Advanced Studies
Gallente Federation
#4 - 2012-11-16 21:00:32 UTC
Tyberius Franklin wrote:
I've always just placed my guns in whichever highslot corresponded with the hardpoint location I wanted regardless of hull, though I agree it would be nice to have those 4 grouped together so I didn't have to search through the other highslots to find it.


The problem with the Kronos is that it has 7 high slots, and the last hardpoint on the front section would corespond to the 8th high slot.
Roll Sizzle Beef
Space Mutiny
#5 - 2012-11-16 23:57:28 UTC  |  Edited by: Roll Sizzle Beef
Have you sent a bug report ingame, I doubt the artists look at the boards much at all, and I highly doubt community devs see these things and relay info around often, if at all.
Sirinda
Ekchuah's Shrine Comporium
#6 - 2012-11-17 00:04:40 UTC
Roll Sizzle Beef wrote:
Have you sent a bug report ingame, I doubt the artists look at the boards much at all, and I highly doubt community devs see these things and relay info around often, if at all.


I'll do just that now.